I have given this file my endorsement.
This is an essential mod :-) I am just using the basic module and the Mojave seems more 'real' and alive now. Outstanding work!
But Primm really needs to get your magic worked on it as there is now with your mod a small NCR Army there yet they are being kept out by a tiny vanilla handful of poorly armed escaped convicts :-) I think *at least* quadrupling the number of convicts is needed.
IWS-Increased Wasteland Spawns - Endorsements
Started by
Morchai
, Dec 13 2010 01:32 AM
208 replies to this topic
#41
Posted 07 January 2011 - 06:24 PM
#42
Posted 07 January 2011 - 07:19 PM
I have given this file my endorsement.
HOLY MOLY a must have mod to make FNV playable
couple with a few mod & tweak to make wasteland more deathly, this is the one i waited for.
i can't imagine ppl can enjoy vanila fallout 3 & NV without mod
thank you & well done
HOLY MOLY a must have mod to make FNV playable
couple with a few mod & tweak to make wasteland more deathly, this is the one i waited for.
i can't imagine ppl can enjoy vanila fallout 3 & NV without mod
thank you & well done
#43
Posted 10 January 2011 - 07:08 AM
I have given this file my endorsement.
Been enjoying the MedSpawns.esp along with
IWS-Core-Guards.esp
IWS-Core-Patrols.esp
IWS-Core-Civilians.esp.
It seems as if my fps might have dropped but I'll do more testing might go with the low spawns though not sure yet.
I like the spawns I've encountered so far its great to see Great khan's patrolling there turf, having more enjoyable encounters thanks for the mod.
Been enjoying the MedSpawns.esp along with
IWS-Core-Guards.esp
IWS-Core-Patrols.esp
IWS-Core-Civilians.esp.
It seems as if my fps might have dropped but I'll do more testing might go with the low spawns though not sure yet.
I like the spawns I've encountered so far its great to see Great khan's patrolling there turf, having more enjoyable encounters thanks for the mod.
#44
Posted 10 January 2011 - 10:10 AM
I have given this file my endorsement.
Nice mode. Gives so much life in the wasteland.
Nice mode. Gives so much life in the wasteland.
#45
Posted 11 January 2011 - 11:18 AM
I have given this file my endorsement.
Adds the needed life to those baron long trips between towns and keeps you on your toes the rest of the time. Works great in 'Hardcore' mode. HB's Wasteland Tent is a must have with this mod.
I've created a Bloatfly Dart Gun Mod(same effect from FO3) but get error from this site when trying to upload it. Something about 'memberid'?
Adds the needed life to those baron long trips between towns and keeps you on your toes the rest of the time. Works great in 'Hardcore' mode. HB's Wasteland Tent is a must have with this mod.
I've created a Bloatfly Dart Gun Mod(same effect from FO3) but get error from this site when trying to upload it. Something about 'memberid'?
#46
Posted 12 January 2011 - 03:12 AM
I have given this file my endorsement.
A very serious contestant for the coveted position of my favorite NV mod.
A very serious contestant for the coveted position of my favorite NV mod.
#47
Posted 12 January 2011 - 07:20 PM
I have given this file my endorsement.
Love this mod, makes the wasteland a lot more "alive"
Lol, I thought the giant mantis spawning in the schoolhouse was related to me setting the game to very hard. It was a fun challenge as I was able to kill all 10-15 of the giant ones by kiting them all over Goodsprings with the variment rifle and a 9mm...and not to mention Sunny at my side..Good thing i chose to replay with guns again if not, it would be extremely hard to kill with melee..
Also, not sure if this is a bad thing but, with the multitude of spawns around, I find myself being higher levels than usual when I arrived at Novac.
Love this mod, makes the wasteland a lot more "alive"
Lol, I thought the giant mantis spawning in the schoolhouse was related to me setting the game to very hard. It was a fun challenge as I was able to kill all 10-15 of the giant ones by kiting them all over Goodsprings with the variment rifle and a 9mm...and not to mention Sunny at my side..Good thing i chose to replay with guns again if not, it would be extremely hard to kill with melee..
Also, not sure if this is a bad thing but, with the multitude of spawns around, I find myself being higher levels than usual when I arrived at Novac.
Edited by taskforce3, 12 January 2011 - 07:23 PM.
#48
Posted 13 January 2011 - 06:31 AM
I have given this file my endorsement.
great thanks
great thanks
#49
Posted 13 January 2011 - 11:40 AM
I have given this file my endorsement.
hey really awesome mods man, enjoy large scale gunfight
however i wonder did this mod implement disappearing corpse?
i was fighting the powder gangers in primm, and some of their corpse disappeared infront of my eye, when the battle finished there's only like 3 corpses on the floor when i killed like 40. hopefully this is just a bug and not a feature : ) it really ruins the immersion
hey really awesome mods man, enjoy large scale gunfight
however i wonder did this mod implement disappearing corpse?
i was fighting the powder gangers in primm, and some of their corpse disappeared infront of my eye, when the battle finished there's only like 3 corpses on the floor when i killed like 40. hopefully this is just a bug and not a feature : ) it really ruins the immersion
#50
Posted 14 January 2011 - 01:02 AM
I have given this file my endorsement.
I apreciate your hard work and your help Castle. Med spawns are still amazing. Your mod gives new life to the game, it's a wasteland, not a big abandoned place...Hopefully this ol(but... good) engine will change in next fallout game.
I apreciate your hard work and your help Castle. Med spawns are still amazing. Your mod gives new life to the game, it's a wasteland, not a big abandoned place...Hopefully this ol(but... good) engine will change in next fallout game.
Edited by michel92, 14 January 2011 - 01:02 AM.



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