FiftyTifty Posted January 29, 2016 Share Posted January 29, 2016 Got a lil' problem 'ere. Y'see, it turns out that there is a function for setting an encounter zone to respawn, or not to respawn. SetZoneRespawns(EncounterZone, 1/0)What I'd like to do, is call that function for the player's current EncounterZone. But I can't, for the life of me, find commands that would do such. Is there some sort of wizardry that would accomplish this, or am I simply out of luck? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 29, 2016 Share Posted January 29, 2016 SetZoneRespawns is a console function and uses encounter zone names known in advance from the CK. As far as I can tell there is no papyrus equivalent. Could be something that the SKSE team could look into, if asked. Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 29, 2016 Author Share Posted January 29, 2016 SetZoneRespawns is a console function and uses encounter zone names known in advance from the CK. As far as I can tell there is no papyrus equivalent. Could be something that the SKSE team could look into, if asked. According to this here function documentation, it is a Papyrus function. Granted, it could be a mistake. Couldn't hurt to send a message their way, I suppose. Link to comment Share on other sites More sharing options...
lofgren Posted January 29, 2016 Share Posted January 29, 2016 Those aren't Papyrus functions. Link to comment Share on other sites More sharing options...
FiftyTifty Posted January 29, 2016 Author Share Posted January 29, 2016 Those aren't Papyrus functions. Alas, poor Yorick. Made a lil' request on the Bethesda Forums topic. Link to comment Share on other sites More sharing options...
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