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WME - Weapon Mod Expansion - Endorsements


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#41
thankyou

thankyou

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I have given this file my endorsement.

Works perfectly

#42
heresiarch_of_the_flame

heresiarch_of_the_flame

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I have given this file my endorsement.

My only problem is that the first person aiming when using the plasma mag accelerator on Q-35 blocks where the reticle is at, and the ironsight aiming is even...wronger than vanilla.

#43
greentenor

greentenor

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I have given this file my endorsement.

This mod is an absolute MUST HAVE.

Very nicely done.

#44
Lumbalth

Lumbalth

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I have given this file my endorsement.

Great mod. It basically just improves and adds on to the vanilla system. Adds new mods like the bayonet but make the mods more generalized. Like the hunting shotgun choke is now the 12g choke, and you can use i on anything 12g. These common sense changes makes this one of my favorite mods. Despite the fact that I am running close to 70 different mods, I did not run into any compatibility issues.

#45
mayoko

mayoko

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I have given this file my endorsement.

great

#46
phoenixfang

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I have given this file my endorsement.

Great mod.

Would it be possible to make it so you can remove mods at workbenches, and be able to change certain weapons from semi or auto to the opposiate at a workbench?

#47
DrainSTH

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I have given this file my endorsement.

Awesome mod expansion, thanks!

#48
moon4531

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I have given this file my endorsement.

great mod

#49
nitromethane

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I have given this file my endorsement.

anything thats modable is cool therefor so is this lol

#50
emu228hk

emu228hk

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I have given this file my endorsement.

Great mod keep up the good work




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