Yep, I could do with some more skill dependant item kits. Currently the only ones are bow/warhammer/sword for the warrior (dpending on which skill is highest), and apprentice level alchemy equipment for the accademic if they have over lvl 25 alchemy.
What do you people think about the gold amounts? And the 'little things' that the people have?
On the subject of Kvatch, as far as I can remember you can go wandering past it and meet people fleeing before even visiting chorral. Anyways, I doubt i'd be able to do anything about Kvatch.
The Valen Dreth thing should be easy enough though, having taken a look at it.
Alternative Start Arrive by Ship
Started by
Site Bot
, Jun 13 2007 11:43 AM
831 replies to this topic
#11
Posted 13 June 2007 - 05:27 PM
#12
Posted 13 June 2007 - 05:28 PM
okay mate... after checking it out i must add this:
please add some lightning to the boat... making a new face was very difficult since the whole place is very dark...
and perhaps add a quest that tells you to look for the immigration forms... and doesnt let you leave untill you finish them all
please add some lightning to the boat... making a new face was very difficult since the whole place is very dark...
and perhaps add a quest that tells you to look for the immigration forms... and doesnt let you leave untill you finish them all
#13
Posted 13 June 2007 - 05:39 PM
Thanks MoCus. That I can do easily!
#14
Posted 13 June 2007 - 07:57 PM
whenever i go to sleep (after u finished the immigration files) on the ship for the first time it crashes on to my desktop, i'm playin with afew mods to put up prices and alllow "special dreoma race but nolt to edit the tutorial or other startin points,...
any ideas any1
p.s sos if this already been posted cant be botherd 2 check
any ideas any1
p.s sos if this already been posted cant be botherd 2 check
#15
Posted 13 June 2007 - 08:00 PM
After another review of your mod I've gotten mixed up with the following:
choosing the warrior path has given me a bow... but no arrows
and even though my specialy was light armor I was handsomely but not neededly recieved a full set of iron armor
and there arnt any lockpicks and potions... the only reason I actualy go through the tutorial is for those potions and lockpicks... and a repair hammer to get ya goin... =)
choosing the warrior path has given me a bow... but no arrows
and even though my specialy was light armor I was handsomely but not neededly recieved a full set of iron armor
and there arnt any lockpicks and potions... the only reason I actualy go through the tutorial is for those potions and lockpicks... and a repair hammer to get ya goin... =)
#16
Posted 13 June 2007 - 08:12 PM
For Mosh:
Try disableing those mods and make a vanilla character... that'll help to locate if they really are the problem
To Robert:
about those starting packages... why not make it a bit intresting and associate each one with a minor tiny quest...
for example if you choose the merchant you will arrive with a pack full of furs and housewares or "rare" ingrdients and set up to meet with that mechant chick that tells you about Thoronir and hes awefull doing to the merchant guild at IC =)
while on the other hand the warrior will be challanged by a guard to clean an area of bandits (the exterior of vilverin perhaps it has three level 1 bandits... sometimes just two...)
the priest will get an urge to travel to the nearest altar and pray for his blessing
and ummm many other ideas could be available to class-specifiec professions
Try disableing those mods and make a vanilla character... that'll help to locate if they really are the problem
To Robert:
about those starting packages... why not make it a bit intresting and associate each one with a minor tiny quest...
for example if you choose the merchant you will arrive with a pack full of furs and housewares or "rare" ingrdients and set up to meet with that mechant chick that tells you about Thoronir and hes awefull doing to the merchant guild at IC =)
while on the other hand the warrior will be challanged by a guard to clean an area of bandits (the exterior of vilverin perhaps it has three level 1 bandits... sometimes just two...)
the priest will get an urge to travel to the nearest altar and pray for his blessing
and ummm many other ideas could be available to class-specifiec professions
#17
Posted 13 June 2007 - 08:17 PM
ty
#18
Posted 13 June 2007 - 08:24 PM
no improvement..
o well
o well
#19
Posted 13 June 2007 - 08:45 PM
Hi, Robert!
Nice mod. I like idea very much. Is it possible to make arriving optional (or random?
) to any port town of Cyrodil (Anvil, Bravil, Leyawin and IC)?
Nice mod. I like idea very much. Is it possible to make arriving optional (or random?
#20
Posted 13 June 2007 - 08:47 PM
Does anyone know if this conflicts with AFs Leveling Mod?
Right now I'm using the Skip Tutorial Mod, since that one makes a provision for players who use AF. I cheat a little bit with the Ring of Choice, so I'm not a total n00b, as I would be in Vanilla Oblivion:). However, I really like this mod's concept (immersion and more role-playing options are always a plus for me), and I'd like to switch to it, but only if it's compatible with the leveling mod.
Also, minor nitpick. "Academic" only has one "C" in it.. As you can plainly "C".
Hah. I amuse myself.
Right now I'm using the Skip Tutorial Mod, since that one makes a provision for players who use AF. I cheat a little bit with the Ring of Choice, so I'm not a total n00b, as I would be in Vanilla Oblivion:). However, I really like this mod's concept (immersion and more role-playing options are always a plus for me), and I'd like to switch to it, but only if it's compatible with the leveling mod.
Also, minor nitpick. "Academic" only has one "C" in it.. As you can plainly "C".
Hah. I amuse myself.



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