My menu won't load up, I have tried everything, including rearranging my load order, someone please help! I want this mod to work!!!
Bugs
Started by
harveeymon
, Apr 26 2011 04:30 AM
322 replies to this topic
#61
Posted 27 May 2011 - 07:45 PM
#62
Posted 28 May 2011 - 11:30 PM
My Bugs:
- Some areas, Such as Jason Bright's area crashes the game.
- Textures for some guns such as Combat Shotgun, and Assult Rifle, and most guns that are in FO3 but not in NV have messed up meshes.
- Some guns go into Ironsights when firing.
- Reloads for some guns are abit messy.
- Strange one: I got about 3 Lucas simms, and 4 Mister Brukes. Also. Talon Company mercs seem to love meeting me a lot. More than a lot, like ever 3 times I travel.
- Some areas, Such as Jason Bright's area crashes the game.
- Textures for some guns such as Combat Shotgun, and Assult Rifle, and most guns that are in FO3 but not in NV have messed up meshes.
- Some guns go into Ironsights when firing.
- Reloads for some guns are abit messy.
- Strange one: I got about 3 Lucas simms, and 4 Mister Brukes. Also. Talon Company mercs seem to love meeting me a lot. More than a lot, like ever 3 times I travel.
#63
Posted 30 May 2011 - 04:33 AM
Some words of my experiences with a few bugs that have yet to be addressed.
If you have Operation Anchorage, as many are discovering, you end up with a non responsive Sergeant Benjamin Montgomery. He does do anything but get in the way, and teleport to your location when you go through a door.
People have reported that kill and disable commands don't work, you cant talk to him, and you cant affect him. My experience has been slightly different. The kill command doesn't work, but disable does.
Open the command console, click on Benny, then type in the command "disable" ; Poof, gone. The only trace of his existence is a pip boy companion marker, where ever he was last.
Recently, I've also discovered he can be injured; by melee weapons. A couple slugs with a Super Sledge, and hes bloodied and rendered unconscious; this Benny is marked essential.
Also, I noticed someone else having trouble with the Pipboy Readius, as I have had. The solution to this is simple, in that you just open the Readius_NV.bsa file using FOMM and Extract All to your data folder. Requiem doesn't play nice with the Readius BSA.
If this is old news, I apologize, if not, I hope it helps!
Happy Hunting in DC!
If you have Operation Anchorage, as many are discovering, you end up with a non responsive Sergeant Benjamin Montgomery. He does do anything but get in the way, and teleport to your location when you go through a door.
People have reported that kill and disable commands don't work, you cant talk to him, and you cant affect him. My experience has been slightly different. The kill command doesn't work, but disable does.
Open the command console, click on Benny, then type in the command "disable" ; Poof, gone. The only trace of his existence is a pip boy companion marker, where ever he was last.
Recently, I've also discovered he can be injured; by melee weapons. A couple slugs with a Super Sledge, and hes bloodied and rendered unconscious; this Benny is marked essential.
Also, I noticed someone else having trouble with the Pipboy Readius, as I have had. The solution to this is simple, in that you just open the Readius_NV.bsa file using FOMM and Extract All to your data folder. Requiem doesn't play nice with the Readius BSA.
If this is old news, I apologize, if not, I hope it helps!
Happy Hunting in DC!
#64
Posted 02 June 2011 - 11:50 AM
Sorry for maybe writing not the correct branch:
have anyone successfully installed any player home mod for FO3?
I`ve tried 4, but all causes different problems or in DC or in NV up to CTD.
I`ve tried -
mini hideout
Underground hideout
B.L.A.Z.E.
megaton house expansion
Please, can someone suggest a player home that works, or a version of anyone I listed above?
Megaton default house is nice, but... you understand =)
have anyone successfully installed any player home mod for FO3?
I`ve tried 4, but all causes different problems or in DC or in NV up to CTD.
I`ve tried -
mini hideout
Underground hideout
B.L.A.Z.E.
megaton house expansion
Please, can someone suggest a player home that works, or a version of anyone I listed above?
Megaton default house is nice, but... you understand =)
#65
Posted 03 June 2011 - 08:59 AM
"http://www.filedropper.com/rfcwcrafting_2" this file solve the problem regarding the workbench loop, you can actually craft guns, bullets and the rest. This file enters in conflict with RFCW_Weaponsand armors.esp, if these 2 files are running together then the benches in Capital will not present anymore the option to choose between workbench and reloading, it just offer the message that you can not build anything in the eventuality you did not find any schematic. I tried loading them in any possible way in the order list, with no visible result or success.
"Fix crafting: http://www.filedropp.../rfcwcrafting_3" this file present the menu with the 2 options: workbench or reloading and afterwards in the situation where you choose either one of them, repeatedly, it do solve absolutely nothing, it throw you out in the game, I tried many times with no avail.
Anyway this project is too huge to not exists bugs and problems, they will be solved in time with help from the players and community, with feedback and patience. Thanks again for your great work.
And almost forgot: the menu will take a while to load the fonts and the game title, you just have to be patient, give it time, around one minute. The issue I met was in the moment when I tried DarnUI ver.04, it is not working in my case or I did not discover yet how. In rest so far, the game works fine, I will return after I wander some more through Capital Waste.
Other issues:
-Doc in Megaton do not sell more than X-meds, Rad-x. and stimpacks, besides he do not cure addictions. Scratch that: now he cures them.
-the meshes and textures of dart-packs are messed up or transparent;
-another amusing issues intervened into a fight with Talon Company where one of the combatants stretched its textures over the entire screen, the body was in the right corner and the neck was prolonging with the head in the upper corner left, finally he reattached it by himself, came back to normal;
-Sometimes the bullets has a curious trajectory or your character aim where he think it suppose to be the head of the enemy, somewhere 20-30 feet above the actual position, practically he shoots the sky in VATS.
The hair problem has been solved by Cooleo, here, on this thread: "Steam only:
To fix all hair issues navigate to C:Program Files (x86)Steamsteamappscommonfallout new vegasDatameshescharacters and delete folder hair.
non steam:
If you do not have it installed there locate the install folder and navigate to Datameshescharacters and deltete folder hair."
Assault rifle has been solved by Shalashaska9mm and can be related to other weapon problems, just look for some retextures in this case, as the author declares: "Minor Annoyances:
Assault rifle bugged texture, does the "mirrored" thing when the textures are missing. [Downloaded a retexture, works fine, no bugs.]"
Can not travel fast to certain locations: SuperDuper Mart for now, it paralyzes the game every time. Now I can add Minefield to the NO-Fast-Travel locations.
"Fix crafting: http://www.filedropp.../rfcwcrafting_3" this file present the menu with the 2 options: workbench or reloading and afterwards in the situation where you choose either one of them, repeatedly, it do solve absolutely nothing, it throw you out in the game, I tried many times with no avail.
Anyway this project is too huge to not exists bugs and problems, they will be solved in time with help from the players and community, with feedback and patience. Thanks again for your great work.
And almost forgot: the menu will take a while to load the fonts and the game title, you just have to be patient, give it time, around one minute. The issue I met was in the moment when I tried DarnUI ver.04, it is not working in my case or I did not discover yet how. In rest so far, the game works fine, I will return after I wander some more through Capital Waste.
Other issues:
-Doc in Megaton do not sell more than X-meds, Rad-x. and stimpacks, besides he do not cure addictions. Scratch that: now he cures them.
-the meshes and textures of dart-packs are messed up or transparent;
-another amusing issues intervened into a fight with Talon Company where one of the combatants stretched its textures over the entire screen, the body was in the right corner and the neck was prolonging with the head in the upper corner left, finally he reattached it by himself, came back to normal;
-Sometimes the bullets has a curious trajectory or your character aim where he think it suppose to be the head of the enemy, somewhere 20-30 feet above the actual position, practically he shoots the sky in VATS.
The hair problem has been solved by Cooleo, here, on this thread: "Steam only:
To fix all hair issues navigate to C:Program Files (x86)Steamsteamappscommonfallout new vegasDatameshescharacters and delete folder hair.
non steam:
If you do not have it installed there locate the install folder and navigate to Datameshescharacters and deltete folder hair."
Assault rifle has been solved by Shalashaska9mm and can be related to other weapon problems, just look for some retextures in this case, as the author declares: "Minor Annoyances:
Assault rifle bugged texture, does the "mirrored" thing when the textures are missing. [Downloaded a retexture, works fine, no bugs.]"
Can not travel fast to certain locations: SuperDuper Mart for now, it paralyzes the game every time. Now I can add Minefield to the NO-Fast-Travel locations.
Edited by Yrdemis, 08 June 2011 - 09:58 AM.
#66
Posted 05 June 2011 - 07:58 PM
I've got a problem with the last FO3 quest the "take it back", Liberty Prime bumps into the bridge and just stands there,so i used tcl command to get to the project purity and punch the code but after i wake up in broken steel the take it back quest is still active and the energy shields still up and running....
#67
Posted 06 June 2011 - 08:56 PM
It doesn't seem like anyone else is having my problem, but I've got an issue where I can never leave the environs of Goodsprings without a CTD. It doesn't matter if I'm going on foot along the long 15 or trying to fast travel to the travel point.
I've deactivated all the other mods I've been running (even though most of them have been declared as working by other people) and all DLCs so that I've just got F3 NV and RFCW running. I've done a fresh install twice.
Can someone please help? I want to fight some behemoths.
I've deactivated all the other mods I've been running (even though most of them have been declared as working by other people) and all DLCs so that I've just got F3 NV and RFCW running. I've done a fresh install twice.
Can someone please help? I want to fight some behemoths.
#68
Posted 07 June 2011 - 01:30 AM
im having a problem with vault 12. once you exit the tranquility lane simulation the game crashes so im stuck there with no way to return. is it just me or are others having this problem? its hard to find conversations about it. if anyone knows how to fix this can you please help me out im stuck and i really dont want to start over
also does anyone know what happens when you finish the fallout 3 story? like does it let you play after the ending video or should i just not do the last mission? im just interested
also does anyone know what happens when you finish the fallout 3 story? like does it let you play after the ending video or should i just not do the last mission? im just interested
#69
Posted 07 June 2011 - 10:54 AM
This mod made my week. I've said since about a month after it came out that New Vegas was like a really big expansion DLC for FO3... and now it is! Loving it so far, but I do have a couple of bugs to report, noticed just in the small amount of time I've been using it.
1. Loading premade save starts me standing *behind* Doc Mitchell. It looks kind of funny when he throws the character generation mirror thing at the bed and it falls through. Still works, just looks funny.
2. Sunny Smiles is bugged. She acts as if the courier has already started the piece of her quest where you hunt down geckos, and won't progress the Back in the Saddle quest. Also her hair is bald in the center, but I believe the hair issue has been addressed elsewhere.
3. Player controls (other than horizontal movement) start disabled... and never re-enable. To draw a weapon, I had to use the console to enableplayercontrols.
4. Occasionally getting pink screens when I should be getting generic load screens.
5. Timescale in the Capitol Wasteland is screwed up. It darkens super fast, lightens super fast, clouds race by, and then it darkens again lickety-split. Also night is super dark, darker than it is even with Fellout, and the Pip Boy light does nearly NOTHING to alleviate this.
6. No way I can find to pick up the starter quest for FO3 to start finding daddy.
That's all so far. You have all done fantastic work on this mod and my hat is off to you. I'm looking forward to toting a riot shotgun in the Mall, and hauling Vengeance back to hose down Legate Lanius.
1. Loading premade save starts me standing *behind* Doc Mitchell. It looks kind of funny when he throws the character generation mirror thing at the bed and it falls through. Still works, just looks funny.
2. Sunny Smiles is bugged. She acts as if the courier has already started the piece of her quest where you hunt down geckos, and won't progress the Back in the Saddle quest. Also her hair is bald in the center, but I believe the hair issue has been addressed elsewhere.
3. Player controls (other than horizontal movement) start disabled... and never re-enable. To draw a weapon, I had to use the console to enableplayercontrols.
4. Occasionally getting pink screens when I should be getting generic load screens.
5. Timescale in the Capitol Wasteland is screwed up. It darkens super fast, lightens super fast, clouds race by, and then it darkens again lickety-split. Also night is super dark, darker than it is even with Fellout, and the Pip Boy light does nearly NOTHING to alleviate this.
6. No way I can find to pick up the starter quest for FO3 to start finding daddy.
That's all so far. You have all done fantastic work on this mod and my hat is off to you. I'm looking forward to toting a riot shotgun in the Mall, and hauling Vengeance back to hose down Legate Lanius.
#70
Posted 08 June 2011 - 12:13 AM
I found that the game really brightens up if you fasttravel to vault 101's exit.
I've run into a problem not sure if its RFTCW's bug or not but Pipboy flashlight doesnt turn on. might be pipboy readiness's fault but idk. -Fixed all I had to do was move readiness down to the last mod and it worked...btw the NV one works fine now but I think you still need the pipboyremover first.
I've run into a problem not sure if its RFTCW's bug or not but Pipboy flashlight doesnt turn on. might be pipboy readiness's fault but idk. -Fixed all I had to do was move readiness down to the last mod and it worked...btw the NV one works fine now but I think you still need the pipboyremover first.
Edited by Fallout10mm, 09 June 2011 - 11:20 PM.



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