Realism from scratch - first attempt.OK, so it's time to put stuff into practice. How "realistic" can I make my game, starting in the tutorial jail cell. I'm mixing cosmetic and gameplay mods a little, as you'll see.
My character is a female Bosmer, aiming to be primarily an archer/sniper/thief type. Preinstalled OBSE, OBGEv2
Initial mods added for realism:
QTP3 Redimized Reduced - Because I have several other mods to add that have QTP3 options and I might as well start off with it.
Animated Window Lighting System and Chimneys - Added because it looks good from outside, and I know I'll be installing it once I get outdoors anyway.
Weather - All Natural - Added to get the "Real Lights" feature, so light actually comes only from "proper" light sources.
SM Encumbrance and Fatigue - I want to carry more, even if I have to drag it and rest a lot. This seems to fit the bill so far.
Cava Obscura - Dark caves and dungeons - now those torches are actually needed.
Duke Patricks Combat Archery mod - because I've been meaning to try it, and apparently it's going to be built into Skyrim.
While I was at it, I also added several more of the good Duke's mods (because they seem to cover other aspects of realism)...
Duke Patricks - Actors Can Miss NowDuke Patricks - Near Miss Magic And Arrows Alert The TargetDuke Patricks Fresh Kills Now Alert The NPCsOK, so I start the game going. Cell is darker, and the light comes from the torches and the corridor. plus the window.
(Pet irritation - I *know* that voice, but the face is wrong. Note to self - try and make a orking replacer for the Emperor using the NPC Texture Tweak and TNR's stuff.)
The usual suspects arrive, and make a hole in the cell wall. Goodness it's dark, but there's a dropped torch at the bottom. Scurry down and pick it up. Remember that I can't actually use it to hit someone, and if I drop it I'm in the dark. Thinks... Of course, now I need a droppable torch mod. Normally I'd run OOO which contains one, but this is a game based on a vanilla-ish install. So, plenty of DLT mods around, but eventually I went for
Drop Lit Torches OBSE. I considered a Torch-as-a-weapon mod, but decided against as I will be sneaking mostly once I get some kind of night sight ability.
OK - steal stuff off the assassin bodies (I was too far back to get near them when they killed Renault) and pick up Renault's katana & short sword. Wall crumbles, and in come the rats. Press "F" to fight, torch drops ok, and I can still see. Wallop rats, heal self, pick up torch.
Creep through the hole, and start investigating. Deal with additional rat, heal, and pick up all of the goodies in the area, including picking a simple lock (which reminds me to lookm at lock-picking game alternatives). Can't aim at the well bucket - can't see it. Walk to well - drop torch. Walk back, aim at bucket, fire, miss. Repeat and hit.
Now creep onwards. Because I can't see much, due to the limited light range, I'm listening for every change in ambience (it doesn't help that I'm a little deaf. Maybe I shouldn't have replaced my Bosmer's ears with the shorter mesh ones from a dark elf). Flare spell at the ready I edge forwards. More rats, another chest, and then a passage leading down ... more rats .. and something making odd noises ahead. Kill the rats as they pass, then hurl a flare down the passage. See a zombie picking off another rat, then starting my way. Apply a couple m,ore flares, then hit it with the katana. Ex-zombie. (Realism note - should then burn the body perhaps?).
On and on ... find an openish area, with a couple more rats, and another chest - a harder lock. Thinks - realism and locks ... save game, look at mods to alter lockpicking.
To be continued. Comments welcome.
Edited by MarkInMKUK, 17 April 2011 - 07:59 PM.