I have given this file my endorsement.
Works perfectly
WME - Weapon Mod Expansion - Endorsements
Started by
SteGab1979
, Nov 18 2010 05:33 PM
206 replies to this topic
#41
Posted 11 December 2010 - 07:10 PM
#42
Posted 12 December 2010 - 08:35 AM
I have given this file my endorsement.
My only problem is that the first person aiming when using the plasma mag accelerator on Q-35 blocks where the reticle is at, and the ironsight aiming is even...wronger than vanilla.
My only problem is that the first person aiming when using the plasma mag accelerator on Q-35 blocks where the reticle is at, and the ironsight aiming is even...wronger than vanilla.
#43
Posted 12 December 2010 - 01:46 PM
I have given this file my endorsement.
This mod is an absolute MUST HAVE.
Very nicely done.
This mod is an absolute MUST HAVE.
Very nicely done.
#44
Posted 12 December 2010 - 04:00 PM
I have given this file my endorsement.
Great mod. It basically just improves and adds on to the vanilla system. Adds new mods like the bayonet but make the mods more generalized. Like the hunting shotgun choke is now the 12g choke, and you can use i on anything 12g. These common sense changes makes this one of my favorite mods. Despite the fact that I am running close to 70 different mods, I did not run into any compatibility issues.
Great mod. It basically just improves and adds on to the vanilla system. Adds new mods like the bayonet but make the mods more generalized. Like the hunting shotgun choke is now the 12g choke, and you can use i on anything 12g. These common sense changes makes this one of my favorite mods. Despite the fact that I am running close to 70 different mods, I did not run into any compatibility issues.
#45
Posted 12 December 2010 - 09:58 PM
I have given this file my endorsement.
great
great
#46
Posted 13 December 2010 - 12:15 AM
I have given this file my endorsement.
Great mod.
Would it be possible to make it so you can remove mods at workbenches, and be able to change certain weapons from semi or auto to the opposiate at a workbench?
Great mod.
Would it be possible to make it so you can remove mods at workbenches, and be able to change certain weapons from semi or auto to the opposiate at a workbench?
#47
Posted 13 December 2010 - 10:20 PM
I have given this file my endorsement.
Awesome mod expansion, thanks!
Awesome mod expansion, thanks!
#48
Posted 14 December 2010 - 03:26 PM
I have given this file my endorsement.
great mod
great mod
#49
Posted 14 December 2010 - 08:49 PM
I have given this file my endorsement.
anything thats modable is cool therefor so is this lol
anything thats modable is cool therefor so is this lol
#50
Posted 15 December 2010 - 09:18 AM
I have given this file my endorsement.
Great mod keep up the good work
Great mod keep up the good work



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