I have given this file my endorsement.
I played for several hours straight yesterday, not a single ctd or bug! With fo3 this mod made my game highly unstable, but it seems all the kinks are worked out with nv. Amazing implementation, object spawning is far simpler as is blue printing, and the balancing of priorities in the village creates a much more realistic challenge than in previous incarnations. Missed the ability to add closed houses, but only aesthetically, once I saw that villagers no longer bunch up around either the farm or the common post and actually move around from idle marker to idle marker I no longer wondered why the housing situation was rethought. Really, really well done.
RTS - Real Time Settler - Endorsements
Started by
Jupitus
, Nov 09 2010 01:15 AM
263 replies to this topic
#41
Posted 29 November 2010 - 08:52 PM
#42
Posted 29 November 2010 - 09:24 PM
I have given this file my endorsement.
While I found it a challenge (somehow) to get my first villager, mainly for my failure to recognize need for a water source, this ended up being a really great mod
While I found it a challenge (somehow) to get my first villager, mainly for my failure to recognize need for a water source, this ended up being a really great mod
#43
Posted 30 November 2010 - 12:05 PM
I have given this file my endorsement.
This is so awesome
I loved it on Fallout 3!
One question: How do I get Brahmims to 'join' me? Do I need to build a Pasture first? I don't have the whip or anything to let them follow me.
This is so awesome
One question: How do I get Brahmims to 'join' me? Do I need to build a Pasture first? I don't have the whip or anything to let them follow me.
#44
Posted 30 November 2010 - 12:36 PM
I have given this file my endorsement.
ahhhh, back to the good old times.
@sphr
there is a link in the description to the site. You'll probably get better support there.
did I mention this mod was shwangin?
ahhhh, back to the good old times.
@sphr
there is a link in the description to the site. You'll probably get better support there.
did I mention this mod was shwangin?
#45
Posted 30 November 2010 - 03:05 PM
I have given this file my endorsement.
Great help on fixing problems I had (ones that were my fault and not just glitches =P) love the customization and the new cool stuff like artillary...
Great help on fixing problems I had (ones that were my fault and not just glitches =P) love the customization and the new cool stuff like artillary...
#46
Posted 30 November 2010 - 09:26 PM
I have given this file my endorsement.
Awesome, thumbs up!
Awesome, thumbs up!
#47
Posted 01 December 2010 - 01:23 AM
I have given this file my endorsement.
great mod thanks for the help arcoolka
great mod thanks for the help arcoolka
#48
Posted 01 December 2010 - 04:25 AM
I have given this file my endorsement.
love the mod. Question, will there be an option to possibly renovate destroyed structure back to there origonal state? renewing the town of bonnie springs would be the best thing EVER! keep up the good work!!!
love the mod. Question, will there be an option to possibly renovate destroyed structure back to there origonal state? renewing the town of bonnie springs would be the best thing EVER! keep up the good work!!!
#49
Posted 01 December 2010 - 06:08 AM
I have given this file my endorsement.
Arcoola and team once again did an awesome job with RTS NV just as with FO3.I think Bethesda should really take note and use some of your ideas or just give some of you guys a job and let you show them what you can do.
Arcoola and team once again did an awesome job with RTS NV just as with FO3.I think Bethesda should really take note and use some of your ideas or just give some of you guys a job and let you show them what you can do.
#50
Posted 01 December 2010 - 08:19 AM
I have given this file my endorsement.
WOW - thank you very much for RTS-NV.
WOW - thank you very much for RTS-NV.



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