I have given this file my endorsement.
Great stuff. Best quest mod I've played.
Edit: One problem I've had with your very good mod was the MEK armour/helmet. If I have these in my inventory and I am sneaking, whether wearing them or not, and I go to the apparel menu in the pipboy and scroll down the list the game will CTD. I have removed all other mods to test it and it still CTD. If I keep all the mods loaded but dump the MEK armour on the ground I can scroll up/down as much as I like and no CTD while sneaking. If I am not sneaking all is fine. There is some conflict with MEK armour and sneaking.
A Quest for Heaven-Episode 2 - Endorsements
Started by
Cemm
, Aug 02 2010 09:10 PM
158 replies to this topic
#31
Posted 23 August 2010 - 08:48 AM
#32
Posted 25 August 2010 - 04:22 PM
I have given this file my endorsement.
The greatest mod I have ever had the privelige of playing.
10 out of 10.
Only problems I had were due to a drop in performance and the MEK armor/sneak thing mentioned earlier, but overall an awesome piece of work.
Thank you Firelady, like so many I gladly wait for Part 3
The greatest mod I have ever had the privelige of playing.
10 out of 10.
Only problems I had were due to a drop in performance and the MEK armor/sneak thing mentioned earlier, but overall an awesome piece of work.
Thank you Firelady, like so many I gladly wait for Part 3
#33
Posted 27 August 2010 - 01:55 AM
I have given this file my endorsement.
Fantastic mod. Only real issue in regards to performance of the mod was when during the launch, game screeches to a halt almost. (I'm aware that this is not due to my PC. I've got plenty of power.) Simple restart of the FO3 client fixed that.
Otherwise, fantastic. Well worth the time to play. Keep it up!
Fantastic mod. Only real issue in regards to performance of the mod was when during the launch, game screeches to a halt almost. (I'm aware that this is not due to my PC. I've got plenty of power.) Simple restart of the FO3 client fixed that.
Otherwise, fantastic. Well worth the time to play. Keep it up!
#34
Posted 03 September 2010 - 02:34 PM
I have given this file my endorsement.
This was an enjoyable modification. Please don't stop. Everyone please don't forget to endorse this file.
Any way what is with the duplicated content which was present in episode 1?
This was an enjoyable modification. Please don't stop. Everyone please don't forget to endorse this file.
Any way what is with the duplicated content which was present in episode 1?
#35
Posted 03 September 2010 - 06:27 PM
I have given this file my endorsement.
nice series.
i hope for more :x
nice series.
i hope for more :x
#36
Posted 04 September 2010 - 01:48 AM
I have given this file my endorsement.
This mod represents a new standard in quest mods,not only for Fallout 3, but for any action oriented game. With a deep engaging narrative told mostly through notes and scattered terminals, it provides a believable back story which, wile not exclusively cannon, is believable within the context of the vanilla game. If I were to offer any criticism, it would be that some of the puzzles (or more appropriately some of the keys/switches) are so well hidden as to require immersion breaking time in searching for them. One particular key, which was hidden under a certain desk, in a tiny safe, evaded my notice until I found a hint for it's location on these forums. Additionally, there are a few minor conflict related bugs (though of no fault of the author): for instance, certain mods which modify the Cyborg perk make all robots non-hostile, removing much of the combat difficulty. A warning of this may be in order in the read me so as not to take players by surprise (I sure surprised me!). All and all, this mod is a set of unique models, and a professionally voiced soundtrack away from a spin off game. My one request of the author is that s/he continue the fine work, and give the community a chance to absorb the vast triumph this mod represents. I await the next chapter anxiously and hope that it will once again create the "atmosphere" which is so vital to good gaming.
This mod represents a new standard in quest mods,not only for Fallout 3, but for any action oriented game. With a deep engaging narrative told mostly through notes and scattered terminals, it provides a believable back story which, wile not exclusively cannon, is believable within the context of the vanilla game. If I were to offer any criticism, it would be that some of the puzzles (or more appropriately some of the keys/switches) are so well hidden as to require immersion breaking time in searching for them. One particular key, which was hidden under a certain desk, in a tiny safe, evaded my notice until I found a hint for it's location on these forums. Additionally, there are a few minor conflict related bugs (though of no fault of the author): for instance, certain mods which modify the Cyborg perk make all robots non-hostile, removing much of the combat difficulty. A warning of this may be in order in the read me so as not to take players by surprise (I sure surprised me!). All and all, this mod is a set of unique models, and a professionally voiced soundtrack away from a spin off game. My one request of the author is that s/he continue the fine work, and give the community a chance to absorb the vast triumph this mod represents. I await the next chapter anxiously and hope that it will once again create the "atmosphere" which is so vital to good gaming.
#37
Posted 04 September 2010 - 03:25 PM
I have given this file my endorsement.
I didn't endorsed before because i was still playing (this is bigger than a DLC!!!). Well, what can i say? Wonderful! After activating any reactor or machinery you have created, i stay there for minutes just staring at the thing working... :O
So, endorsed, voted for file of the month and kudos to the author... do you want money? Where is your paypal account?
I didn't endorsed before because i was still playing (this is bigger than a DLC!!!). Well, what can i say? Wonderful! After activating any reactor or machinery you have created, i stay there for minutes just staring at the thing working... :O
So, endorsed, voted for file of the month and kudos to the author... do you want money? Where is your paypal account?
#38
Posted 04 September 2010 - 05:09 PM
I have given this file my endorsement.
after having completed this mod couple weeks ago, yes I took my time before endorsing so I could think what to write.
Well I must say I still don't know any better, it just seems inadequate to say 'this mod is simply the very best quest mod done to any game I've played in past 20 years or so'.
Graphics are gorgeous, though my GTX 260 starts to run out of gfx memory and I didn't want to drop details, so I guess I can amount number to CTDs to my own persistence.
Sounds and music are excellent, theres not much combat and I knew it but still I was sneaking around most of time because of atmosphere made me to be extra careful.
Story it self and use of notes and terminals to carry it forward is great idea, I much prefer this from NPCs though it was nice surprise there were few at end.
And although some people were complaining about spelling and other mistakes, I personally didn't have any problems understanding what so ever, so great work there.
Now there were few things that could do some work to make it even better, there could be more quest stage entries, like objectives, I don't mind having to check every container and desk for stuff but I like to know what I should be looking for.
Also obviously this was not meant to be played with mods like FWE that drop your health dramatically and make game harder, so some places where you were taking constant dmg from environment I had to switch TGM on, otherwise I would die in 2 seconds. Now I'm not asking special version that supports it, just making it clear that turning such features to vanilla settings is highly recommended, would be nice in future.
About those NPCs with dialogue, personally I'm slow reader, thus main reason I prefer notes and terminals that I can read my own pace, so if there will be NPCs then I'd prefer that you could just click your way through dialogue or at least considerably slowing the pace of dialogue, I had to speed read through stuff and thats never fun thing for immersion.
So.. conclusions, like I said before, its best non commercial mod I've seen, and even leaves most of commercial ones in shame. I'd rate it 95 / 100.
Most problems can be averted by simply paying attention and looting everything that looks even a bit special.
Other than that, keep up the great work, I would hope seeing entire story out at some point and will definitely be looking forward to next episode no matter how long it will be.
after having completed this mod couple weeks ago, yes I took my time before endorsing so I could think what to write.
Well I must say I still don't know any better, it just seems inadequate to say 'this mod is simply the very best quest mod done to any game I've played in past 20 years or so'.
Graphics are gorgeous, though my GTX 260 starts to run out of gfx memory and I didn't want to drop details, so I guess I can amount number to CTDs to my own persistence.
Sounds and music are excellent, theres not much combat and I knew it but still I was sneaking around most of time because of atmosphere made me to be extra careful.
Story it self and use of notes and terminals to carry it forward is great idea, I much prefer this from NPCs though it was nice surprise there were few at end.
And although some people were complaining about spelling and other mistakes, I personally didn't have any problems understanding what so ever, so great work there.
Now there were few things that could do some work to make it even better, there could be more quest stage entries, like objectives, I don't mind having to check every container and desk for stuff but I like to know what I should be looking for.
Also obviously this was not meant to be played with mods like FWE that drop your health dramatically and make game harder, so some places where you were taking constant dmg from environment I had to switch TGM on, otherwise I would die in 2 seconds. Now I'm not asking special version that supports it, just making it clear that turning such features to vanilla settings is highly recommended, would be nice in future.
About those NPCs with dialogue, personally I'm slow reader, thus main reason I prefer notes and terminals that I can read my own pace, so if there will be NPCs then I'd prefer that you could just click your way through dialogue or at least considerably slowing the pace of dialogue, I had to speed read through stuff and thats never fun thing for immersion.
So.. conclusions, like I said before, its best non commercial mod I've seen, and even leaves most of commercial ones in shame. I'd rate it 95 / 100.
Most problems can be averted by simply paying attention and looting everything that looks even a bit special.
Other than that, keep up the great work, I would hope seeing entire story out at some point and will definitely be looking forward to next episode no matter how long it will be.
#39
Posted 04 September 2010 - 10:00 PM
I have given this file my endorsement.
Thanks for the fast reply firelady and gl with the FOTM, if this doesnt win il never vote again haha.
Thanks for the fast reply firelady and gl with the FOTM, if this doesnt win il never vote again haha.
#40
Posted 05 September 2010 - 01:59 AM
I have given this file my endorsement.
Keep up the good work!
Keep up the good work!



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