I have given this file a rating of 10
Nice work,great update,I really like this mod
Destruction V6-1 - A Destroyable Environments Mod by SP - Endorsements
Started by
Site Bot
, Jan 06 2009 07:28 PM
154 replies to this topic
#1
Posted 06 January 2009 - 07:28 PM
#2
Posted 08 January 2009 - 02:19 PM
I have given this file a rating of 10
This mod is like wow one of the best mods i've ever seen great job 10/10 ofcourse
This mod is like wow one of the best mods i've ever seen great job 10/10 ofcourse
#3
Posted 08 January 2009 - 11:09 PM
I have given this file a rating of 10
Excellent. What a great progress u made. Thumbs up
Excellent. What a great progress u made. Thumbs up
#4
Posted 11 January 2009 - 01:08 AM
I have given this file a rating of 10
Thia mod gives more combat strategy.
Sorry for my bad English.
Thia mod gives more combat strategy.
Sorry for my bad English.
#5
Posted 11 January 2009 - 10:54 PM
I have given this file a rating of 10
Very well done.
Very well done.
#6
Posted 12 January 2009 - 03:04 AM
I have given this file a rating of 5
Got 5 because, really good idea, but still buggy.
I had to disable it. During
-------------------------Spoiler?------------------------
-
-
-
-
-
-
-
-
-
-
-
-
-
Liberty Prime's rampage, here's where the bug is. After you exit the citadel, cross the Potomoc, and head back south...just before the last long southbound road to Project Purity, there is a landscape glitch, I'm guessing it happened when Liberty Prime launched one of the big nukes, or a car exploded. Regardless, the ground is too low, Liberty cannot find a way to get to that southbound street. At the north end of that last southbound street (the street extending straight north from the Jefferson Memorial) is where this bug is. Also there are trees floating in mid-air at this spot.
Still buggy, but I'm hopeful for a fix.
Got 5 because, really good idea, but still buggy.
I had to disable it. During
-------------------------Spoiler?------------------------
-
-
-
-
-
-
-
-
-
-
-
-
-
Liberty Prime's rampage, here's where the bug is. After you exit the citadel, cross the Potomoc, and head back south...just before the last long southbound road to Project Purity, there is a landscape glitch, I'm guessing it happened when Liberty Prime launched one of the big nukes, or a car exploded. Regardless, the ground is too low, Liberty cannot find a way to get to that southbound street. At the north end of that last southbound street (the street extending straight north from the Jefferson Memorial) is where this bug is. Also there are trees floating in mid-air at this spot.
Still buggy, but I'm hopeful for a fix.
Edited by Handbasket, 12 January 2009 - 03:06 AM.
#7
Posted 26 January 2009 - 06:41 PM
I have given this file a rating of 10
Excellent mod, been running it since it came out with no problems so far.
Excellent mod, been running it since it came out with no problems so far.
#8
Posted 28 January 2009 - 03:44 AM
I have given this file a rating of 8
I think this mod is okay as-is, considering F3 has no destruction in vanilla! But I hope you take it much further as using this with Enclave Commander's airstrikes is pure satisfaction! Thanks!
I think this mod is okay as-is, considering F3 has no destruction in vanilla! But I hope you take it much further as using this with Enclave Commander's airstrikes is pure satisfaction! Thanks!
#9
Posted 29 January 2009 - 09:55 AM
I have given this file a rating of 10
This is one of my favourite mods. Ive played around with it in the G.E.C.K and figured out how to make other things explode but i couldnt figure out ho to make them damage you and others. Could you please tell me your secret I would be forever greatfull. Thank you for this incredable mod it is pure genius.
This is one of my favourite mods. Ive played around with it in the G.E.C.K and figured out how to make other things explode but i couldnt figure out ho to make them damage you and others. Could you please tell me your secret I would be forever greatfull. Thank you for this incredable mod it is pure genius.
#10
Posted 29 January 2009 - 09:14 PM
I have given this file a rating of 10
Wow ! Just WOW ! I’m very impressed !
I start translate you mod for Russian localization , and see how may make same thing more realistic , for example : after refrigerator is broken its may replace to refrigerator without door . But I see in game content many meshes not very damaged , do you think make new damaged models ( meshes) for other staff ?
Wow ! Just WOW ! I’m very impressed !
I start translate you mod for Russian localization , and see how may make same thing more realistic , for example : after refrigerator is broken its may replace to refrigerator without door . But I see in game content many meshes not very damaged , do you think make new damaged models ( meshes) for other staff ?
Edited by MAX HARDMAN, 29 January 2009 - 09:36 PM.



Sign In
Create Account
Back to top









