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Mods that work / mods that dont


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#91
morlund69

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I just found out there's a limit to the number of active mods the game engine can handle (~150, maybe less depending on the size of the mods), so a lot of mods are incompatible just because RFCW adds so many esp's in to the mix.
So if a mod you really want to use doesn't work, try deactivating one or more other mods that you don't "need" and see if it helps.
That's worked for most of my problems anyways.

#92
DanielSkywatcher

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Dont capable with FNV translation by .esp :(
While .esp added start menu load without end.

#93
epracer71

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anyone tried the type3 body replacer?

#94
epracer71

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Also any of the hair / eye packs? do these type of things work in general with this mod?

#95
DanielSkywatcher

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Ithink, generally mods that replace models and textures (like type 3) and that add totally new things must work perfectly.

#96
epracer71

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how about Project Nevada and EVE?

#97
epracer71

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I have settled on a few (ok more than a few) mods that I am going to be trying out in conjunction with RFCW. I am going to roll these mods out a few at a time to test compatibility. Note that all of these are Fallout New Vegas mods. Post testing these, I will move on to Capital Wasteland Mods. I also have midterms this week, so I would look forward to progress this weekend.

First:
Fallout NV 4GB
NVSE 2 beta9

1. Character Mods, clothing:
Type3 Body Replacer (BOG FOMOD)
Mikotos Beauty Pack v4.6
NV Type 3 Armors Only
Type 3 Honest Hearts
Type 3 OWB
Lonesome Road Type3 Armors
Dead Money Type3 Outfits
Blackwolf Backpacks

2. Environment:
BP Wastes Overhall
Detailed Normals
Electro-City
F3NV Project Reality MKI
PocoBueno Texture Pack V5

3. Combat, weapon & item mods:
Project Nevada (with DLC Support)
EVE (with Project Nevada patch)
MISC Item Icons 0.9
Weapon Re-texture Project
Possibly look into Radeus

4. New Worlds:
A World of Pain
Dog City
New Bison Steve Hotel
The Strip Open Alpha
New Vegas Strip Overhaul
Underground Hideout New Vegas

Edited by epracer71, 19 October 2011 - 12:30 AM.


#98
DanielSkywatcher

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I looked at EVE rows. EVE must be stable in FNV, but in F3 you can meet bugs, that easy to fix. Really this mod must work perfectly, but you can meet bugs in F3 that minor without EVE and criticall with them.
I think you should write about bugs, that you can meet with this mods, this can be RfCW bugs, for instanse if you dont see pipboy icon for standart item with MISC item icons, that means that RsCW fixes not recover this item, simply without this mod you willnot understand this. And this can do serios errors.

#99
epracer71

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Update to my trial run:

I have all of the Character mods and clothing running, and so far no issues. One thing to note, the type3 armor replacer does not replace any capital wasteland armors. Does anyone know if this mod would be compatible with the fallout 3 version of a type 3 armor replacer?

#100
morlund69

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rePopulated wasteland doesn't work for me; it causes pathing issues for npcs.




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