I have given this file my endorsement.
Nice work!
Rust Town - Endorsements
Started by
mikgram
, Jan 09 2011 10:07 AM
137 replies to this topic
#131
Posted 13 July 2011 - 06:46 PM
#132
Posted 19 July 2011 - 10:15 PM
I have given this file my endorsement.
Neat!
Neat!
#133
Posted 22 August 2011 - 12:49 AM
I have given this file my endorsement.
Adelfe niw8w PERHFANOS pou eimai Ellhnas , sou vgazw to kapelo! Your mod is AMAZING , thank you!
Adelfe niw8w PERHFANOS pou eimai Ellhnas , sou vgazw to kapelo! Your mod is AMAZING , thank you!
#134
Posted 14 October 2011 - 05:25 PM
Endorsed.
#135
Posted 23 December 2011 - 08:18 AM
I have given this mod my endorsement.
#136
Posted 13 February 2012 - 01:41 PM
Pretty nice mod =D
I like those kind of towns they really look like a postapocalyptic one!!!
GREAT JOB =D
A version for Fallout 3 would be nice
I think the setting of this town might fit
I like those kind of towns they really look like a postapocalyptic one!!!
GREAT JOB =D
A version for Fallout 3 would be nice
I think the setting of this town might fit
#137
Posted 20 November 2013 - 11:38 AM
Should've called it "Oxidation Station"
great mod so far
#138
Posted 08 August 2014 - 09:02 PM
I really can't endorse this. The main reason is that practically EVERYTHING lying on the ground counts as stealing = lose Karma if you pick it up. Imagine, losing Karma for picking up other people's litter. So the whole place looks like a garbage dump, because NOBODY picks up trash. Then secondly, conversations with NPCs are ALL time delay, with the time on screen being way too short. I don't read all that fast, so this most likely won't affect speed-readers. Third, there's no _reason_ for Rust Town to exist. No valuable resources to exploit. No other intersecting transportation routes to make it a crossroads community. Just a bunch of people hunkering down in the middle of nowhere, for no reason.



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