I have given this file my endorsement.
Grreeeeeeeat!
nVamp - New Vegas Advanced Mod Project - Endorsements
Started by
idontlikebugs
, Feb 06 2011 08:19 AM
133 replies to this topic
#1
Posted 06 February 2011 - 08:19 AM
#2
Posted 06 February 2011 - 07:52 PM
I have given this file my endorsement.
This mod is awesome
This mod is awesome
#3
Posted 06 February 2011 - 09:12 PM
I have given this file my endorsement.
So much stuff, it's like a four course meal for fallout.
So much stuff, it's like a four course meal for fallout.
#4
Posted 06 February 2011 - 09:38 PM
I have given this file my endorsement.
Calling it a mod doesn't do nVamp justice, consider it a total refresh of FalloutNV and you would be closer to the mark. Excellent job
Calling it a mod doesn't do nVamp justice, consider it a total refresh of FalloutNV and you would be closer to the mark. Excellent job
#5
Posted 06 February 2011 - 11:15 PM
I have given this file my endorsement.
I'm endorsing because of the massive overhaul and the simple installation instructions, however I'm having CaliberX crashes as well ... nonetheless an epic goal for a modding overhaul
I'm endorsing because of the massive overhaul and the simple installation instructions, however I'm having CaliberX crashes as well ... nonetheless an epic goal for a modding overhaul
#6
Posted 07 February 2011 - 03:15 AM
I have given this file my endorsement.
keeping fingers crossed for version 1.00 up to 9.9 in short time
:)
great core from begin!
keeping fingers crossed for version 1.00 up to 9.9 in short time
#7
Posted 07 February 2011 - 03:58 AM
I have given this file my endorsement.
The whole is greater than the sum of its parts.
=)
The whole is greater than the sum of its parts.
=)
#8
Posted 07 February 2011 - 06:15 AM
I have given this file my endorsement.
Wow.
Its scary that this its nearly the same as my edited and mastered list which takes a great deal of time to get "just right" (minutes to set up, never quite finished tweaking).
This should streamline things and get them to "play nice with others"
Outstanding. Well done.
Wow.
Its scary that this its nearly the same as my edited and mastered list which takes a great deal of time to get "just right" (minutes to set up, never quite finished tweaking).
This should streamline things and get them to "play nice with others"
Outstanding. Well done.
#9
Posted 07 February 2011 - 02:58 PM
I have given this file my endorsement.
I still run a fcom set up on my oblivion runs. I approve of something for FNV.
I still run a fcom set up on my oblivion runs. I approve of something for FNV.
#10
Posted 08 February 2011 - 03:26 AM
I have given this file my endorsement.
Forgot to endorse last time, then I came back and did so after writing a long and detailed review. Trouble was, I downloaded the new version before I did, and Nexus erased my comment. Oh well.
Anyway, I was wondering if those of us who intalled Nvamp before v13 could get rid of the humidity and such in the HUD? I know it's optional with the v13 release, but is it removeable in v12 upgraded to v13? Just to clairfy, I only mean the the humidity, temperature scales and such above the player's health...the grenade icon is rather useful. But I find that the big patch of icons on the left hand side kind of clutter my screen. Thanks for any replies!
Forgot to endorse last time, then I came back and did so after writing a long and detailed review. Trouble was, I downloaded the new version before I did, and Nexus erased my comment. Oh well.
Anyway, I was wondering if those of us who intalled Nvamp before v13 could get rid of the humidity and such in the HUD? I know it's optional with the v13 release, but is it removeable in v12 upgraded to v13? Just to clairfy, I only mean the the humidity, temperature scales and such above the player's health...the grenade icon is rather useful. But I find that the big patch of icons on the left hand side kind of clutter my screen. Thanks for any replies!



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