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Dragon Age Face Replacer


dexter2011

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I have one problem on this tool! I did tests with two faces, but they both came missing parts, such as hair and texture. Take a look:

 

http://img130.imageshack.us/img130/1615/daorigins20110418113151.jpg

Ethan's hair is gone and the texture of the eye is white.

 

http://img857.imageshack.us/img857/5757/daorigins20110418113214.jpg

The texture of the face of Axel as the eyes, the hair, beard are white.

 

What I did wrong?

 

The tools I used:

DragonAge Face Replacer 208 (http://www.dragonagenexus.com/downloads/file.php?id=428)

Ferelden Models - Unique Character Faces and Presets (http://www.dragonagenexus.com/downloads/file.php?id=1917)

And here is the process that I made following this tutorial.(http://www.dragonagenexus.com/downloads/file.php?id=2063)

 

Thanks in advance!

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Welcome, dexter2011!

 

(Awwww, you don't prefer bald Wardens? :whistling: )

 

You'll need to:

 

a) ensure you have all the appearance mods used in your face(s) present, and;

 

b) merge their chargenmorphcfg.xml files into a single one. At the moment you have missing hair mods and/or chargengorphmcfg table entries pointing to them.

 

See TerraEx's excellent mod: "CharGenMorph Compiler".

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You are missing the "separate" face and hair mods to make this work. There's actually a readme.txt file in the Ferelden Models mod that will list all the other mods you need installed in order for the face to show up in game properly. Also, you don't need the chargengorphmcfg entries unless you want the presets/hair/skin/eye etc. mods to show up in the CG. =P
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... Also, you don't need the chargengorphmcfg entries unless you want the presets/hair/skin/eye etc. mods to show up in the CG. =P

Excellent point. I had just assumed that the OP wanted that, since so many custom face mods are designed to be used that way! :thumbsup:

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