I've been tinkering around with assorted mods which alter the balance of the game. The problem seems to be that they apply a global change, which doesn't really make sense. So most of this applies just to vanilla Oblivion.
For example - the tutorial dungeon (which everyone has done). Enemies - several rats, 1 Zombie, 8 goblins, possibly Mythic Dawn assassins if you are fast and aggressive enough. On easy, rats are a simple kill, and the zombie falls to three or four arrows or a couple of fireballs. On medium, rats suddenly take at least TWO arrows to kill them? Now come on, an arrow is designed to kill an unarmoured man, ideally with a single shot. Is it REALLY reasonable to take TWO to kill EVERY rat you meet? Maybe the occasional rat you'd miss hitting it cleanly, but it should at LEAST slow the damn thing down because it's pretty badly injured. But no - they comme galloping up to you at full speed trailing an iron arrow that should weigh in at half as much as they do. As for the zombie - that's getting tough by this stage. I try very hard to let the rats take it down for me first.
So - is there a better way of scaling? Maybe give rats high agility so they can dodge stuff, but still be killed easily with a direct hit. The zombie should be tough to beat, I agree, but it should STILL slow down if half-cooked and turned into a pincushion. What does the game engine allow us to do to make these more reasonably balanced enemies.
Then there's the goblins. The first two are pretty easy no matter what settings you use. However things become a little ... odd ... in the main cavern. With no mods, I can sneak and snipe any or all of them on easy or medium, and generally take only two, or maybe three, arrows on hard. But ... why the heck don't they ALL respond when the first one sees you and screeches a warning? If the legion guards can know you have committed a crime in another city, surely a goblin should at least wonder why another one is either screaming "Look, there's a human/elf/orc/whatever", or dropping on top of him full of holes and leaking blood.
Open for discussion and ideas.
Edited by MarkInMKUK, 15 April 2011 - 11:25 AM.



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