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Patch 1.02 is slated for April 12


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#1
LadyMilla

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I found this post on the BioWare DA II Technical Self Support forum:

Rob Bartel (BioWare) wrote... (14 hours ago)

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UPDATE: Monday, April 11, 2010.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we've made across all the platforms. Today we're providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We've improved our crash reporting and our ability to analyze those reports. If you're still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We're already hard at work on addressing further issues with our next patch and we'll be setting up some specific threads in the various tech support forums to help capture any major issues that you're still facing after these patches go live.


The patch seems to be cumulative:

Luke Barrett (BioWare) wrote...

CaptainBlackGold wrote...

Quick question; is the new patch cumulative with the first one, or do I need to download the 1.01 first and then the new one when released?


It shouldn't matter. Installing straight from 1.00 should work fine.


I'm reposting the above in case some of you do not visit the official forums regularly.

#2
LadyMilla

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The Patch is now out.

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Dragon Age II 1.02
AMD and NVIDIA have recently released new graphics-card drivers. Using old drivers may cause Dragon Age II to crash, run poorly, or display graphics incorrectly. Please visit your hardware vendor's website for further information on obtaining new drivers:
http://www.nvidia.co...aspx?lang=en-us
http://support.amd.c...rlypreview.aspx

NOTE: Some plot fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

GAMEPLAY

  • The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
  • Anders's default set of tactics will now activate Haste when appropriate.
  • Aveline's final armor upgrade is now available during "Favor and Fault."
  • Aveline's Retaliation talent no longer imposes a delay when activated.
  • The warrior's Rally talent now functions as described.
  • The rogue's Lacerate talent now functions as described.
  • Party members who are resurrected during a fight now rejoin combat properly.
  • Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
  • Potions, poisons, grenades, and runes can now still be ordered from the Hawke estate after the main campaign is complete.
  • Various minor gameplay issues no longer occur.
QUESTS (SPOILER WARNING)

  • "Who Needs Rescuing" can now be completed.
  • "Duty" will now appear on the Chanter's Board even if the player accepted all of the board's quests before installing the Exiled Prince premium content.
  • The journal for "Duty" will now update if the player left the Docks (Night) area immediately after killing the Flint Company mercenaries.
  • In "Finders Keepers," the door to Woodrow's Warehouse will now open if the player steals the location to the warehouse from the harbormaster's office.
  • In "Finders Keepers," if the player leaves Woodrow's Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
  • In "Herbalist's Tasks," the varterral's heart is now available even if the player killed the varterral before receiving the quest.
  • Merrill no longer refers to the aftermath of "A New Path" before the plot has been completed.
  • Varric is no longer confused about which character Hawke has been romancing.
  • Various minor story-scripting issues no longer occur.
PC/MAC-SPECIFIC FUNCTIONALITY

  • Varric's Embellishment talent no longer incorrectly refers to movement speed.
  • It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
  • The game now functions correctly if the Windows desktop is set to 150% size.
  • The video options menu now allows a wider full-screen gamma range.
  • Various issues specific to DirectX 11 no longer occur.
  • Various technical changes should improve performance and limit crashes.
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