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Sprint Mod - Endorsements


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#51
collincd

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I have given this file a rating of 10

Excellent, does what it says it does.

#52
Fanatism

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I have given this file a rating of 10

I wouldn't be playing anymore if it wasn't for this mod.
Though saying that, has there been any clarification on the problem with tackling? (seen another comment on this..). For me it used to work, but for some reason its function has been..quite absent as of late. I have the perk, and latest FOSE - and I suppose I had FOSE when did install the mod. Hrmm. Any known conflicts with other mods, perhaps?

#53
nikhov

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I have given this file a rating of 10

I love this mod, I have faced no major bugs. Can't wait to get the female sounds though, its quite awkward...

Thanks a lot, now traveling doesn't suck.

#54
TtLegend

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I have given this file a rating of 8

Thanks a lot, I can cope with remembering to press autorun until the next release. Excellent mod nevertheless.

Also, making sure we're on the main page, I had sprint on another key, shift to run, and autorun off. The weirdness was when I was actually using my weapon, it causes me to walk if im holding shift and to run when I have autorun on and im holding shift. What seemed to be happening was that the run key (without sprint bound to it) wouldn't do anything if an action with a weapon was going on. The actual sprinting is flawless, although you are right that I sometimes have to switch autorun off after I sprint if I let go of the run key before the sprint one.

#55
SangRahl

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I have given this file a rating of 10

Once of the best gameplay modification resources I've used. Whether just as a MK 1 Mod 0 way to help speed up travel across the wastes (without use of FastTravel), or coupled with the packaged perks for tactical combat maneuvers, Sprint Mod is near the top of my list of 'Must Have' mods.

How often can you say that you've knocked a Behemoth on his posterior just so you can deliver a coup de gras in the form of an overhand chop of your blade?
(In all honesty, I'd already gone through 3 Bottlecap and 6 Frag Mines, and he was hanging on by a sliver when I slammed my shoulder into his, already crippled, knee... But to my surprise, the blow knocked him straight back into the air and prone on his back.)

#56
trueandsmooth

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I have given this file a rating of 10

Gets a clear 10, even if its suddenly stopped working.

(edit) after a lil discussion with a few chaps, managed to get it working! so anyone having trouble with the mod, read on.

Dont know if anyone else has gotten this problem, but after I cleared the minefield and slept in a bed there, sprinting just stopped working, then randomly a while later, it started working again, and now its totally stopped.. I've been racking my brains trying to get it working again, but as another user said (one who noted it started not working after the minefielf quest) no dice..

Ive also started a topic about this in the mod trouble shooting area here.

Edited by trueandsmooth, 22 April 2009 - 02:46 AM.


#57
Verbal Earthworm

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I have given this file a rating of 10





totally bionic!

#58
lmlmike

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I have given this file a rating of 10

Insane mod...

It's really too bad that there aren't exist more Perks about the run speed, or lenght...

It could be nice if there was a classic mod, for long distances, that is cut in dramastically shorter lenght while in combat mode...but with a little more speed (because of adrenaline, or something...)

Btw i didn't understand where to change the two values... I wanted to make my character run much longer, and a little bit faster, for long distance. In that case i'll stop to use map teleport :P

Nice work !

Edited by lmlmike, 27 April 2009 - 05:37 PM.


#59
dfarme1584r

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I have given this file a rating of 10

This is an essential mod. I would not play Fo3 again without it.

#60
sjonnie85

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I have given this file a rating of 10

Cant believe bethesda didnt implement this. Cant imagine playing without this mod :)

Fallout 3 without this mod is like having sex without a female creature (woman).




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