I have given this file my endorsement.
Very impressive work, great addition to the game with a gripping story line that left me wanting more, already started downloading then next episodes. Thank you very much for all your hard work. Story boarding these must have been an epic venture in itself. 10/10 + Kudos
A Quest for Heaven-Episode 1 - Endorsements
Started by
JayAugustinVerner
, Dec 02 2009 01:27 PM
219 replies to this topic
#191
Posted 06 March 2011 - 07:22 AM
#192
Posted 08 March 2011 - 09:11 AM
I have given this file my endorsement.
Nice mod. Thanks!
Nice mod. Thanks!
#193
Posted 09 March 2011 - 02:19 PM
I have given this file my endorsement.
As fun as it was to play, this mod (most likely) created some problems in my game.
The first time when I've noticed that something is wrong was when I found a bunch of invisible walls in the GNR plaza. Funny thing is they've only popped after my 2nd visit, they weren't there during the run with Lyon's Pride. Since it didn't coincided with any mod installs/changes I couldn't figure out the culprit. Then later I've run into the same thing inside Pitt's steelyard factory.
Now, a new game and I'm hunting ingots again and yes - an invisible wall in the same spot as before. So I've turned of some of the mods I thought could cause it (including AQFH). At first there was no effect (apparently once you enter the cell and save your game, turning the mod off doesn't remove some of it's effects), so I loaded the game just prior entering the factory, run to the spot and ... the wall was gone. I've started re-enabling the mods one by one and zeroed it to the AQFH.esp. I also have AQFH2.esp, but it hasn't caused problems yet, even though unlike the 1st part it does have Pitt as a master.
Anyone else had similar problems? Or was it something wrong on my end? The only change done to it is esm flag through MasterUpdate.
I haven't been to GNR yet, I'll keep this mod off for now and enable it when I'll get there, will see if it'll bring up the walls again.
Edit: I see I'm not the only one with invisible wall problem
As fun as it was to play, this mod (most likely) created some problems in my game.
The first time when I've noticed that something is wrong was when I found a bunch of invisible walls in the GNR plaza. Funny thing is they've only popped after my 2nd visit, they weren't there during the run with Lyon's Pride. Since it didn't coincided with any mod installs/changes I couldn't figure out the culprit. Then later I've run into the same thing inside Pitt's steelyard factory.
Now, a new game and I'm hunting ingots again and yes - an invisible wall in the same spot as before. So I've turned of some of the mods I thought could cause it (including AQFH). At first there was no effect (apparently once you enter the cell and save your game, turning the mod off doesn't remove some of it's effects), so I loaded the game just prior entering the factory, run to the spot and ... the wall was gone. I've started re-enabling the mods one by one and zeroed it to the AQFH.esp. I also have AQFH2.esp, but it hasn't caused problems yet, even though unlike the 1st part it does have Pitt as a master.
Anyone else had similar problems? Or was it something wrong on my end? The only change done to it is esm flag through MasterUpdate.
I haven't been to GNR yet, I'll keep this mod off for now and enable it when I'll get there, will see if it'll bring up the walls again.
Edit: I see I'm not the only one with invisible wall problem
Edited by x4lien, 09 March 2011 - 02:25 PM.
#194
Posted 14 March 2011 - 05:43 PM
I have given this file my endorsement.
Beautiful mod with it's very own atmosphere.
I really liked how you kept the lights to a minimum, so you actually have to use your pip-boy light or night-vision mods. It really add to the realism of now already great story.
Beautiful mod with it's very own atmosphere.
I really liked how you kept the lights to a minimum, so you actually have to use your pip-boy light or night-vision mods. It really add to the realism of now already great story.
#195
Posted 20 March 2011 - 04:30 AM
I have given this file my endorsement.
@roguim
Thanks, that seems to have worked!
@roguim
Thanks, that seems to have worked!
#196
Posted 24 March 2011 - 02:13 PM
I have given this file my endorsement.
Awesome first episode to a epic adventure. 10x better then MQ!
Awesome first episode to a epic adventure. 10x better then MQ!
#197
Posted 27 March 2011 - 04:37 PM
I have given this file my endorsement.
Great plot
Great plot
#198
Posted 31 March 2011 - 09:05 PM
I have given this file my endorsement.
Plain awesomeness.
Plain awesomeness.
#199
Posted 01 April 2011 - 03:28 AM
I have given this file my endorsement.
good job!
good job!
#200
Posted 02 April 2011 - 04:32 AM
I have given this file my endorsement.
Oh Yea! You are one wicked lady for sure, The move be in the grove.
Oh Yea! You are one wicked lady for sure, The move be in the grove.



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