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A Quest for Heaven-Episode 2 - Endorsements


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#131
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A Quest for Heaven-Episode 2

Wasteland…so many secrets lost…burned or simply forgotten.
But one of them refuse to die…just wait to be discovered.
Heaven is at your grasp now...you will be up to this challenge ?

This topic is for endorsements of this file.

#132
Boerner

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I have given this file my endorsement.

Wow, just wow. I knew I was in for a ride when playing this mod, but a ride this long! Wow. I am sure you spent a lot of time creating this mod and it was well spent in my eyes. Really liked the story. The only thing you should work on is your grammar, but its not so bad that I couldnt understand anything. So - great mod, looking forward to playing episode 3!

#133
DMichaels

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I have given this file my endorsement.

Overall, this is a very solid mod. The story is engaging, and adds a very playable challenge to the game.

I found that some areas are a bit crowded with objects, causing video lag. But no worse, really, that the Zeta DLC. Music/sounds also seem to contribute to a situation which somewhat overwhelmed my system at times.
That's not a complaint - just to point out that not everyone has the latest and greatest hardware. And if you don't, be prepared for some lag at certain points in the story.

Rule #1: Pay attention!

The mod author has created a scenario where, much like real life, you might not get a second chance. Actually, in most places where you might miss something, you DO get the chance to go back and look again. But you won't be spoon-fed either.
If you were really in these places, would you walk past a desk without checking it out?
Should go without saying - but given some of the comments I've read..... Everything you need to complete this mod is there - if you take the time to look.

Thumbs up for AQFH2. A worthwhile addition to Fallout 3.

Looking forward to the 3rd episode.

#134
Wolf470

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I have given this file my endorsement.

I have endorsed this file. I'm currently rerunning it and I'm in vault 108. I don't know if I'm missing a key or not but the secret door keeps giving me access denied.

#135
shardschaefer

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I have given this file my endorsement.

Just finished this monster last night and lost quite a bit of sleep thanks to you. Now just thinking of the size and how much time you have invested into making this blows my mind. If I could pin a medal or award to this I would but for now I guess the best I can do is endorse and say thank you for this awesome adventure :)

#136
justacog

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I have given this file my endorsement.

Clever, detailed, puzzling and graphically adept - better than the DLC, frankly.

#137
MikeInIT

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I have given this file my endorsement.

Great mod.
You are worshiped and appreciated by so many. These mods of yours are so awesome because it is so easy to get tripped up on small details. The vanilla game-play can be quite boring at times it's so obvious.
I'm grateful for your geekiness!

#138
grumbler

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I have given this file my endorsement.

Just finished. An excellent mod, much better than AQFH 1. Still some annoying sequences with the doors, but most of the puzzles this time worked well and were nicely intuitive. When you re-make this, you might want to tone down the numbers of baddies a bit - several times I was facing six or eight zombie reavers or security 'bots at once, which was only survivable using god mode (though this could also be an artifact of the mods I use). In general, this mod doesn't seem to play well with others. Not much you can do about that; it is heavily scripted and that's always an issue. I'd recommend you just note the fact in the ReadMe and move on.

You did a brilliant job with the music and visuals, IMO, considering that you were recombining rather than making new stuff. There were several moments of real wonder and awe, like the chasm full of water you cross on a high bridge just before entering the Core. The story was well done, with enough continuity from the first AQFH to keep interest up.

You probably want to add notes when the player reads complicated multistage instructions from a monitor, like starting the reactor. That would prevent the need to have to return to get memories refreshed or to check hand-made notes.

You also should probably indicate what has gone wrong when something fails in the multistep process, like launching the rocket. I probably spent several hours trying to launch the rocket, because the terminal just told me that I had to follow three steps and one was missing. No clue as to which one. I re-ran the entire process from a previous save maybe three or four times before I discovered that the "bridge" I had to retract wasn't a bridge at all.

Anyway, just minor nits, really. I was able to complete the whole thing without tips from here and with just a bit of judicious console work to overcome impossible combinations of baddies. That's a real testament to excellent mod design, as is the fact that I was willing to keep trying in spite of some frustrations.

Looking forward to more stuff like this. Well-done indeed.

#139
Titantnt

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I have given this file my endorsement.

great mod, can't tell any difirent!

all the stuff, the weapons, the armor! amazing!
not to hard not to easy! and a storyline, that I'm still drooling of.

great work and all

#140
Emulators

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I have given this file my endorsement.

keep up good working girl. tnx for this awsome mod




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