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Sydney Follower - Endorsements


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#201
RadConAa

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I have given this file my endorsement.

AWESOME

#202
alraunedotinfo

alraunedotinfo

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I have given this file my endorsement.

thx.:)

#203
Arkinoth

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I have given this file my endorsement.

Amzing how much immersion she has now. Hell I wouldnt even notice if she was not really intended like that from bethesda if it were the first time I play the game. Really good job, and nice tactics.

#204
Bank92

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I have given this file my endorsement.

It must have taken forever to get this mod to have full voice acting. Besides the hassle to replace her looks, this is a very good follow mod that makes the game a little better.

#205
nenina

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I have given this file my endorsement.

Ah, there we go. Out of all companions I've tried to play with MMM, Sydney is the most stable.

#206
SkipCameron

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I have given this file my endorsement.

Great mod giving you access to a meaningful companion. I love how you can give her things to alter her abilities; makes for a great RPG experience.

#207
Iceblade423

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Awesome awesome mod. This is by far the best mod for Fallout 3 that I've played and probably near the top of all mods. It is awesome exploring the wastes and the mods quests/areas with this girl by my side. Just having the additional generic dialogue (food and repair) is enough to make her 10x more immersive than any other in-game companion permanent or temporary.

I had very little trouble at all from a stability standpoint. The only time I had an issue was the climax in Alton where I'm guessing there was some npc-control scene conflict. Otherwise, she worked pretty well as a companion in that mod except for near the beginning and in the middle. And the radio really helped deal with any issues I might have had with her considering how unfriendly Alton is with companions.

And there is still so much more left to the game. Dad is still in Tranquility and most of the wasteland is still unexplored. Will definitely plenty of fun adventures to come.

Also, rrom what I can tell about FWE, it looks like mod compatibility is major issue, so I'll definitely be holding off adding much of anything for a subsequent playthrough but this mod will be an exception.

Thank you so much for this mod.




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