I have given this file my endorsement.
great mod in junction with rts makes for an awesome experience. 10/10
Wasteland Defense - Endorsements
Started by
Nok916
, Nov 27 2010 06:51 AM
247 replies to this topic
#31
Posted 05 December 2010 - 04:18 PM
#32
Posted 06 December 2010 - 06:35 AM
I have given this file my endorsement.
Love this mod! Updates are welcome. However, can you possibly add the item ids for the plans you have to explore for? I'd like to just have a file devoted to my fort and not have to explore. I cannot for the life of me find the one at HELIOS One.
Love this mod! Updates are welcome. However, can you possibly add the item ids for the plans you have to explore for? I'd like to just have a file devoted to my fort and not have to explore. I cannot for the life of me find the one at HELIOS One.
#33
Posted 06 December 2010 - 08:02 AM
I have given this file my endorsement.
Although I've only experimented with the Plans found in the sites the merchant said and those bought, I've already spent hours on this mod and find it highly addictive.
A potentially game breaking bug report though, I wanted to place a stationary guard inside the HQ, but it says I am too far from the fort. When I exited the HQ, the placing guard model was not to be seen, and the sign still continuously indicates that I am still too far from the fort. I am unable to "exit" the placement, nor am I able to place the guard properly despite exiting the HQ and being in close vicinity of the fort. Please look into it?
Also... I think there should be a 3rd speech option with the stationary guards, I equipped one of them with my preferred weapon and apparel, and then accidentally clicked the 2nd option which I presumed to be the option that exits conservation. I lost the guard (having him add back to my inventory) and consequently the gear I gave him.
A small issue, but a problem nonetheless. The mod is amazing, and is obvious that tons of work has been put into it. Thank you so much for your hard work! Please continue to add more features and fix various bugs.
Kudos!
Although I've only experimented with the Plans found in the sites the merchant said and those bought, I've already spent hours on this mod and find it highly addictive.
A potentially game breaking bug report though, I wanted to place a stationary guard inside the HQ, but it says I am too far from the fort. When I exited the HQ, the placing guard model was not to be seen, and the sign still continuously indicates that I am still too far from the fort. I am unable to "exit" the placement, nor am I able to place the guard properly despite exiting the HQ and being in close vicinity of the fort. Please look into it?
Also... I think there should be a 3rd speech option with the stationary guards, I equipped one of them with my preferred weapon and apparel, and then accidentally clicked the 2nd option which I presumed to be the option that exits conservation. I lost the guard (having him add back to my inventory) and consequently the gear I gave him.
A small issue, but a problem nonetheless. The mod is amazing, and is obvious that tons of work has been put into it. Thank you so much for your hard work! Please continue to add more features and fix various bugs.
Kudos!
#34
Posted 06 December 2010 - 08:07 AM
I have given this file my endorsement.
Great mod dude! keep up the awesome work.
Great mod dude! keep up the awesome work.
#35
Posted 06 December 2010 - 08:32 AM
I have given this file my endorsement.
Nice work.
Nice work.
#36
Posted 06 December 2010 - 01:20 PM
I have given this file my endorsement.
Love this mod.Playing it the whole day after having finished NW.
Btw i was asking one thing: Is there a chance to change the "H" key into another Key? because i had to disable zer0 mod because it has the grenade switch key that uses "H" and so im not able to use both of them at the same time.
Love this mod.Playing it the whole day after having finished NW.
Btw i was asking one thing: Is there a chance to change the "H" key into another Key? because i had to disable zer0 mod because it has the grenade switch key that uses "H" and so im not able to use both of them at the same time.
#37
Posted 06 December 2010 - 02:47 PM
I have given this file my endorsement.
Very good mod indeed. Nothing beats standing ontop on a floating city and chucking depth charges at the incoming intruders!
Very good mod indeed. Nothing beats standing ontop on a floating city and chucking depth charges at the incoming intruders!
#38
Posted 06 December 2010 - 02:59 PM
I have given this file my endorsement.
good mod.
good mod.
#39
Posted 06 December 2010 - 05:24 PM
I have given this file my endorsement.
Awsome mod I really like it!
Awsome mod I really like it!
#40
Posted 06 December 2010 - 06:32 PM
I have given this file my endorsement.
I'll endorse it but I think clues to find new plans need to be given more often than once, I asked that dude at the Market and forgot where half the other ones were....
I'll endorse it but I think clues to find new plans need to be given more often than once, I asked that dude at the Market and forgot where half the other ones were....



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