heck, I'll give it a shot.
Alternative Start Arrive by Ship
Started by
Site Bot
, Jun 13 2007 11:43 AM
831 replies to this topic
#21
Posted 14 June 2007 - 01:24 AM
#22
Posted 14 June 2007 - 03:53 AM
I feel a complete idiot with the arrow thing! My next version will address that issue, and provide many other options (like 3 times more!). Typos can be easily changed.
I see no reason why it shouldn't work with AF's levelling mod. I would reccomend that you load AF's after leaving the ships cabin. I'll give it a go.
As for adding quests, I might go as far as very basic ones. But nothing that requires custom topics of conversation - I don't want to add any speech files (partly because I'm no good at that).
My next version shouldn't be too long in coming, but I do have a couple of Exams today (why did I pick now to do a mod? :] lol )
I see no reason why it shouldn't work with AF's levelling mod. I would reccomend that you load AF's after leaving the ships cabin. I'll give it a go.
As for adding quests, I might go as far as very basic ones. But nothing that requires custom topics of conversation - I don't want to add any speech files (partly because I'm no good at that).
My next version shouldn't be too long in coming, but I do have a couple of Exams today (why did I pick now to do a mod? :] lol )
#23
Posted 14 June 2007 - 06:29 AM
VERSION 1.1 is now uploaded - If you liked v1.0, then hopefully you'll love this one.
Many of your suggestions have been added - you can play as an imperial legion veteran now.
Factions around Cyrodiil will react differently to you depending on who you are. As a noble get proper defference from guards. The poor will find that beggars are a little more sypathetic to them.
Many of your suggestions have been added - you can play as an imperial legion veteran now.
Factions around Cyrodiil will react differently to you depending on who you are. As a noble get proper defference from guards. The poor will find that beggars are a little more sypathetic to them.
#24
Posted 14 June 2007 - 07:08 AM
thank you very much!
good luck on Exams!
#25
Posted 14 June 2007 - 09:14 AM
I assume that by "accademic" you mean one involved in the pursuit of higher learning. If so, you spelled academic wrong.
Cool looking mod. I realize typo reports are a little irritating, but I think the irony surrounding that one makes it worth considering a change. How about if you just call it, "smart dude."
Cool looking mod. I realize typo reports are a little irritating, but I think the irony surrounding that one makes it worth considering a change. How about if you just call it, "smart dude."
#26
Posted 14 June 2007 - 02:32 PM
Yeah - pretty ironic typo. It's fixed in the mod now, I suppose I'd better fix this page
I am pretty academic myself, and my spelling is usually pretty good. Honest! Why did I have to slip up there? [Slaps head]
#27
Posted 14 June 2007 - 04:00 PM
Wow this mod is by far the best alternative start mod available! Unlike other ones yours actually triggers the DLC mods like frostcrag spire, counldn't ask for more, thank you!
#28
Posted 14 June 2007 - 05:12 PM
Good mod this one!
Now and then there comes a good mod who is really usefull and smooth to use. This is such a mod for sure.
The variables presented herein is very inventive, and the mod is not colliding with the mainstream other mods for Oblivion.
Thank you for all the choises: 1010 is my payment!
Now and then there comes a good mod who is really usefull and smooth to use. This is such a mod for sure.
The variables presented herein is very inventive, and the mod is not colliding with the mainstream other mods for Oblivion.
Thank you for all the choises: 1010 is my payment!
#29
Posted 15 June 2007 - 03:24 AM
This is a great mod. Somewhere along the way, the MQ got messed up on a character in my game, so the need to start a new char the same old way got pretty boring. Your mod also gives a lot more options for ranger and craftsmen classes, something vanilla Oblivion is lacking. Plus, you even had the classes gender sensitive. Cool!
Can the MQ be delayed indefinitely by postponing the AOK part (from the rat)?
Is there a story behind the traveler armor?
Nice work, thank you.
Can the MQ be delayed indefinitely by postponing the AOK part (from the rat)?
Is there a story behind the traveler armor?
Nice work, thank you.
#30
Posted 15 June 2007 - 05:10 AM
Yep, as far as I know the main quest can be delayed forever.
The traveller armor? basically I needed something to equip all the people with before the player had made their choices, that would fit with whatever type the player chose. Rough wearing travelling leathers seemed the nearest thing. not perfect (would a poor man really have them?), but close enough.
I doubt you've noticed, but one item of equipment is also gender sensitive. Female nobles get a necklace. Males get an amulet. I just did that on a whim really.
Thanks for all the positive comments people! I never really expected it to be this popular.
The traveller armor? basically I needed something to equip all the people with before the player had made their choices, that would fit with whatever type the player chose. Rough wearing travelling leathers seemed the nearest thing. not perfect (would a poor man really have them?), but close enough.
I doubt you've noticed, but one item of equipment is also gender sensitive. Female nobles get a necklace. Males get an amulet. I just did that on a whim really.
Thanks for all the positive comments people! I never really expected it to be this popular.



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