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RH_IronSights - FOSE - Endorsements


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#61
jeremiahx99

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I have given this file my endorsement.

man this is so awesome if only i could use it wit all my custom weapons that i got from popular mods like FWE anyway i hope u can make it compatible with some of the major mods soon anyway nice job and good luck

#62
TGCid20

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I have given this file my endorsement.

Very good,even with the compatibility problems.

#63
Pansen1

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I have given this file my endorsement.

So you are working on a fook 2 patch? Good luck with that.

#64
shael678

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I have given this file my endorsement.

yeah

#65
Daniel74

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I have given this file my endorsement.

Changes the experience. Now you can take long range shots with a rifle :D
<3 to rougehallow!

#66
Bishop_Vick

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I have given this file my endorsement.

This is a great mod, an absolute must have.
I use the basic version along side Fook2,FWE, MMM, FOReanimated and WMK etc.
I recently upgraded to the latest version and i had a bit of a play around with the load order. i think that having ironsight loaded high, above overhauls - fook etc seems best, and i think cures the aiming into the ground problem too.
I understand that this is in alpha stage, but even so this is one of my very fav mods. these are my experiences.
All the guns use the IronSight, inc the fook guns. but not all the guns line up properly, pistols are often too low for example and some guns fill the screen, but id say its about 50/50 and some line up great, like the desert eagle and the ak 47s.
only the vanilla guns seem to work with wmk, even with the fook-wmk compatibility patches, but i can live with that.
The vanilla weapons dont appear exactly how they are in the screen shots, the energy weapons tend to fill the screen when aiming, but i like to put a scope on them, that makes them ok. The combat shotgun is spot on. The Chinese assault rifle and assault rifle do vanilla zoom when aiming, then into iron sight wile shooting. the vanilla pistols are great, i love sneaking up with my silenced 10mm, iron sights to a raiders head! haha. the hunting rifle mesh is different so the sight is blocked wile aiming. All the big guns work as normal.
i guess a patch for fook n wmk are being worked on, and they will be eagerly anticipated!
In conclusion, the pros far out way the cons of even the current version of this mod. Great Work, Must Have, Looking forward to More!

Edited by Bishop_Vick, 26 January 2010 - 11:27 PM.


#67
ctarshis01

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I have given this file my endorsement.

Its amazing that it adds a hole in the alien blaster and sights to every gun! (thats small enough to use a sight)

#68
LoganSkyes

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I have given this file my endorsement.

Well, this is just fantastic.

The lack of sights is one of the things that bothered me about this game, and here you've gone and fixed it, thanks a ton.

I had a few problems, a couple of the textures were off, a couple things didn't look right, but after doing an archive invalidation and changing my mods' load order around, it all good.

One thing I'd like to point out though, is that you've got a "pump-action shotgun", which is missing it's model. So yeah, other than that, great mod, I love it.


EDIT: Alright, after re-ordering my mods and running an archive invalidation, the texture issues have been fixed, though the shotgun is still not working.

Edited by LoganSkyes, 02 February 2010 - 05:40 PM.


#69
Camon

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I have given this file my endorsement.

Thats what Bethesda must include in game in first DLC ! Well done mate! Take a kudos !

#70
eddude285

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I have given this file my endorsement.

this mod really adds realism to the aiming system and you have my thanks however it would be nice if you could provide
a more detailed and downloadable tutorial on how to create custom iron site animations.

http://www.fallout3n...icle.php?id=215

Edited by eddude285, 11 February 2010 - 09:39 PM.





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