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#451
Darkkiddo

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I have given this file my endorsement.

Was really well done, reminded me a lot of portal though, but was still entertaining. there should be a second one.

#452
poncedele

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I have given this file my endorsement.

cool

#453
LoneApothecary

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I have given this file my endorsement.

This mod has everything great story, great scope, great pacing, and most of all an amazing atmosphere. Puts the FO3 main quest to shame, stellar job!

#454
tack129

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I have given this file my endorsement.

This was a superb mod. I liked how it was designed to make you think about where to go and whatnot. Very well done.

#455
doomdoom24

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I have given this file my endorsement.

This is the greatest mod I have ever played for any game.

#456
void1337

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I have given this file my endorsement.

Sickest quest mod I have ever played, ever. Insane atmosphere with incredible voice acting. The environment reminded me so much of Portal, all the pipes, the computer voice - everything! Kudos, guys, kudos!

#457
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Cube Experimental English German French Russian Italian Span

The "Cube Experimental" is a Questmod for Fallout 3. This project places a hidden entrance, of an forgotten cube complex, to the wasteland of Washington D. C.. To explore it, you only need your current Fallout 3 character.

This topic is for endorsements of this file.

#458
schrodi19

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I have given this file my endorsement.

one amazing mod

#459
gunfairey

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I have given this file my endorsement.

This mod was truly hell and a major teaser till the end when everything seem to come to light it pulls your right back in...I love it!!!

#460
Cag93

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I have given this file my endorsement.

This mod completely shattered my expectations. It is exceptionally well made and does things that I didn't know was possible to do, from a modding standpoint. The intro, quest, and finale were cool as hell. Great voice acting, a very interesting and engrossing quest. This mod is undoubtedly a nod to Portal, but in the best way possible, with a heavy focus on platforming, puzzle solving, and story, rather than combat. Amazing!!!

Only thing is that FWE users beware. This is a lengthy quest, with no food, very few sources of water, and no beds. Primary Needs will be a problem. Also, by the end of the quest, even though I was suffering from immense hunger and sleep, Primary Needs was partly disabled (food items healed health and did not reduce hunger) so it needed to be reenabled in the control panel once the quest was completed. Also, there are quite a few sources of radiation in the quest. I'm assuming it is very negligible without FWE, but with FWE, it becomes a problem. I had to resort to using god mode as I neared the end of the quest, as I literally was at 999 rads (so even a second without god mode enabled would kill me, due to the self radiation effect at 900+ rads) Lastly, this mod slightly conflicts with DC Interiors. There are now two overlapping doors on the same house. Not too bad, as both interiors are still accessible. You simply now have a door with bipolar disorder >.> Half of the door goes to Cube, half goes to some dude's house.

I can't believe I haven't played this mod till now...
If there is anyone who hasn't played this, DO IT. DO IT NOW.




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