I have given this file my endorsement.
YAY! 1.4 is out and the structuring is awesome! So glad you fixed the thermal, it's soooo cool now
Advanced Recon Thermal Nightvision - Endorsements
Started by
Delivering Smiles
, Dec 04 2010 04:28 PM
125 replies to this topic
#1
Posted 04 December 2010 - 04:28 PM
#2
Posted 04 December 2010 - 05:13 PM
I have given this file my endorsement.
Thanks!!
Thanks!!
#3
Posted 04 December 2010 - 06:22 PM
I have given this file my endorsement.
good job!
good job!
#4
Posted 04 December 2010 - 11:39 PM
I have given this file my endorsement.
Nice work, I really enjoyed the FO3 mod that used this, and I'm glad it's made it to New Vegas. Two thumbs up!
Nice work, I really enjoyed the FO3 mod that used this, and I'm glad it's made it to New Vegas. Two thumbs up!
#5
Posted 05 December 2010 - 07:18 PM
I have given this file my endorsement.
endlich !
a Masterfile great !
now time fnvedit all armors ^^
great File
endlich !
a Masterfile great !
now time fnvedit all armors ^^
great File
#6
Posted 07 December 2010 - 03:31 AM
I have given this file my endorsement.
Nicely done. Thanks.
Nicely done. Thanks.
#7
Posted 07 December 2010 - 10:00 PM
I have given this file my endorsement.
this is a fun mod. I appreciate the non-nvse thermal.
I was always a big fan of the edge detect here:
http://www.tesnexus....ile.php?id=7327
I'm kind of tired of the green night vision...I'm glad you included the optional colors.
kudos for giving the rest of us a mod we can use.
this is a fun mod. I appreciate the non-nvse thermal.
I was always a big fan of the edge detect here:
http://www.tesnexus....ile.php?id=7327
I'm kind of tired of the green night vision...I'm glad you included the optional colors.
kudos for giving the rest of us a mod we can use.
#8
Posted 08 December 2010 - 06:07 AM
I have given this file my endorsement.
One small gripe. Your Adv.Recon Settings item annoys me whenever I look at my inventory having it at the top of everything. Is it possible to remove it from my inventory completely?
Also, I use your Recon Armor and Cyborg mods, and now have 2 of these settings items in my inventory. Isn't this mod supposed to monitor that? Is there an .esp from the other mods I need to deactivate? I couldn't fine one.
Thanks.
One small gripe. Your Adv.Recon Settings item annoys me whenever I look at my inventory having it at the top of everything. Is it possible to remove it from my inventory completely?
Also, I use your Recon Armor and Cyborg mods, and now have 2 of these settings items in my inventory. Isn't this mod supposed to monitor that? Is there an .esp from the other mods I need to deactivate? I couldn't fine one.
Thanks.
#9
Posted 09 December 2010 - 04:37 PM
I have given this file my endorsement.
Great resource! Nicely balanced by default, pretty decent benefits to using this mod...allows enemy recognition upon aiming, thermals, and varying levels of night vision.
If you play with dark skies and have ever found yourself searching around for that body you shot from 300 yards, this is the mod for you! Does *not* unbalance the game, just features some technically advanced optical enhancements and gives perks already allowed with either Boone or Rex, but as part of a technical package and not just given 'magically'.
Great mod Gopher!
Edit: Forgot to mention that it also provides a water breathing capability with additional Rad and Poison resistance (which is logical for a mask).
Great resource! Nicely balanced by default, pretty decent benefits to using this mod...allows enemy recognition upon aiming, thermals, and varying levels of night vision.
If you play with dark skies and have ever found yourself searching around for that body you shot from 300 yards, this is the mod for you! Does *not* unbalance the game, just features some technically advanced optical enhancements and gives perks already allowed with either Boone or Rex, but as part of a technical package and not just given 'magically'.
Great mod Gopher!
Edit: Forgot to mention that it also provides a water breathing capability with additional Rad and Poison resistance (which is logical for a mask).
Edited by Geministar, 09 December 2010 - 04:40 PM.
#10
Posted 09 December 2010 - 08:32 PM
I have given this file my endorsement.
Thankyou Geministar. I got it working now
It's not really that hard, just different from other mods. Oh, and i like it a lot.
Thankyou Geministar. I got it working now



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