I have given this file my endorsement.
Nicely done and implemented. Kudos for a mod that fits within the game world and extends an underplayed element of it.
FNNCQ a fallout 3 slavery overhaul - Endorsements
Started by
davidriggs
, Oct 09 2009 05:35 AM
143 replies to this topic
#21
Posted 09 December 2009 - 04:49 AM
#22
Posted 20 December 2009 - 12:41 AM
I have given this file my endorsement.
Great Overhaul for what seems to have a lack of fun in slavery. Not that I support slavery, but still. Will be ready for that little "housekeeping" touch!
Great Overhaul for what seems to have a lack of fun in slavery. Not that I support slavery, but still. Will be ready for that little "housekeeping" touch!
#23
Posted 21 December 2009 - 06:02 AM
I have given this file my endorsement.
very nice
very nice
#24
Posted 25 December 2009 - 06:22 AM
I have given this file my endorsement.
Simply amazing mod. Especially the voice acting. Kudos!! Too bad about the cool slave outfits. I have no DLC....
Simply amazing mod. Especially the voice acting. Kudos!! Too bad about the cool slave outfits. I have no DLC....
#25
Posted 27 December 2009 - 03:11 PM
I have given this file my endorsement.
Good mod but there is one thing that bothers me 1800 caps + fev days to train useless fighter...
Slave don't fight with his own faction sorry but WTF? they are slaves and trained they should not care who they shoot at also sometimes even if its raider he will not shoot at wastelander WTF again...
And like i mentioned 1800 caps + fev days is too much im playing with MMM and slave is lucky i he survives one fight so yes its pointless to train them they die and fight like crap...
Basicly selling slaves is best part also the prison thing very cool thats why i gived my endorsement hoping for updates that will fix those flaws...
Good mod but there is one thing that bothers me 1800 caps + fev days to train useless fighter...
Slave don't fight with his own faction sorry but WTF? they are slaves and trained they should not care who they shoot at also sometimes even if its raider he will not shoot at wastelander WTF again...
And like i mentioned 1800 caps + fev days is too much im playing with MMM and slave is lucky i he survives one fight so yes its pointless to train them they die and fight like crap...
Basicly selling slaves is best part also the prison thing very cool thats why i gived my endorsement hoping for updates that will fix those flaws...
#26
Posted 31 December 2009 - 01:44 AM
I have given this file my endorsement.
Slavery begins to hold your interest now. Well done.
Slavery begins to hold your interest now. Well done.
#27
Posted 01 January 2010 - 11:20 PM
I have given this file my endorsement.
I LOVE this mod. I've tried a few other slavery mods, but all the attention to detail really shows in this. The voice acting is good, the game balance remains wonderful, and I have but one small complaint.
Is there an easy way to change the following distance of my slaves to be a wee bit farther back? I play mostly in third person, and they follow so close that the camera is shoved out of the way. I can find my way around the GECK fairly well, but this one is beyond me at the moment. Thanks!
I LOVE this mod. I've tried a few other slavery mods, but all the attention to detail really shows in this. The voice acting is good, the game balance remains wonderful, and I have but one small complaint.
Is there an easy way to change the following distance of my slaves to be a wee bit farther back? I play mostly in third person, and they follow so close that the camera is shoved out of the way. I can find my way around the GECK fairly well, but this one is beyond me at the moment. Thanks!
#28
Posted 03 January 2010 - 04:58 AM
I have given this file my endorsement.
Great mod! Almost feels like playing Vampire Embrace from the old Morrowind days again
.
Great mod! Almost feels like playing Vampire Embrace from the old Morrowind days again
#29
Posted 04 January 2010 - 03:27 PM
I have given this file my endorsement.
I'm having trouble activating the tracker, tried binding hot keys and still no activation, aside from that. mod works well, specially with RR Companion's Vault. Hope you expand the mod soon, the Vault still has about 36 apartments to fill.
I'm having trouble activating the tracker, tried binding hot keys and still no activation, aside from that. mod works well, specially with RR Companion's Vault. Hope you expand the mod soon, the Vault still has about 36 apartments to fill.
Edited by athan5, 04 January 2010 - 03:34 PM.
#30
Posted 08 January 2010 - 12:54 PM
I have given this file my endorsement.
excellent
excellent



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