I have given this file a rating of 10
An excellent compilation of files, aimed at greatly improving the Fallout 3 experience. Well done!
XFO -- Xodaraps Fallout Overhaul - Endorsements
Started by
Site Bot
, Nov 12 2008 06:34 AM
284 replies to this topic
#31
Posted 23 November 2008 - 07:28 PM
#32
Posted 23 November 2008 - 10:43 PM
I have given this file a rating of 10
Top Ratings because it enhances gameplay, is very modular, and the author provides excellent feedback.
Top Ratings because it enhances gameplay, is very modular, and the author provides excellent feedback.
#33
Posted 24 November 2008 - 05:21 PM
I have given this file a rating of 10
Have I rated yet? Anyway, 9 for execution, 11 for effort, so it evens out
Have I rated yet? Anyway, 9 for execution, 11 for effort, so it evens out
Edited by ZX9000, 24 November 2008 - 05:21 PM.
#34
Posted 24 November 2008 - 10:12 PM
I have given this file a rating of 10
Keep it up! This is my favorite Fallout 3 balance package.
Keep it up! This is my favorite Fallout 3 balance package.
#35
Posted 25 November 2008 - 02:57 PM
I have given this file a rating of 9
Very nice mod. But here are my complaints : The medium ammo/ chem thing isn't that severe. I guess it wasn't supposed to be (that's why there is 'hard') but I used my stimpaks down to about 15, went to RobCo to raid it for Moira and when I got back to Tenpenny to dump some stuff, I noticed my stimpaks were at 32. I found quite a bit of RadAway and other chems too. Ammo is fine though but then again, I normally get my ammo from Casdin at the Outcasts fort.
I don't get the VATS thing Shadowjack described. Believe me, if VATS went screwy, I would be the first to know since I almost exclusively use VATS. It works fine, I was enjoying myself watching my guy kick a Mole Rat in the chest (I'm not a melee person).
So keep up the good work Xodarap. It sounds like you have a lot of stuff planned for us now that you can script. The SDK is on the way too. I really like the VATS damage and the one with the higher accuracy. I chose accuracy over damage because I like the FPS feel. Anyway, I was in RobCo as I said and I rounded a corner without sneaking and ran into a Protectron. I thought 'hey no problem!' and hit VATS, did my thing, exited and sat back to watch. Imagine my horror when the robot shot my guy's head off
. Makes the game much more challenging!
Very nice mod. But here are my complaints : The medium ammo/ chem thing isn't that severe. I guess it wasn't supposed to be (that's why there is 'hard') but I used my stimpaks down to about 15, went to RobCo to raid it for Moira and when I got back to Tenpenny to dump some stuff, I noticed my stimpaks were at 32. I found quite a bit of RadAway and other chems too. Ammo is fine though but then again, I normally get my ammo from Casdin at the Outcasts fort.
I don't get the VATS thing Shadowjack described. Believe me, if VATS went screwy, I would be the first to know since I almost exclusively use VATS. It works fine, I was enjoying myself watching my guy kick a Mole Rat in the chest (I'm not a melee person).
So keep up the good work Xodarap. It sounds like you have a lot of stuff planned for us now that you can script. The SDK is on the way too. I really like the VATS damage and the one with the higher accuracy. I chose accuracy over damage because I like the FPS feel. Anyway, I was in RobCo as I said and I rounded a corner without sneaking and ran into a Protectron. I thought 'hey no problem!' and hit VATS, did my thing, exited and sat back to watch. Imagine my horror when the robot shot my guy's head off
#36
Posted 27 November 2008 - 01:34 PM
I have given this file a rating of 10
Love your hard work, especially when I stumbled upon a quick end to the whole game.
Love your hard work, especially when I stumbled upon a quick end to the whole game.
#37
Posted 28 November 2008 - 03:27 AM
I have given this file a rating of 10
Excellent work providing options for just about every aspect of the game that could use changing.
Excellent work providing options for just about every aspect of the game that could use changing.
#38
Posted 28 November 2008 - 07:15 PM
I have given this file a rating of 10
Great way to tweak those parts of vanilla version you don't like. Modularity is a big plus.
Great Mod!
Great way to tweak those parts of vanilla version you don't like. Modularity is a big plus.
Great Mod!
#39
Posted 01 December 2008 - 11:30 AM
I have given this file a rating of 10
I've yet to rate yet havent I? Lol
Anyway, dispite the small issues, i'm still giving you a 10 for all the overall fantastic work, keep it up
!
I've yet to rate yet havent I? Lol
Anyway, dispite the small issues, i'm still giving you a 10 for all the overall fantastic work, keep it up
#40
Posted 01 December 2008 - 08:53 PM
I have given this file a rating of 10
pure awesome
pure awesome



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