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Blrnder 2.49b strange export bug


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Guest deleted1768697
Well, I work in Blender pretty long time, but recently I noticed strange bug. When I export object (in my case armor) as usual, I get barely visible object shift through Y axis (maybe through Z too, cannot notice it). ALL exported objects has it.


It has TOTALLY right position in programm (I've imported fresh nif to check it); I do NOTHING to clean skeleton. If I try to export object WITHOUT skeleton - all is OK so I can make consequence that it has something to do with object parenting.


Here's comprasion of old and new mesh; in Blender they have ABSOLUTELY identical position - the one when every signle vertex is on similar place.




http://puu.sh/lXB5U/15bcdf388e.jpg


http://puu.sh/lXB89/23dc23a4ab.jpg




And here's comprasion with mesh that was exported without skeleton (of course it will never work ingame), it obvious that ALL verticles are fit perfectly to old ones:




http://puu.sh/lXCPM/274b9916af.jpg




I tried vanilla skeleton and I have the same slight shifting. I cheked my early meshes and I don't have it so it appeared some time ago and I don't know when and how.


Is there someone who had such problem? Makes impossible to create anything before I'll find out what causes it and fix it, because I always get seams with hands and head.

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In FO3/FNV we'd remove weight paint, an turn rigged meshes into statics, not sure how a rigged mesh exports as object, but then why would we need a object. On FO3/FNV it will import/export as .nif, an the import/export settings is what causes the wrist/neck gaps. It's been awhile but I believe it's align or realign, so turn those off. I'd look but I don't think 2.49b is installed anymore. I guess if it was for Skyrim but all the tutorials to do that are in some other language besides english, not sure if it ever got import/export. But then I'm confused an it sounds silly, cause why export as OBJ, to edit with another program? Sorry if it doesn't help.

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