Jump to content

Photo

FOOK2 v1-2 Open Beta - Endorsements


  • Please log in to reply
766 replies to this topic

#61
DL32falout

DL32falout

    Journeyman

  • Members
  • Pip
  • 43 posts
I have given this file a rating of 10

I canīt rate it any lower. The mod was simple amazing. It gave a new challenge to my high level character and didnīt cripple my new characters. And then they even released patches for Enclave Commander and MMMF3 (also awesome and popular mods)? You and the whole crew deserve high ratings and kudos. Thank you a lot!

#62
hackeysack

hackeysack

    Regular

  • Members
  • PipPip
  • 87 posts
I have given this file a rating of 10

I love the mod, but some of the weapons seem a little bit overpowered, still great tho, nice work.

#63
Oktanas

Oktanas

    Enthusiast

  • Members
  • PipPip
  • 172 posts
I have given this file a rating of 7

the mod works for me.
but all power armor slows you down so they are more useless then they where before.
also why i'm the only one who is slow down by the power armor??? everyone else is moving normaly.

#64
azn_dragon43

azn_dragon43

    Newbie

  • Members
  • Pip
  • 19 posts
I have given this file a rating of 10

Awesome combination of all the great weapon and re-texture mods. This had made Fallout 3 so much more fun. Great Job and Thanks

#65
njorls

njorls

    Stranger

  • Members
  • Pip
  • 2 posts
I have given this file a rating of 10

This adds a ton of stuff to Fallout 3 and makes the game much more fun. Highly recommended!

#66
caveculture

caveculture

    Newbie

  • Members
  • Pip
  • 10 posts
I have given this file a rating of 10

Awesome. One bug though.

Using the canister rifle makes friendlies hostile for some reason.

Example, rescuing red and shorty from the germantown police HQ and fighting mutants with it AT RANGE I might add (theres no chance that they are getting splash damage), I end up with them fighting me. Same happened outside underworld. I use it to attack the mutants there and that ghoul sentry whatever her name is starts shooting at me.

#67
itzsaiyaman

itzsaiyaman

    Stranger

  • Members
  • Pip
  • 4 posts
I have given this file a rating of 9

it seems to be fairly balanced now, i haven't come across any guns that do insane damage yet.

there is ONE issue that nobody brought up yet. it doesn't look like you altered the Explosive weapons ( grenades, mines... etc ). so now explosives is nerfed since there are guns that do the same damage as a frag grenade now.

#68
Kitoro

Kitoro

    Enthusiast

  • Supporter
  • PipPip
  • 108 posts
I have given this file a rating of 10

I'm getting lots of floating weapons when somebody dies. Plus the ol'painless unique has no firing sound. And about the sound.. some are pretty low quality and have a bug where the 2d sound files of said weapon play as the 3d sound file. Some sound guys know how to fix this. Check this guy out.http://www.fallout3nexus.com/downloads/file.php?id=2169

#69
The_Zoomer_Knight

The_Zoomer_Knight

    Newbie

  • Members
  • Pip
  • 15 posts
I have given this file a rating of 9

There are just a couple things bothering me.
1. Lack of support for the FWE and XFO (though I'm willing to overlook that until later releases.)

and more importantly
2. My guns don't use ammo anymore (as in firing doesn't deplete my ammo count), and even if they did, ammo is far to common.

Otherwise, great job!

Edited by The_Zoomer_Knight, 02 March 2009 - 11:27 PM.


#70
Maigrets

Maigrets

    Faithful poster

  • Members
  • PipPipPipPip
  • 1,566 posts
I have given this file a rating of 10

This deserves best rating as far as I'm concerned. There are so many things to like I can't possibly list them.
Coming from Oblivion and using OOO and MMM, this is a magnificent effort for a first release and some of the initial bugs have already been squashed.

The only thing I'd mention is the weapon sounds are too loud, but others have already pointed that out. I don't like power armour, so it's not an issue for me at least. I prefer light armour.

It works with Mod Kits, no problem.

With regard to the floating weapons, I get that all the time in vanilla, so I'm not seeing it any more than usual.

I'm looking forward to seeing where this mod goes in the future.
Kudos for you!




Page loaded in: 1.433 seconds