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Weapon Mods Expanded - WMX - Endorsements


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#51
Ali Bengali

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I have given this file my endorsement.

Just excellent! :)
Essential mod.

Thank you!

#52
QShadow

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I have given this file my endorsement.

Better than expected, I well owned victory over WME.
Very nice job

#53
LazMonk

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I have given this file my endorsement.

Outstanding work!!

#54
ravednm5

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I have given this file my endorsement.

Great work on this! Just wondering if you have any plans to make craftable mods?

#55
HellmanJK

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I have given this file my endorsement.

@madmalachi
Oh thanks, i wasnt sure and good work anistar.

AND for some reason the diner bell has a normal texture instead of the camo. Is this a bug, it wasnt mentioned in the FAQ. Anyone else see this?

Edited by HellmanJK, 22 January 2011 - 09:24 PM.


#56
EvaUnit02

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I have given this file my endorsement.

An excellent mod that brings additional depth to the gameplay. Many thanks to Antistar and all other contributors for their hard work.

#57
epicanthics

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I have given this file my endorsement.

Good stuff. One great addition would be to seed some level lists with modded versions of the weapons. Always seemed strange that the player was the only one who ever carries modded weapons.

As far as FO3 weapons is concerned, there are enough fully functional ones already in the resources that I think that legally incorporating them would be worthwhile. Both assault rifles+the infiltrator, the .32 and Chinese pistol and the combat shotgun are all fully implementable using just an .esp.

In fact, between the ones that are there but unused and the ones that are already in the Mojave, I think the vast majority of the non-DLC guns from both games are pretty well covered.

Edited by epicanthics, 23 January 2011 - 01:55 AM.


#58
hafiz22

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I have given this file my endorsement.

Thanks!!

#59
Dilir79

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I have given this file my endorsement.

Thanks for your awesome work anistar

#60
XLament

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I have given this file my endorsement.

Awesome mod that everyone should have.




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