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Various Unsolvable Problems


Masterofnet

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I have a couple of nagging issues with my mod I have been unable to solve and would like to be able to find a way to solve them in the Kit.

 

1. Poisoning a weapon: When you select a poison the game stops and asks you if you are sure you want to poison the weapon. I want to mod it so I can use a poison to poison a weapon and it does not stop the game to ask me about it is just does it. There must be a way to access the script that triggers that text box.

 

2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.

I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game.

 

3. In my mod the player does not level up. I would like to not show the players level in the UI and have the perks menu not available in the UI.

 

4. When the player in Skyrim levels up it affects the gameplay in many ways. They are harder to detect, the opponents are much less aggressive toward them.

When you first start Skyrim the opponents are rabid toward the player. If you have leveled up by the end of the game they are standing around looking at you, if they can find you.

 

In my mod I keep the player at level 1, and it is very effective in regards to keeping the opponents aggressive. It also makes stealth game play more challenging. One other huge benefit to not leveling up the game is you can optimize the environment for combat.

 

I have discovered a very bizarre issue while doing this and have tracked it to the level of the player.

 

-----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.-----

 

Does anyone know how I might address this??? Everyone likes to strike a long shot with a bow.

 

Thanks

Masterofnet

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1. I don't think that is scripted, and I am pretty sure there is a mod that does that

 

2. not even sure what you mean

 

3. why? there are several ways to achieve what you want without getting rid of the ui. setting the level to 1 on levelup, empty perk trees, no perk points etc.

 

4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level. anyway, how would any of that be a problem if you are keeping the player at level 1 to begin with?

 

the arrow thing does not sound like a level issue. could be anything else. not enough info.

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1. What??? How is that helpful??? I am looking for a way to include that in my mod. Do you have any helpful information in that regard??

 

--------------------------------------------------------------------------------------

 

You can not comprehend this????

 

2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.

I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game.

 

How could it be made any clearer for you??? And how is the fact you are unable to even comprehend the difference between the favorites menu in Skyrim and Fallout 4 be relevant to me or this thread????

 

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3. Can you not read??? The player does not level up and remains at level 1 the entire game. I do not want that to show in the UI.

Without the player leveling up and acquiring perks there is no reason to have a page in the UI that shows the perks. I want the link to that page disconnected.

 

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"4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level."

 

I knew someone was going to say that. It is completely wrong. I have tested it extensively.

 

You take an opponent and set them to level 40 and sneak up on them. They will be very easy to sneak up on.

 

Take the same exact opponent and set them to level 80 and sneak up on them. The will be much harder to sneak up on.

 

The leveling up of the player and the other actors greatly effects them. Regardless of perks.

 

Please do not post misinformation on my thread.

 

----------------------------------------------------------------------

 

 

"the arrow thing does not sound like a level issue. could be anything else. not enough info. "

 

How much more information do you need?????

 

-----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.-----

 

THE ARROWS ARE BOUNCING OFF OF HIGHER LEVEL OPPONENTS WHEN FIRED FROM A DISTANCE!!!!

 

------------------------------------------------------------------------------------------

 

This is my post

In my mod I keep the player at level 1, and it is very effective in regards to keeping the opponents aggressive. It also makes stealth game play more challenging. One other huge benefit to not leveling up the game is you can optimize the environment for combat.

 

This is your comment.

"4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level. anyway, how would any of that be a problem if you are keeping the player at level 1 to begin with?"

 

What are you talking about???? Do you not even read a post before responding and waste peoples time??

 

-----------------------------------------------------------------------------------------

 

If you do not have something productive or coherent to offer this thread then please do not contribute.

Edited by Masterofnet
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I have a couple of nagging issues with my mod I have been unable to solve and would like to be able to find a way to solve them in the Kit.

 

1. Poisoning a weapon: When you select a poison the game stops and asks you if you are sure you want to poison the weapon. I want to mod it so I can use a poison to poison a weapon and it does not stop the game to ask me about it is just does it. There must be a way to access the script that triggers that text box.

 

2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.

I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game.

 

3. In my mod the player does not level up. I would like to not show the players level in the UI and have the perks menu not available in the UI.

 

4. When the player in Skyrim levels up it affects the gameplay in many ways. They are harder to detect, the opponents are much less aggressive toward them.

When you first start Skyrim the opponents are rabid toward the player. If you have leveled up by the end of the game they are standing around looking at you, if they can find you.

 

In my mod I keep the player at level 1, and it is very effective in regards to keeping the opponents aggressive. It also makes stealth game play more challenging. One other huge benefit to not leveling up the game is you can optimize the environment for combat.

 

I have discovered a very bizarre issue while doing this and have tracked it to the level of the player.

 

-----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.-----

 

Does anyone know how I might address this??? Everyone likes to strike a long shot with a bow.

 

Thanks

Masterofnet

 

1. Sorry, not much help here. Wasn't able to find a .swf file covering that in my data files. Might try looking for the mod mentioned by BigBiz and seeing how that does it's thing. Maybe he can find it and provide a link (didn't see anything when I searched).

 

2. You're wanting to copy the controller/style layout from Fallout 4 where you can go up/down/left/right to select an item (which is also mapped to 1 through 0 on your keyboard). I'd recommend looking at the following mod and seeing how he accomplishes the real-time menu without pausing the game. http://www.nexusmods.com/skyrim/mods/73096/?

 

I do know that the game is paused by menus through an action that shows up in logs as VM Freezing/Thawing, maybe that helps!

 

3. Again, probably dealing with .swf files. I'd start by looking at integration with something like SkyUI since it will invariably conflict. It can also help to look at other's work to get a starting point for your new work.

 

4. Sounds like a deflection value of some sort. I wonder if it might be due to a loss of velocity on the arrow in transit from player to target? I'd start by seeing if that value can be modified and then go from there. I do know I wasn't having that issue in my copy of Skyrim (hell, my Rules of Engagement for higher level stuff was at a distance).

 

Sorry it's not more help, just remember we're here to advise, not do your work for you. :) Have a good day.

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"4. Sounds like a deflection value of some sort. I wonder if it might be due to a loss of velocity on the arrow in transit from player to target? I'd start by seeing if that value can be modified and then go from there."

 

Yes it does. I have not been able to find it to modify it. I have found the value for heavy armor.

 

"I do know I wasn't having that issue in my copy of Skyrim (hell, my Rules of Engagement for higher level stuff was at a distance)."

 

If you were to find a level 80 opponent and shoot some arrows at them when you are at level 1 and not notice the arrows bouncing off of them when you shot at them from a distance I would be surprised.

 

I'm my testing there were a group of opponents in close proximity to one another.

The arrows were bouncing off of the higher level opponents and not the lover level opponents.

Some of the higher level opponents had light armor, some heavy and some none. The arrows bounced off just the same.

 

Thanks

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"@Masterofnet That was an incredibly rude response from you. "

 

Did you not read what I wrote regarding responses on my post??

 

If you do not have something productive or coherent to offer this thread then please do not contribute.

 

And if you, MasterOfConceitedness, don't have anything appropriate to say to a merited fellow-modder (MY fellow-modder, not yours), then you better shut up and leave. Because we don't need your "contributions".

 

Oh, you haven't contributed anything but abuse yet?

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A level 40 NPC will be easier to sneal up on than a level 80 NPC because setting the NPC's level to 80 will dramatically increase its sneak skill, which NPCs use as their detection skill. Try setting both NPCs sneak skill to 0 with the console. They should be a cinch to sneak past.
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1. What??? How is that helpful??? I am looking for a way to include that in my mod. Do you have any helpful information in that regard??

 

--------------------------------------------------------------------------------------

 

You can not comprehend this????

 

2. The favorites menu. This game has hundreds of items one might equip yet you can only equip 2 items using the current favorites menu without stopping the game.

I would like to have a favorites menu similar to Fallout 4 or half life 2 so I have the option of equipping several items without stopping the game.

 

How could it be made any clearer for you??? And how is the fact you are unable to even comprehend the difference between the favorites menu in Skyrim and Fallout 4 be relevant to me or this thread????

 

----------------------------------------------------------------------------------------------------

 

3. Can you not read??? The player does not level up and remains at level 1 the entire game. I do not want that to show in the UI.

Without the player leveling up and acquiring perks there is no reason to have a page in the UI that shows the perks. I want the link to that page disconnected.

 

----------------------------------------------------------------------------------------------

 

"4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level."

 

I knew someone was going to say that. It is completely wrong. I have tested it extensively.

 

You take an opponent and set them to level 40 and sneak up on them. They will be very easy to sneak up on.

 

Take the same exact opponent and set them to level 80 and sneak up on them. The will be much harder to sneak up on.

 

The leveling up of the player and the other actors greatly effects them. Regardless of perks.

 

Please do not post misinformation on my thread.

 

----------------------------------------------------------------------

 

 

"the arrow thing does not sound like a level issue. could be anything else. not enough info. "

 

How much more information do you need?????

 

-----Arrows when fired from a long distance( Unfortunately it is not a very long distance at all) will bounce off of higher level opponents. Regardless of their armor.-----

 

THE ARROWS ARE BOUNCING OFF OF HIGHER LEVEL OPPONENTS WHEN FIRED FROM A DISTANCE!!!!

 

------------------------------------------------------------------------------------------

 

This is my post

In my mod I keep the player at level 1, and it is very effective in regards to keeping the opponents aggressive. It also makes stealth game play more challenging. One other huge benefit to not leveling up the game is you can optimize the environment for combat.

 

This is your comment.

"4. the way level affects ai is negligible. you are harder to detect because of your sneak skill, not level. anyway, how would any of that be a problem if you are keeping the player at level 1 to begin with?"

 

What are you talking about???? Do you not even read a post before responding and waste peoples time??

 

-----------------------------------------------------------------------------------------

 

If you do not have something productive or coherent to offer this thread then please do not contribute.

1. it is indeed helpful. It is rather obvious why, and I would explain it to a decent human being.

 

2. everyone on this planet has played every game ever and thus knows every favourite menu of every game, sure. however, you can equip way more than 2 items without stopping the game even with skyrim's favourite menu. stop posting misinformation on your own thread.

 

3. I cannot read nor write, obviously.

 

4. + arrow thing: I advise you to take your medication before posting.

 

Good luck getting any (non-medical) help with your attitude

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