I have given this file my endorsement.
Very useful; although im not very familiar with "hands on modding." :/
I wasn't able to do it with all my guns, but its still pretty cool.
RH_IronSights - FOSE - Endorsements
Started by
Baltherzar
, Jun 26 2009 11:15 AM
297 replies to this topic
#51
Posted 29 November 2009 - 07:01 PM
#52
Posted 30 November 2009 - 11:58 PM
I have given this file my endorsement.
I love it! It's a tad unfinished, and some of your modeling choices aren't ones I'd make, but It's very well done. Now if only it would work with "Silenced Ultra SMG"...
Twelve hours later, and I've figured it out. Sweetness.
BTW, the textures, models, and animations all work without FOSE. That wasn't quite clear from the description.
I love it! It's a tad unfinished, and some of your modeling choices aren't ones I'd make, but It's very well done. Now if only it would work with "Silenced Ultra SMG"...
Twelve hours later, and I've figured it out. Sweetness.
BTW, the textures, models, and animations all work without FOSE. That wasn't quite clear from the description.
Edited by Seinfeld, 01 December 2009 - 12:32 PM.
#53
Posted 01 December 2009 - 10:39 PM
I have given this file my endorsement.
This makes FO3 unbelievably more playable and I find myself relying on VATs much less. Bethesda really should have included this in the game, but you did an amazing job with it! I did have one problem with the infiltrator from the Pitt plugin since the new scope is very difficult to aim through when using a Stealthboy or stealth armor. Is there any way you can offer an option to revert back to the original scope or make the new one function like the old one?
This makes FO3 unbelievably more playable and I find myself relying on VATs much less. Bethesda really should have included this in the game, but you did an amazing job with it! I did have one problem with the infiltrator from the Pitt plugin since the new scope is very difficult to aim through when using a Stealthboy or stealth armor. Is there any way you can offer an option to revert back to the original scope or make the new one function like the old one?
#54
Posted 04 December 2009 - 07:21 PM
I have given this file my endorsement.
this should have been implanted in the vanilla version good job roguehallow.
this should have been implanted in the vanilla version good job roguehallow.
#55
Posted 07 December 2009 - 11:26 AM
I have given this file my endorsement.
It's amazing! I wish it could be used with weapon mods =
It's amazing! I wish it could be used with weapon mods =
#56
Posted 07 December 2009 - 02:04 PM
I have given this file my endorsement.
Very good work and allot of potential here.
Very good work and allot of potential here.
#57
Posted 07 December 2009 - 08:05 PM
I have given this file my endorsement.
really good. hope you improve it untill the end.
really good. hope you improve it untill the end.
#58
Posted 13 December 2009 - 08:17 PM
I have given this file my endorsement.
nice, in the new version there isn't a plugin for DLC..Do I download the ones in the "old versions" or are they removed for a reason?
nice, in the new version there isn't a plugin for DLC..Do I download the ones in the "old versions" or are they removed for a reason?
#59
Posted 14 December 2009 - 03:17 AM
I have given this file my endorsement.
I didn't try the Ironsights by now, cause I use WMK and EVE. But I hope you'll get them to work with the two, it really looks very interesting. This will greatly improve the feeling of Immersion!
I didn't try the Ironsights by now, cause I use WMK and EVE. But I hope you'll get them to work with the two, it really looks very interesting. This will greatly improve the feeling of Immersion!
#60
Posted 22 December 2009 - 10:58 PM
I have given this file my endorsement.
Love this. Makes battles more immersive
Hey if you know of the Classic Fallout Weapons mod by War1982, do you reckon you could add the ironsights for those too in your next update? That would be very sick
Anyway, good job mate.
Love this. Makes battles more immersive
Anyway, good job mate.



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