I have given this file my endorsement.
Endorsed.
Just there was a compromise for AA. But there improvement @1920x1080 is fantastic regardless.
FNV Enhanced Shaders - Endorsements
Started by
kakesu
, Oct 22 2010 12:29 PM
158 replies to this topic
#31
Posted 05 November 2010 - 01:46 PM
#32
Posted 05 November 2010 - 09:53 PM
I have given this file my endorsement.
Forgot to do this last night!
Forgot to do this last night!
Edited by Corbenine, 05 November 2010 - 09:55 PM.
#33
Posted 06 November 2010 - 01:40 AM
I have given this file my endorsement.
Thanks so much for bringing this to FNV, and good job on the settings. I prefer the AA over the DoF, but I love the shaders. The palette provided is great and it goes well with URWL and EW. I always thought URWL was a little oversaturated, but I've had some interesting results playing with the multipliers in the effects file under
//desaturate
float middlegray=(res.r+res.g+res.b)*XXX;
res.rgb-=diffcolor*XXX*tempF0;
I've even gotten it to look a bit like fellout without it going too b&w.
@ MGE
I agree that with Fellout the nights were too dark. I liked your color correction changes, but I thought it was a little too bright. I tweaked GammaCurveNight to -8 and, leaving everything else the same, found that it was incredibly close to Fellout vanilla at night time.
I'm still trying to figure out how to get the stars back at night without having the blowout ring in some of the clouds during the day. Any ideas?
Thanks so much for bringing this to FNV, and good job on the settings. I prefer the AA over the DoF, but I love the shaders. The palette provided is great and it goes well with URWL and EW. I always thought URWL was a little oversaturated, but I've had some interesting results playing with the multipliers in the effects file under
//desaturate
float middlegray=(res.r+res.g+res.b)*XXX;
res.rgb-=diffcolor*XXX*tempF0;
I've even gotten it to look a bit like fellout without it going too b&w.
@ MGE
I agree that with Fellout the nights were too dark. I liked your color correction changes, but I thought it was a little too bright. I tweaked GammaCurveNight to -8 and, leaving everything else the same, found that it was incredibly close to Fellout vanilla at night time.
I'm still trying to figure out how to get the stars back at night without having the blowout ring in some of the clouds during the day. Any ideas?
Edited by jkkj, 06 November 2010 - 01:42 AM.
#34
Posted 06 November 2010 - 03:32 PM
I have given this file my endorsement.
This render is great, but the newest direction for the render mentions for nVidia turn Ambient occlusion compatibility mode to 3, but I don't see the option in nVidia Inspector. I only have "Ambient Occlusion Setting" and "Ambient Occlusion Usage"
This render is great, but the newest direction for the render mentions for nVidia turn Ambient occlusion compatibility mode to 3, but I don't see the option in nVidia Inspector. I only have "Ambient Occlusion Setting" and "Ambient Occlusion Usage"
#35
Posted 06 November 2010 - 10:13 PM
I have given this file my endorsement.
I get slightly more crashes since I installed this, however the graphical trade-off is well worth it - I think I'll install the Cell plugin too, I bet that's the problem
I get slightly more crashes since I installed this, however the graphical trade-off is well worth it - I think I'll install the Cell plugin too, I bet that's the problem
#36
Posted 09 November 2010 - 11:34 PM
I have given this file my endorsement.
Makes the game look a lot smoother instead of so sharp :S
Makes the game look a lot smoother instead of so sharp :S
#37
Posted 12 November 2010 - 08:12 PM
I have given this file my endorsement.
solved mate..I just pressed s***+f10 and then shift+f12(last one did a great job;) ) There is still a problem by the way:there is still too much brightness around the buildings,I mean that the buildings are bright..any suggestion to solve this?Initially I lowered the brightness setting in the option-->video settings to 0 but this doesn't change much and inside buildings there is too much dark
Waiting for suggestions,this mod is great,just help me solve this problem mate!
solved mate..I just pressed s***+f10 and then shift+f12(last one did a great job;) ) There is still a problem by the way:there is still too much brightness around the buildings,I mean that the buildings are bright..any suggestion to solve this?Initially I lowered the brightness setting in the option-->video settings to 0 but this doesn't change much and inside buildings there is too much dark
Edited by FatalIllusion, 12 November 2010 - 09:56 PM.
#38
Posted 13 November 2010 - 02:45 AM
I have given this file my endorsement.
Absolutely stunning. Everything's so beautiful now! Excellent work!
Absolutely stunning. Everything's so beautiful now! Excellent work!
#39
Posted 15 November 2010 - 06:33 PM
I have given this file my endorsement.
Sorry, it comes so late. I love the effects of this mod.
Sorry, it comes so late. I love the effects of this mod.
#40
Posted 20 November 2010 - 09:10 PM
I have given this file my endorsement.
Keep up the good work!!
Keep up the good work!!



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