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Mods that work / mods that dont


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#51
qinlongfei

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Companion Share and Recruit breaks Sunny's AI but otherwise seems to works with RFCW, as long as you don't ask your recruited companion to go home. Instant CTD when you do, at least to NV NPCs. Haven't tried any D.C. NPCs yet.Will do some further testing.

Also to answer Beaver's question, I use both MonsterMod and IWS, both does not seem to break the game. Although I did have a couple of black spider spawn right besides Prospector's Saloon in Goodspring. The wasteland vigilante from AWOP have some work to do now. : )

Edited by qinlongfei, 04 June 2011 - 01:34 AM.


#52
Visious

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FO3 MMM seems to crash the game in DC in certain places ( my guess - problem with spawned/dead creatures with broken loot or something), after reinstalling and clearing the cells all went ok, the same problems were in the FO3 game with MMM, so I guess, its ok.

Edit

Sorry, looks like New Vegas Bounties was the reason of problems.

Dals Bird Nest works fine, as Book of Earache ( BoE ).

Edited by Visious, 06 June 2011 - 12:50 PM.


#53
Yrdemis

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Taking Out the Trash Mod is working ONLY for Capital Wasteland and Clean Up New Vegas Mod is active ONLY in Mojave area. A merger of these 2 great mods could be helpful considering the fact that both are running wonderfully.

#54
Fallout10mm

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Cube Exparemental works. Only thing that doesnt seem to function are the voiceovers, otherwise it works perfectly (baring a few crashes, probobly from all the mods I have running).

edit: Some of the desks seem to have disapeared but all the items on them are still there. the only issue this makes is later in the mod, near the end you are supposed to jump off a staircase onto one of these missing desks and off again to continue. the only way I could contiune was to use the tcl command and float up there. also later in the mod you are supposed to climb into this small duct between laser shots coming out of it but you cant get inside as you instantly die. TCL is needed there as well.

Edited by Fallout10mm, 11 June 2011 - 03:38 AM.


#55
GLynham

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Bittercup companion mod dosent work for me :(

http://www.fallout3n...ile.php?id=1991

#56
GLynham

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Bittercup companion mod dosent work for me :(

http://www.fallout3n...ile.php?id=1991

#57
Johnsenpai

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I haven't been able to get Project Beauty HD to work.


Have you been able to get it to work, as it doesn't work for me either?
Got it working, need to make the ESM load last and the ESPs last too.

Edited by Johnsenpai, 14 June 2011 - 08:00 AM.


#58
Mavkiel

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Sierra madre on the strip even the latest 1.1b version of it causes ctd when combined with capital wasteland. Oddly enough, when using fnv edit I can't figure out why this happens.

#59
DarkUniverse

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Caliber is no-go as it makes the projectiles disappear for some FO3 weapons.

#60
dralgon23

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Project nevada and its modules (cyberware etc.) are working fine. Althought there is an issue with NVSE. It points out at the beginning that it is not working. After saving and restarting game (throught NVSE loader) it goes back to normal.




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