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New questions about armor modding


sepharis

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So I just started texturing my armour and its going well but I came across a few things I was curious about. So here come the questions

http://i.imgur.com/ccJ1hAz.png

 

 

 

1. In the other thread it was mentioned that typically, only the armour is exported. If I understood that right, how do I add armor to a prepared body in nifskope? Like making the _1 nif? How can I get my armour to work with custom bodies like CBBE?

 

2. When I import the head into blender, it's out of scale. Is it intentional? What do I do with it if I intend to make a helmet/circlet to fit right?

 

http://i.imgur.com/znUbFSL.png

Edited by sepharis
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question 3:

I've managed to get the model in game but I can't get the _0 and _1 to work correctly. It shows correctly at maximum and minimum weight but not in between. When creating the _1 file, I made extra sure not to add/delete geometry and I only used edit mode to move vertices around. What went wrong here?

http://i.imgur.com/UDpLz0k.gif

 

I've attempted making the _1 armor many times, but the last two times it seems only the silver bits (which is one out of 3 objects) that is glitching up. The other two parts which form the cloth work fine.

 

edit: I went backwards to make the _0 from the _1 version and it worked. A bit annoyed though...any tips to avoid this problem in the future instead of remaking everything? I know I imported bodies and deleted them sometime doing the process- does deleting objects in blender cause this error?

Edited by sepharis
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new question :sad:
I can't figure out why this is happening, large parts of the glove are missing. It looks fine in blender, nifskope and the creation kit. On one occasion most of it appeared but mesh was distorted. I thought it was a weighing issue, went to clean it up but nothing happened. I have the blend and nif files here.

http://i.imgur.com/bkhYJkj.jpg

 

edit: for some reason I can't understand I had SBP_FOREARMS then SBP_TORSO but switching the order it fixed the problem...why is that the case?

Holes are still happening however though. It's not clipping because they still appear with no armor equipped. Similar problem with the boots.

http://i.imgur.com/5WuY6bY.png

 

I tried copying weights from a body again but that resulted in a worse problem.

http://i.imgur.com/YdZmCY9.png

 

 

edit 2: I managed to fix the gloves by setting the whole glove to SPB_HANDS in blender and selecting that in nifskope. I had the wrong skin partitions the whole time...

Edited by sepharis
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  • 3 weeks later...

Q1: Typically I import the body I want into blender, model the armor around it, and delete all but the exposed faces. I then export it like any other armor part. If you just want the whole body in there, it's easiest to just copy over the branch in Nifskope from the body.nif.

Q2. I think that head is for the *_1 body. There should be a head.nif that fits the *_0 body; try one of the beggar NPCs.

 

Q3. For the *_0 and *_1 meshes to interpolate correctly, I can think of 2 things you'll need to check:

  1. That vertex order is maintained (as you say, no adding or deleting of vertices). I have personally found that the best way to ensure this is to model one version first, and then model the second version as a shape key of the first one, so even deleting vertices will not cause a difference in vertex order.
  2. The branches in nifskope should have identical names. It may be that other details may also need to be identical so you may want to compare them for differences.

Edit:
Also, thanks for posting this. Your work is really great. Keep posting whatever issues you come across, if you need any in-depth answers I'd be happy to help. Sorry I haven't gone into much detail here; I don't currently have access to my PC.

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