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(WIP) MK14 EBR


dazzerfong

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Thanks for the support!

 

First things first: new attachments:

 

Mod 1 stock w/ CTR

Mod 2 stock

Leupold CQBSS

Elcan SpecterDR

SEI muzzle brake

SEI M14DC suppressor

 

And onto the better news: I managed to wrangle it into the game!

 

http://i.imgur.com/cR8Jh9J.jpg

http://i.imgur.com/1SmOyrd.jpg

http://i.imgur.com/2CHi735.jpg

http://i.imgur.com/6QfjTCr.jpg

http://i.imgur.com/cXYfbbf.jpg

http://i.imgur.com/FQ87QuQ.jpg

http://i.imgur.com/izjuNMK.jpg

 

I'll say that Fallout 4 was fairly receptive of my work. At least it didn't end up like FO3's lighting.

 

Of course, a few textures need to be cleaned up: the Mod 0 stock and Elcan SpecterDR immediately springs to mind. But hey, as a proof of concept, I know how to get everything into the game now.

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Depending on your FOV the former might be more plausible as with the default 80 degree FOV the combat rifle doesn't have its grip visible apart from third person and bashing, whilst the incorrect grasp and insertion of the SMG's drum magazine might be quite prominent sight.

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nice work! i dream of both the m14 mod and the m14 ebr mod to be the same gun with only the weapon mods changing it. i will download both mods for sure though :smile:

Don't hold your breath, but I might also be implementing a 'classic' M14 and JAE-100 stock. Shouldn't even be that bad, considering that I could just take the EBR chassis off the receiver very easily and just slap it on the stock. Scopes, however, are going to be a different story due to the varying scope rail height, but I'll investigate it a bit more.

 

My current to-do (after DA:I) is an EOTech XPS3 and a full-auto selector lever. Right now, a cutout cover is covering the slot where the firing selector was removed.

 

Depending on your FOV the former might be more plausible as with the default 80 degree FOV the combat rifle doesn't have its grip visible apart from third person and bashing, whilst the incorrect grasp and insertion of the SMG's drum magazine might be quite prominent sight.

I tried the original combat rifle animations first, but the rifle felt too 'in-your-face'. Moreover, it looks incredibly dodgy in 3rd person. Hopefully with GECK I can mix-and-match animations so I can get a combat rifle reload and SMG grip.

Edited by dazzerfong
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