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Material Swap Alpha Blending problem


BlandSauce

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http://i.imgur.com/TXy7Psq.jpg

 

All three of those items use the same .nif file, and I have tested using bgsm files that are exact duplicates of eachother (literally copy/paste files, then rename).

The problem seems to come from the material swap itself. If I have an object either not using a material swap, or using a material swap that replaces it with the exact same filename, I get like the A on the right.

Swapping to any other filename screws up the alpha like the left two. It's otherwise properly doing the material swap, as you can kind of see the specular showing up.

Also if I turn on "Alpha Test", they seem to work again, but then the alpha has hard edges, which I don't want.

If anybody has any insight, it would be much appreciated. Thanks!

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