Edited by Sinseraphim, 03 April 2012 - 08:00 AM.
Armor of the Wardens Burden
Started by
Site Bot
, Apr 20 2011 01:38 AM
324 replies to this topic
#301
Posted 03 April 2012 - 07:53 AM
@amycus Are some of your armors in your folder from The Chronicles of Narnia movies also?
#302
Posted 03 April 2012 - 08:30 AM
@Sinseraphim I have already stated that I dont want to talk too much about future projects, exactly because some people will never stop asking me about them while I'm still working on my current. Please refrain from asking any more questions that doesnt have to do with the current mod.
#303
Posted 03 April 2012 - 06:50 PM
_
Edited by Sinseraphim, 27 April 2012 - 06:32 AM.
#304
Posted 28 April 2012 - 11:18 AM
Downloaded it, like it a lot. I have equipped Ser Gilmore with it. However the only problem that I have is that it's just too bright for my taste, ant chance you might consider doing a darker recolor?
=Endorsed=
=Endorsed=
#305
Posted 02 May 2012 - 07:14 PM
looks awesome on the cgi sacred warden morph
#306
Posted 04 June 2012 - 08:02 AM
What's your progress on your Kirkwall Exports project? I'm really excited about your next update to this mod. Hope you can finish Kirkwall Exports fast so you can get to work on the next update.
#307
Posted 08 June 2012 - 11:02 AM
can it be recolored with udk? it could solve the textures problem!
#308
Posted 31 July 2012 - 04:18 PM
hi! How's it going with the version with the sacred ashes colors?
#309
Posted 31 July 2012 - 05:25 PM
Hey Amycus,
I was and am a huge fan of your Kirkwall Exports... The mod I like very well. Now to my question: Are you going to change the color of the armor or something? And if so, what do you think, how long will it take?
Greetz Steam
Edited by Steamroller1977, 31 July 2012 - 05:31 PM.
#310
Posted 02 August 2012 - 02:36 PM
Hey Amycus,
I was and am a huge fan of your Kirkwall Exports... The mod I like very well. Now to my question: Are you going to change the color of the armor or something? And if so, what do you think, how long will it take?
Greetz Steam
Yes,I'm actually planning to give the whole armor another overhaul, and not be quite as scared for the polygon count. So far I have made it quite low-poly, so that it didn't use much more than the vanilla armors, but I think that I might as well go all out. It's meant to be a "unique" armor after all. I've learned a lot about texturing as well since the last time, and will do one grey version that should look as closely to the trailer version as possible, and another "black" version where I'm being a bit more creative. I will probably scratch the idea of a "silverwhite" version though, since the latest try you see here didn't turn out quite as I had hoped.
As for an estimed time of release, that's harder to say. Right now I'm overseas to visit the family, and won't be back (and have time for modding) until the end of this month. And then I want to fix my "kirkwall exports" mod so that all armors already added are wearable by all races and genders, as well as 3 other armor sets that I have already promised to port. THEN I will turn my attention to this again, but it might be 3-4 months before then. Hopefully not quite that long, but it's hard to predict my schedule as it is now.
I have however turned this project open for others to use, so any other modder is free to use it as their own and rerelease it. So if anyone thinks that I'm working too slow, they are more than welcome to rip the armor and do as they wish with it, even port it to other games.



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