I have given this file my endorsement.
Great mod, one of the best in nexus imo
WME - Weapon Mod Expansion - Endorsements
Started by
SteGab1979
, Nov 18 2010 05:33 PM
206 replies to this topic
#31
Posted 08 December 2010 - 06:22 PM
#32
Posted 08 December 2010 - 10:12 PM
I have given this file my endorsement.
Works perfectly adds loads of functionality to a huge variety of weapons. I especially love the scope for the Brush gun.
I've just scratched the surface of what this mod can bring to FNV and I'm tickled pink with it.
Great work!
Works perfectly adds loads of functionality to a huge variety of weapons. I especially love the scope for the Brush gun.
I've just scratched the surface of what this mod can bring to FNV and I'm tickled pink with it.
Great work!
#33
Posted 09 December 2010 - 07:47 AM
I have given this file my endorsement.
Great addition to the game!
The only downside (which already exists to some extent in the Vanilla game) is the luck factor in getting vendors to sell the mods that you need. Waiting three days again and again when playing in hardcore mode to refresh the vendor lists is kind of annoying / unimmersive to me.
In that sense it would be awesome to have a vendor in the game who sells them all. Maybe only as an optional file. Or spread up all the mods between a few vendors: separate energy and gun specialists, etc. Maybe there could be a quest or requirement involved to get access to them to make it a little harder. Great mod otherwise and fully endorsed!
Great addition to the game!
The only downside (which already exists to some extent in the Vanilla game) is the luck factor in getting vendors to sell the mods that you need. Waiting three days again and again when playing in hardcore mode to refresh the vendor lists is kind of annoying / unimmersive to me.
In that sense it would be awesome to have a vendor in the game who sells them all. Maybe only as an optional file. Or spread up all the mods between a few vendors: separate energy and gun specialists, etc. Maybe there could be a quest or requirement involved to get access to them to make it a little harder. Great mod otherwise and fully endorsed!
Edited by dikr, 09 December 2010 - 07:47 AM.
#34
Posted 09 December 2010 - 09:23 AM
I have given this file my endorsement.
Brilliant!
Brilliant!
#35
Posted 09 December 2010 - 02:54 PM
I have given this file my endorsement.
Loving this mod so far.
A question: I have all the mods on my This Machine and it is still quite inaccurate which makes the extended scope quite useless: so do you think you could make a mod in your next version that would make this machine more accurate (similar to unique sniper rifle for example)
or maybe make a compatibility patch to this mod: Accurate This Machine M1 Garand (http://newvegasnexus...le.php?id=37472)
Loving this mod so far.
A question: I have all the mods on my This Machine and it is still quite inaccurate which makes the extended scope quite useless: so do you think you could make a mod in your next version that would make this machine more accurate (similar to unique sniper rifle for example)
or maybe make a compatibility patch to this mod: Accurate This Machine M1 Garand (http://newvegasnexus...le.php?id=37472)
#36
Posted 09 December 2010 - 07:20 PM
I have given this file my endorsement.
Very good mod, but I must also address the lack of mod vendors in the game. It was ok with the vanilla version, but with this big addition, some extra sellables would be great.
Very good mod, but I must also address the lack of mod vendors in the game. It was ok with the vanilla version, but with this big addition, some extra sellables would be great.
#37
Posted 09 December 2010 - 10:11 PM
I have given this file my endorsement.
pretty sweet set. can't wait to mod some of the unmodifiable in the original NV.
pretty sweet set. can't wait to mod some of the unmodifiable in the original NV.
#38
Posted 09 December 2010 - 10:37 PM
I have given this file my endorsement.
Awesome Mod
Awesome Mod
#39
Posted 10 December 2010 - 12:23 AM
I have given this file my endorsement.
great job! just love all the mods for the guns! GJ
great job! just love all the mods for the guns! GJ
#40
Posted 10 December 2010 - 08:16 AM
I have given this file my endorsement.
There was orginaly too few kits.
Now only need Magg.Acc for Multiplasma and Im done.
If ever figure how to remove kits from weapons it would nice to have many different ones for 1 weapon so you could choose accuracy over bulletspeed or something like that.
Like for lasers overheating for more dmg but eating condition and vise versa...
There was orginaly too few kits.
Now only need Magg.Acc for Multiplasma and Im done.
If ever figure how to remove kits from weapons it would nice to have many different ones for 1 weapon so you could choose accuracy over bulletspeed or something like that.
Like for lasers overheating for more dmg but eating condition and vise versa...



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