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Converting Garry's mod npc/player models into skyrim


PanickII

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After about a week of toiling and struggling to get this to work, I have finally broken down and am asking for help/pointers with this.

 

My Ultimate goal is to do a complete overhaul of the skyrim NPC's and all playable races to be changed to the ones I specify. Namely anime models. That being said, I wanted to start by borrowing models from Garry's mod for this process to simplify things (Upon figuring this out and having the capability to finish this process permission will be asked to the respective mod/addon owners in garry's mod for this usage).

 

That being said, I am fully able to decompile the gmod files and get the full models of what i need. I am even able to import them into blender with no problems and get them into NifSkope for editing. Now, however, I have hit this immense and frustrating roadblock, and I cannot proceed without getting past it. My problem relates to textures, and may be partially related to the fact that I originally got them from gmod.

 

I cannot, for the life of me, figure out how to properly apply my textures (in .dds format) onto the model.

 

Completely ignoring everything that i will have to do after this and solely focusing on the texturing process, how on earth do i add the .dds textures to my model?

 

 

The current thing I'm trying to do is the hair as seen here:

 

 

http://puu.sh/mYLbY/f0003df636.png

 

Which currently looks like so:

 

http://puu.sh/mYLfP/7848508c4f.png

 

 

 

The settings on the NiTrishape are as follows:

 

 

http://puu.sh/mYLmn/64fe925c22.png

 

 

And the BSLightingShaderProperty and BSShaderTextureSet, respectively:

 

http://puu.sh/mYLtG/0ab8ae897b.png

 

 

 

 

http://puu.sh/mYLD7/8b0c26788e.png

Note that I have added the directory that the "hair.dds" files to the resources section of NifSkope, hence they show up only as "hair.dds"

 

 

 

I am currently running Nifskope version 2.0.0 Pre Alpha A, and have the settings for rendering turned on for textures.

 

Any help, even links to other posts that are relevant, would be immensely appreciated.

Edited by PanickII
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Have you set up the texture folders in the Settings? NifSkope doesn't automatically find textures alongside the mesh files, but rather requires the BSShaderTextureSet paths to be relative to the folders set in the "Resources" tab in the Settings. So, as your texture path only reads "hair.dds", NifSkope is going to look for that texture in the root of the folders set in "Resources". If there aren't any folders set there, there is no way to find the textures.

Try adding the Skyrim Data folder in Resources, moving the hair texture to inside the "textures" folder, and changing the BSShaderTextureSet to be "textures\hair.dds" . Also make sure the texture is saved in the correct dds format and is square (1024x1024 or any multiple of it). Incorrectly sized textures also fail to be read by NifSkope.

Hope this helps.

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I verified that both the default texture for the hair in Garry's mod and on the converted .dds file is exactly 1024X1024, and also, I already covered the texture resources for this portion as seen here:

 

 

Note that I have added the directory that the "hair.dds" files to the resources section of NifSkope, hence they show up only as "hair.dds"

 

I do appreciate the input though, I completely forgot to check the resolution of the texture, but sadly it was correct (if only it was so easy).

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The materials were sort of half added in the .smd import from garry's mod, however none of the textures were added/imported. I was hoping that it would keep the textures acrost file formats.

 

Also the import process goes like so:

Garry's mod addon (GMA)-->Source Textures/models (.SMD and .VTF)-->Blender imports Source and exports .3ds (was having issues directly exporting with blender)-->Import into NifSkope from the .3ds file.

 

The models themselves came through amazingly, its just this goddamn texture thing thats driving me crazy!!

 

 

Also, If i can manage to get this process down in such a way as to be replicated, I will absolutely document every bit of it so if anyone else wants to use Garry's mod stuff (with permission of course) they can totally do that with my tutorial.

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