I have given this file a rating of 10
looks great
The Carfort with Quests - Endorsements
Started by
Oktanas
, Feb 25 2009 07:51 PM
16 replies to this topic
#1
Posted 25 February 2009 - 07:51 PM
#2
Posted 25 February 2009 - 09:10 PM
I have given this file a rating of 7
GOOD WORK! i like this modd however there are a few things that niggle me. firstly i no how hard voices are but npc voices would be nice. also the npc seem to easy to win over. they just give in way too easy compared to the standad npc. dencys gun and the cpt in the mess hall have a big red "!" mark. and i like the layout and creativity but the inside of the fort (behind the gate) seems really enclosed and seems quite hard to navigate around.
I hope this helps as it is constructive critismn rather than me just being unreasnoble. Very good modd however on the whole. keep it up. i look forward to any updates.
GOOD WORK! i like this modd however there are a few things that niggle me. firstly i no how hard voices are but npc voices would be nice. also the npc seem to easy to win over. they just give in way too easy compared to the standad npc. dencys gun and the cpt in the mess hall have a big red "!" mark. and i like the layout and creativity but the inside of the fort (behind the gate) seems really enclosed and seems quite hard to navigate around.
I hope this helps as it is constructive critismn rather than me just being unreasnoble. Very good modd however on the whole. keep it up. i look forward to any updates.
#3
Posted 25 February 2009 - 09:52 PM
I have given this file a rating of 10
...nice Mod...thanks....
...nice Mod...thanks....
#4
Posted 26 February 2009 - 12:09 AM
I have given this file a rating of 10
Not yet played it, but I support all modders, that add something different than weapons and nude replacers to the game. And this one looks like a lot of work and the style of your fort fits very nice with the Game. Thanks. Hope I will find some time soon to play it.
Not yet played it, but I support all modders, that add something different than weapons and nude replacers to the game. And this one looks like a lot of work and the style of your fort fits very nice with the Game. Thanks. Hope I will find some time soon to play it.
Edited by Yossarian22, 26 February 2009 - 12:11 AM.
#5
Posted 26 February 2009 - 09:06 PM
I have given this file a rating of 10
Great mod, I have only 1 problem, the textures for the HK 23 don't work, but other than that one of the best mods i've downloaded
Great mod, I have only 1 problem, the textures for the HK 23 don't work, but other than that one of the best mods i've downloaded
#6
Posted 28 February 2009 - 08:40 PM
I have given this file a rating of 9
I like it. Couple problems with it being some of the grammar/spelling of the NPC's, but that's me nitpicking. Another thing was that after purchasing the player-house, I entered and found myself stuck in the door, along with a Mirelurk King also stuck in the door with me. Not sure how the Mirelurk King got there. Figured out that the getting stuck in the door was partly bad placement of teleports in the GECK. Easy to fix.
Overall, excellent mod. Love it.
I like it. Couple problems with it being some of the grammar/spelling of the NPC's, but that's me nitpicking. Another thing was that after purchasing the player-house, I entered and found myself stuck in the door, along with a Mirelurk King also stuck in the door with me. Not sure how the Mirelurk King got there. Figured out that the getting stuck in the door was partly bad placement of teleports in the GECK. Easy to fix.
Overall, excellent mod. Love it.
#7
Posted 12 March 2009 - 01:14 AM
I have given this file a rating of 10
iv gave the file 10 like qwertis said the HK 23 texture isent working other then that good mod and keep the ideas flowing.
iv gave the file 10 like qwertis said the HK 23 texture isent working other then that good mod and keep the ideas flowing.
#8
Posted 14 March 2009 - 11:19 AM
I have given this file a rating of 10
In my opinion a very good mod. Two thumbs up. When you have done the quests the carfort is a nice outpost for you, while exploring the northern part of the wasteland. Its a feel like coming home, when your reach it after fighting a lot of Raiders and Mutants and walking back late night.
But I noted some glitches while playing.
1.) The Shrapnel bug where he stops to act as a merchent (you already released a bug fix for this, would be cool to merge it with the mod to keep it a single file).
2.) You can obtain the Lucky Hat twice, by breaking into Shrapnels room at Rivet City and take it from the locker. Then talk to Shrapnel and pay the 200 Caps.
3.) If you wear the Luck Hat it doesn't appears on your head but on your shoulder.
4.) When completing Desleys Quest she didn't take her stuff from you (the rifle and the nuka cola stays in your inventory).
5.) There is no way to the messhall. I jumped down to it just to see there is a ladder in the hall. But it exits just at the plain asphalt inside the fort. There is no door, hatch or anything to climb down to the hall.
6.) A suggestion, include a list of items you have to find at the different quest descriptions. For example, I can't remember which items Mich wants for his quest.
I hope this will help you to remove these glitches. Keep the good work up.
Anyway I rated this mod with 10, would really like to see more such stuff which adds a lot more immersion and diversion to the wasteland.
In my opinion a very good mod. Two thumbs up. When you have done the quests the carfort is a nice outpost for you, while exploring the northern part of the wasteland. Its a feel like coming home, when your reach it after fighting a lot of Raiders and Mutants and walking back late night.
But I noted some glitches while playing.
1.) The Shrapnel bug where he stops to act as a merchent (you already released a bug fix for this, would be cool to merge it with the mod to keep it a single file).
2.) You can obtain the Lucky Hat twice, by breaking into Shrapnels room at Rivet City and take it from the locker. Then talk to Shrapnel and pay the 200 Caps.
3.) If you wear the Luck Hat it doesn't appears on your head but on your shoulder.
4.) When completing Desleys Quest she didn't take her stuff from you (the rifle and the nuka cola stays in your inventory).
5.) There is no way to the messhall. I jumped down to it just to see there is a ladder in the hall. But it exits just at the plain asphalt inside the fort. There is no door, hatch or anything to climb down to the hall.
6.) A suggestion, include a list of items you have to find at the different quest descriptions. For example, I can't remember which items Mich wants for his quest.
I hope this will help you to remove these glitches. Keep the good work up.
Anyway I rated this mod with 10, would really like to see more such stuff which adds a lot more immersion and diversion to the wasteland.
Edited by Thalionor, 14 March 2009 - 02:42 PM.
#9
Posted 25 March 2009 - 11:46 AM
I have given this file a rating of 10
Nice work
Nice work
#10
Posted 26 April 2009 - 05:57 AM
I have given this file a rating of 10
ill rate it anyway
ill rate it anyway



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