Ok, but what about AFTER having completed TOTF? thks for your reply.HawkFest - Don't run RTT while running this. You will kill some of the in-game scripted sequences.
Tears Of The Fiend
Started by
Site Bot
, Jun 17 2007 09:28 PM
1245 replies to this topic
#31
Posted 23 June 2007 - 06:32 AM
#32
Posted 23 June 2007 - 11:32 AM
HawkFest - You can definately run RTT after completing TOTF (in conjunction with TOTF.)
#33
Posted 23 June 2007 - 05:43 PM
nightstalker270 - Your ONLY post in about 9 months is to hand out a rating of 1 with no justification or explanation whatsoever.
So, in 1 week (the total release time for this MOD) there has been approximately 1700 downloads, numerous individuals have completed the MOD flawlessly and provided me essay-length feedback on it. The only bugs anyone has identified have been smaller than the bugs found in 1.0 Vanilla Oblivion (which people pay out $80AUS for). Yet you still consider it viable to give a "1" rating for a problem which -since you haven't sought any help from Arilita or myself- I am willing to bet is NOT something this MOD actually influences.
One word describes you: Selfish.
Congratulations on achieving the epitome of patheticism.
So, in 1 week (the total release time for this MOD) there has been approximately 1700 downloads, numerous individuals have completed the MOD flawlessly and provided me essay-length feedback on it. The only bugs anyone has identified have been smaller than the bugs found in 1.0 Vanilla Oblivion (which people pay out $80AUS for). Yet you still consider it viable to give a "1" rating for a problem which -since you haven't sought any help from Arilita or myself- I am willing to bet is NOT something this MOD actually influences.
One word describes you: Selfish.
Congratulations on achieving the epitome of patheticism.
#34
Posted 23 June 2007 - 10:21 PM
hey great mod thx, lil bit o bugs but all in all good job. Rated 10/10
#35
Posted 24 June 2007 - 10:02 PM
I'm at the stage after the fiend chases me but the hunter just makes small talk like a normal npc. I went into the readme/walk through and did what it suggested but it still doesnt work. If you know what I could do to get it to work I'd appreciate it. Thanks
#36
Posted 25 June 2007 - 02:12 AM
So I'm at the part where you talk to the person, right? You know, with the sword? then you have to go all over the place and do the stuff they tell you to do, only when I get there, there's nothing there. Not even the purple kind of nothing. Just....nothing. I think it's a bug. You should do something to fix that cuz it's pretty serious. Until then, this mod isn't even worth a 1.
#37
Posted 25 June 2007 - 07:49 AM
BoiledEgg
In order to find the reason of your problem we need to know the answer for some questions...
Return here when you get the answers, and we'll try to fix your problems.
steeltooth
You know, when people have bugs/glitches/problems and want some help from the mod's author, they usually try to be understandable and polite, and try to describe the situation in a way to let the author know what's happening, in order to find the reasons of the problem. If they think that the things they write may spoil someone's gaming experience, they put "spoiler warnings" in the beginning of their post, or put such information in spoiler tags. They do not talk in riddles so that no one can understand what they mean.
I really tried to guess what you meant, but, you know, there's a damned lot of persons to talk to, and most of them do have swords, and some of them do send the player somewhere, and how the hell do you think anyone can guess what do you mean by coming somewhere and finding nothing? Have you entered the door with wrong teleport and fallen to a space without objects? Have you followed the quest pointer and found nothing special in the place you were pointed to? Or have you mistaken the directions and was unable to find where to go to? Couldn't you be just a bit more specific in description of your troubles before claiming that the mod doesn't deserve good rating? Are you sure at all that you haven't mistaken the mod you wanted to comment on?
I doubt Simyaz will even try to think about what could you mean. You still have a chance to get help if you post a constructive description of the problems you encountered, but until then your estimation of the mod quality is absolutely unjustified.
In order to find the reason of your problem we need to know the answer for some questions...
Spoiler
Return here when you get the answers, and we'll try to fix your problems.
steeltooth
You know, when people have bugs/glitches/problems and want some help from the mod's author, they usually try to be understandable and polite, and try to describe the situation in a way to let the author know what's happening, in order to find the reasons of the problem. If they think that the things they write may spoil someone's gaming experience, they put "spoiler warnings" in the beginning of their post, or put such information in spoiler tags. They do not talk in riddles so that no one can understand what they mean.
I really tried to guess what you meant, but, you know, there's a damned lot of persons to talk to, and most of them do have swords, and some of them do send the player somewhere, and how the hell do you think anyone can guess what do you mean by coming somewhere and finding nothing? Have you entered the door with wrong teleport and fallen to a space without objects? Have you followed the quest pointer and found nothing special in the place you were pointed to? Or have you mistaken the directions and was unable to find where to go to? Couldn't you be just a bit more specific in description of your troubles before claiming that the mod doesn't deserve good rating? Are you sure at all that you haven't mistaken the mod you wanted to comment on?
I doubt Simyaz will even try to think about what could you mean. You still have a chance to get help if you post a constructive description of the problems you encountered, but until then your estimation of the mod quality is absolutely unjustified.
#38
Posted 25 June 2007 - 12:39 PM
Don't stress Arilita, I'm willing to bet that steeltooth's post isn't actually a legitimate problem at all, he's likely friends with that apoplectic imbecile nightstalker270, or is just being a tosser. Doubtless he's from the shallow end of the gene pool.
You and I will focus our attention on individuals with ACTUAL difficulties.
You and I will focus our attention on individuals with ACTUAL difficulties.
#39
Posted 26 June 2007 - 04:59 AM
Does this mod come with sound ie voices as i cant hear any thing when i encounted the first charcter though his lips move a little
cheers R@ngi
cheers R@ngi
#40
Posted 26 June 2007 - 11:01 AM
Rangi35 - There is SOME Voice acting, but not all of it. As the TOTF guide says:
QUESTION: How come I don't hear any voiced dialogue?
ANSWER: For THE BUTCHER OF ARMINDALE section of the MOD, most of the NPCs are voiced except for some parts of Cleon's dialogue. In THE LEGACY and TEARS OF THE FIEND sections, nothing is voiced. The voice files you installed are "silent.mp3s" and are used to force the dialogue text to stay on screen for a specific amount of time, in the case of TEARS OF THE FIEND it is for approximately 8 seconds.
=)
Hope you enjoy the MOD mate.
QUESTION: How come I don't hear any voiced dialogue?
ANSWER: For THE BUTCHER OF ARMINDALE section of the MOD, most of the NPCs are voiced except for some parts of Cleon's dialogue. In THE LEGACY and TEARS OF THE FIEND sections, nothing is voiced. The voice files you installed are "silent.mp3s" and are used to force the dialogue text to stay on screen for a specific amount of time, in the case of TEARS OF THE FIEND it is for approximately 8 seconds.
=)
Hope you enjoy the MOD mate.



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