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My Big Fat Complicated Modded Steam Oblivion Reinstall Adventure


a4nic8er

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March 2012 Offline versions of this guide are now available in PDF and ODT formats for download from TESNexus, thanks to Bjornalf

WHAT: This thread is an attempt to document, in meticulous detail, my progress so that others may (hopefully) benefit from the information provided by friendly people or which I discover.

WHY: Some of the reasons for doing this are;
A . To help people new to modding (such as a friend on a clan TeamSpeak server who was asking me to explain how to install one of the mods I created - which led to both of us experiencing extreme confusion and frustration).
B . Having taken a break for several months, I find myself in the position of needing to relearn things and remember details, as well as determine what files and information are current and what are outdated. So, that makes it easier to see things through the eyes of someone who is new to modding.
C . There are a lot of players new to modding since the game was released on Steam (and I have encouraged several friends to get it).
D . Having done this before (not quite successfully) and recorded the steps in a .rtf document (not quite detailed enough) I desire to have something I can return to if I am ever foolish enough to want to repeat the process again.
E . This should (hopefully) be easier to keep up to date, and having other people giving input should correct any mistakes I make.

After a few months of playing my last modded install, I begun to get frustrated with some issues. I was getting a few CTDs and occaisionaly had duplicated and/or incorrectly positioned doors in some cities (depending upon which quest was active). Tried cleaning mods with TES4Edit (3.0.15), to no avail. I installed quite a lot of mods and it looks like I got the install order wrong and/or some of the omods I added later overwrote aspects of previous BAIN-installed ones.


HOW: If at all possible, I will attempt to use only Wry Bash to install mods. That said, in previous attempts I have resorted to using OBMM because I don't understand the complex mechanics of some mods and prefer to trust the OMOD creaters and script writers. Throughout past installs I used 7-Zip File Manager to create my own archives when the structure of a downloaded mod is not suitable for immediate use with Wrye Bash and also to combine updates/patches to mods that are simple overwrites of components in the original mod. Any such packages used in this installation will be identifiable by "a4BAIN" (prefixing the TESNexus file ID number, if there is one). i.e. "0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z". The latest version of Wrye Bash may make this less necessary and I will revert to the original or updated downloaded archives where possible. I sort into groups and prefix all the archives/OMODS with a 4 digit number for easier sorting in Wrye Bash, OBMM and the install folders.

So, I am starting all over once again. I will document my progress, update, and add more detail over time with links to the files used (sourced here at TESNexus where possible).
To begin with, my base game is the Steam TES4:Oblivion GoTY, and my Operating System is WindowsXP 64-Bit Professional. My Steam folder and all my games are installed on a different drive than my operating system. My hardware is a couple of years old: Intel Q9650 Quad core CPU @ 3GHz; 8GB DDR2-800 (PC2 6400) (was 4GB until this month); ATI HD5870 2GB; 2x SSD drives.

Updates will be indicated with green text.

========================
==GAME==

Steam TES4:Oblivion GoTY (includes all DLCs). Vanilla game restored from a backup copy.
With reference to TESIV:POSItive Complete Installation Guide, Step #2

=========================================================

========================
==PREINSTALL==
========================

00 CLEANED DLC ESPS (I use a .7z archive I made earlier, containing the cleaned esps).

Do NOT the unofficial patches (UOP, USIP, UMP). They have already been cleaned.
Do clean the official DLC.

01 OBSE 0020 : Must have to run scripts.

Copy obse_1_2_416.dll, obse_editor_1_2.dll, and obse_steam_loader.dll to your Oblivion directory.
Copy the obse_loader.exe from the OBSE ZIP into the Oblivion install folder (Steam users do not need to use the EXE, but some OMOD scripts check for it).

Note: "Enable Steam Community In-Game" is required for OBSE to work.

02 Pluggy Dev v132 : Must have for some mods.

Extract "OBSE_Elys_Pluggy.dlx" and "OBSE_Elys_Pluggy.dll" to "Oblivion Install Directory\Data\OBSE\Plugins". If you don't have an "..\OBSE\Plugins" directory, create one.

03 OBMM Extended 10-12-24 : If you to create/install OMODs (.exe installer requires Admin rights).

04 WryePython 03a or Microsoft Visual C++ 2008 SP1 Redistributable Package (x86) : One of these is required for Wrye Bash, depending upon which Wrye Bash install you want to use. (Installers require Admin rights)

05 Wrye Bash 291 : Must have for BAIN installers & Bashed Patch. I tried 292 but found it had too many bugs for my liking.

06 BOSS 1.7 : Must have for mod load order sorting (.exe installer requires Admin rights).

07 TES4Edit 3.0.15 EXPERIMENTAL : Must have for cleaning mods & finding conflicts.

08 TES4Gecko 15.2 : Sometimes usefull.

09 Nifskope 1.0.22.8329d39 : Sometimes usefull.

10 TESConstructionSet 1.2.404 : Usefull when creating your own mods.

11 BulkFileChanger 1.02 : Used to change file dates.

12 TES4LODGen 3.0.15 EXPERIMENTAL

13a python-2.6.6.msi (Installer requires Admin rights)
13b blender-2.49b-windows.exe (Installer requires Admin rights)
13c PyFFI-2.1.9.c1c1c66.win32.exe (Installer requires Admin rights)
13d Oblivion - PyFFI Optimization Kit v7

At this point I launch the game and the launcher detects my video card, then click the "Data Files" and activate the DLCs and click "Options" to put in my preferences. Next is "Play" to get to the Main Menu where I adjust the rest of the settings and controls. This creates a new Oblivion.ini (I deleted the contents of My Games/Oblivion/ folder after backing it up). I then exit and perform some tweaks to Oblivion.ini as per TESIV:POSItive Oblivion.ini Tweaks (most of these are done using Wrye Bash).

Tip: Download Wrye Bash Pictorial Guide (I choose the Optional files - WBPG - Complete JPGs)
Unpack and study them. They cover a lot of recent changes to Wrye Bash.
Here is another good link for BAIN information

I now start Wrye Bash and adjust settings & check ini tweaks.
Tip: Create a desktop shortcut for Wrye Bash.
The "Target:" should be something like

C:\Python26\pythonw.exe "D:\STEAM\steamapps\common\oblivion\Mopy\bash.py"

and "Start in:"

D:\steam\steamapps\common\oblivion\Mopy

For an an icon

D:\STEAM\steamapps\common\oblivion\Mopy\images\bash_32.ico

See the wiki for more Wrye Bash installation info.

Wrye Bash MOD tab & INSTALLER tab settings...
- 1. Leave "Lock Times" on when popup asks.
- 2. Go to Mods tab.
- 3. Right-click the column header and check that the following are selected.
+ "Auto-ghost"
+ "Lock times"
*1
+ "Boss Disable Lock Times"
+ "Always Update BOSS Masterlist prior to running BOSS."
- 4. Go to Installers tab.
- 5. Right-click the column header and check that the following are selected.
+ "Avoid at Startup"
+ "Enabled"
+ "Auto-Anneal"
+ "Auto-Refresh Projects"
+ "BSA Redirection"
+ "Clean Data Directory"
+ "Show Lower Conflicts"
+ "Enable installation of OBSE plugins"


*1 This setting prevents the load order being changed and requires the "Boss disable lock times" be selected for BOSS to adjust the load times. BOSS 1.7 has a different install path than earlier versions and is not found by Wry Bash 291 and earlier. There should be no problems having "Lock Times" on if using Wrye Bash up to 291 with BOSS up to 1.65 or Wrye Bash 292 with BOSS 1.7. However, when using Wrye Bash 192 with BOSS 1.7, BOSS can't be activated from within Wrye Bash so "Lock Times" should be tured off.

Wrye Bash "INI Edits" tab selections...

Autosave, never
Border Regions, disabled (Disables the invisible borders - necessary if using "new lands" mods like ElsweyrAnequinaMod)
Fonts 1, ~Default
Fonts, ~Default
Grass, ~Fade 2k-3k
Local Map Shader, ~Enabled
Music, ~Enabled
Refraction Shader, ~Enabled
Save Backups, 1
ShadowMapResolution, ~1024 (or 512 but NOT 256)
Sound Card Channels, 64
Sound, ~Enabled


Note:Plus a few I created myself...
Allow Scripted Autosave, Disabled [Oblivion].ini (Disables autosave during starter tutorial)

[General]
bAllowScriptedAutosave=0

Allow Scripted Autosave, ~Enabled [Oblivion].ini

[General]
bAllowScriptedAutosave=1

Controls, a4 Numpad [Oblivion].ini

[Controls]
Forward=00C8FFFF
Forward=00C8FFFF
Back=00D0FFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Cast=0052FFFF
Ready Item=0053FFFF
Crouch/Sneak=009DFFFF
Run=0036FFFF
Always Run=00B8FFFF
Auto Move=002BFFFF
Jump=00CFFFFF
Toggle POV=002F02FF
Quick1=004FFFFF
Quick2=0050FFFF
Quick3=0051FFFF
Quick4=004BFFFF
Quick5=004CFFFF
Quick6=004DFFFF
Quick7=0047FFFF
Quick8=0048FFFF
Grab=000EFFFF
bInvertYValues=1

Controls, ~Default [Oblivion].ini

[Controls]
Forward=0011FFFF
Back=001FFFFF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Toggle POV=001302FF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
Grab=002CFFFF
bInvertYValues=0

ShadowMapResolution, 512 [Oblivion].ini

[Display]
iShadowMapResolution=512


I also edited "Autosave, ~Always [Oblivion].ini" & "Autosave, Never [Oblivion].ini" to include "bSaveOnInteriorExteriorSwitch=1" and "bSaveOnInteriorExteriorSwitch=0" respectively.

Then I do a couple of hand edits to Oblivion.ini..

[Archive]

SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

^ ArchiveInvalidationInvalidated!


[Interface]

fDlgFocus=6.3000

^ Gives a more realistic distance when talking to NPCs

And then copy to the Saves folder any vanilla game saves I want to use.

Run BOSS

Now I launch Oblivion and start a new game, playing through to the end of Emperor Uriel Septim's intro sequence in the prison cell and exit once I can move again. I also load a few vanilla game saves at various locations throughout the game world. No crashes means things are all good so far. The game is likely to crash every time you exit, until the FastExit utility is installed (see next section ==UTILITIES==).
Note: If the game crashes when you attempt to start it, check your sound card's settings. My Xonar DX needs to have DSP modes (i.e. GX) turned off or Oblivion crashes at launch.

Update: I you are using the latest version of Wrye Bash (292), you can skip this step as the issue with Wrye Bash's "ArchiveInvalidationInvalidated!.bsa" appears to have been fixed.
If, like me, you are using Wrye Bash 291 or earlier, you may want to read this:


Wrye Bash adds ArchiveInvalidationInvalidated!.bsa to the \oblivio\Data\ folder. Prior to Bash 292 that bsa had Modified time which was 23 days earlier than the Steam oblivion and DLC BSAs, which (if I understand correctly) sometimes gave me problems with textures. I may be wrong, it could have been something else (like another loose mesh or texture file that was dated earlier than the .bsa files). At this point, in the past, I use BulkFileChanger.exe to change the "Modified" date on the 6 original Oblivion BSA files to 1/1/2006 01:00:00am (23 hours older than Wrye Bash's "ArchiveInvalidationInvalidated!.bsa"). I recall having problems with texture replacers in the previous installs and that it took a long time to figure out this solution. May only be relevant for Steam version of TESIV:Oblivion.

Oblivion is designed to automatically load any meshes, textures, etc. that it finds in your Data folder, as long as the timestamp (Modification Date) on each of these files is more recent than the timestamp on the original .bsa files. Since the .bsa files are older, items in them get replaced by any newer items with the same name that exist in your Data folders.

http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ#Archive_Invalidation

To be safe I now just like to make sure that ALL original Oblivion and DLC bsa files are dated the same as the ArchiveInvalidationInvalidated!.bsa which is how they are after installing Wrye Bash 292 (all are Saturday, December 31, 2005, 11:00:00 PM).


Note: Wrye Bash 292 Bugs I can't deselect "UOP Vampire Aging & Face Fix.esp" in the Esp/m filter pane. "Deselect all" doesn't do it either.

NOTE: that it is a ampersand buggy, and has been fixed with the SVN.
This will happen with all mods that have an ampersand in the name.
Either upgrade to latest svn or drop back to 291. Or just ignore the fact that you can't uncheck certain mods &292.
Irritating little bug, yes.

Version 292 also doesn't remember selections made in the Esp/m pane when you deselect multiple choice options, so you can't make "01 xx" .esp choices, deselect the "01 xx" section, select the "02 xx" section, make choices there, then go back and reselect "00 xx" section. You have to make all the selections at once from the Esp/m pane with all the .esp files in there.

Backup shaders: Create a 7-Zip archive of the vanilla "Shaders" folder (found in "Data" folder). I do the same for the "Videos" and "Music" folders.

=========================================================

===============================
=uFCOM PREPARATION=
===============================


=========================================================

---------------
#1: Create Fran 4.5b BAIN package as per "Fran 4.5b - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready

Selections made during the temporary Fran.exe installations:

 

___________________________________________
Francescos_leveled_creatures-items_mod.exe:
------------------------
Y = SI
Y = Lyriondor Combat
Y = MOBS (Fran's is the only exception to FCOM's usage of OMOBS balancing)
Y = Hardcore Loot
N = Living Economy
------------------------
Optional Files Group one:
N = Leveled Quests
N = Leveled Arena
Y = Leveled Guards (Required with Fran SI)

Optional Files Group two:
NONE

Optional Files Group three:
Y = Chance of Stronger Enemies
Y = Chance of Stronger Bosses
Y = Chance of More Enemies (Required with Fran SI) - Normal Version

Optional Files Group four:
NONE

New 3rd Party Items/Creatues:
Y = Francesco's new items add-on
NOTHING ELSE - DEFINITELY NOT NEW CREATURES ADD-ON!
------------------------
SEPARATE FILES!
3 days = Cell Respawn (vanilla default)
0.8 = Time scale (vanilla default)
NO = Skill slowing (vanilla default)
English
___________________________________________
FrancescosOptionalNewItemsCreatures.exe:
------------------------
Y = Francesco's optional new items add-on
N = Francesco's optional new creatures add-on
------------------------
N = Register BSAs in Oblivion.ini (use Plugin Association Loading) http://sites.google.com/site/oblivionpoinfo/intro/archiveinvalidation
___________________________________________

 

Next, unpack Optimised_Items_pack-34830.7z into \Bash Installers\Fran 4.5b\data\ folder, overwriting the BSA, then rename "FraNewItems.bsa" to "FCOM_Convergence_FraNewItems.bsa". I created "0801 Fran-4_5b-for_uFCOM-a4BAIN.7z" then moved it up to the "Bash Installers" folder and uninstalled the two Frans .exes.
---------------
#2: Create OOO 1.33 BAIN package as per "OOO 1.33 - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
I deleted 6x random "Thumbs.db" from the unpacked original archive folders and created "0802 OOO_133_Complete-a4BAIN.7z".
I also downloaded the OOO 134 Beta 5 Patch, "OOO_134_Beta_5_Patch-15256.7z"
---------------
#3: Create Oblivion WarCry BAIN package as per "OWC - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
I deleted 4x random "Thumbs.db" from the unpacked archive folders and created "0803 Oblivion_WarCry-1_09-a4BAIN.7z".
Note: I also have "0803 OblivionWarCry109+BSA-a4BAIN.7z" which I created for my previous install (has "Oblivion WarCry EV.esp" & "Oblivion WarCry EV.bsa")
---------------
#4: Create MMM 3.73b BAIN package as per "MMM 3.73b - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
I replaced the "Mart's Monster Mod - Diverse WaterLife.esp" in the "02 Modifiers" folder with the one from MMMDiverseWaterLifeUpdate.7z and created "0808 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z".
---------------
(OPTIONAL) #5: Create COBL Cosmetic Resources BAIN package (Only needed if you activate Cobl Races).
I created "0809 Cobl_Cosmetics_Res_01-a4BAIN.7z".
I have not found a guide for this, so you will have to decipher my instructions (assuming you think it is worth the hassle).

Download Cobl_Cosmetics_Res_01-21104.7z (Cobl Cosmetics Res 01, under "Optional files")

My reasoning for this is that the original package was intended for use in manual installations and I had feet texture problems when installing it with Wrye Bash. I wanted to ensure that the Exnem and Robert files were installed and not the vanilla ones. With the original archive, which does Wrye Bash choose when you select "Install FIRST" and "Install Next - IF using Exnem Bodies" and "Install Next - IF using Robert's Male Bodies" , the vanilla ones in the FIRST folder or the custom ones in the other folders? It is a bonus that I discovered the kilt mesh.

-----------------------------------------------------------------------------
Right-click the archive and select "Extract to "Cobl_Cosmetics_Res_01-21104\""

Open that folder.
Rename "Install FIRST" folder to "00 Core Files"

Open that folder.
Open "Docs" folder, rename "Cobl Sources" folder to "00 Docs"
Move "00 Docs up two levels (to same folder as "OO Core Files".

Open "00 Core Files and delete empty "Docs" folder.

Go up one level.
Rename "Install Next - IF using Exnem Bodies" folder to "01 For Exnem Female Bodies"
Rename "Install Next - IF using FF Bodies" folder to "01 For FF Female Bodies"
Rename "Install Next - IF using Robert's Male Bodies" folder to "02 For Robert's Male Bodies"

Create New folder "01 For Vanilla Female"
And move the the following files from "00 Core Files" PRESERVING THE FOLDER STRUCTURE!
meshes\clothes\asxivilai\xivilaikiltf.nif
textures\characters\asxivilai\female\footfemale.dds
textures\characters\asxivilai\female\footfemale_n.dds
textures\characters\Ren\Ren_MysticElf_tt01\RenHeadF.dds
textures\characters\Ren\Ren_MysticElf_tt01\Female\RenFootFemale.dds
textures\characters\Ren\Ren_MysticElf_tt01\Female\RenFootFemale_n.dds
textures\characters\tabaxi\female\footfemale.dds
textures\characters\tabaxi\female\footfemale_n.dds
textures\characters\tabaxi\female\handfemale.dds

Create New folder "02 For Vanilla Male"
And move the the following files from "00 Core Files" PRESERVING THE FOLDER STRUCTURE!
meshes\clothes\asxivilai\xivilaikilt.nif
textures\characters\asxivilai\male\footmale.dds
textures\characters\asxivilai\male\footmale_n.dds

This is most easily achieved by using a tool such as WinMerge http://winmerge.org/

Select all seven folders
00 Core Files
00 Docs
01 For Exnem Female Bodies
01 For FF Female Bodies
01 For Vanilla Female
02 For Robert's Male Bodies
02 For Vanilla Male
Right-click > (7-zip) > Add to "WhateverYouNameYourArchive" (I suggest using a slightly different name than the original download).
-----------------------------------------------------------------------------

 

---------------
#6: Create FCOM_Convergence_Beta9.9 BAIN package as per "FCOM Convergence 9.9 - Convert" instructions at TESIV:POSItive - S2B: Make FCOM Components BAIN-Ready
I deleted 3x random "Desktop.ini" & 6x "Thumbs.db" from the unpacked original archive folders and created "FCOM_Convergence_Beta_9dot9-a4BAIN-12249.7z".

Next, I added uFCOM update, creating "FCOM_ConvergenceB99+uFCOM-a4BAIN.7z".

 

Unpacked ufcom.7z into the folder used to create the previous 7z archive, after renaming that folder "FCOM_ConvergenceB99+uFCOM-a4BAIN".

Moved "FCOM_Convergence.esm" & "FCOM_Convergence.esp" to "00 Core files" folder, overwriting the FCOM9.9b originals. (noting the .esm had an older date than the FCOM9.9b original)

Moved "FCOM_WarCry.esp" to "01 Basic" folder, overwriting the FCOM9.9b original.

Moved 3x "FCOM_SpawnRatesXXX.esp" to "02 Spawn Rates" folder, overwriting the FCOM9.9b originals (noting that two .esps had an older date than the originals).

Moved "FCOM_Knights.esp" to "05 Mod Support" folder, overwriting the FCOM9.9b original.

Created "11 Docs" folder and moved "UnofficialFCOMUpdate.txt" to it.

Deleted empty "ufcom" folder.

Selected all 11 folders and right-click > 7-Zip > add to "FCOM_ConvergenceB99+uFCOM-a4BAIN.7z"

 


And the FCOM WarCry109 update, creating "FCOM_ConvergenceB99+uFCOM+WC109-a4BAIN.7z"

 

Unpacked FCOM_WarCry109.7z into the folder used to create the previous 7z archive, after renaming that folder "FCOM_ConvergenceB99+uFCOM+WC109-a4BAIN"

Moved "FCOM_WarCry.esp" to "01 Basic" folder, overwriting the uFCOM version (which had overwrittten the FCOM9.9b original).

Deleted the empty "FCOM_WarCry109" folder.

Selected all 11 folders and right-click > 7-Zip > add to "FCOM_ConvergenceB99+uFCOM+WC109-a4BAIN.7z"

 

---------------
#7: Download MOBS/OMOBS 2.0 and any of the optional files you want in the FCOM Install Order list at the top of this post. I chose "OMOBS Shivering Isles" because I will be installing OOO and my Steam version of the game includes SI.
---------------

Place all the Installer archives in the \Oblivion Mods\Bash Installers\ folder

This is my Installers List

Bain Packages:
000 - ==00 UTILITIES==
-- 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Not Installed)
-- 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Not Installed)
-- 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Not Installed)
-- 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Not Installed)
-- 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Not Installed)
-- 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Not Installed)
007 - ==01 LARGE MESH REPLACERS==
-- 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Not Installed)
-- 009 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Not Installed)
-- 010 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Not Installed)
-- 011 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Not Installed)
-- 012 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Not Installed)
013 - ==02 UNOFFICIAL PATCHES==
-- 014 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Not Installed)
-- 015 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Not Installed)
-- 016 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Not Installed)
-- 017 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Not Installed)
018 - ==03 uFCOM INSTALLATION==
-- 019 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)
-- 020 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)
-- 021 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Not Installed)
-- 022 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Not Installed)
-- 023 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Not Installed)
-- 024 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Not Installed)
-- 025 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Not Installed)
-- 026 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Not Installed)
-- 027 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Not Installed)
-- 028 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Not Installed)
-- 029 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Not Installed)
-- 030 - 0310 Cobl_172-21104.7z (BFECAEE3) (Not Installed)
-- 031 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Not Installed)
-- 032 - 0310b MMM-Cobl.7z (9478B271) (Not Installed)
-- 033 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
-- 034 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Not Installed)
-- 035 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Not Installed)
-- 036 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Not Installed)
037 - ==FRAN PATCHES== ==
-- 038 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Not Installed)
-- 039 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Not Installed)
-- 040 - 0323 FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Not Installed)
-- 041 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Not Installed)
042 - ==OOO PATCHES==
-- 043 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Not Installed)
-- 044 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Not Installed)
-- 045 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Not Installed)
046 - ==FCOM PATCHES== ==
-- 047 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Not Installed)
048 - ==04 GAMEPLAY TWEAKS==
-- 049 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Not Installed)
-- 050 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Not Installed)
-- 051 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Not Installed)
-- 052 - 0404 Days_And_Months-3504.rar (149D8E9F) (Not Installed)
-- 053 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Not Installed)
-- 054 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Not Installed)
-- 055 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Not Installed)
-- 056 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Not Installed)
057 - ==05 COMPANIONS, MOUNTS & NPCS==
-- 058 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Not Installed)
-- 059 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Not Installed)
-- 060 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Not Installed)
-- 061 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Not Installed)
-- 062 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Not Installed)
-- 063 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Not Installed)
-- 064 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Not Installed)
-- 065 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Not Installed)
-- 066 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Not Installed)
-- 067 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Not Installed)
068 - ==06 NEW LANDS & BUILDINGS== ==
-- 069 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (D86C3AA6) (Not Installed)
-- 070 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Not Installed)
-- 071 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Not Installed)
-- 072 - 0602b Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Not Installed)
-- 073 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Not Installed)
074 - ==07 RAEVWD==
-- 075 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Not Installed)
-- 076 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Not Installed)
-- 077 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Not Installed)
-- 078 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Not Installed)
-- 079 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Not Installed)
-- 080 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Not Installed)
-- 081 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Not Installed)
082 - ==08 QUESTS==
-- 083 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Not Installed)
-- 084 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Not Installed)
-- 085 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Not Installed)
-- 086 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Not Installed)
087 - ==09 OVERHAULS - Late==
-- 088 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Not Installed)
-- 089 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
-- 090 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Not Installed)
091 - ==10 CITY & WORLD AESTHETICS==
-- 092 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Not Installed)
-- 093 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Not Installed)
-- 094 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Not Installed)
-- 095 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Not Installed)
-- 096 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Not Installed)
-- 097 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Not Installed)
-- 098 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Not Installed)
-- 099 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Not Installed)
-- 100 - 1007 All_Natural-18305.7z (525AF603) (Not Installed)
101 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
-- 102 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Not Installed)
-- 103 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Not Installed)
-- 104 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Not Installed)
-- 105 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Not Installed)
106 - ==12 USER INTERFACE==
-- 107 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Not Installed)
-- 108 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Not Installed)
-- 109 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
-- 110 - 1203a a4sDarNnified_menu.7z (B2A4C365) (Not Installed)
-- 111 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Not Installed)
-- 112 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (C6D005BD) (Not Installed)
113 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
-- 114 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Not Installed)
-- 115 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Not Installed)
-- 116 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Not Installed)
-- 117 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Not Installed)
-- 118 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Not Installed)
-- 119 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Not Installed)
120 - ==14 TEXTURE & SHADER REPLACERS==
-- 121 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Not Installed)
-- 122 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Not Installed)
-- 123 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Not Installed)
-- 124 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Not Installed)
-- 125 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Not Installed)
-- 126 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Not Installed)
-- 127 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Not Installed)
-- 128 - 1451 Initial_Glow-5138.rar (E03EBA12) (Not Installed)
-- 129 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Not Installed)
130 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
131 - ==16 COSMETIC, RACE, & BODY MODS==
-- 132 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Not Installed)
-- 133 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
-- 134 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Not Installed)
-- 135 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Not Installed)
-- 136 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Not Installed)
-- 137 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Not Installed)
-- 138 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Not Installed)
-- 139 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Not Installed)
-- 140 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Not Installed)
-- 141 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Not Installed)
-- 142 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Not Installed)
-- 143 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Not Installed)
-- 144 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Not Installed)
-- 145 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (E1E9BFA7) (Not Installed)
146 - ==17 ANIMATION REPLACERS & POSERS==
-- 147 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Not Installed)
-- 148 - 1702 Seductive_Idles_1.1.zip-11105.7z (DD3D20BD) (Not Installed)
-- 149 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
-- 150 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
-- 151 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
-- 152 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
153 - ==18 BBB ARMOUR & CLOTHES==
-- 154 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
-- 155 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Not Installed)
-- 156 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Not Installed)
-- 157 - 1804 HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Not Installed)
-- 158 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Not Installed)
-- 159 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Not Installed)
-- 160 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Not Installed)
-- 161 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Not Installed)
-- 162 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Not Installed)
-- 163 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Not Installed)
-- 164 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Not Installed)
165 - ==Last==
-- 166 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed) <-- a small mod I have almost completed, but is still a project folder)


=========================================================

=========================
=CLEANING MODS=
=========================


=========================================================

I decided to clean mods with TES4Edit, using the method described at ElderScrolls Cleaning Guide

 


-----------------------------------------------------------------------------------------------------

Akatosh Mount By Saiden Storm.esp clean

Akatosh Mount Earn The Wyrm.esp clean

Artifacts.esp [Version 1.1] Cleaned: 0 ITM 1 UDR

Bob's Armory Oblivion.esp [Version 1.1] Cleaned: 5 ITM 0 UDR

boh_dungeonbgone.esp clean

CM Partners.esp [Already clean]

CM Partners Special NPCs.esp clean

CM Partners NPC.esp 9 (essential) Cleaned: 7 ITM 0 UDR

CM Partners Extra NPCs.esp +10 (essential) Cleaned: 2 ITM 0 UDR

DAGimli.esp Cleaned: 3 ITM 0 UDR

Dude Wheres My Horse.esp clean

Dungeon Actors Have Torches 1.6 CT.esp [Already clean]

ElsweyrAnequina.esp [Reports of ITM and UDR are all false positives. The mod is clean.]

Elsweyr plantations & co..esp Cleaned: 0 ITM 133 UDR

ExnemRuneskulls.esp clean

Exterior Actors Have Torches 1.3 DT.esp clean

Fran_Lv30Item_Maltz.esp clean

Francesco's Optional Chance of Stronger Enemies.esp Cleaned: 3 ITM 0 UDR

Geomancy & Gem Dust OOO (No Spell Change).esp clean

Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] Cleaned: 2 ITM 0 UDR

Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] Cleaned: 2 ITM 0 UDR



JIM_Summon_Doppleganger.esp clean

Loth's Blunt Weapons for Npcs.esp [Already clean]

moDem's City Life.esp Cleaned: 286 ITM 19 UDR

Pitcher Plant and Lily Ingredients.esp DID NOT clean 1 ITM 0 UDR

Reaper's Esmeralda's Desert Manor.esp Cleaned: 48 ITM 32 UDR

Reset Your Status Page.esp clean

Valenwood Improved.esp Cleaned: 173 ITM 0 UDR

 

Unpacked each archive, cleaned the esp file(s), overwrote the uncleaned esps with cleaned esps, repacked, appending "_CL" at the end of archive names. I will repeat this process for each group of mods that I install.

=========================================================

===========================================
=OPTIMISING MESHES WITH PyFFI=
===========================================


=========================================================

After reading oblivionmodwiki PyFFI and the instructions in the description for Oblivion - PyFFI Optimization Kit v7, I made my first attempt at optimising the default meshes within the .bsa files that came with the game. At this point there is not yet a "Meshes" folder in the "\oblivion\Data\" folder.


#1: Unpacked to F:\Oblivion-PyFFI_Optimization_Kit_v7\ folder.

#2: Right-click "run_oblivion_optimize.bat" > Send to > Desktop (create shortcut)

#3: Started OBMM > [utilities] > BSA browser > [Open] and navigated to \oblivion\Data\ folder, selecting "Oblivion - Meshes.bsa" > [Extract all] to F:\Oblivion-PyFFI_Optimization_Kit_v7\in\ folder. Exited OBMM.

#4: Renamed \oblivion\Data\"Oblivion - Meshes.bsa" to "ORIGINAL_Oblivion - Meshes.bsa"

#5: Used the "run_oblivion_optimize.bat" Desktop shortcut.

#6: Waited two hours (4 to 5 python.exe processes running, up to 350MB memory each, all 4 CPUs @ 100%).

#7: Started OBMM > [utilities] > BSA creator > [Add folder(s)] and navigated to F:\Oblivion-PyFFI_Optimization_Kit_v7\in\ folder > [OK] > [Add folder(s)] and navigated to F:\Oblivion-PyFFI_Optimization_Kit_v7\out\ folder > [OK] > [Create] (with "No compression" for improved performance).
Note: IN before OUT.

#8: Typed "Oblivion - Meshes.bsa" (without parenthesis) in File name > [save]. When save completed, exited OBMM.

#9: Deleted contents of "in" and "out" folders.

#10: Appended "Oblivion - Meshes_" to beginning of 4x "PyFFI_Log_0x.txt" file names (to keep as records if needed later)

Repeated steps #3 to #10 for:
DLCBattlehornCastle.bsa (#6: = 2 minutes)
DLCFrostcrag.bsa (#6: = 2 minutes)
DLCHorseArmor.bsa (#6: = 30 seconds)
DLCOrrery.bsa (#6: = 2 minutes)
DLCShiveringIsles - Meshes.bsa (#6: = 23 minutes)
DLCThievesDen.bsa (#6: = 1 minute)
DLCVileLair.bsa (#6: = 45 seconds)
Knights.bsa (#6: = 1 minute)

#11: Used BulkFileChanger.exe to set all the new .bsa's Modified time to 12/31/2005 11:00:00 PM (same as originals and ArchiveInvalidationInvalidated!.bsa).

#12: Created .7z archives of the original and new .bsa sets, and moved them to my backup storage.

#13: Deleted the ORIGINAL_ .bsa files.

That seems to have been successful. If anyone is interested, the log files are here.

I now go through my install list and PyFFI each mod that has meshes, 7-zip the results into an archive for each mod. When all are done, I start the actual installation.
That took about 20 hours to complete (including the Oblivion & DLC .bsa files).

Here's my methods explained...

While it is necessary to run the Fran's .exe files to create our BAIN archive, once that is done we don't have to install any mods to PyFFI them.

For mods with meshes contained in .bsa files I used 7-Zip to extract the .bsa files from those archives to \oblivion\Data\ folder, used OBMM to extract the contents of those .bsa files to \Oblivion-PyFFI_Optimization_Kit_v7\in\ folder, (renamed \oblivion\Data\"x.bsa" to "ORIGINAL_x.bsa") ran the PyFFI Kit .bat file, used OBMM to build a new "x.bsa" from the IN then OUT folders, set "x.bsa" Modified date/time to same as "ORIGINAL_x.bsa", 7-Zipped "x.bsa" into an archive with same number and name as the pre-PyFFI one, (appending "+ PyFFI_" to the name so that I can spot them all easier in correct order in a folder - if the PyFFI archive contains only .bsa files, I usually put "-bsa" somewhere in the archive name). Moved the archive to "Bash Installers" folder. Deleted "x.bsa", "ORIGINAL_x.bsa", and the contents of the IN and OUT folders.

For mods that contain loose meshes (not .bsa files) I just extract the whole archive to the PyFFI IN folder, run the PyFFI Kit .bat file, 7-Zip the contents of the OUT folder ( using same naming method as above). By extracting the whole archive to "IN" folder we ensure that all meshes in all subfolders are checked and that the results we get in the "OUT" folder have the same folder structure as the original, which makes it much easier to replace the correct meshes in multiple-choice mods.

The results of both these methods give us archives containing .bsa file(s) with some meshes replaced by PyFFI versions, and/or archives with replacemnent PyFFI meshes only (not containing any meshes that haven't been optimised).

I will be installing the PyFFI versions on top of the non-PyFFI versions, overwriting the .bsa files and meshes. Some mods, such as a couple of the large mesh replacers, I will use the PyFFI versions only, as the replacement contains the same number of meshes as the non-PyFFI one. Some others have only a single mesh.

Some people prefer to install groups of mods and just PyFFI all the meshes in that group, archive those, uninstall and do the next group. I prefer to do each mod individually, so I can track problems and drop individual mods in and out of the installation easier.

Note: Any time a .bsa is repacked by OBMM, the Modified time will be set to current and may need to be adjusted again. They can easily be checked by starting BulkfileChanger, selecting the whole bunch of them and dragg'n'dropping them into the BulkFileChanger window.


This is what my Install List looks like now..

Bain Packages:
000 - ==00 UTILITIES==
-- 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Not Installed)
-- 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Not Installed)
-- 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Not Installed)
-- 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Not Installed)
-- 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Not Installed)
-- 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Not Installed)
007 - ==01 LARGE MESH REPLACERS==
-- 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Not Installed)
-- 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Not Installed)
-- 010 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Not Installed)
-- 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Not Installed)
-- 012 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Not Installed)
-- 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Not Installed)
-- 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Not Installed)
-- 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Not Installed)
-- 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Not Installed)
017 - ==02 UNOFFICIAL PATCHES==
-- 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Not Installed)
-- 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Not Installed)
-- 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Not Installed)
-- 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Not Installed)
-- 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Not Installed)
-- 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Not Installed)
-- 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Not Installed)
-- 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Not Installed)
026 - ==03 uFCOM INSTALLATION==
-- 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)
-- 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Not Installed)
-- 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)
-- 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Not Installed)
-- 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Not Installed)
-- 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Not Installed)
-- 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Not Installed)
-- 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Not Installed)
-- 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Not Installed)
-- 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Not Installed)
-- 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Not Installed)
-- 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Not Installed)
-- 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Not Installed)
-- 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Not Installed)
-- 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Not Installed)
-- 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Not Installed)
-- 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Not Installed)
-- 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Not Installed)
-- 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Not Installed)
-- 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Not Installed)
-- 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Not Installed)
-- 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Not Installed)
-- 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Not Installed)
-- 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Not Installed)
-- 051 - 0310b MMM-Cobl.7z (9478B271) (Not Installed)
-- 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
-- 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Not Installed)
-- 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Not Installed)
-- 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Not Installed)
-- 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Not Installed)
057 - ==FRAN PATCHES== ==
-- 058 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Not Installed)
-- 059 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Not Installed)
-- 060 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Not Installed)
-- 061 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Not Installed)
-- 062 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Not Installed)
063 - ==OOO PATCHES==
-- 064 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Not Installed)
-- 065 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Not Installed)
-- 066 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Not Installed)
067 - ==FCOM PATCHES== ==
-- 068 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Not Installed)
-- 069 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Not Installed)
070 - ==04 GAMEPLAY TWEAKS==
-- 071 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Not Installed)
-- 072 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Not Installed)
-- 073 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Not Installed)
-- 074 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Not Installed)
-- 075 - 0404 Days_And_Months-3504.rar (149D8E9F) (Not Installed)
-- 076 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Not Installed)
-- 077 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Not Installed)
-- 078 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Not Installed)
-- 079 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Not Installed)
080 - ==05 COMPANIONS, MOUNTS & NPCS==
-- 081 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Not Installed)
-- 082 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Not Installed)
-- 083 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Not Installed)
-- 084 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Not Installed)
-- 085 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Not Installed)
-- 086 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Not Installed)
-- 087 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Not Installed)
-- 088 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Not Installed)
-- 089 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Not Installed)
-- 090 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Not Installed)
-- 091 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Not Installed)
-- 092 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Not Installed)
093 - ==06 NEW LANDS & BUILDINGS== ==
-- 094 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (D86C3AA6) (Not Installed)
-- 095 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Not Installed)
-- 096 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Not Installed)
-- 097 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Not Installed)
-- 098 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Not Installed)
-- 099 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Not Installed)
-- 100 - 0602b Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Not Installed)
-- 101 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Not Installed)
-- 102 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Not Installed)
103 - ==07 RAEVWD==
-- 104 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Not Installed)
-- 105 - 0701+ PyFFI_RAEVWD-20053-1-9-1.7z (08B2CBD6) (Not Installed)
-- 106 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Not Installed)
-- 107 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Not Installed)
-- 108 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Not Installed)
-- 109 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Not Installed)
-- 110 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Not Installed)
-- 111 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Not Installed)
-- 112 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Not Installed)
-- 113 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Not Installed)
114 - ==08 QUESTS==
-- 115 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Not Installed)
-- 116 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Not Installed)
-- 117 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Not Installed)
-- 118 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Not Installed)
-- 119 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Not Installed)
-- 120 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Not Installed)
-- 121 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Not Installed)
-- 122 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Not Installed)
123 - ==09 OVERHAULS - Late==
-- 124 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Not Installed)
-- 125 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Not Installed)
-- 126 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
-- 127 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Not Installed)
-- 128 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Not Installed)
-- 129 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Not Installed)
130 - ==10 CITY & WORLD AESTHETICS==
-- 131 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Not Installed)
-- 132 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Not Installed)
-- 133 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Not Installed)
-- 134 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Not Installed)
-- 135 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Not Installed)
-- 136 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Not Installed)
-- 137 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Not Installed)
-- 138 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Not Installed)
-- 139 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Not Installed)
-- 140 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Not Installed)
-- 141 - 1005c+ PyFFI_Better_Cities_Resources_4-9-6-16513-BSAs.7z (B2009BA5) (Not Installed)
-- 142 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Not Installed)
-- 143 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Not Installed)
-- 144 - 1007 All_Natural-18305.7z (525AF603) (Not Installed)
-- 145 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Not Installed)
146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
-- 147 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Not Installed)
-- 148 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Not Installed)
-- 149 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Not Installed)
-- 150 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Not Installed)
-- 151 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Not Installed)
152 - ==12 USER INTERFACE==
-- 153 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Not Installed)
-- 154 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Not Installed)
-- 155 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
-- 156 - 1203a a4sDarNnified_menu.7z (B2A4C365) (Not Installed)
-- 157 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Not Installed)
-- 158 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (C6D005BD) (Not Installed)
159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
-- 160 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Not Installed)
-- 161 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Not Installed)
-- 162 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Not Installed)
-- 163 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Not Installed)
-- 164 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Not Installed)
-- 165 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Not Installed)
-- 166 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Not Installed)
167 - ==14 TEXTURE & SHADER REPLACERS==
-- 168 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Not Installed)
-- 169 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Not Installed)
-- 170 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Not Installed)
-- 171 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Not Installed)
-- 172 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Not Installed)
-- 173 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Not Installed)
-- 174 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Not Installed)
-- 175 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Not Installed)
-- 176 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Not Installed)
-- 177 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Not Installed)
-- 178 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Not Installed)
-- 179 - 1451 Initial_Glow-5138.rar (E03EBA12) (Not Installed)
-- 180 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Not Installed)
181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
182 - ==16 COSMETIC, RACE, & BODY MODS==
-- 183 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Not Installed)
-- 184 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Not Installed)
-- 185 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
-- 186 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Not Installed)
-- 187 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Not Installed)
-- 188 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Not Installed)
-- 189 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Not Installed)
-- 190 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Not Installed)
-- 191 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Not Installed)
-- 192 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Not Installed)
-- 193 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Not Installed)
-- 194 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Not Installed)
-- 195 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Not Installed)
-- 196 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Not Installed)
-- 197 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Not Installed)
-- 198 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Not Installed)
-- 199 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Not Installed)
-- 200 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Not Installed)
-- 201 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Not Installed)
-- 202 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Not Installed)
-- 203 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Not Installed)
-- 204 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (8A0D17B9) (Not Installed)
-- 205 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Not Installed)
-- 206 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Not Installed)
-- 207 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Not Installed)
-- 208 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8C34246D) (Not Installed)
-- 209 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Not Installed)
210 - ==17 ANIMATION REPLACERS & POSERS==
-- 211 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Not Installed)
-- 212 - 1702 Seductive_Idles_1.1.zip-11105.7z (DD3D20BD) (Not Installed)
-- 213 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
-- 214 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
-- 215 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
-- 216 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
217 - ==18 BBB ARMOUR & CLOTHES==
-- 218 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Not Installed)
-- 219 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
-- 220 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Not Installed)
-- 221 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Not Installed)
-- 222 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Not Installed)
-- 223 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Not Installed)
-- 224 - 1803+ PyFFI_BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (7717D098) (Not Installed)
-- 225 - 1804 HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Not Installed)
-- 226 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Not Installed)
-- 227 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Not Installed)
-- 228 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Not Installed)
-- 229 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Not Installed)
-- 230 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Not Installed)
-- 231 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Not Installed)
-- 232 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Not Installed)
-- 233 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Not Installed)
-- 234 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Not Installed)
-- 235 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Not Installed)
-- 236 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Not Installed)
-- 237 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Not Installed)
-- 238 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Not Installed)
-- 239 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Not Installed)
-- 240 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Not Installed)
241 - ==PyFFI==
242 - ==Last==
-- 243 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed)


Some have two of each number, the ones with "+ PyFFI_" in the name contain the optimised .bsa/mesh files for the mod immediately above it. I will be installing those in sequence, overwriting the .bsa/mesh files with optimised versions. A couple will ONLY have the optimised versions installed, as they contain the same number of meshes as the unoptimised versions (e.g. "0101 Operation_Optimization_1_1_1-BAIN-22170" "0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278").

Without any doubt, PyFFI optimising meshes is the single most effective method of improving performance (or preventing loss of performance) that I have found. It greatly reduces the memory overheads for Oblivion.exe and directly affects FPS. I recommend PyFFIing all meshes with one exception: Body replacer mods (including skeletons). PyFFIing those can lead to partial or fully matt-black corpses.

=========================================================

==========================
==THE INSTALL==
==========================

=========================================================
==00 UTILITIES==

0001 FastExit_2-22410.zip

0002 OSR_4-1-24_RC-23208-1.zip

0003 MenuQue_v9a-32200-1.zip

0004 Super_Hotkeys_054-22326.zip
The default additional wheel keys can be edited in "\oblivion\Data\sr_super_hotkeys.ini" using DEC values from DirectX_Key_Scancodes.txt

0005 Reset_Your_Status_Page.zip

0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z
This is a BAIN archive I created from the download.

-edit-
0007 Actor_details_1p3-29127.7z For repairing Character stats and/or examining NPC inventories.

0008 ConScribe_90-26510.zip For printing console output to a text file during troubleshooting.
-endedit-

Note: Regarding Streamline 3.1, I used this performance mod for almost a year. I recently tested it with a heavily modified game and concluded that it is not worth installing again. For me, performance took a big hit once Mesh Replacers, RAEVWD, & Quest mods were installed. Memory usage went up by about 20% and fps went way down. No adjustments to Streamline (I went as far as disabling all it's features except the purge) made much difference. However, deactivating the Streamline esp immediately resulted in reduced memory usage and improved fps. Fine tuning Oblivion Stutter Remover and tweaking oblivion.ini settings will produce far better results than Streamline does.

Activate the mods & Run BOSS

I repeat the "play new game to the end of Emperor Uriel Septim's intro sequence until I can move" test, and then some vanilla game saves at various locations (as I do at the end of every group of mod installs).

=========================================================
==01 LARGE MESH REPLACERS==
Note: This is where my previous installation order came to grief regarding conflicts. Some of these mods conflict with UOP meshes and would overwrite them, so I moved this group up the install order and placed them before the UOPs. Last time, after installing them, I went down the list "Annealing" all the mods they conflicted with. If they are installed in this position, that is no longer an issue.

0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z
Conflicts: (higher) Operation_Optimization, UOPv3.2.0, ISIPv1.4.0, UPSupplementals.

0101 0501 Operation_Optimization_1_1_1-BAIN-22170.7z
Conflicts: (higher) UOPv3.2.0, ISIPv1.4.0, UPSupplementals.

0102 0502 Optimised_Distant_Land_MAX_1_1-15278.rar I chose "50 Percent Optimised Distant Land"
Conflicts: (higher) UOPv3.2.0, Valenwood_Improved, ElsweyrAnequinaV3, ElsweyrAnequina Optional Files

0103 QTP3Redimized.zip + QTP3R-Patch.7z = "QTP3Redimized+Patch-a4BAIN.7z"
Conflicts: (higher) UOPv3.2.0, UPSupplementals.

0103a QTP3R-Reduced_Lite-26038.7z
Conflicts: (lower) QTP3R : (higher) UOPv3.2.0.

These have a much less detrimental effect on performance once they have been through the PyFFI process.

=========================================================
==02 UNOFFICIAL PATCHES==

0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z : BAIN
+ Select:
- Oblivion Citadel Door Fix.esp
+ Don't select:
- Unoficial Oblivion Patch.esp (0104 Unofficial_Patch_Supplementals-27710-3-3-5.7z will overwrite it)
- UOP Vampire Aging Face Fix.esp (Bashed Patch obsoletes).

0202 USIPv1_4_0_Manual_install_7Z_version-10739.7z : BAIN
+ Don't select
- Unoficial Shivering Isles Patch.esp (0104 Unofficial_Patch_Supplementals-27710-3-3-5.7z will overwrite it).

0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z : BAIN
+ Select:
- DLCSpellTomes - Unofficial Patch.esp
+ Don't select:
- DLCThievesDen - Unofficial Patch - SSSB.esp (Not needed for 'DLCThievesDen - Unofficial Patch.esp' v1.0.7+)
+ Don't select:
- DLCBattlehornCastle - Unofficial Patch.esp
- DLCFrostcrag - Unofficial Patch.esp
- DLCHorseArmor - Unofficial Patch.esp
- DLCMehrunesRazor - Unofficial Patch.esp
- DLCOrrery - Unofficial Patch.esp
- DLCThievesDen - Unofficial Patch.esp
- DLCVileLair - Unofficial Patch.esp
- Knights - Unofficial Patch.esp
(will all be overwritten by 0104 Unofficial_Patch_Supplementals-27710-3-3-5.7z)

0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z
+ Install everything

Note: When I previously attempted installing these UOPs first (without installing the Utilities), at this point I had crash-on-exit (from game or just main menu). Reverting and installing ==00 UTILITIES== (OBSE mods) before installing ==02 UNOFFICIAL PATCHES== fixed it. Probably the Fast2Exit mod.

Activate the mods & Run BOSS

Start game and test (there is no need to build a Bashed Patch yet).
Backup: \My Games\Oblivion folder, \oblivion (game) folder, \Oblivion Mods folder.

=========================================================

 

Edited by a4nic8er
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=========================================================

==03 uFCOM INSTALLATION==

Previously, this was in my ==08 OVERHAULS== group using the TESIV:POSitive install order recommendations as a template.

 

FCOM Install Order:

01 - UOP, USIP, DLCs & UOMP (done)

02 - Francesco's Leveled Creatures Items

03 - OOO 1.33 FULL & OOO 1.34 beta5 patch (patch requires OOO 1.33 Full version only ATM).

04 - Oblivion WarCry and the WarCry 1.085b and WarCry 1.09 patches

05 - Bob's Armory 1.1 and Loth's Blunt Weapons for NPC's (optional)

06 - Armamentarium and Artifacts (optional)

07 - Martigen's Monster Mod 3.7b3 (required), Diverse WaterLife Update 3.7b3pF (optional, if applicable)

08 - Cobl (optional), MMM 3.7b3 Cobl Update (optional, if applicable)

09 - MMM Runeskull Rebalance Beta 2 (optional)

10 - Cobl Races or Race Balancing Project (optional)

11 - FCOM 9.9 beta and UFCOM, the FCOM_WarCry 109 update

12 - OMOBS 2.0

 

Comparison Table of FCOM install order changes (2009-2011)

 

[RELz] FCOM Convergence and UFCOM thread#75 (check for newer threads as time goes by).

 

My Installers List now looks like this...

Bain Packages:
[spoiler]Bain Packages:
000 - ==00 UTILITIES==
++ 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
++ 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
++ 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
++ 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
++ 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Installed)
++ 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
007 - ==01 LARGE MESH REPLACERS==
++ 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
++ 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
-- 010 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Not Installed)
++ 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
-- 012 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Not Installed)
++ 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
++ 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
++ 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
++ 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
017 - ==02 UNOFFICIAL PATCHES==
++ 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
++ 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
++ 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
++ 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
++ 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
++ 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
++ 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)
++ 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Installed)
026 - ==03 uFCOM INSTALLATION==
-- 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Not Installed)
-- 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Not Installed)
-- 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Not Installed)
-- 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Not Installed)
-- 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Not Installed)
-- 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Not Installed)
-- 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Not Installed)
-- 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Not Installed)
-- 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Not Installed)
-- 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Not Installed)
-- 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Not Installed)
-- 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Not Installed)
-- 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Not Installed)
-- 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Not Installed)
-- 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Not Installed)
-- 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Not Installed)
-- 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Not Installed)
-- 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Not Installed)
-- 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Not Installed)
-- 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Not Installed)
-- 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Not Installed)
-- 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Not Installed)
-- 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Not Installed)
-- 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Not Installed)
-- 051 - 0310b MMM-Cobl.7z (9478B271) (Not Installed)
-- 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
-- 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Not Installed)
-- 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Not Installed)
-- 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Not Installed)
-- 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Not Installed)
057 - ==FRAN PATCHES== ==
-- 058 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Not Installed)
-- 059 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Not Installed)
-- 060 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Not Installed)
-- 061 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Not Installed)
-- 062 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Not Installed)
063 - ==OOO PATCHES==
-- 064 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Not Installed)
-- 065 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Not Installed)
-- 066 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Not Installed)
067 - ==FCOM PATCHES== ==
-- 068 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Not Installed)
-- 069 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Not Installed)
070 - ==04 GAMEPLAY TWEAKS==
-- 071 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Not Installed)
-- 072 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Not Installed)
-- 073 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Not Installed)
-- 074 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Not Installed)
-- 075 - 0404 Days_And_Months-3504.rar (149D8E9F) (Not Installed)
-- 076 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Not Installed)
-- 077 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Not Installed)
-- 078 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Not Installed)
-- 079 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Not Installed)
080 - ==05 COMPANIONS, MOUNTS & NPCS==
-- 081 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Not Installed)
-- 082 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Not Installed)
-- 083 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Not Installed)
-- 084 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Not Installed)
-- 085 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Not Installed)
-- 086 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Not Installed)
-- 087 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Not Installed)
-- 088 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Not Installed)
-- 089 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Not Installed)
-- 090 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Not Installed)
-- 091 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Not Installed)
-- 092 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Not Installed)
093 - ==06 NEW LANDS & BUILDINGS== ==
-- 094 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (D86C3AA6) (Not Installed)
-- 095 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Not Installed)
-- 096 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Not Installed)
-- 097 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Not Installed)
-- 098 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Not Installed)
-- 099 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Not Installed)
-- 100 - 0602b  Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Not Installed)
-- 101 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Not Installed)
-- 102 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Not Installed)
103 - ==07 RAEVWD==
-- 104 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Not Installed)
-- 105 - 0701+ PyFFI_RAEVWD-20053-1-9-1.7z (08B2CBD6) (Not Installed)
-- 106 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Not Installed)
-- 107 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Not Installed)
-- 108 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Not Installed)
-- 109 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Not Installed)
-- 110 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Not Installed)
-- 111 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Not Installed)
-- 112 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Not Installed)
-- 113 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Not Installed)
114 - ==08 QUESTS==
-- 115 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Not Installed)
-- 116 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Not Installed)
-- 117 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Not Installed)
-- 118 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Not Installed)
-- 119 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Not Installed)
-- 120 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Not Installed)
-- 121 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Not Installed)
-- 122 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Not Installed)
123 - ==09 OVERHAULS - Late==
-- 124 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Not Installed)
-- 125 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Not Installed)
-- 126 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
-- 127 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Not Installed)
-- 128 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Not Installed)
-- 129 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Not Installed)
130 - ==10 CITY & WORLD AESTHETICS==
-- 131 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Not Installed)
-- 132 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Not Installed)
-- 133 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Not Installed)
-- 134 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Not Installed)
-- 135 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Not Installed)
-- 136 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Not Installed)
-- 137 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Not Installed)
-- 138 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Not Installed)
-- 139 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Not Installed)
-- 140 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Not Installed)
-- 141 - 1005c+ PyFFI_Better_Cities_Resources_4-9-6-16513-BSAs.7z (B2009BA5) (Not Installed)
-- 142 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Not Installed)
-- 143 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Not Installed)
-- 144 - 1007 All_Natural-18305.7z (525AF603) (Not Installed)
-- 145 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Not Installed)
146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
-- 147 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Not Installed)
-- 148 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Not Installed)
-- 149 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Not Installed)
-- 150 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Not Installed)
-- 151 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Not Installed)
152 - ==12 USER INTERFACE==
-- 153 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Not Installed)
-- 154 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Not Installed)
-- 155 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
-- 156 - 1203a a4sDarNnified_menu.7z (B2A4C365) (Not Installed)
-- 157 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Not Installed)
-- 158 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (C6D005BD) (Not Installed)
159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
-- 160 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Not Installed)
-- 161 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Not Installed)
-- 162 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Not Installed)
-- 163 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Not Installed)
-- 164 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Not Installed)
-- 165 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Not Installed)
-- 166 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Not Installed)
167 - ==14 TEXTURE & SHADER REPLACERS==
-- 168 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Not Installed)
-- 169 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Not Installed)
-- 170 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Not Installed)
-- 171 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Not Installed)
-- 172 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Not Installed)
-- 173 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Not Installed)
-- 174 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Not Installed)
-- 175 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Not Installed)
-- 176 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Not Installed)
-- 177 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Not Installed)
-- 178 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Not Installed)
-- 179 - 1451 Initial_Glow-5138.rar (E03EBA12) (Not Installed)
-- 180 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Not Installed)
181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
182 - ==16 COSMETIC, RACE, & BODY MODS==
-- 183 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Not Installed)
-- 184 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Not Installed)
-- 185 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
-- 186 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Not Installed)
-- 187 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Not Installed)
-- 188 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Not Installed)
-- 189 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Not Installed)
-- 190 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Not Installed)
-- 191 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Not Installed)
-- 192 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Not Installed)
-- 193 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Not Installed)
-- 194 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Not Installed)
-- 195 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Not Installed)
-- 196 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Not Installed)
-- 197 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Not Installed)
-- 198 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Not Installed)
-- 199 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Not Installed)
-- 200 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Not Installed)
-- 201 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Not Installed)
-- 202 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Not Installed)
-- 203 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Not Installed)
-- 204 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (8A0D17B9) (Not Installed)
-- 205 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Not Installed)
-- 206 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Not Installed)
-- 207 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Not Installed)
-- 208 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (E1E9BFA7) (Not Installed)
-- 209 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Not Installed)
210 - ==17 ANIMATION REPLACERS & POSERS==
-- 211 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Not Installed)
-- 212 - 1702 Seductive_Idles_1.1.zip-11105.7z (DD3D20BD) (Not Installed)
-- 213 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
-- 214 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
-- 215 - 1752+ PyFFI_CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (C6F50152) (Not Installed)
-- 216 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
-- 217 - 1753+ PyFFI_CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (4BA86C92) (Not Installed)
-- 218 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
219 - ==18 BBB ARMOUR & CLOTHES==
-- 220 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Not Installed
-- 221 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
-- 222 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Not Installed)
-- 223 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Not Installed)
-- 224 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Not Installed)
-- 225 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Not Installed)
-- 226 - 1803+ PyFFI_BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (7717D098) (Not Installed)
-- 227 - 1804  HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Not Installed)
-- 228 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Not Installed)
-- 229 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Not Installed)
-- 230 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Not Installed)
-- 231 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Not Installed)
-- 232 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Not Installed)
-- 233 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Not Installed)
-- 234 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Not Installed)
-- 235 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Not Installed)
-- 236 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Not Installed)
-- 237 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Not Installed)
-- 238 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Not Installed)
-- 239 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Not Installed)
-- 240 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Not Installed)
-- 241 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Not Installed)
-- 242 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Not Installed)
243 - ==Last==
-- 244 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed)

And I'm ready to start my uFCOM install, referring to the Readmes and Install Guides at each step.

 

Tip: If you are unsure about any of a mod's installed .esp or .esm components and whether they may be incorrect with regard to other mods, you can run BOSS at any time (button at bottom of Wrye Bash) and read notes and suggestions about those components that BOSS gives in the log which opens in your Internet Browser. To remove, add, or exchange .esp/.esm files within an installed mod, using the Installers tab, click on the installer package, deselect and/or select the components you want to change (the + icon on the left will turn red), then right-click > "Anneal".

 

---------------

0301 #1: Install Fran 4.5b BAIN package

Straight-forward install, right-click the package in Wrye Bash "Installers" Tab window and select "Install"

== Configured Files

FCOM_Convergence_FraNewItems.bsa

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Leveled Guards.esp

Francesco's Optional New Items Add-On.esm

Docs\Francesco's leveled creatures-items.htm

Docs\ReadmeBG01.jpg

Docs\ReadmeBG02.jpg

---------------

0301a (OPTIONAL) and #1a: Unofficial Lv30 Francescos Leveled Item by Maltz repackaged for BAIN.

Repackage = unpack, open "Fran_Lv30Items_Maltz_v1dot0-15411" folder, rename "Fran_Lv30Items_Maltz" folder to "0801a Fran_Lv30Items_Maltz-a4BAIN", open it, select all, right-click > 7-Zip > add to "0801a Fran_Lv30Items_Maltz-a4BAIN.7z". Move new archive to "Bash Installers folder and delete unpacked folder.

== Configured Files

Fran_Lv30Item_Maltz.esp

Docs\30fran_readme.txt

Docs\Armors.jpg

Docs\Weapons.jpg

Meshes\Armor\30fran\ares\aresbt.nif

Meshes\Armor\30fran\ares\aresbt_gnd.nif

Meshes\Armor\30fran\ares\arescu.nif

Meshes\Armor\30fran\ares\arescu_gnd.nif

Meshes\Armor\30fran\ares\aresga.nif

Meshes\Armor\30fran\ares\aresga_gnd.nif

Meshes\Armor\30fran\ares\aresgr.nif

Meshes\Armor\30fran\ares\aresgr_gnd.nif

Meshes\Armor\30fran\ares\areshlm.nif

Meshes\Armor\30fran\ares\areshlm_gnd.nif

Meshes\Armor\30fran\ares\femcuirass.nif

Meshes\Armor\30fran\ares\femcuirass_gnd.nif

Meshes\Armor\30fran\ares\femgreaves.nif

Meshes\Armor\30fran\hf\shield.nif

Meshes\Armor\30fran\mirage\BlackShield.nif

Meshes\Armor\30fran\mirage\DILmask.nif

Meshes\Armor\30fran\mirage\DILmask_gnd.nif

Meshes\Armor\30fran\mirage\DILshoes.nif

Meshes\Armor\30fran\mirage\DILshoes_gnd.nif

Meshes\Armor\30fran\mirage\phelmet.nif

Meshes\Armor\30fran\mirage\phelmet_gnd.nif

Meshes\Armor\30fran\mirage\SaGauntlets.nif

Meshes\Armor\30fran\mirage\Sagauntlets_gnd.nif

Meshes\Armor\30fran\mirage\SaintCuirass.nif

Meshes\Armor\30fran\mirage\SaintCuirass_gnd.nif

Meshes\Armor\30fran\mirage\Saskirt.nif

Meshes\Armor\30fran\mirage\Saskirt_gnd.nif

Meshes\Weapons\blackaxe\blackaxe.nif

Meshes\Weapons\bone\Bow of Bones.nif

Meshes\Weapons\crescent\crescent.nif

Meshes\Weapons\daggerstars\umethar.nif

Meshes\Weapons\excalibur\Bkclaymore.nif

Meshes\Weapons\khan\The Bow of the Hunter.nif

Meshes\Weapons\legion\legionaxe.nif

Meshes\Weapons\luciendar\luciendar.nif

Meshes\Weapons\masamune\BlusterBlackGold.nif

Meshes\Weapons\requiem\crescentmoonstaff.nif

Meshes\Weapons\slaughterfish\Fish.nif

Meshes\Weapons\soulgun\Blunderbuss.nif

Sound\fx\wpn\2544magnum25.wav

Textures\Armor\30fran\ares\aresbt.dds

Textures\Armor\30fran\ares\aresbt_n.dds

Textures\Armor\30fran\ares\arescu.dds

Textures\Armor\30fran\ares\arescu_n.dds

Textures\Armor\30fran\ares\aresga.dds

Textures\Armor\30fran\ares\aresga_n.dds

Textures\Armor\30fran\ares\aresgr.dds

Textures\Armor\30fran\ares\aresgr_n.dds

Textures\Armor\30fran\ares\areshlm.dds

Textures\Armor\30fran\ares\areshlm_n.dds

Textures\Armor\30fran\ares\aresshield.dds

Textures\Armor\30fran\ares\aresshield_n.dds

Textures\Armor\30fran\hf\shield.dds

Textures\Armor\30fran\hf\shield_n.dds

Textures\Armor\30fran\hf\shieldwing.dds

Textures\Armor\30fran\hf\shieldwing_n.dds

Textures\Armor\30fran\mirage\belt.dds

Textures\Armor\30fran\mirage\belt_n.dds

Textures\Armor\30fran\mirage\BkArms2.dds

Textures\Armor\30fran\mirage\BkArms2_n.dds

Textures\Armor\30fran\mirage\Chain2048.dds

Textures\Armor\30fran\mirage\Chain2048_n.dds

Textures\Armor\30fran\mirage\chainmail1_bk.dds

Textures\Armor\30fran\mirage\chainmail1_n.dds

Textures\Armor\30fran\mirage\chainmail1_sa.dds

Textures\Armor\30fran\mirage\cuirass_n.dds

Textures\Armor\30fran\mirage\cuirass_sa.dds

Textures\Armor\30fran\mirage\DImask.dds

Textures\Armor\30fran\mirage\DImask_n.dds

Textures\Armor\30fran\mirage\DIshoes.dds

Textures\Armor\30fran\mirage\DIshoes_n.dds

Textures\Armor\30fran\mirage\flat_gold.dds

Textures\Armor\30fran\mirage\flat_n.dds

Textures\Armor\30fran\mirage\gauntlet_n.dds

Textures\Armor\30fran\mirage\gauntlet_sa.dds

Textures\Armor\30fran\mirage\Glasscuirass_g.dds

Textures\Armor\30fran\mirage\Glasscuirass_n.dds

Textures\Armor\30fran\mirage\Glasscuirass_sa.dds

Textures\Armor\30fran\mirage\MetalSteelNet_n.dds

Textures\Armor\30fran\mirage\MetalSteelNet_TransBk.dds

Textures\Armor\30fran\mirage\peghelmet.dds

Textures\Armor\30fran\mirage\peghelmet_g.dds

Textures\Armor\30fran\mirage\peghelmet_n.dds

Textures\Armor\30fran\mirage\quiver.dds

Textures\Armor\30fran\mirage\quiver_n.dds

Textures\Armor\30fran\mirage\Saintcuirass.dds

Textures\Armor\30fran\mirage\Saintcuirass_g.dds

Textures\Armor\30fran\mirage\Saintcuirass_n.dds

Textures\Armor\30fran\mirage\SaSkirt.dds

Textures\Armor\30fran\mirage\SaSkirt_n.dds

Textures\Armor\30fran\mirage\shield.dds

Textures\Armor\30fran\mirage\shield_n.dds

Textures\Armor\30fran\mirage\WS_FTP.LOG

Textures\Menus\Icons\30fran\ares\neboots.dds

Textures\Menus\Icons\30fran\ares\necuirass.dds

Textures\Menus\Icons\30fran\ares\negauntlets.dds

Textures\Menus\Icons\30fran\ares\negreaves.dds

Textures\Menus\Icons\30fran\ares\nehelmet.dds

Textures\Menus\Icons\30fran\blackaxe\blackaxe.dds

Textures\Menus\Icons\30fran\bone\bone.dds

Textures\Menus\Icons\30fran\crescent\crescent.dds

Textures\Menus\Icons\30fran\excalibur\excalibur.dds

Textures\Menus\Icons\30fran\exterminator\exterminator.dds

Textures\Menus\Icons\30fran\hf\neshield.dds

Textures\Menus\Icons\30fran\khan\khan.dds

Textures\Menus\Icons\30fran\luciendar\luciendar.dds

Textures\Menus\Icons\30fran\masamune\2hbk.dds

Textures\Menus\Icons\30fran\mirage\cuirass.dds

Textures\Menus\Icons\30fran\mirage\gauntlets.dds

Textures\Menus\Icons\30fran\mirage\helmet.dds

Textures\Menus\Icons\30fran\mirage\mask.dds

Textures\Menus\Icons\30fran\mirage\shield.dds

Textures\Menus\Icons\30fran\mirage\shoes.dds

Textures\Menus\Icons\30fran\mirage\skirt.dds

Textures\Menus\Icons\30fran\requiem\requiem.dds

Textures\Menus\Icons\30fran\slaughterfish\icon_Slaughterfish.dds

Textures\Menus\Icons\30fran\soulgun\Blunderbuss2.dds

Textures\Menus\Icons\30fran\stars\stars.dds

Textures\Weapons\30fran\blackaxe\blackaxe.dds

Textures\Weapons\30fran\blackaxe\blackaxe_g.dds

Textures\Weapons\30fran\blackaxe\blackaxe_n.dds

Textures\Weapons\30fran\bone\bow of bones.dds

Textures\Weapons\30fran\bone\bow of bones_n.dds

Textures\Weapons\30fran\crescent\ebonylongsword.dds

Textures\Weapons\30fran\crescent\ebonylongsword_n.dds

Textures\Weapons\30fran\daggerstars\umethar.dds

Textures\Weapons\30fran\daggerstars\umethar_n.dds

Textures\Weapons\30fran\excalibur\Bkclaymore1.dds

Textures\Weapons\30fran\excalibur\Bkclaymore1_g.dds

Textures\Weapons\30fran\excalibur\Bkclaymore1_n.dds

Textures\Weapons\30fran\excalibur\Bkclaymore2.dds

Textures\Weapons\30fran\excalibur\Bkclaymore2_g.dds

Textures\Weapons\30fran\excalibur\Bkclaymore2_n.dds

Textures\Weapons\30fran\khan\The Bow of the Hunter.dds

Textures\Weapons\30fran\khan\The Bow of the Hunter.dds.psd

Textures\Weapons\30fran\khan\The Bow of the Hunter_n.dds

Textures\Weapons\30fran\legion\blacklegionaxe.dds

Textures\Weapons\30fran\legion\blacklegionaxe_g.dds

Textures\Weapons\30fran\legion\blacklegionaxe_n.dds

Textures\Weapons\30fran\luciendar\Luciendar.dds

Textures\Weapons\30fran\luciendar\Luciendar_n.dds

Textures\Weapons\30fran\masamune\Bksilver_bk.dds

Textures\Weapons\30fran\masamune\Bksilver_n.dds

Textures\Weapons\30fran\masamune\Bksilversheath_bk.dds

Textures\Weapons\30fran\masamune\Bksilversheath_n.dds

Textures\Weapons\30fran\masamune\bladeBkgold.dds

Textures\Weapons\30fran\masamune\bladeBkgold_g.dds

Textures\Weapons\30fran\masamune\bladeBkgold_n.dds

Textures\Weapons\30fran\requiem\crescentmoonstaff.dds

Textures\Weapons\30fran\requiem\crescentmoonstaff_n.dds

Textures\Weapons\30fran\slaughterfish\texture.dds

Textures\Weapons\30fran\slaughterfish\texture_n.dds

Textures\Weapons\30fran\soulgun\black.dds

Textures\Weapons\30fran\soulgun\black_n.dds

Textures\Weapons\30fran\soulgun\metallijuttu.dds

Textures\Weapons\30fran\soulgun\metallijuttu_n.dds

Textures\Weapons\30fran\soulgun\piippu.dds

Textures\Weapons\30fran\soulgun\piippu_n.dds

Textures\Weapons\30fran\soulgun\trigger.dds

Textures\Weapons\30fran\soulgun\trigger_n.dds

Textures\Weapons\30fran\soulgun\tukkipaska.dds

Textures\Weapons\30fran\soulgun\tukkipaska_n.dds

---------------

0302 #2: Install OOO 1.33 BAIN package

Select ONLY "OO Core Files", right-click the package in Wrye Bash "Installers" Tab window and "Install"

Configured Files should be "Oscuro's_Oblivion_Overhaul.esm" & "Oscuro's_Oblivion_Overhaul.esp" and a lot of meshes, sound & textures files (no other ESP or ESM files at top of list).

== Configured Files

Oscuro's_Oblivion_Overhaul.esm

Oscuro's_Oblivion_Overhaul.esp

meshes\architecture\DreadArmorQuest\JephreEmeraldProp.nif

meshes\architecture\LadyofEmbersQuest\DaedricVAProp.nif

meshes\architecture\MelusPetiliusQuest\MelusBootsProp.nif

etc.

etc.

etc.

etc.

---------------

0302a #2a: Install OOO_134_Beta_5_Patch-15256.7z

The OOO 1.33 BAIN package turns orange, as I have just created my first conflict/overwrite. Nothing to worry about, it is supposed to happen, that is what patches do.

== Configured Files

OOO-WaterFish.esp

Oscuro's_Oblivion_Overhaul.esm

Oscuro's_Oblivion_Overhaul.esp

Meshes\Clutter\ayleidcoin.nif

Meshes\harvest\containers\XMSmiddlepaintingforest02b.nif

Meshes\va\weapons\LoD_1h_flame.nif

etc.

etc.

etc.

---------------

0303 #3: Install Oblivion WarCry BAIN package

Select ONLY ONE of the .esp files: "Oblivion WarCry EV.esp" is the English Version ("Oblivion WarCry.esp" is in German).

== Configured Files

Oblivion WarCry EV.esp

Docs\OWC 1.08 EV Readme.txt

Docs\OWC 1.085 readme.txt

Docs\WarCryEV109 readme.txt

meshes\OE\Fun-Skelett.nif

meshes\OE\Armor\Blessed Dwarven\akhulakans helmet.nif

meshes\OE\Armor\Blessed Dwarven\akhulakans helmet_gnd.nif

etc.

etc.

---------------

0304 (OPTIONAL) #4: Install Bobs_Armory_Oblivion1_1.7z

Choose ONLY ONE of the .esp files: "Bob's Armory Oblivion.esp" is the playable version ("Cheat Bob's Armory Oblivion.esp" is for testing).

== Configured Files

Bob's Armory Oblivion.esp

Docs\Bob's v1_1 ReadMe.txt

meshes\dam\damalt01.nif

meshes\dam\damarm01.nif

etc.

---------------

0305 (OPTIONAL) #5: Install Loth_Blunt_Weapons_ver_3-0-1-12939.rar

Choose "Loth's Blunt Weapons for Npcs.esp" but not "Loth's Blunt Weapons.esp" nor "Loth's Blunt Weapons- Mobs.esp" (will be using "FCOM_LothsBluntWeapons.esp').

== Configured Files

Loth's Blunt Weapons for Npcs.esp

Docs\Loth's Blunt Weapon List.jpg

Docs\Loth's Blunt Weapons Readme.txt

Meshes\Blunt Set\ballmace01.nif

Meshes\Blunt Set\battleaxe01.nif

etc.

---------------

0306 (OPTIONAL) #6: Install Artifacts 1-1

I Combined files "Artifacts-25309.7z" & "Artifacts1-1-25309.7z" into "Artifacts1_1-a4BAIN-25309.7z"

I unpacked "Artifacts-25309.7z" and renamed the folder "Artifacts1_1-a4BAIN-25309"

Created "00 Core Files" and moved "Artifacts.bsa", "Artifacts.esm", "Artifacts.esp" into it.

Appended 01 to "Artifacts_OptionalFiles" folder, so it became "01 Artifacts_OptionalFiles"

Renamed "Artifacts_ReadMe.htm" to "Artifacts1_ReadMe.htm"

Opened "Artifacts1-1-25309.7z" (left-click on it, right-click > 7-Zip > Open Archive)

Selected "Artifacts.esm" & "Artifacts.esp" then extracted them into "00 Core Files" folder (overwriting the older versions)

Selected "Artifacts_ReadMe.htm" and extracted it to the folder above "00 Core Files", exited 7-Zip, renamed "Artifacts_ReadMe.htm" to "Artifacts1-1_ReadMe.htm"

Selected everything in the "Artifacts1_1-a4BAIN-25309" folder, right-click > 7-Zip > add to "Artifacts1_1-a4BAIN-25309.7z"

Install the Core Files and choose the Optional Files if you want the DistantLOD files for the camp installed.

== Configured Files

Artifacts.bsa

Artifacts.esm

Artifacts.esp

DistantLOD\Tamriel.cmp

DistantLOD\Tamriel_2_5.lod

DistantLOD\Tamriel_2_6.lod

DistantLOD\Tamriel_3_5.lod

DistantLOD\Tamriel_3_6.lod

Docs\Artifacts1-1_ReadMe.htm

Docs\Artifacts1_ReadMe.htm

Docs\readmebkg.jpg

---------------

0307 (OPTIONAL) #7: Install Armamentarium Complete 1-35

I Combined files "ArmamentariumComplete_ver_1_35-18417.7z" & "ArmaCompleteResources-18417.7z" into "ArmaComplete1_35+Resources-a4BAIN-18417.7z"

Could write a whole page on how I did this, but I won't. The final structure of the "ArmaComplete1_35+Resources-a4BAIN-18417.7z" archive is this...
00 Core Files -----------------|-- "Meshes" folder
                              |-- "Textures" folder
                              |-- Armamentarium.esm

01 OOO ------------------------|-- ArmamentariumLL4OOO.esp
                              |-- ArmamentariumLLMagicOOO.esp
                              |-- ArmamentariumLLVendors.esp

01 Vanilla --------------------|-- ArmamentariumLL.esp
                              |-- ArmamentariumLLArmaVendor.esp
                              |-- ArmamentariumLLMagic.esp

10 Armamentarium Quest --------|-- ArmamentariumArtifacts.esp

20 Artifacts 1.1 compatiblity -|-- ArmamentariumArtifacts.esp

ArmamentariumComplete_ReadMe.htm
readmebkg.jpg

I deleted the omod conversion data.

You might decide to use the original archives. It is very important to install the correct components in relation to other mods you are installing.

+ "Armamentarium.esm", "Meshes" folder, "Textures" folder = Core components (REQUIRED for any install).

+ "ArmamentariumLL4OOO.esp", "ArmamentariumLLMagicOOO.esp", "ArmamentariumLLVendors.esp" = OOO components (REQUIRED for this install).

- "ArmamentariumLL.esp", "ArmamentariumLLArmaVendor.esp", "ArmamentariumLLMagic.esp" = non-OOO components (NOT required for this install).

+ "ArmamentariumArtifacts.esp" = Quest component (optional, highly recommended).

+ "Artifacts - ArmaCompleteAddon.esp" = compatibility component for Artifacts 1.1 (REQUIRED for this install - not if you aren't installing Artifacts 1.1).

== Configured Files

Armamentarium.esm

ArmamentariumArtifacts.esp

ArmamentariumLL4OOO.esp

ArmamentariumLLMagicOOO.esp

ArmamentariumLLVendors.esp

Artifacts - ArmaCompleteAddon.esp

Docs\Armamentarium Complete 1-35.rtf

Docs\ArmamentariumComplete_ReadMe.htm

Docs\readmebkg.jpg

Meshes\trfar\armor2\arenaheavyb\f\cuirass.nif

Meshes\trfar\armor2\arenaheavyb\f\cuirass_gnd.nif

Meshes\trfar\armor2\arenaheavyb\m\cuirass.nif

Meshes\trfar\armor2\arenaheavyb\m\cuirass_gnd.nif

etc.

---------------

0308 #8: Install MMM 3.73b BAIN package

Referring to CorePC's PLUGINS ? DESCRIPTION and FUNCTIONS , [RELZ] MartsMonsterMod37b3 Public Release 3 [RELZ] #9, and DevNull's FCOM Expanded Load Order, these are my choices. Yours may differ (apart from the required ones, of course). Y = YES, N = NO

 

00 Core Files

Y = Mart's Monster Mod.esm (REQUIRED)

01 Main MMM

NONE

01 Main MMM+Fran

NONE

01 Main MMM+OOO

N = Mart's Monster Mod for OOO.esm (INCOMPATIBLE with FCOM)

N = Mart's Monster Mod for OOO.esp (NOT REQUIRED for FCOM)

02 Modifiers

N = Mart's Monster Mod - Diverse Imperial Armor.esp (Do not use with OOO) (INCOMPATIBLE with FCOM, use "FCOM_DiverseGuardUnity.esp" instead)

N = Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp (Am not using MMM - Gems and GemDust)

Y = Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp (Am using MMMforOOO, but not MMM - Gems and GemDust.)

N = Mart's Monster Mod - Diverse Runeskulls Loot.esp (Not if using MMM - Gems & GemDust or MMM for OOO )

Y = Mart's Monster Mod - Diverse WaterLife.esp (In my archive, this is the MMMDiverseWaterLifeUpdate version)

N = Mart's Monster Mod - Durability & Damage.esp (Do not use with OOO (FCOM))

N = Mart's Monster Mod - Fran's leveled quests.esp (Integrated into FCOM)

N = Mart's Monster Mod - Gems & Gem Dust.esp (Will be using OOO Geomancy Gem Dust OBSE)

N = Mart's Monster Mod - Hunting & Crafting.esp (No thanks, maybe later)

Y = Mart's Monster Mod - Looting NPCs & Creatures.esp

Y = Mart's Monster Mod - Resized Races.esp

Y = Mart's Monster Mod - Zombies for Body Meshes.esp (Will be using body mods later)

03 Loot Concentration

N = Mart's Monster Mod - Less Bone Loot.esp

N = Mart's Monster Mod - No Bone Loot.esp

04 Reduced Creature Spawns

N = Mart's Monster Mod - Less Rats.esp (INCOMPATIBLE with FCOM, use "FCOM_LessRats.esp" instead)

Y = Mart's Monster Mod - Less Reavers.esp

N = Mart's Monster Mod - No Adventurers.esp

N = Mart's Monster Mod - No Balrogs.esp

N = Mart's Monster Mod - No Beholdens.esp

N = Mart's Monster Mod - No Blood.esp

N = Mart's Monster Mod - No Carrion Rats.esp

N = Mart's Monster Mod - No Fiends.esp

N = Mart's Monster Mod - No Giants.esp

N = Mart's Monster Mod - No Lanterns.esp

N = Mart's Monster Mod - No Pests.esp

N = Mart's Monster Mod - No Reavers.esp

N = Mart's Monster Mod - No Skeep.esp

N = Mart's Monster Mod - No Slimes.esp

N = Mart's Monster Mod - No Spiders.esp (INCOMPATIBLE with FCOM, use "FCOM_NoSpiders.esp" instead)

N = Mart's Monster Mod - No Swarms.esp

N = Mart's Monster Mod - No Uberhulks.esp

Y = Mart's Monster Mod - No Undead Rise.esp

N = Mart's Monster Mod - No Werewolves.esp

N = Mart's Monster Mod - No Wyvern.esp (INCOMPATIBLE with FCOM, use "FCOM_NoWyverns.esp" instead)

05 Spawn Rates

N = Mart's Monster Mod - Spawn Rates - Increased.esp (Not recommended)

N = Mart's Monster Mod - Spawn Rates - Moderate Increased.esp (Not recommended)

N = Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp (Not with "Safer Roads") (Not recommended)

N = Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp (Not with "Safer Roads") (Not recommended)

N = Mart's Monster Mod - Spawn Rates - Reduced.esp (Not with "Safer Roads") (INCOMPATIBLE with FCOM, use "FCOM_SpawnRatesReduced.esp" instead)

06 Miscellaneous

Y = Mart's Monster Mod - Additional Enemy NPC Vars.esp (Has been updated since DevNull recommended not in march 2009)

Y = Mart's Monster Mod - City Defences.esp (Has been updated with less guards who shouldn't fall off walls) INCOMPATIBLE with Better Cities - City Defences

Y = Mart's Monster Mod - Dungeons of MMM.esp (Bats!)

Y = Mart's Monster Mod - Extra Wounding.esp

Y = Mart's Monster Mod - Farm Animals.esp

N = Mart's Monster Mod - Friendlier Factions MMM+Fran.esp (INCOMPATIBLE with FCOM, use "FCOM_FriendlierFactions.esp" instead)

N = Mart's Monster Mod - Friendlier Factions OOO.esp (INCOMPATIBLE with FCOM, use "FCOM_FriendlierFactions.esp" instead)

N = Mart's Monster Mod - Knights.esp (Do NOT use with OOO or FCOM)

N = Mart's Monster Mod - More Passive Wildlife.esp

Y = Mart's Monster Mod - More Wilderness Life No Gates.esp (Can use this OR "Mart's Monster Mod - More Wilderness Life.esp" NOT both)

N = Mart's Monster Mod - More Wilderness Life.esp (Can use this OR "Mart's Monster Mod - More Wilderness Life No Gates.esp" NOT both)

Y = Mart's Monster Mod - Safer Quest Locations.esp

N = Mart's Monster Mod - Safer Roads.esp (INCOMPATIBLE with FCOM, use "FCOM_SaferRoads.esp" instead)

Y = Mart's Monster Mod - Shivering Isles.esp

Y = Mart's Monster Mod - Slof Horses Complete.esp (INCOMPATIBLE with Slof's Horses.esp or Extra.esp. Probably also conflict with Slof's Horses Base.esp)

N = Mart's Monster Mod for OOO - Knights .esp (INCOMPATIBLE with FCOM, use "FCOM_knights.esp" instead)

N = Mart's Monster Mod for OOO - LessReaversInGates.esp (INCOMPATIBLE with FCOM, use "FCOM_LessReaversInGates.esp" instead)

N = Mart's Monster Mod for OOO - NoReaversInGates.esp (INCOMPATIBLE with FCOM, use "FCOM_NoReaversInGates.esp" instead)

To arrive at this...

Configured: 18 (1,192,318 KB)

Matched: 18

Missing: 0

Conflicts: 0

 

== Configured Files

FCOM_Convergence_Mart'sMonsterMod.bsa

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Less Reavers.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - More Wilderness Life No Gates.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - Resized Races.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod.esm

 

Note: "Mart's Monster Mod - Slof Horses Complete.esp" (incompatible with Slof's Horses.esp or Extra.esp. Probably also conflict with Slof's Horses Base.esp)

See Also: If using FCOM & Slof's Horse Base, load Slof's Horses/Armored Horses early (before OOO). Tag Slof's Horses Base.esp with {{BASH:Graphics}} and use "Import Graphics" in the Bashed patch. Leave it virtually active

---------------

0309 (OPTIONAL) #9: Install COBL Cosmetics Resources 01 package (only required if installing Cobl Races).

I will be installing "Cobl Races.esp" (not to be confused with "Cobl Races - Balanced.esp" - which I won't be using).

For now, I won't install any of the body mod ("Install Next - IF using x Bodies") components. When I do install body mods later, I will come back to this installer, adjust, and "Anneal" it.

Configured: 1,273 (527,035 KB)

Matched: 1,273

Missing: 0

Conflicts: 0

 

== Configured Files

meshes\babe\babehair01.nif

meshes\babe\babehair02.egm

meshes\babe\babehair02.nif

meshes\babe\babehair03.egm

meshes\babe\babehair03.nif

meshes\babe\babehair04.nif

meshes\babe\babehair05.nif

meshes\characters\argonian\eyeleftargonian.egm

meshes\characters\argonian\eyeleftargonian.nif

meshes\characters\argonian\eyeleftargonian.tri

meshes\characters\argonian\eyerightargonian.egm

meshes\characters\argonian\eyerightargonian.nif

meshes\characters\argonian\eyerightargonian.tri

meshes\characters\asxivilai\earxivilai.egm

meshes\characters\asxivilai\earxivilai.egt

meshes\characters\asxivilai\earxivilai.nif

meshes\characters\asxivilai\eyeleftxivilai.egm

meshes\characters\asxivilai\eyeleftxivilai.nif

meshes\characters\asxivilai\eyeleftxivilai.tri

meshes\characters\asxivilai\eyerightxivilai.egm

meshes\characters\asxivilai\eyerightxivilai.nif

meshes\characters\asxivilai\eyerightxivilai.tri

meshes\characters\asxivilai\fangsxivilai.egm

meshes\characters\asxivilai\fangsxivilai.nif

meshes\characters\asxivilai\fangsxivilai.tri

meshes\characters\asxivilai\headxivilai.egm

meshes\characters\asxivilai\headxivilai.egt

meshes\characters\asxivilai\headxivilai.nif

meshes\characters\asxivilai\headxivilai.tri

meshes\characters\asxivilai\hornsxivilai.egm

meshes\characters\asxivilai\hornsxivilai.nif

meshes\characters\asxivilai\hornsxivilai.tri

meshes\characters\asxivilai\mmouthxivilai.egm

meshes\characters\asxivilai\mmouthxivilai.nif

meshes\characters\asxivilai\mmouthxivilai.tri

meshes\characters\asxivilai\xivilaihair01.egm

meshes\characters\asxivilai\xivilaihair01.nif

meshes\characters\asxivilai\xivilaihair01.tri

meshes\characters\asxivilai\xivilaihair02.egm

meshes\characters\asxivilai\xivilaihair02.nif

meshes\characters\asxivilai\xivilaihair02.tri

meshes\characters\asxivilai\xivilaihair03.egm

meshes\characters\asxivilai\xivilaihair03.nif

meshes\characters\asxivilai\xivilaihair03.tri

meshes\characters\CH4O\hair01.egm

meshes\characters\CH4O\hair01.nif

meshes\characters\CH4O\hair02.egm

meshes\characters\CH4O\hair02.nif

meshes\characters\CH4O\hair03.egm

meshes\characters\CH4O\hair03.nif

meshes\characters\CH4O\hair04.egm

meshes\characters\CH4O\hair04.nif

meshes\characters\CH4O\hair05.egm

meshes\characters\CH4O\hair05.nif

meshes\characters\CH4O\hair06.egm

meshes\characters\CH4O\hair06.nif

meshes\characters\CH4O\hair07.egm

meshes\characters\CH4O\hair07.nif

meshes\characters\CH4O\hair08.egm

meshes\characters\CH4O\hair08.nif

meshes\characters\CH4O\hair09.egm

meshes\characters\CH4O\hair09.nif

meshes\characters\CH4O\hair10.egm

meshes\characters\CH4O\hair10.nif

meshes\characters\CH4O\hair11.egm

meshes\characters\CH4O\hair11.nif

meshes\characters\CH4O\hair12.egm

meshes\characters\CH4O\hair12.nif

meshes\characters\CH4O\hair13.egm

meshes\characters\CH4O\hair13.nif

meshes\characters\CH4O\hair14.egm

meshes\characters\CH4O\hair14.nif

meshes\characters\CH4O\hair15.egm

meshes\characters\CH4O\hair15.nif

meshes\characters\CH4O\hair16.egm

meshes\characters\CH4O\hair16.nif

meshes\characters\CH4O\hair17.egm

meshes\characters\CH4O\hair17.nif

meshes\characters\CH4O\hair18.egm

meshes\characters\CH4O\hair18.nif

meshes\characters\CH4O\hair19.egm

meshes\characters\CH4O\hair19.nif

meshes\characters\CH4O\hair20.egm

meshes\characters\CH4O\hair20.nif

meshes\characters\CH4O\hair21.egm

meshes\characters\CH4O\hair21.nif

meshes\characters\CH4O\hair22.egm

meshes\characters\CH4O\hair22.nif

meshes\characters\CH4O\hair23.egm

meshes\characters\CH4O\hair23.nif

meshes\characters\CH4O\hair24.egm

meshes\characters\CH4O\hair24.nif

meshes\characters\CH4O\hair25.egm

meshes\characters\CH4O\hair25.nif

meshes\characters\CH4O\hair26.egm

meshes\characters\CH4O\hair26.nif

meshes\characters\hair\nordfemalebunches.egm

meshes\characters\hair\nordfemalebunches.nif

meshes\characters\hair\nordfemalebunches.tri

meshes\characters\hair\orcfemalebunches.egm

meshes\characters\hair\orcfemalebunches.nif

meshes\characters\hair\orcfemalebunches.tri

meshes\characters\hair\woodelffemalepony.egm

meshes\characters\hair\woodelffemalepony.nif

meshes\characters\hair\woodelffemalepony.tri

meshes\characters\hair\Capucine\cap_argdecoratedspikes.egm

meshes\characters\hair\Capucine\cap_argdecoratedspikes.nif

meshes\characters\hair\Capucine\cap_argdecoratedspikes.tri

meshes\characters\hair\Capucine\cap_argfins.egm

meshes\characters\hair\Capucine\cap_argfins.nif

meshes\characters\hair\Capucine\cap_argfins.tri

meshes\characters\hair\Capucine\cap_argjeweledfins.egm

meshes\characters\hair\Capucine\cap_argjeweledfins.nif

meshes\characters\hair\Capucine\cap_argjeweledfins.tri

meshes\characters\hair\Capucine\cap_argridge.egm

meshes\characters\hair\Capucine\cap_argridge.nif

meshes\characters\hair\Capucine\cap_argridge.tri

meshes\characters\hair\Capucine\cap_argspikes.egm

meshes\characters\hair\Capucine\cap_argspikes.nif

meshes\characters\hair\Capucine\cap_argspikes.tri

meshes\characters\hair\Capucine\cap_argspines.egm

meshes\characters\hair\Capucine\cap_argspines.nif

meshes\characters\hair\Capucine\cap_argspines.tri

meshes\characters\hair\Capucine\cap_bald.nif

meshes\characters\hair\Capucine\cap_dremora.nif

meshes\characters\hair\Capucine\cap_dremorab.nif

meshes\characters\hair\Capucine\cap_dremorahorns1.nif

meshes\characters\hair\Capucine\cap_dremorahorns2.nif

meshes\characters\hair\Capucine\cap_dremorahorns3.nif

meshes\characters\hair\Capucine\cap_dremoralord.nif

meshes\characters\hair\Capucine\cap_khajiitbraid.egm

meshes\characters\hair\Capucine\cap_khajiitbraid.nif

meshes\characters\hair\Capucine\cap_khajiitbraid.tri

meshes\characters\hair\Capucine\cap_khajiitcommon.egm

meshes\characters\hair\Capucine\cap_khajiitcommon.nif

meshes\characters\hair\Capucine\cap_khajiitcommon.tri

meshes\characters\hair\Capucine\cap_khajiitdreds.egm

meshes\characters\hair\Capucine\cap_khajiitdreds.nif

meshes\characters\hair\Capucine\cap_khajiitdreds.tri

meshes\characters\hair\Capucine\cap_khajiitheadband.egm

meshes\characters\hair\Capucine\cap_khajiitheadband.nif

meshes\characters\hair\Capucine\cap_khajiitheadband.tri

meshes\characters\hair\Capucine\cap_khajiitmane.egm

meshes\characters\hair\Capucine\cap_khajiitmane.nif

meshes\characters\hair\Capucine\cap_khajiitmane.tri

meshes\characters\hair\Capucine\cap_khajiitwisps.egm

meshes\characters\hair\Capucine\cap_khajiitwisps.nif

meshes\characters\hair\Capucine\cap_khajiitwisps.tri

meshes\characters\hair\Capucine\cap_mohawk.nif

meshes\characters\hair\Capucine\cap_mohawk2.nif

meshes\characters\hair\Capucine\cap_shaved.egm

meshes\characters\hair\Capucine\cap_shaved.nif

meshes\characters\hair\Capucine\cap_thepixie.nif

meshes\characters\hair\KD\shortbangs.egm

meshes\characters\hair\KD\shortbangs.NIF

meshes\characters\hair\throttle\Barbarian.egm

meshes\characters\hair\throttle\Barbarian.nif

meshes\characters\hair\throttle\Barbarian.tri

meshes\characters\hair\throttle\Barbarian2.egm

meshes\characters\hair\throttle\Barbarian2.nif

meshes\characters\hair\throttle\Barbarian2.tri

meshes\characters\hair\throttle\FWavy01.egm

meshes\characters\hair\throttle\FWavy01.nif

meshes\characters\hair\throttle\FWavy01.tri

meshes\characters\hair\throttle\Messy1.egm

meshes\characters\hair\throttle\Messy1.nif

meshes\characters\hair\throttle\Messy1.tri

meshes\characters\hair\throttle\Messy2.egm

meshes\characters\hair\throttle\Messy2.nif

meshes\characters\hair\throttle\Messy2.tri

meshes\characters\hair\throttle\ShortLayered.egm

meshes\characters\hair\throttle\ShortLayered.nif

meshes\characters\hair\throttle\ShortLayered.tri

meshes\characters\hair\throttle\ShortLayeredMale.egm

meshes\characters\hair\throttle\ShortLayeredMale.nif

meshes\characters\hair\throttle\ShortStacked1.egm

meshes\characters\hair\throttle\ShortStacked1.nif

meshes\characters\hair\throttle\ShortStacked1.tri

meshes\characters\imperial\eyelefthuman.egm

meshes\characters\imperial\eyelefthuman.nif

meshes\characters\imperial\eyelefthuman.tri

meshes\characters\imperial\eyerighthuman.egm

meshes\characters\imperial\eyerighthuman.nif

meshes\characters\imperial\eyerighthuman.tri

meshes\characters\Ren\Eyes\Ren_Eye01L.egm

meshes\characters\Ren\Eyes\Ren_Eye01L.nif

meshes\characters\Ren\Eyes\Ren_Eye01L.tri

meshes\characters\Ren\Eyes\Ren_Eye01R.egm

meshes\characters\Ren\Eyes\Ren_Eye01R.nif

meshes\characters\Ren\Eyes\Ren_Eye01R.tri

meshes\characters\Ren\Hair\ren_hair01f.egm

meshes\characters\Ren\Hair\ren_hair01f.nif

meshes\characters\Ren\Hair\ren_hair01fnd.egm

meshes\characters\Ren\Hair\ren_hair01fnd.nif

meshes\characters\Ren\Hair\ren_hair02f.egm

meshes\characters\Ren\Hair\ren_hair02f.nif

meshes\characters\Ren\Hair\ren_hair02fnd.egm

meshes\characters\Ren\Hair\ren_hair02fnd.nif

meshes\characters\Ren\Hair\ren_hair02m.egm

meshes\characters\Ren\Hair\ren_hair02m.nif

meshes\characters\Ren\Hair\ren_hair02mbr.egm

meshes\characters\Ren\Hair\ren_hair02mbr.nif

meshes\characters\Ren\Hair\ren_hair02mnd.egm

meshes\characters\Ren\Hair\ren_hair02mnd.nif

meshes\characters\Ren\Hair\ren_hair03f.egm

meshes\characters\Ren\Hair\ren_hair03f.nif

meshes\characters\Ren\Hair\ren_hair03fnd.egm

meshes\characters\Ren\Hair\ren_hair03fnd.nif

meshes\characters\Ren\Hair\ren_hair04f.egm

meshes\characters\Ren\Hair\ren_hair04f.nif

meshes\characters\Ren\Hair\ren_hair04fnd.egm

meshes\characters\Ren\Hair\ren_hair04fnd.nif

meshes\characters\Ren\Hair\ren_hair05f.egm

meshes\characters\Ren\Hair\ren_hair05f.nif

meshes\characters\Ren\Hair\ren_hair05fnd.egm

meshes\characters\Ren\Hair\ren_hair05fnd.nif

meshes\characters\Ren\Hair\ren_hair05m.egm

meshes\characters\Ren\Hair\ren_hair05m.nif

meshes\characters\Ren\Hair\ren_hair05mbr.egm

meshes\characters\Ren\Hair\ren_hair05mbr.nif

meshes\characters\Ren\Hair\ren_hair05mnd.egm

meshes\characters\Ren\Hair\ren_hair05mnd.nif

meshes\characters\Ren\Hair\ren_hair06f.egm

meshes\characters\Ren\Hair\ren_hair06f.nif

meshes\characters\Ren\Hair\ren_hair06fnd.egm

meshes\characters\Ren\Hair\ren_hair06fnd.nif

meshes\characters\Ren\Hair\ren_hair06foc.nif

meshes\characters\Ren\Hair\ren_hair07f.egm

meshes\characters\Ren\Hair\ren_hair07f.nif

meshes\characters\Ren\Hair\ren_hair07fnd.egm

meshes\characters\Ren\Hair\ren_hair07fnd.nif

meshes\characters\Ren\Hair\ren_hair07foc.nif

meshes\characters\Ren\Hair\ren_hair08f.egm

meshes\characters\Ren\Hair\ren_hair08f.nif

meshes\characters\Ren\Hair\ren_hair08fnd.egm

meshes\characters\Ren\Hair\ren_hair08fnd.nif

meshes\characters\Ren\Hair\ren_hair09f.egm

meshes\characters\Ren\Hair\ren_hair09f.nif

meshes\characters\Ren\Hair\ren_hair09fnd.egm

meshes\characters\Ren\Hair\ren_hair09fnd.nif

meshes\characters\Ren\Hair\ren_hair09m.egm

meshes\characters\Ren\Hair\ren_hair09m.nif

meshes\characters\Ren\Hair\ren_hair09mbr.egm

meshes\characters\Ren\Hair\ren_hair09mbr.nif

meshes\characters\Ren\Hair\ren_hair09mnd.egm

meshes\characters\Ren\Hair\ren_hair09mnd.nif

meshes\characters\Ren\Hair\ren_hair10f.egm

meshes\characters\Ren\Hair\ren_hair10f.nif

meshes\characters\Ren\Hair\ren_hair10fnd.egm

meshes\characters\Ren\Hair\ren_hair10fnd.nif

meshes\characters\Ren\Hair\ren_hair10m.egm

meshes\characters\Ren\Hair\ren_hair10m.nif

meshes\characters\Ren\Hair\ren_hair10mbr.egm

meshes\characters\Ren\Hair\ren_hair10mbr.nif

meshes\characters\Ren\Hair\ren_hair10mnd.egm

meshes\characters\Ren\Hair\ren_hair10mnd.nif

meshes\characters\Ren\Hair\ren_hair11f.egm

meshes\characters\Ren\Hair\ren_hair11f.nif

meshes\characters\Ren\Hair\ren_hair11fnd.egm

meshes\characters\Ren\Hair\ren_hair11fnd.nif

meshes\characters\Ren\Hair\ren_hair11m.egm

meshes\characters\Ren\Hair\ren_hair11m.nif

meshes\characters\Ren\Hair\ren_hair11mbr.egm

meshes\characters\Ren\Hair\ren_hair11mbr.nif

meshes\characters\Ren\Hair\ren_hair11mnd.egm

meshes\characters\Ren\Hair\ren_hair11mnd.nif

meshes\characters\Ren\Hair\ren_hair12f.egm

meshes\characters\Ren\Hair\ren_hair12f.nif

meshes\characters\Ren\Hair\ren_hair12fnd.egm

meshes\characters\Ren\Hair\ren_hair12fnd.nif

meshes\characters\Ren\Hair\ren_hair13f.egm

meshes\characters\Ren\Hair\ren_hair13f.nif

meshes\characters\Ren\Hair\ren_hair13fnd.egm

meshes\characters\Ren\Hair\ren_hair13fnd.nif

meshes\characters\Ren\Hair\ren_hair14f.egm

meshes\characters\Ren\Hair\ren_hair14f.nif

meshes\characters\Ren\Hair\ren_hair14fnd.egm

meshes\characters\Ren\Hair\ren_hair14fnd.nif

meshes\characters\Ren\Hair\ren_hair15f.egm

meshes\characters\Ren\Hair\ren_hair15f.nif

meshes\characters\Ren\Hair\ren_hair15fnd.egm

meshes\characters\Ren\Hair\ren_hair15fnd.nif

meshes\characters\Ren\Hair\ren_hair16f.egm

meshes\characters\Ren\Hair\ren_hair16f.nif

meshes\characters\Ren\Hair\ren_hair16fnd.egm

meshes\characters\Ren\Hair\ren_hair16fnd.nif

meshes\characters\Ren\Hair\ren_hair16m.egm

meshes\characters\Ren\Hair\ren_hair16m.nif

meshes\characters\Ren\Hair\ren_hair16mbr.egm

meshes\characters\Ren\Hair\ren_hair16mbr.nif

meshes\characters\Ren\Hair\ren_hair16mnd.egm

meshes\characters\Ren\Hair\ren_hair16mnd.nif

meshes\characters\Ren\Hair\ren_hair17f.egm

meshes\characters\Ren\Hair\ren_hair17f.nif

meshes\characters\Ren\Hair\ren_hair17fnd.egm

meshes\characters\Ren\Hair\ren_hair17fnd.egm_bak

meshes\characters\Ren\Hair\ren_hair17fnd.nif

meshes\characters\Ren\Hair\ren_hair17m.egm

meshes\characters\Ren\Hair\ren_hair17m.nif

meshes\characters\Ren\Hair\ren_hair17mbr.egm

meshes\characters\Ren\Hair\ren_hair17mbr.nif

meshes\characters\Ren\Hair\ren_hair17mnd.egm

meshes\characters\Ren\Hair\ren_hair17mnd.nif

meshes\characters\Ren\Hair\ren_hair18f.egm

meshes\characters\Ren\Hair\ren_hair18f.nif

meshes\characters\Ren\Hair\ren_hair18fnd.egm

meshes\characters\Ren\Hair\ren_hair18fnd.nif

meshes\characters\Ren\Hair\ren_hair18m.egm

meshes\characters\Ren\Hair\ren_hair18m.nif

meshes\characters\Ren\Hair\ren_hair18mbr.egm

meshes\characters\Ren\Hair\ren_hair18mbr.nif

meshes\characters\Ren\Hair\ren_hair18mnd.egm

meshes\characters\Ren\Hair\ren_hair18mnd.nif

meshes\characters\Ren\Hair\ren_hair19f.egm

meshes\characters\Ren\Hair\ren_hair19f.nif

meshes\characters\Ren\Hair\ren_hair19fnd.egm

meshes\characters\Ren\Hair\ren_hair19fnd.nif

meshes\characters\Ren\Hair\ren_hair20m.egm

meshes\characters\Ren\Hair\ren_hair20m.nif

meshes\characters\Ren\Hair\ren_hair20mbr.egm

meshes\characters\Ren\Hair\ren_hair20mbr.nif

meshes\characters\Ren\Hair\ren_hair20mnd.egm

meshes\characters\Ren\Hair\ren_hair20mnd.nif

meshes\characters\Ren\Head\Ren_Head001.egm

meshes\characters\Ren\Head\Ren_Head001.egt

meshes\characters\Ren\Head\Ren_Head001.nif

meshes\characters\Ren\Head\Ren_Head001.tri

meshes\characters\Ren\Head\Ren_Head001_50.egm

meshes\characters\Ren\Head\Ren_Head001_50.egt

meshes\characters\Ren\Head\Ren_Head002.egm

meshes\characters\Ren\Head\Ren_Head002.egt

meshes\characters\Ren\Head\Ren_Head002.nif

meshes\characters\Ren\Head\Ren_Head002.tri

meshes\characters\Ren\Head\Ren_Head002_50.egm

meshes\characters\Ren\Head\Ren_Head002_50.egt

meshes\characters\saram\femalehair\type0\01.egm

meshes\characters\saram\femalehair\type0\01.nif

meshes\characters\saram\femalehair\type0\02.egm

meshes\characters\saram\femalehair\type0\02.nif

meshes\characters\saram\femalehair\type0\03.egm

meshes\characters\saram\femalehair\type0\03.nif

meshes\characters\saram\femalehair\type0\04.egm

meshes\characters\saram\femalehair\type0\04.nif

meshes\characters\saram\femalehair\type1\01.egm

meshes\characters\saram\femalehair\type1\01.nif

meshes\characters\saram\femalehair\type1\02.egm

meshes\characters\saram\femalehair\type1\02.nif

meshes\characters\saram\femalehair\type1\03.egm

meshes\characters\saram\femalehair\type1\03.nif

meshes\characters\saram\femalehair\type1\04.egm

meshes\characters\saram\femalehair\type1\04.nif

meshes\characters\saram\femalehair\type2\01.egm

meshes\characters\saram\femalehair\type2\01.nif

meshes\characters\saram\femalehair\type2\02.egm

meshes\characters\saram\femalehair\type2\02.nif

meshes\characters\saram\femalehair\type2\03.egm

meshes\characters\saram\femalehair\type2\03.nif

meshes\characters\saram\femalehair\type2\04.egm

meshes\characters\saram\femalehair\type2\04.nif

meshes\characters\saram\femalehair\type3\01.egm

meshes\characters\saram\femalehair\type3\01.nif

meshes\characters\saram\femalehair\type3\02.egm

meshes\characters\saram\femalehair\type3\02.nif

meshes\characters\saram\femalehair\type3\03.egm

meshes\characters\saram\femalehair\type3\03.nif

meshes\characters\saram\femalehair\type3\04.egm

meshes\characters\saram\femalehair\type3\04.nif

meshes\characters\saram\malehair\type0\01.egm

meshes\characters\saram\malehair\type0\01.nif

meshes\characters\saram\malehair\type0\02.egm

meshes\characters\saram\malehair\type0\02.nif

meshes\characters\saram\malehair\type0\03.egm

meshes\characters\saram\malehair\type0\03.nif

meshes\characters\saram\malehair\type0\04.egm

meshes\characters\saram\malehair\type0\04.nif

meshes\characters\saram\malehair\type1\01.egm

meshes\characters\saram\malehair\type1\01.nif

meshes\characters\saram\malehair\type1\02.egm

meshes\characters\saram\malehair\type1\02.nif

meshes\characters\tabaxi\ainmhiEyeLeft.egm

meshes\characters\tabaxi\ainmhiEyeLeft.nif

meshes\characters\tabaxi\ainmhiEyeLeft.tri

meshes\characters\tabaxi\ainmhiEyeRight.egm

meshes\characters\tabaxi\ainmhiEyeRight.nif

meshes\characters\tabaxi\ainmhiEyeRight.tri

meshes\characters\tabaxi\earskhajiit.egm

meshes\characters\tabaxi\earskhajiit.egt

meshes\characters\tabaxi\earskhajiit.nif

meshes\characters\tabaxi\earskhajiit.tri

meshes\characters\tabaxi\khajiittail.nif

meshes\characters\tabaxi\teethuppervamp.egm

meshes\characters\tabaxi\teethuppervamp.nif

meshes\characters\tabaxi\teethuppervamp.tri

meshes\characters\tabaxi\male\khajiittail.nif

meshes\clothes\asxivilai\asxivilai_gnd.nif

meshes\clothes\asxivilai\asxivilaiwig1.egm

meshes\clothes\asxivilai\asxivilaiwig1.nif

meshes\clothes\asxivilai\asxivilaiwig10.egm

meshes\clothes\asxivilai\asxivilaiwig10.nif

meshes\clothes\asxivilai\asxivilaiwig2.egm

meshes\clothes\asxivilai\asxivilaiwig2.nif

meshes\clothes\asxivilai\asxivilaiwig3.egm

meshes\clothes\asxivilai\asxivilaiwig3.nif

meshes\clothes\asxivilai\asxivilaiwig4.egm

meshes\clothes\asxivilai\asxivilaiwig4.nif

meshes\clothes\asxivilai\asxivilaiwig5.egm

meshes\clothes\asxivilai\asxivilaiwig5.nif

meshes\clothes\asxivilai\asxivilaiwig6.egm

meshes\clothes\asxivilai\asxivilaiwig6.nif

meshes\clothes\asxivilai\asxivilaiwig7.egm

meshes\clothes\asxivilai\asxivilaiwig7.nif

meshes\clothes\asxivilai\asxivilaiwig8.egm

meshes\clothes\asxivilai\asxivilaiwig8.nif

meshes\clothes\asxivilai\asxivilaiwig9.egm

meshes\clothes\asxivilai\asxivilaiwig9.nif

meshes\clothes\asxivilai\xivilaicollar.nif

meshes\clothes\asxivilai\xivilaiear1.nif

meshes\clothes\asxivilai\xivilaiear2.nif

meshes\clothes\asxivilai\xivilaiear3.nif

meshes\clothes\asxivilai\xivilaiear4.nif

meshes\clothes\asxivilai\xivilaiear5.nif

meshes\clothes\asxivilai\xivilaiear6.nif

meshes\clothes\asxivilai\xivilaikilt.nif

meshes\clothes\asxivilai\xivilaikiltf.nif

meshes\soya\soyastyle01.nif

meshes\soya\soyastyle02.nif

meshes\soya\soyastyle03.egm

meshes\soya\soyastyle03.nif

meshes\soya\windhair.egm

meshes\soya\windhair.nif

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977a_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977a_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977b_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977b_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977c_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977d_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977d_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977e_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977e_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977f_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000977f_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009780_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009780_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009781_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009782_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009783_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_00009783_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000ce31_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000ce32_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_attack_0000ce33_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_goodbye_00010bb5_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_greeting_00009784_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_greeting_00009784_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hello_00010bb4_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_0000976f_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_0000976f_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009770_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009770_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009771_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009771_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009772_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009772_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009773_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009773_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009774_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009774_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009775_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009775_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009776_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009776_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009777_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009777_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009778_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009778_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_hit_00009779_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_lost_00010ba9_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_lost_00010baa_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_noticed_00010bab_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_noticed_00010bac_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_noticed_00010bad_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009765_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009765_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009766_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009766_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009767_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009767_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009768_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009768_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009769_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_00009769_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976a_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976a_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976b_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976b_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976c_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976c_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976d_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976d_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976e_1.lip

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_powerattack_0000976e_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_seen_00010bae_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_seen_00010baf_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_seen_00010bb0_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_unseen_00010bb1_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_unseen_00010bb2_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\f\genericxiv_unseen_00010bb3_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977a_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977a_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977b_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977b_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977c_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977c_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977d_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977d_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977e_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977e_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977f_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_0000977f_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009780_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009780_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009781_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009781_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009782_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009782_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009783_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_attack_00009783_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_goodbye_0000a534_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_goodbye_0000a536_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_greeting_00009784_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_greeting_00009784_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hello_00010bb4_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_0000976f_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_0000976f_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009770_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009770_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009771_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009771_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009772_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009772_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009773_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009773_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009774_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009774_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009775_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009775_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009776_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009776_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009777_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009777_1.mp3

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009778_1.lip

Sound\Voice\Cobl Races.esp\xivilai\m\genericxiv_hit_00009778_1.mp3

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textures\characters\tabaxi\female\upperbodyfemale_n.dds

textures\characters\tabaxi\male\footmale.dds

textures\characters\tabaxi\male\footmale_n.dds

textures\characters\tabaxi\male\handmale.dds

textures\characters\tabaxi\male\handmale_n.dds

textures\characters\tabaxi\male\legmale.dds

textures\characters\tabaxi\male\legmale_n.dds

textures\characters\tabaxi\male\upperbodymale.dds

textures\characters\tabaxi\male\upperbodymale_n.dds

textures\clothes\asxivilai\asxivcollar.dds

textures\clothes\asxivilai\asxivcollar_n.dds

textures\clothes\asxivilai\asxivear.dds

textures\clothes\asxivilai\asxivear_n.dds

textures\clothes\asxivilai\asxivground.dds

textures\clothes\asxivilai\asxivground_n.dds

textures\clothes\asxivilai\asxivgroundchain.dds

textures\clothes\asxivilai\asxivgroundchain_n.dds

textures\clothes\asxivilai\asxivkilt.dds

textures\clothes\asxivilai\asxivkilt_n.dds

textures\clothes\asxivilai\asxivwig_1.dds

textures\clothes\asxivilai\asxivwig_10.dds

textures\clothes\asxivilai\asxivwig_2.dds

textures\clothes\asxivilai\asxivwig_3.dds

textures\clothes\asxivilai\asxivwig_4.dds

textures\clothes\asxivilai\asxivwig_5.dds

textures\clothes\asxivilai\asxivwig_6.dds

textures\clothes\asxivilai\asxivwig_7.dds

textures\clothes\asxivilai\asxivwig_8.dds

textures\clothes\asxivilai\asxivwig_9.dds

textures\clothes\asxivilai\asxivwig_n.dds

textures\menus\icons\asxivilai\asxivcollaricon.dds

textures\menus\icons\asxivilai\asxivearicon.dds

textures\menus\icons\asxivilai\asxivkilticon.dds

textures\menus\icons\asxivilai\asxivwigicon.dds

textures\Soya\soyastyle01.dds

textures\Soya\soyastyle01_hh.dds

textures\Soya\soyastyle01_hl.dds

textures\Soya\soyastyle01_n.dds

textures\Soya\soyastyle02.dds

textures\Soya\soyastyle02_hh.dds

textures\Soya\soyastyle02_hl.dds

textures\Soya\soyastyle02_n.dds

textures\Soya\soyastyle03.dds

textures\Soya\soyastyle03_hh.dds

textures\Soya\soyastyle03_hl.dds

textures\Soya\soyastyle03_n.dds

textures\Soya\windhair.dds

textures\Soya\windhair_hh.dds

textures\Soya\windhair_hl.dds

textures\Soya\windhair_n.dds

---------------

0310 (OPTIONAL) #10: Install Cobl 172 package

 

00 Cobl Core

N = Cobl Filter Late MERGE ONLY.esp (Only if using a using a Cobl aware hunger mod. REQUIRES OBSE 15+) Do not activate this .esp, can ONLY be used by merging it into the Bashed Patch!

Y = Cobl Glue.esp (REQUIRED)

Y = Cobl Main.esm (REQUIRED)

Y = Cobl Races.esp (Cobl's expanded Race/Cosmetics options. Requires Shivering Isles & COBL Cosmetics Resources 01)

Y = Cobl Si.esp (Adds Cobl items to Shivering Isles)

N = Cobl Tweaks.esp (NOT with FCOM)

01 Balanced Races

N = Cobl Races - Balanced.esp (Only If you want Cobl's re-balanced races and birthsigns)

01 Salmo the Baker (May cause CTDs while resting, sleeping or traveling at certain times of day!)

N = Salmo the Baker, Cobl.esp (Only if you want Salmo the Baker in Skingrad and are NOT installing Open Cities/Better Cities) "Salmo_test_fix-21104.7z" has a fixed version for those.

01 TNR (REQUIRES "Cobl Cosmetics Res 01" be installed)

Y = Cobl Races TNR SI.esp (Shivering Isles NPCs revamped to include new hairs and eyes)

Y = Cobl Races TNR.esp (Tamriel NPCs revamped to include new hairs and eyes)

02 Patches

N = Cobl Silent Equip Misc.esp (Bash has a tweak to do this)

Y = MMM-Cobl.esp (REQUIRES MMM 3.7 or higher. Swaps some MMM items for equivalent Cobl items)

Y = OOO 1.32-Cobl.esp (Adds some Cobl features to OOO)

03 Item Interchange

Y = Item interchange - Extraction.esp (REQUIRED)

Y = Item interchange - Option, Ingredients in Bulk, reduced.esp (Vendors stock slightly more ingredients)

N = Item interchange - Option, Ingredients in Bulk.esp (Vendors stock more ingredients)

Y = Item interchange - Placement for FCOM.esp

N = Item interchange - Placement for Frostcrag Reborn.esp (Requires "Frostcrag Reborn" mod activated)

N = Item interchange - Placement for Frostcrag Spire Revisited.esp (Requires "Frostcrag Spire Revisited" mod activated)

Y = Item interchange - Placement for Frostcrag.esp (REQUIRES DLCFrostcrag.esp activated)

N = Item interchange - Placement.esp (NOT with FCOM. Use "Item Interchange - Placement for FCOM.esp")

 

== Configured Files

Cobl Glue.esp

Cobl Main.esm

Cobl Races TNR SI.esp

Cobl Races TNR.esp

Cobl Races.esp

Cobl Si.esp

Item interchange - Extraction.esp

Item interchange - Option, Ingredients in Bulk, reduced.esp

Item interchange - Placement for FCOM.esp

Item interchange - Placement for Frostcrag.esp

MMM-Cobl.esp

OOO 1.32-Cobl.esp

Bash Patches\Cobl Rules.txt

Docs\0810 Cobl_172-21104.package.txt

Docs\Cobl.html

Docs\Cobl.txt

Docs\Item Interchange_readme.rtf

Docs\Cobl Sources\1stEditionGuidetotheEmpire.txt

Docs\Cobl Sources\Ayleid Coin Add-ons_readme.txt

Docs\Cobl Sources\AyleidMeteoricWeaponsResource.txt

Docs\Cobl Sources\BEER! for Oblivion.txt

Docs\Cobl Sources\DaggerfallBooks.txt

Docs\Cobl Sources\Ingredient Storage Shelves.html

Docs\Cobl Sources\MorrowindBooks.txt

Docs\Cobl Sources\Salmo the Baker.doc

Docs\Cobl Sources\Tamrielic Ingredients.doc

Docs\Cobl Sources\TSWM_readme.txt

Docs\Images\TheLuggage.jpg

Meshes\bakerstable.nif

Meshes\bakingtin01.nif

Meshes\bakingtin02.nif

etc.

---------------

Conflicts: 14

= Lower ========================================

==16== 0802 OOO_133_Complete-a4BAIN.7z

meshes\Weapons\Meteoric\met2hmace.nif

meshes\Weapons\Meteoric\metarrow1.nif

meshes\Weapons\Meteoric\metarrow2.nif

meshes\Weapons\Meteoric\metarrow3.nif

meshes\Weapons\Meteoric\metaxe.nif

meshes\Weapons\Meteoric\metaxe2h.nif

meshes\Weapons\Meteoric\metbow.nif

meshes\Weapons\Meteoric\metdagger.nif

meshes\Weapons\Meteoric\metglaive.nif

meshes\Weapons\Meteoric\metgreatsword.nif

meshes\Weapons\Meteoric\methalberd2.nif

meshes\Weapons\Meteoric\metmace.nif

meshes\Weapons\Meteoric\metscimitar.nif

meshes\Weapons\Meteoric\metssword.nif

meshes\Weapons\Meteoric\metstaff.nif

textures\menus\icons\weapons\meteoric\metbowico.dds

textures\menus\icons\weapons\meteoric\metgreatmaceico.dds

textures\menus\icons\weapons\meteoric\metmaceico.dds

textures\menus\icons\weapons\meteoric\metscimitarico.dds

textures\menus\icons\weapons\meteoric\metsswordico.dds

textures\menus\icons\weapons\meteoric\metstaffico.dds

textures\weapons\Meteoric\metbow.dds

textures\weapons\Meteoric\metbow_g.dds

textures\weapons\Meteoric\metbow_n.dds

==17== 0802a OOO_134_Beta_5_Patch-15256.7z

Meshes\weapons\Meteoric\metbow.nif

---------------

0310a (OPTIONAL) #10a: Install Loot-Drop-Merchant_changes_Proposal-21104.7z (Only required if installing MMM 3.7b3 Cobl update) Overwrites some Cobl 172 .esp files

Y = Cobl Glue.esp

Y = Cobl Main.esm

Y = Cobl Si.esp

N = Cobl Tweaks.esp

Y = MMM-Cobl.esp

Y = OOO 1.32-Cobl.esp

 

Conflicts: 5

= Lower ========================================

==26== 0810 Cobl_172-21104.7z

Cobl Glue.esp

Cobl Main.esm

Cobl Si.esp

MMM-Cobl.esp

OOO 1.32-Cobl.esp

---------------

0310b (OPTIONAL) #10b: Install MMM 3.7b3 Cobl update (Only required if you want the update changes listed in the Quote below). 7z archive contains a single "MMM-Cobl.esp" file.

Do Not Use FCOM_Cobl patch or Cobl Tweaks with this

 

REQUIRES: Cobl 1.72 and 1.73 Dev Version - Loot-Drop-Merchant changes Proposal listed under Misc Downloads.

 

*Intergrated all feature from Cobl Tweaks has needed into MMM Version, users do not need Cobl Tweaks anymore with MMM Cobl.

*Fixed all Liches to have correct faction added to them from 3.7b3 Changes

*Fixed Inventory on many creatures that where not set correctly to match MMM lvls

*Load before MMM/MMMforOOO/FCOM Knights in load order, so that mmm cobl items get imported correctly and Knights patch work correctly.

Read [RELZ] MartsMonsterMod37b3 Public Release 3 [RELZ] #9 (search that page for "cobl update").

Overwrites "MMM-Cobl.esp"

Configured: 1 (331 KB)

Matched: 0

Missing: 0

Conflicts: 1

= Lower ========================================

==26== 0810 Cobl_172-21104.7z

MMM-Cobl.esp

==27== 0810a Loot-Drop-Merchant_changes_Proposal-21104.7z

MMM-Cobl.esp

 

== Configured Files

MMM-Cobl.esp

---------------

0310c (OPTIONAL) #10c: Install Salmo_test_fix-21104.7z

---------------

0311 #11: Install FCOM 9.9 beta,UFCOM, & FCOM_WarCry 109 update (FCOM_ConvergenceB99+uFCOM-a4BAIN.7z)

 

00 Core Files

Y = FCOM_Convergence.esm (Required)

Y = FCOM_Convergence.esp (required)

01 Basic

Y = FCOM_BobsArmory.esp (Recommended. Only if using Bobs Armory Oblivion)

Y = FCOM_Francescos.esp (Required)

Y = FCOM_FrancescosItemsAddOn.esp (Required if using "Francesco's Optional New Items Add-On.esm". Bug patch for Francesco's Optional Items Add-On.esm v4.5b)

Y = FCOM_FrancescosNamedBosses.esp (Optional. Recommended, Fran's Named Bosses)

Y = FCOM_LothsBluntWeapons.esp (Recommended. Only if using Loth's Blunt Weapons)

Y = FCOM_RealSwords.esp (Recommended. FCOM version of Waalx RealSwords)

Y = FCOM_WarCry.esp (Required)

02 Spawn rates

N = FCOM_SpawnRatesReduced.esp

N = FCOM_SpawnRatesSlightlyReduced.esp

N = FCOM_SpawnRatesStronger.esp

03 Reduce Specific Spawns

Y = FCOM_LessRats.esp (Use this instead of "Mart's Monster Mod - Less Rats.esp")

N = FCOM_LessReaversInGates.esp (Use this instead of "Mart's Monster Mod for OOO - NoReaversInGates.esp")

Y = FCOM_NoAdventurersInGates.esp

Y = FCOM_NoReaversInGates.esp (Use this instead of "Mart's Monster Mod for OOO - NoReaversInGates.esp")

N = FCOM_NoSpiders.esp (Use this instead of "Mart's Monster Mod - No Spiders.esp")

N = FCOM_NoWyverns.esp (Use this instead of "Mart's Monster Mod - No Wyvern.esp")

04 Randomize

Y = FCOM_MoreRandomItems.esp (Increase the max level difference GMSTs of items, loot, & NPC gear)

Y = FCOM_MoreRandomSpawns.esp (Increase the max level difference GMSTs of creature & NPC spawns)

05 Mod Support (Patches for separate mods, use only for mods that are installed)

N = FCOM_Blood&Mud.esp

N = FCOM_Cobl.esp (NOT if #10b: MMM 3.7b3 Cobl update is installed)

N = FCOM_DulanCult.esp

N = FCOM_EnhancedDaedricInvasion.esp

N = FCOM_ExnemRuneskulls.esp

N = FCOM_KDCircletsOOOOptimizedNPCEquip.esp

Y = FCOM_Knights.esp

N = FCOM_MightyUmbra.esp

N = FCOM_OMG.esp

N = FCOM_OMGSRT.esp

N = FCOM_Ruin.esp

N = FCOM_SlofsRobeTrader.esp

N = FCOM_TamrielicIngredients.esp

Y = FCOM_TamrielTravelers.esp REQUIRED by TamrielTravellers4OOO.esp

N = FCOM_UnofficialFranArmorAddon.esp

N = FCOM_WelkyndSwordBlood&Mud.esp

06 Modifiers

N = FCOM_Archery.esp (Makes archery more deadly)

N = FCOM_DurabilityAndDamage.esp (Increases melee damage)

Y = FCOM_FriendlierFactions.esp (Use this instead of "Mart's Monster Mod - Friendlier Factions MMM+Fran.esp" and/or "Mart's Monster Mod - Friendlier Factions OOO.esp")

Y = FCOM_SaferRoads.esp (Use this instead of "Mart's Monster Mod - Safer Roads.esp")

07 Miscellaneous

Y = FCOM_BobsGuardUnity.esp (Use this if you're using both Bob's Armory and DiverseGuardUnity. Merges several Imperial Legion changes from Bob's Armory with OOO and MMM - Diverse Imperial Armor)

Y = FCOM_DiverseGuardUnity.esp (Use instead of MMM - Diverse Imperial Armor, merges MMM - Diverse Imperial Armor with OOO guards)

Y = FCOM_HungersUnitySI.esp (Changes all of the Hungers from OOO & MMM to use the Shivering Isles Hungers art)

08 Not Recommended

N = FCOM_OscurosOverhaul.esp

N = FCOM_WarCryNoSpawn.esp

To get this...

Files: 793

Configured: 763 (282,515 KB)

Matched: 763

Missing: 0

Conflicts: 0

 

== Configured Files

FCOM_BobsArmory.esp

FCOM_BobsGuardUnity.esp

FCOM_Convergence.esm

FCOM_Convergence.esp

FCOM_DiverseGuardUnity.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

FCOM_FriendlierFactions.esp

FCOM_HungersUnitySI.esp

FCOM_Knights.esp

FCOM_LessRats.esp

FCOM_LothsBluntWeapons.esp

FCOM_MoreRandomItems.esp

FCOM_MoreRandomSpawns.esp

FCOM_NoAdventurersInGates.esp

FCOM_NoReaversInGates.esp

FCOM_RealSwords.esp

FCOM_SaferRoads.esp

FCOM_TamrielTravelers.esp

FCOM_WarCry.esp

Meshes\armor\Eternal Dragon\boots.nif

Meshes\armor\Eternal Dragon\bootsGND.nif

Meshes\armor\Eternal Dragon\EternalDragonRobe.nif

etc.

etc.

---------------

0311a (OPTIONAL) #11a: Install FCOM_EntropicOrderRebalance.7z

Choose either "FCOM_EntropicOrderHardcore.esp" OR "FCOM_EntropicOrderRebalance.esp", NOT BOTH!

 

Files: 2

Configured: 1 (15 KB)

Matched: 1

Missing: 0

Conflicts: 0

 

== Configured Files

FCOM_EntropicOrderRebalance.esp

 

Now run BOSS and check the log for errors!

Correct any errors by selecting/deselecting the appropriate components within each package in Wrye Bash Installers tab and then "Anneal" the package(s).

---------------

0312 #12: Install OMOBS 2.0

I'm installing "OMOBS_Shivering_Isles-28537.7z"

 

N = OMOBS Optional Combat Settings.esp (NOT with FCOM)

Y = OMOBS_SI.esp

 

Files: 3

Configured: 2 (312 KB)

Matched: 2

Missing: 0

Conflicts: 0

 

== Configured Files

OMOBS_SI.esp

Docs\OMOBS.rtf

---------------

 

This installation phase of uFCOM is now completed. Next, building the Bashed Patch.

 

=========================================================

 

=================================

Building the Bashed Patch:

=================================

----------

01 - It is advisable to start with a clean Bashed Patch. You can copy "Bashed Patch, 0.esp" from the \oblivion\Mopy\Extras folder to the \oblivion\Data folder.

----------

02 - In Wrye Bash "Mods" window, click "Load Order" to have the mods listed accordingly.

----------

03 - Run BOSS now, and read the log. Check that each mod has the correct Bash Tags, sometimes a tag needs to be removed!

----------

04 - Left-click any mod. Use keyboard "Ctrl" and "A" keys together (this selects all in the current window).

----------

05 - Right-click > "Mark Mergeable..."

Mergeable

? FCOM_Francescos.esp

? FCOM_FrancescosItemsAddOn.esp

? Item interchange - Extraction.esp

? DLCSpellTomes - Unofficial Patch.esp

? FCOM_LothsBluntWeapons.esp

? ArmamentariumLLVendors.esp

? FCOM_EntropicOrderRebalance.esp

? FCOM_SaferRoads.esp

? FCOM_LessRats.esp

? FCOM_NoReaversInGates.esp

? FCOM_NoAdventurersInGates.esp

? Mart's Monster Mod - Looting NPCs & Creatures.esp

? Mart's Monster Mod - No Undead Rise.esp

? Mart's Monster Mod - Less Reavers.esp

? Mart's Monster Mod - Slof Horses Complete.esp

? Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

? FCOM_DiverseGuardUnity.esp

? FCOM_BobsGuardUnity.esp

? FCOM_HungersUnitySI.esp

? Mart's Monster Mod - Shivering Isles.esp

? ArmamentariumLL4OOO.esp

? ArmamentariumLLMagicOOO.esp

? MMM-Cobl.esp

? Artifacts - ArmaCompleteAddon.esp

? FCOM_Knights.esp

? Item interchange - Placement for FCOM.esp

? Item interchange - Placement for Frostcrag.esp

? Item interchange - Option, Ingredients in Bulk, reduced.esp

? Mart's Monster Mod - Resized Races.esp

 

Not Mergeable

? Francesco's Leveled Creatures-Items Mod.esm:

Is esm.

Unsupported types: CELL, GMST.

New record(s) in block(s): ALCH, ARMO, CLAS, CLOT, CREA, CSTY, ENCH, GLOB, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, WEAP.

Is a master of non-mergeable mod(s): FCOM_FrancescosNamedBosses.esp, Fran_Lv30Item_Maltz.esp, Francesco's Optional Chance of More Enemies.esp, Francesco's Optional Chance of Stronger Bosses.esp, Francesco's Optional Chance of Stronger Enemies.esp, Francesco's Optional Leveled Guards.esp, Francesco's Optional New Items Add-On.esm.

 

? Francesco's Optional New Items Add-On.esm:

Is esm.

New record(s) in block(s): ARMO, CLOT, ENCH, LIGH, LVLI, SCPT, WEAP.

Is a master of non-mergeable mod(s): Fran_Lv30Item_Maltz.esp.

 

? Cobl Main.esm:

Is esm.

Unsupported types: CELL, GMST.

New record(s) in block(s): ACTI, ALCH, AMMO, APPA, BOOK, CLOT, CONT, CREA, EFSH, ENCH, EYES, FACT, FLOR, GLOB, HAIR, INGR, LIGH, LVLI, MISC, NPC_, QUST, RACE, SCPT, SOUN, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): Cobl Glue.esp, Cobl Races.esp, Cobl Si.esp, OOO 1.32-Cobl.esp.

 

? Oscuro's_Oblivion_Overhaul.esm:

Is esm.

Unsupported types: CELL, DIAL.

New record(s) in block(s): ACTI, ALCH, AMMO, ARMO, BOOK, CLAS, CLOT, CONT, CREA, CSTY, DOOR, EFSH, ENCH, FACT, GLOB, GRAS, IDLE, INGR, KEYM, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, QUST, SCPT, SLGM, SOUN, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): FCOM_Convergence.esp, FCOM_FrancescosNamedBosses.esp, FCOM_RealSwords.esp, OOO 1.32-Cobl.esp, OOO-WaterFish.esp, Oscuro's_Oblivion_Overhaul.esp.

 

? Mart's Monster Mod.esm:

Is esm.

Unsupported types: DIAL, GMST.

New record(s) in block(s): AMMO, ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, EYES, FACT, GLOB, IDLE, INGR, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, QUST, RACE, SCPT, SGST, SOUN, SPEL, WEAP.

Is a master of non-mergeable mod(s): FCOM_Convergence.esp, FCOM_FrancescosNamedBosses.esp, FCOM_RealSwords.esp, Mart's Monster Mod - Additional Enemy NPC Vars.esp, Mart's Monster Mod - City Defences.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Dungeons of MMM.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Farm Animals.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Safer Quest Locations.esp, Mart's Monster Mod - Zombies for Body Meshes.esp.

 

? FCOM_Convergence.esm:

Is esm.

Has BSA archive.

New record(s) in block(s): ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, FACT, GLOB, LVLC, LVLI, LVSP, NPC_, PACK, QUST, SCPT, SOUN, SPEL, WEAP.

Is a master of non-mergeable mod(s): FCOM_BobsArmory.esp, FCOM_Convergence.esp, FCOM_FrancescosNamedBosses.esp, FCOM_RealSwords.esp, FCOM_WarCry.esp.

 

? Armamentarium.esm:

Is esm.

Unsupported types: CELL.

New record(s) in block(s): AMMO, ARMO, CONT, ENCH, LVLI, QUST, SCPT, SPEL, WEAP.

Is a master of non-mergeable mod(s): ArmamentariumArtifacts.esp.

 

? Artifacts.esm:

Is esm.

Has BSA archive.

Unsupported types: CELL.

New record(s) in block(s): ACTI, ALCH, AMMO, ARMO, BOOK, CLOT, CONT, ENCH, FACT, LIGH, NPC_, PACK, QUST, REGN, SCPT, STAT, WEAP.

Is a master of non-mergeable mod(s): Artifacts.esp.

 

? Cobl Races TNR.esp:

Has 'NoMerge' tag.

 

? Cobl Races TNR SI.esp:

Has 'NoMerge' tag.

 

? Unofficial Oblivion Patch.esp:

Unsupported types: CELL, DIAL, GMST, WRLD.

New record(s) in block(s): ACTI, CLAS, CLOT, CONT, CREA, FACT, FURN, GLOB, LIGH, LVLI, MISC, PACK, QUST, SCPT, SPEL, STAT.

 

? Oblivion Citadel Door Fix.esp:

Unsupported types: CELL.

 

? DLCShiveringIsles.esp:

Has BSA archive.

Empty mod.

 

? Unofficial Shivering Isles Patch.esp:

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): ACTI, ARMO, BOOK, GLOB, LIGH, PACK, QUST, SCPT.

 

? Francesco's Optional Chance of Stronger Bosses.esp:

New record(s) in block(s): CSTY, LVLC, NPC_.

 

? Francesco's Optional Chance of Stronger Enemies.esp:

New record(s) in block(s): CSTY, LVLC, LVLI, NPC_.

 

? Francesco's Optional Chance of More Enemies.esp:

New record(s) in block(s): LVLC.

 

? Francesco's Optional Leveled Guards.esp:

New record(s) in block(s): CSTY, LVLI, MISC, NPC_, PACK, QUST, SCPT.

 

? FCOM_FrancescosNamedBosses.esp:

New record(s) in block(s): CSTY, LVLC, LVLI, NPC_.

 

? Fran_Lv30Item_Maltz.esp:

New record(s) in block(s): ARMO, ENCH, MGEF, SOUN, WEAP.

 

? Streamline 3.1.esp:

Unsupported types: CELL.

New record(s) in block(s): ACTI, BOOK, GLOB, QUST, SCPT, SPEL.

 

? sr_super_hotkeys.esp:

Unsupported types: CELL.

New record(s) in block(s): ACTI, CLOT, LVLI, MISC, QUST, SCPT, SPEL, WEAP.

 

? DLCHorseArmor.esp:

Has BSA archive.

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): BOOK, CONT, CREA, DOOR, QUST, SCPT, SOUN.

Is a master of non-mergeable mod(s): DLCHorseArmor - Unofficial Patch.esp.

 

? DLCHorseArmor - Unofficial Patch.esp:

Unsupported types: CELL, DIAL.

New record(s) in block(s): QUST, SCPT.

 

? DLCOrrery.esp:

Has BSA archive.

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): ACTI, BOOK, DOOR, LIGH, LVLI, MISC, NPC_, PACK, QUST, SCPT, SOUN, SPEL, STAT.

Is a master of non-mergeable mod(s): DLCOrrery - Unofficial Patch.esp.

 

? DLCOrrery - Unofficial Patch.esp:

Unsupported types: CELL, DIAL.

New record(s) in block(s): QUST, SCPT.

 

? DLCVileLair.esp:

Has BSA archive.

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): ACTI, ARMO, BOOK, CLOT, CONT, DOOR, ENCH, FACT, FLOR, FURN, INGR, KEYM, LIGH, LVLI, MISC, NPC_, PACK, QUST, SCPT, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): DLCVileLair - Unofficial Patch.esp.

 

? DLCVileLair - Unofficial Patch.esp:

Unsupported types: CELL, DIAL.

New record(s) in block(s): CONT, QUST, SCPT, STAT.

 

? DLCMehrunesRazor.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): ACTI, ALCH, ARMO, BOOK, CLAS, CLOT, CONT, DOOR, EFSH, ENCH, FACT, FURN, INGR, KEYM, LIGH, LSCR, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): DLCMehrunesRazor - Unofficial Patch.esp.

 

? DLCMehrunesRazor - Unofficial Patch.esp:

Unsupported types: CELL.

New record(s) in block(s): DOOR, SCPT, WEAP.

 

? DLCSpellTomes.esp:

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): BOOK, CONT, LVLI, NPC_, PACK, SCPT, SPEL.

 

? DLCThievesDen.esp:

Has BSA archive.

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): ALCH, AMMO, ARMO, BOOK, CLOT, CONT, CREA, ENCH, FACT, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): DLCThievesDen - Unofficial Patch.esp.

 

? DLCThievesDen - Unofficial Patch.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): DOOR, QUST, SCPT.

 

? Cobl Glue.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): BOOK, CONT, QUST, SCPT, STAT.

 

? Cobl Si.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): CONT, SCPT.

 

? Bob's Armory Oblivion.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): ARMO, CONT, WEAP.

Is a master of non-mergeable mod(s): FCOM_BobsArmory.esp.

 

? FCOM_BobsArmory.esp:

New record(s) in block(s): LVLI, WEAP.

 

? Loth's Blunt Weapons for Npcs.esp:

Unsupported types: CELL.

New record(s) in block(s): CONT, LVLI, STAT, WEAP.

 

? Oblivion WarCry EV.esp:

Unsupported types: CELL, GMST, WRLD.

New record(s) in block(s): ARMO, CLAS, CLOT, CREA, CSTY, EFSH, ENCH, GLOB, LIGH, LVLC, LVLI, LVSP, MISC, NPC_, PACK, RACE, SCPT, SGST, SOUN, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): FCOM_WarCry.esp.

 

? FCOM_WarCry.esp:

New record(s) in block(s): CREA, LVLC, LVLI, SCPT, WEAP.

 

? Oscuro's_Oblivion_Overhaul.esp:

Unsupported types: CELL, DIAL, GMST, WRLD.

Is a master of non-mergeable mod(s): FCOM_Convergence.esp.

 

? OMOBS_SI.esp:

Has 'NoMerge' tag.

 

? ArmamentariumArtifacts.esp:

Unsupported types: CELL.

New record(s) in block(s): ACTI, ARMO, BOOK, CONT, CREA, GLOB, LIGH, NPC_, QUST, SCPT, SPEL, STAT.

 

? OOO 1.32-Cobl.esp:

Unsupported types: CELL.

New record(s) in block(s): MISC, QUST, SCPT.

 

? Mart's Monster Mod - Additional Enemy NPC Vars.esp:

New record(s) in block(s): CLAS, LVLC, LVLI, NPC_.

 

? FCOM_Convergence.esp:

Has BSA archive.

Unsupported types: DIAL, GMST.

New record(s) in block(s): CREA, LVLC, NPC_.

 

? FCOM_RealSwords.esp:

New record(s) in block(s): AMMO, ARMO, CLOT, ENCH, LVLI, SCPT, SPEL, WEAP.

 

? Mart's Monster Mod - More Wilderness Life No Gates.esp:

Unsupported types: WRLD.

Empty mod.

 

? Mart's Monster Mod - Extra Wounding.esp:

Unsupported types: CELL.

New record(s) in block(s): ACTI, CLOT, QUST, SCPT, SPEL.

 

? Mart's Monster Mod - Zombies for Body Meshes.esp:

New record(s) in block(s): ARMO.

 

? Mart's Monster Mod - Safer Quest Locations.esp:

Unsupported types: CELL.

Empty mod.

 

? Mart's Monster Mod - Dungeons of MMM.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): CONT.

 

? Mart's Monster Mod - Farm Animals.esp:

Unsupported types: WRLD.

Empty mod.

 

? Mart's Monster Mod - Diverse WaterLife.esp:

Unsupported types: WRLD.

New record(s) in block(s): ALCH, CREA, CSTY, INGR, LVLC, PACK, SCPT.

 

? FCOM_FriendlierFactions.esp:

Has 'NoMerge' tag.

 

? FCOM_MoreRandomSpawns.esp:

Unsupported types: GMST.

Empty mod.

 

? FCOM_MoreRandomItems.esp:

Unsupported types: GMST.

Empty mod.

 

? OOO-WaterFish.esp:

Unsupported types: WRLD.

New record(s) in block(s): QUST, SCPT.

 

? Artifacts.esp:

Has BSA archive.

Unsupported types: CELL, WRLD.

Empty mod.

 

? DLCBattlehornCastle.esp:

Has BSA archive.

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): ACTI, ALCH, ARMO, BOOK, CONT, CREA, CSTY, DOOR, ENCH, FACT, IDLE, KEYM, LVLI, NPC_, PACK, QUST, SCPT, SOUN, SPEL, STAT, WEAP.

Is a master of non-mergeable mod(s): DLCBattlehornCastle - Unofficial Patch.esp.

 

? DLCBattlehornCastle - Unofficial Patch.esp:

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): PACK, QUST, SCPT, STAT.

 

? DLCFrostcrag.esp:

Has BSA archive.

Unsupported types: CELL, GMST, WRLD.

New record(s) in block(s): ACTI, ALCH, BOOK, CLOT, CONT, CREA, DOOR, ENCH, FACT, FLOR, KEYM, LIGH, LVSP, MISC, NPC_, PACK, QUST, REGN, SCPT, SOUN, SPEL, STAT.

Is a master of non-mergeable mod(s): DLCFrostcrag - Unofficial Patch.esp.

 

? DLCFrostcrag - Unofficial Patch.esp:

Unsupported types: CELL, WRLD.

New record(s) in block(s): QUST, SCPT.

 

? Knights.esp:

Has BSA archive.

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): ACTI, ARMO, BOOK, CLOT, CONT, CREA, CSTY, DOOR, EFSH, ENCH, FACT, GLOB, IDLE, KEYM, LIGH, LVLC, LVLI, MISC, NPC_, PACK, QUST, SCPT, SOUN, SPEL, STAT, WEAP, WTHR.

Is a master of non-mergeable mod(s): Knights - Unofficial Patch.esp.

 

? Knights - Unofficial Patch.esp:

Unsupported types: CELL, DIAL, WRLD.

New record(s) in block(s): CLAS, QUST, SCPT, STAT.

 

? Mart's Monster Mod - City Defences.esp:

Unsupported types: WRLD.

New record(s) in block(s): CLAS, CSTY, LVLC.

 

? Reset Your Status Page.esp:

New record(s) in block(s): QUST, SCPT, SPEL.

 

? Cobl Races.esp:

Unsupported types: DIAL.

 

? Bashed Patch, 0.esp:

Is Bashed Patch.

Empty mod.

----------

06 - Activate any inactive mods. Some will become highlighted in red, these are supposed to be Deactivated. You can deactivate these ones yourself, or let Wrye Bash do it for you in the next step.

----------

07 - Left-click "Bashed Patch, 0.esp" to select it, then right-click > "Rebuild Patch..."

----------

08 - Click "Yes" button on first pop-up window.

The following mods are tagged 'Filter'. These should be deactivated before building the patch, and then merged into the patch during build.

*Item interchange - Extraction.esp

* Item interchange - Placement for FCOM.esp

* Item interchange - Placement for Frostcrag.esp

* Item interchange - Option, Ingredients in Bulk, reduced.esp

 

The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.

*FCOM_Francescos.esp

* FCOM_FrancescosItemsAddOn.esp

* Item interchange - Extraction.esp

* DLCSpellTomes - Unofficial Patch.esp

* FCOM_LothsBluntWeapons.esp

* ArmamentariumLLVendors.esp

* FCOM_EntropicOrderRebalance.esp

* FCOM_SaferRoads.esp

* FCOM_LessRats.esp

* FCOM_NoReaversInGates.esp

* FCOM_NoAdventurersInGates.esp

* Mart's Monster Mod - Looting NPCs & Creatures.esp

* Mart's Monster Mod - No Undead Rise.esp

* Mart's Monster Mod - Less Reavers.esp

* Mart's Monster Mod - Slof Horses Complete.esp

* Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

* FCOM_DiverseGuardUnity.esp

* FCOM_BobsGuardUnity.esp

* FCOM_HungersUnitySI.esp

* Mart's Monster Mod - Shivering Isles.esp

* ArmamentariumLL4OOO.esp

* ArmamentariumLLMagicOOO.esp

* MMM-Cobl.esp

* Artifacts - ArmaCompleteAddon.esp

* FCOM_Knights.esp

* Item interchange - Placement for FCOM.esp

* Item interchange - Placement for Frostcrag.esp

* Item interchange - Option, Ingredients in Bulk, reduced.esp

* Mart's Monster Mod - Resized Races.esp

 

The following mods are tagged 'NoMerge'. These should be deactivated before building the patch and imported according to tag(s), and preferences.

*Cobl Races TNR.esp

* Cobl Races TNR SI.esp

* OMOBS_SI.esp

* FCOM_FriendlierFactions.esp

 

Automatically deactivate those mods now?

----------

09 - Now , at the second pop-up window, we are at the point where we select what goes into the Bashed Patch...

Alias Mod Names (Leave unselected)

Nothing here

Merge Patches (Select)

ALL

Replace Form IDs (Leave unselected)

NONE

Import Actors (Select)

ALL

Import Actors: AIPackages (Select)

ALL

Import Actors: Animations (Select)

Should be nothing here

Import Actors: Death Items (Select)

ALL

Import Actors: Spells (Select)

ALL

Import Cells (Select)

ALL

Import Factions (Select)

ALL, EXCEPT "Oscuro's_Oblivion_Overhaul.esp"

Import Graphics (Select)

ALL

Import Inventory (select)

ALL

Import NPC Faces (select)

ALL

Import Names (select)

ALL MODS, EXCEPT "Oscuro's_Oblivion_Overhaul.esp", NONE of the "x_Names.csv" files

Import Relations (select)

ALL MODS, EXCEPT "Oscuro's_Oblivion_Overhaul.esm" & "Oscuro's_Oblivion_Overhaul.esp"

Import Roads (Leave unselected)

Should be nothing here

Import Script Contents (Leave unselected)

Should be nothing here

Import Scripts (Select)

ALL

Import Sounds (Leave unselected)

Should be nothing here

Import Spell Stats (Leave unselected)

Should be nothing here

Import Stats (Select)

ALL

Globals (User choice)

Bash Tweaks (you can right-click and adjust each). The only one I ever use is Timescale

Tweak Actors (User choice)

Bash Tweaks (you can right-click and adjust some). "Quiet Feet" can help with on-board audio issues. I always select "Vanilla Beast Skeleton Tweaker"

Tweak Assorted (User choice)

Bash Tweaks (you can right-click and adjust some). I always select "Bow Reach Fix", "DarNified Books", "Default Icons", & "Harvest Chance [100%]"

Tweak Clothes (User choice)

Bash Tweaks (you can right-click and adjust some).

Tweak Names (User choice)

Bash Tweaks (you can right-click and adjust some).

Tweak Settings (User choice)

Bash Tweaks (you can right-click and adjust some). I always select "UOP Vampire Aging and Face Fix.esp"

Cobl Catalogues (Select)

It will only run if "Cobl Main.esm" is active.

Cobl Exhaustion (Leave unselected)

Contents Checker (Always Select)

Leveled Lists (Select)

Always select "Automatic"

Morph Factions (Leave unselected)

Power Exhaustion (Leave unselected)

Race Records (Always Select)

ALL

SEWorld Tests (Always Select)

----------

10 - Once those are set, click "Build Patch" button (and wait).

After a few minutes you will get a pop-up window with results like this.

 

Here is my Installers: (Installed Only) Packages List at this point ...

Bain Packages:
000 - ==00 UTILITIES==
++ 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
++ 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
++ 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
++ 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
++ 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Installed)
++ 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
007 - ==01 LARGE MESH REPLACERS==
++ 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
++ 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
++ 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
++ 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
++ 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
++ 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
++ 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
017 - ==02 UNOFFICIAL PATCHES==
++ 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
++ 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
++ 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
++ 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
++ 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
++ 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
++ 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)
++ 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Installed)
026 - ==03 uFCOM INSTALLATION==
++ 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Installed)
++ 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Installed)
++ 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Installed)
++ 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Installed)
++ 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Installed)
++ 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Installed)
++ 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Installed)
++ 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Installed)
++ 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Installed)
++ 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Installed)
++ 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Installed)
++ 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Installed)
++ 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Installed)
++ 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Installed)
++ 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Installed)
++ 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Installed)
++ 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Installed)
++ 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Installed)
++ 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Installed)
++ 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Installed)
++ 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Installed)
++ 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Installed)
++ 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Installed)
++ 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Installed)
++ 051 - 0310b MMM-Cobl.7z (9478B271) (Installed)
++ 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Installed)
++ 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Installed)
++ 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Installed)
++ 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Installed)
++ 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Installed)
057 - ==FRAN PATCHES== ==
063 - ==OOO PATCHES==
067 - ==FCOM PATCHES== ==
070 - ==04 GAMEPLAY TWEAKS==
080 - ==05 COMPANIONS, MOUNTS & NPCS==
093 - ==06 NEW LANDS & BUILDINGS== ==
103 - ==07 RAEVWD==
114 - ==08 QUESTS==
123 - ==09 OVERHAULS - Late==
130 - ==10 CITY & WORLD AESTHETICS==
146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
152 - ==12 USER INTERFACE==
159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
167 - ==14 TEXTURE & SHADER REPLACERS==
181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
182 - ==16 COSMETIC, RACE, & BODY MODS==
210 - ==17 ANIMATION REPLACERS & POSERS==
217 - ==18 BBB ARMOUR & CLOTHES==
241 - ==Last==

...and here is my Mods: Active Mod Files list at this point...

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Cobl Main.esm  [Version 1.73]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  FCOM_Convergence.esm  [Version 0.9.9MB3]
07  Armamentarium.esm  [Version 1.35]
08  Artifacts.esm  [Version 1.1]
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
09  Unofficial Oblivion Patch.esp  [Version 3.3.5]
0A  Oblivion Citadel Door Fix.esp
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]
0D  Francesco's Optional Chance of Stronger Bosses.esp
0E  Francesco's Optional Chance of Stronger Enemies.esp
0F  Francesco's Optional Chance of More Enemies.esp
10  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
12  Fran_Lv30Item_Maltz.esp
++  Item interchange - Extraction.esp  [Version 0.76]
13  sr_super_hotkeys.esp  [Version 0.54]
14  DLCHorseArmor.esp
15  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
16  DLCOrrery.esp
17  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
18  DLCVileLair.esp
19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
1A  DLCMehrunesRazor.esp
1B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
1C  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
1D  DLCThievesDen.esp
1E  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
1F  Cobl Glue.esp  [Version 1.73]
20  Cobl Si.esp  [Version 1.63]
21  Bob's Armory Oblivion.esp
22  FCOM_BobsArmory.esp  [Version 0.9.9]
23  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
24  Oblivion WarCry EV.esp  [Version 1.09]
25  FCOM_WarCry.esp  [Version 0.9.9MB3]
26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
**  OMOBS_SI.esp  [Version 2.0]
++  ArmamentariumLLVendors.esp  [Version 1.35]
27  ArmamentariumArtifacts.esp  [Version 1.35]
28  OOO 1.32-Cobl.esp  [Version 1.72]
29  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
2A  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
2B  FCOM_RealSwords.esp  [Version 0.9.9]
2C  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
2D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
2E  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
2F  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
30  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
32  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
33  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
34  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
35  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.73]
36  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
37  DLCBattlehornCastle.esp
38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
39  DLCFrostcrag.esp
3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
3B  Knights.esp
3C  Knights - Unofficial Patch.esp  [Version 1.1]
3D  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
3E  Salmo the Baker, Cobl.esp  [Version 3.09]
3F  Reset Your Status Page.esp  [Version 0.0.8]
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
40  Cobl Races.esp  [Version 1.52]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
41  Bashed Patch, 0.esp

----------

 

For those who want a more detailed explanation of Bashed Patch selection options:

Patch option reference (by Waruddar) stolen from the bottom of [RELZ] Wrye Bash -- Thread 69, post #1)...

Please note, when I say that it should be checked, that only applies if there are items on the right side as well (except for one patch option which is detailed below). Also when I say mods, I mean just that, mods. Don't check any of the csv files unless you know that they're what you want.

 

Alias Mod Names

  • Should you check it? Not normally.
  • What does it do? If a mod has been renamed, it allows patch options that use the original mod name to know that it needs to use the new mod name instead.
  • When does the user need it? If for instance, you rename Oscuros_Oblivion_Overhaul.esp to OOO.esp (for whatever reason), you'll need this option so that Bash knows that OOO.esp is really Oscuros_Oblivion_Overhaul.esp.

Merge Patches

  • Should you check it? Yes. Unless you need it, it won't help you, but it also doesn't hurt to have it active.
  • What does it do? It copies mods into the Bashed Patch so that they don't have to be active.
  • When does the user need it? If you're running out of space in your load order (Oblivion can only handle 255 mods at a time) this can merge some mods into the Bashed Patch so that you have more space. Some mods have to be merged to work properly (filter mods, Item Interchange), but this should be noted in the mod's readme.
  • When does a modder need it? If you're creating a filter or item interchange type mod. See the readme for details.

Replace Form IDs

  • Should you check it? No. This is an advanced option. If you need it, you'll know it (or be instructed to use it).
  • What does it do? It replaces a set of formIDs with another set of formIDs defined by a csv file.
  • When does the user need it? If you want to replace all usage of one item for another. For instance, P1DCandles replaces all static, non-movable candles with candles that can be picked up, moved around, stolen, etc. It only works for Oblivion.esm though. This option allows P1DCandles to work for all mods (assuming you have the original mod installed).
  • When does a modder need it? If you're systematically replacing a formID with another, this will do the work for you. It also works across all mods the user has.

Import Actors

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to NPCs and Creatures and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Actor aggression, confidence, energy level, responsibility, services, training skill, or training level you need to tag the mod with 'Actors.AIData'.
    • Actor skills (armorer, athletics, etc), health, attributes (strength, speed, etc) you need to tag the mod with 'Actors.Stats'.
    • Actor base spell, fatigue, barter gold, level, calc min, calc max, IsBiped, sex, IsEssential, IsWeaponAndShield, IsRespawn, IsSwims, IsFlies, IsWalks, IsAutoCalc, IsPCLevelOffset, IsNoLowLevel, IsNoBloodSpray, IsNoBloodDecal, IsNoHead, IsNoRightArm, IsNoLeftArm, IsNoCombatInWater, IsNoShadow IsNoRumors, IsSummonable, IsNoPersuasion, IsCanCorpseCheck you need to tag the mod with 'Actors.ACBS'.
    • NPC class you need to tag the mod with 'NPC.Class'.
    • NPC race you need to tag the mod with 'NPC.Race'.
    • Actor combat style you need to tag the mod with 'Actors.CombatStyle'.
    • Creature blood spray path, blood decal path you need to tag the mod with 'Creatures.Blood'.
    • Actor model path, bound radius, modt you need to tag the mod with 'Actors.Skeleton'.

Import Actors: AIPackages

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to NPCs and Creatures AI Packages and want those changes to be preserved even if another mod changes the same NPC / Creature. This merges the AI Packages so that they are all present from all tagged mods.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Actor AI Packages you need to tag the mod with 'Actors.AIPackages'. If you're re-adding an AI Package that was previously removed, you need to tag the mod with 'Actors.AIPackagesForceAdd' as well.

Import Actors: Animations

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to NPCs and Creatures animations and want those changes to be preserved even if another mod changes the same NPC / Creature. This merges the animations so that they are all present from all tagged mods.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Actor animations you need to tag the mod with 'Actors.Anims'.

Import Actors: Death Items

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to NPCs and Creatures death items (items that are added to the NPC / Creature only when it dies) and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Actor Death Items you need to tag the mod with 'Actors.DeathItem'.

Import Actors: Spells

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to NPCs and Creatures and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you add or remove an actor's spell and it is important that the change is kept you need to tag the mod with 'Actors.Spells'. If you're re-adding a spell that was previously removed, you need to tag the mod with 'Actors.SpellsForceAdd' as well.

Import Cells

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to cells (the areas your character can enter) and want those changes to be preserved even if another mod changes the same cell. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Cell climate, or IsBehaveLikeExterior you need to tag the mod with 'C.Climate'.
    • Cell music type you need to tag the mod with 'C.Music'.
    • Cell name you need to tag the mod with 'C.Name'.
    • Cell owner, rank, global variable, or IsPublicPlace you need to tag the mod with 'C.Owner'.
    • Cell water, water height, IsHasWater you need to tag the mod with 'C.Water'.
    • Cell ambient, directional, or fog lighting you need to tag the mod with 'C.Light'.
    • Cell flags not mentioned above you need to tag the mod with 'C.RecordFlags'. Use with care, it also overrides the above flags.

Import Factions

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to the factions that an NPC / Creature belongs to and want those changes to be preserved even if another mod changes the same NPC / Creature. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Adding a faction, removing a faction, or changing the actor's rank in a faction you need to tag the mod with 'Factions'.

Import Graphics

  • Should you check it? Depends. This is an aesthetic choice. Choose whichever mod graphics you prefer.
  • What does it do? Some mods make changes to the graphics of the game. This ensures that the graphics from the mod(s) you like are preserved even if another mod changes the same graphics.
  • When does the user need it? If you use a mod that changes the graphics of the game, and you want those graphics to always be used even if another mod changes the graphics to something else.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Graphics':
    • Birthsign icon path
    • Loading Screen icon path
    • Class icon path
    • Land texture icon path
    • Region icon path
    • Activator model path, bound radius, or modt
    • Door model path, bound radius, or modt
    • Flora model path, bound radius, or modt
    • Furniture model path, bound radius, or modt
    • Grass model path, bound radius, or modt
    • Static model path, bound radius, or modt
    • Potion/Poison icon path, model path, bound radius, or modt
    • Ammo icon path, model path, bound radius, or modt
    • Alchemical Apparatus icon path, model path, bound radius, or modt
    • Book icon path, model path, bound radius, or modt
    • Ingredient icon path, model path, bound radius, or modt
    • Key icon path, model path, bound radius, or modt
    • Light icon path, model path, bound radius, or modt
    • Misc icon path, model path, bound radius, or modt
    • Sigil Stone icon path, model path, bound radius, or modt
    • Soul Gem icon path, model path, bound radius, or modt
    • Weapon icon path, model path, bound radius, or modt
    • Tree icon path, model path, bound radius, or modt
    • Armor or Clothing male body (model path, bound radius, or modt), male world, male icon path, female body, female world, female icon path, or flags (IsHead, IsHair, etc)
    • Creature body parts or nift
    • Magic Effect icon path, model path, bound radius, modt, effect shader, enchant effect or light
    • Almost anything in an Effect Shader

Import Inventory

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to the items that an NPC / Creature / Container start with and want those changes to be preserved even if another mod changes the same NPC / Creature / Container. This merges all these changes.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you add, remove, or change the count of an item in an NPC / Creature / Container and it is important that the change is kept you need to tag the mod with 'Invent'.

Import NPC Faces

  • Should you check it? Depends. This is an aesthetic choice. Choose whichever mod has the NPC faces that you prefer.
  • What does it do? Some mods make changes to NPC faces. This ensures that the NPC faces from the mod(s) you like are preserved even if another mod changes the same NPC faces.
  • When does the user need it? If you use a mod that changes the NPC faces of the game, and you want those NPC faces to always be used even if another mod changes the NPC faces to something else.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • NPC Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, eyes, hair, hair length, hair color, fnam you need to tag the mod with 'NpcFaces'. You may tag it with 'NpcFacesForceFullImport' if you want all of the previous attributes to be kept even if they haven't been changed.

Import Names

  • Should you check it? Depends. This is an aesthetic choice. Choose whichever file has the names that you prefer.
  • What does it do? Some mods make changes to the various names in the game. This ensures that the names from the mod(s) you like are preserved even if another mod changes the same name.
  • When does the user need it? If you use a mod that changes the names of things in the game, and you want those names to always be used even if another mod changes the names to something else.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Names':
    • Class name
    • Faction name
    • Hair name
    • Eyes name
    • Race name
    • Magic Effect name
    • Enchantment name
    • Spell name
    • Birthsign name
    • Activator name
    • Alchemical Apparatus name
    • Armor name
    • Book name
    • Clothing name
    • Container name
    • Door name
    • Ingredient name
    • Light name
    • Misc name
    • Flora name
    • Furniture name
    • Weapon name
    • Ammo name
    • NPC name
    • Creature name
    • Soul Gem name
    • Key name
    • Potion/Poison name
    • Sigil Stone name
    • World name
    • Cell name
    • Dialogue name
    • Quest name

Import Relations

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to the way that a faction interacts with another faction and want those changes to be preserved even if another mod changes the same faction. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you add, or change the relation that a faction has with another and it is important that the change is kept you need to tag the mod with 'Relations'.

Import Roads

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to the layout of the world, and this requires that the roads match the new layout even if another mod changes the same world. This ensures that the road is kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you change the road record of a world, and want that road kept even if the world is possibly changed by a later mod, you need to tag the mod with 'Roads'.

Import Script Contents

  • Should you check it? No.
  • What does it do? It copies the actual script into the bashed patch.
  • When does the user need it? Never.
  • When does a modder need it? Never. It has a good chance of breaking the patch unless you know exactly what you're doing. It is disabled in CBash mode for safety.

Import Scripts

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to the script associated with an object and want those changes to be preserved even if another mod changes the same object. This ensures that those changes are kept.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Scripts':
    • Activator script
    • Potion/Poison script
    • Alchemical Apparatus script
    • Armor script
    • Book script
    • Clothing script
    • Container script
    • Creature script
    • Door script
    • Flora script
    • Furniture script
    • Ingredient script
    • Key script
    • Light script
    • Leveled Creature script
    • Misc script
    • NPC script
    • Quest script
    • Sigil Stone script
    • Soul Gem script
    • Weapon script

Import Sounds

  • Should you check it? Depends. This is an aesthetic choice. Choose whichever mod has the sounds that you prefer.
  • What does it do? Some mods make changes to the various sounds in the game. This ensures that the sounds from the mod(s) you like are preserved even if another mod changes the same sound.
  • When does the user need it? If you use a mod that changes the sounds of things in the game, and you want those sounds to always be used even if another mod changes the sounds to something else.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Sound':
    • Activator sound
    • Container open, close sounds
    • Creature foot weight, inherits sounds from, other sounds
    • Door open, close, loop sounds
    • Light sound
    • Magic Effect casting, bolt, hit, area sounds
    • Weather sounds

Import Spell Stats

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise (such as if you're using a spell overhaul, you'll probably want to only check that overhaul).
  • What does it do? Some mods change spells in order to fix bugs or to rebalance them. This ensures that these changes are kept even if another mod doesn't use the same changes.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other. Some mods may instruct you on which items should be checked.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'SpellStats':
    • Spell name, cost, level type, spell type

Import Stats

  • Should you check it? Yes. All mods should probably be checked unless you are told otherwise (such as if you're using an item overhaul, you'll probably want to only check that overhaul).
  • What does it do? Some mods change items in order to fix bugs or to rebalance them. This ensures that these changes are kept even if another mod doesn't use the same changes.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other. Some mods may instruct you on which items should be checked.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept you need to tag the mod with 'Stats':
    • Potion/Poison weight, value
    • Ammo weight value, damage, speed, enchantment points
    • Alchemical Apparatus weight, value, quality
    • Armor weight, value, health, strength
    • Book weight, value, enchantment points
    • Clothing weight, value, enchantment points
    • Ingredient weight, value
    • Key weight, value
    • Light weight, value, duration
    • Misc weight, value
    • Sigil Stone weight, value, uses
    • Weapon weight, value, health, damage, speed, reach, enchantment points

Globals

  • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
  • What does it do? Sets various global values for you.
  • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

Tweak Actors

  • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
  • What does it do? Makes various changes to actors for you.
  • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

Tweak Assorted

  • Should you check it? Depends. The following options are recommended for all users: Bow Reach Fix, DarNified Books if you use DarN's UI, and Nvidia Fog Fix (even if you don't have an Nvidia graphics card). Each option is entirely up to you and you may use or not use whatever option you want.
  • What does it do? Makes various misc changes for you.
  • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

Tweak Clothes

  • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
  • What does it do? Makes various changes to clothing for you.
  • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

Tweak Names

  • Should you check it? Depends. Each option is entirely up to you and you may use or not use whatever option you want.
  • What does it do? Mostly modifies names to make them sort "better" in game. Lore Friendly Names is the exception and simply replaces one word for another for consistency.
  • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

Tweak Settings

  • Should you check it? Depends. The following options are recommended for all users: UOP Vampire Aging and Face Fix.esp. Each option is entirely up to you and you may use or not use whatever option you want.
  • What does it do? Sets various game setting values for you.
  • When does the user need it? If you want to try one of the listed options. Each option is documented in Bash.

Cobl Catalogs

  • Should you check it? If you use COBL, yes. Otherwise, no.
  • What does it do? It updates the in game COBL catalogs to include all ingredients and effects added by your mods.
  • When does the user need it? If you use COBL and want the in game catalogs to be accurate.

Cobl Exhaustion

  • Should you check it? If you use COBL and use its Exhaustion feature, yes. Otherwise, no.
  • What does it do? It updates greater powers added by other mods that are listed in the selected csv files so that they're compatible with COBL's Exhaustion feature.
  • When does the user need it? If you use COBL and its Exhaustion feature.

Contents Checker

  • Should you check it? Yes.
  • What does it do? It checks for some errors in your active mods.
  • When does the user need it? Always. Unless you know for certain that your actives mods are safe (because you ran this option previously and haven't changed your mods).

Leveled Lists

  • Should you check it? Yes.
  • What does it do? It merges changes to leveled lists so that mods play nicely with each other.
  • When does the user need it? Always. Advanced users may want it disabled, or may want to take it off automatic.

Morph Factions

  • Should you check it? If you use COBL and Wrye Morph, yes. Otherwise, no.
  • What does it do? It updates factions so that they are more likely to work with Wrye Morph.
  • When does the user need it? If you use COBL and Wrye Morph. Then again, you should only be using Wrye Morph if you're an advanced user, so you probably aren't reading this.

Power Exhaustion

  • Should you check it? No. It is only available for backwards compatibility.
  • What does it do? It updates greater powers added by other mods so that they're compatible with Wrye's deprecated Power Exhaustion mod.
  • When does the user need it? Never. Update to COBL Exhaustion already.

Race Records

  • Should you check it? Yes. Unlike all other options, even if there are no mods on the right, it should still be selected. All mods should probably be checked unless you are told otherwise.
  • What does it do? Some mods make changes to races and want those changes to be preserved even if another mod changes the same race. This ensures that those changes are kept. It also checks for and fixes various errors as described in the patch window.
  • When does the user need it? Normally always. Advanced users may prefer to keep changes from one mod and not the other. Some mods may instruct you on which items should be checked.
  • When does a modder need it? If you make changes to one of the following and it is important that the change is kept:
    • Race hairs you need to tag the mod with 'Hair'.
    • Race male height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-M'.
    • Race female height, weight, tail (model path, bound radius, modt), upper body texture path, lower body texture path, hand texture path, foot texture path, tail texture path you need to tag the mod with 'Body-F'.
    • Race male voice you need to tag the mod with 'Voice-M'.
    • Race female voice you need to tag the mod with 'Voice-F'.
    • Race teeth lower (model path, bound radius, modt, icon path), or teeth upper (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Teeth'.
    • Race mouth (model path, bound radius, modt, icon path), or tongue (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Mouth'.
    • Race male ears (model path, bound radius, modt, icon path), or female ears (model path, bound radius, modt, icon path) you need to tag the mod with 'R.Ears'.
    • Race head (model path, bound radius, modt, icon path), Face-Gen Symmetric, Face-Gen Asymmetric, Face-Gen Texture Symmetry, or snam you need to tag the mod with 'R.Head'.
    • Race male attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-M'.
    • Race female attributes (strength, speed, etc) you need to tag the mod with 'R.Attributes-F'.
    • Race skills, skill modifiers you need to tag the mod with 'R.Skills'.
    • Race description you need to tag the mod with 'R.Description'.
    • Race factions (add/remove/change relation modifier) you need to tag the mod with 'R.Relations'.
    • Race spells (adding) you need to tag the mod with 'R.AddSpells'.
    • Race spells (removing or removing some and adding others) you need to tag the mod with 'R.ChangeSpells'. Don't use 'R.AddSpells' and 'R.ChangeSpells' at the same time.
    • Race eyes (adding,removing) you need to tag the mod with 'Eyes'.

SEWorld Tests

  • Should you check it? Yes (assuming you aren't using a really old patch).
  • What does it do? It fixes any quests that aren't suspended while your character is in the Shivering Isles.
  • When does the user need it? Always (assuming you aren't using a really old patch). If you don't have the Shivering Isles expansion, this won't do you any good, but it also won't hurt you. So it's safer to just leave it enabled.

 

The game is now ready to play, although I would recommend defragmenting the hard drive or partition containing the game folder first (unless it is on an SSD drive).

 

=========================================================

 

========================

Patching The Mods:

========================

Sometimes small problems and personal tastes lead to modders creating patches for mods. These patches can usually still be applied if the original mod remains unchanged for long periods of time, but may be included within later updates of the original mod.

----------

==FRAN PATCHES==

 

0321 (OPTIONAL) Dark_Green_Glass_Armor4FRAN-2996+17621.7z

A mod that requires a patch to use with Fran's, and then needs a bit more work to get it functioning correctly (see post #5 "Patches & Making Them Do What You Want Them To" for details).

 

0322 (OPTIONAL) Frans_Optional_Leveled_Quests-SI_Only-17621.rar

Amber and Madness ore overhaul and single harder quest for Shivering Isles. Designed for use with FCOM. Updated 8-5-08.

(I didn't install the original Fran's version).

 

0323 (OPTIONAL) FRANs_OBSE_menu_plug-17621.zip

Strategy Master's OBSE scripts to set the FransMenu to use OBSE calls and an .ini file. Should help stablize the menu system.

 

0324 (OPTIONAL) Dark_Seducer_Weapon_Fix-17621.rar

Strategy Master's SI Dark Seducer Weapon Fix. Fixes the high level item spawns for the dark seducer so that they yield the correct maces and swords instead of Golden Saint weapons.

----------

==OOO PATCHES==

 

0331 (OPTIONAL) Vanilla_House_Prices_for_OOO-33649.7z

Changes OOO house prices back to Vanilla prices.

 

0332 (OPTIONAL) OOO-Better_Priced_Clutter-29633.7z

Increases the value of the gems and clutter added by Oscuro's Oblivion Overhaul to match the values given to vanilla clutter by the 2, "Gems" by Dugray, & "AC's Realistically Priced Clutter"

 

0333 (OPTIONAL) Geomancy_Gem_Dust_1_1-21102.zip (CHOOSE ONLY ONE esp, NOT BOTH)

A rewrite of OOO's Geomancy & Gem dust plugin using OBSE. Includes bone grinding.

----------

==FCOM PATCHES==

Not really patches, but an example of how to change components of an install (and others that are affected).

 

0341 (OPTIONAL) RuneSkulls-9412.zip (Exnem Runeskulls 1.1)

I didn't install the FCOM component that requires this, so I will now. This adds powerful Runeskulls to the game.

 

(OPTIONAL, Requires Exnem Runeskulls) "FCOM_ExnemRuneskulls.esp" (this nerfs Exnem's Runskulls).

In Wrye Bash "Installers" tab, highlight the "FCOM_Convergence..." package, select/activate "FCOM_ExnemRuneskulls.esp" in the lower right "Esp/m Filter" window. Package turns red. Now (over the installer package) right-click > "Anneal". Package turns green again.

 

You will also need to uninstall "Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp" by deselecting it in the "Installers" tab and annealing the "MMM37b3PR..." package.

 

Note: None of these alterations involved packages with any conflicts, which can often happen. I always check the conflicts panel before I Anneal, so I know whether I may need to also Anneal other packages afterwards.

----------

 

Activate the newly installed files in "Mods" Tab, run BOSS, then Rebuild the Bashed Patch.

 

=========================================================

Edited by a4nic8er
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=========================================================

 

================================

INSTALLING MORE MODS:

================================

 

=========================================================

==04 GAMEPLAY TWEAKS==

 

0401 _Barons_Dugeon_Begone_Quick_Start-18229.7z

A quick start mod that allows you to bypass the trainer dungeon, moves you to just inside the exit gate and gives you any item you could have picked up if you had gone through the dungeon. Note: I Bash Tag this with 'NoMerge' as I don't ever want to merge it into the Bashed Patch. I only activate it for a new character, get to inside sewer exit, save, exit game, deactivate mod, load saved game, save again, exit game, load 2nd saved game, then continue choosing Star Sign/Class.

 

0402 Harvest_Flora_v3_0_1-2037.zip (Newer than the OOO version)

Makes all flora behave more realistically by changing their appearance when you harvest them.

Has issues (see post #5 "Patches & Making Them Do What You Want Them To" for details).

 

0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z

Adds Pitcher Plant Nectar to Pitcher Plants and Lily of the Valley Nectar to Lilies of the Valley.

 

0404 Days_And_Months-3504.rar

Adds real names for the months and days of the week after tamriel's names.

 

0405 Dude_Wheres_My_Horse_100-3861.zip

Keep track of horse (or mount, including those added by other mods) via a quest marker pointing directly to your last ridden mount.

 

0406 Decorator_Assistant-6021.zip

Choose ONLY "DecoratorAssistant with OBSE v1.1.esp" or "DecoratorAssistant v1.1.esp" NOT BOTH!

 

0407 Cliff_BetterLetters.esp (Cleaned: 7 ITM, 81 UDR) + ReneersNotesMod.esp (& readmes) = BetterLetters+ReneersNotes-a4BAIN_CL.7z.

 

0408 Get_Wet_1_1-10803.zip

Choose ONLY ONE of the three esp files (I prefer "Get Wet - just droplets.esp").

 

=========================================================

==05 COMPANIONS, MOUNTS & NPCS==

 

0501 CMPartnersMod2_SI-NoInvis-a4BAIN.7z

I created my own BAIN package from the download, for SI with OBSE & no invisibility.

 

00 Core -------------------------|- "CM Partners.esm" (from "CMPartners - OblivionandSI OBSE\OblivionandSI OBSE NoInvisibility" folder)
                                |- "CM Partners.esp" (from "CMPartners - OblivionandSI OBSE\OblivionandSI OBSE NoInvisibility" folder)
                                |- "Sound" folder

01 9 NPC Essential --------------|- "CM Partners NPC.esp"

01 9 NPC NonEss  ----------------|- "CM Partners NPC NE.esp"

10 +10 Extra NPCs (Essential) ---|- "CM Partners Extra NPCs.esp"

20 +2 Special NPCs (Train Rep) --|- "CM Partners Special NPCs.esp"

30 +2 Marked NPCs (Essential) ---|- "CM Partners Marker NPCs.esp"

50 +58 More NPC Essential -------|- "CM Partners More NPCs.esp"

50 +58 More NPC NonEss ----------|- "CM Partners More NPCs NE.esp"

CM Partners Basic 2.0 Readme.doc
CM Partners Creating Custom Partners.doc
CM Partners FAQ.doc
CM Partners Mod Features List.doc
CM Partners Revision History.doc

from which I chose

00 Core

01 9 NPC Essential

10 +10 Extra NPCs (Essential)

20 +2 Special NPCs (Train Rep)

to get

Files: 176

Configured: 172 (2,492 KB)

Matched: 172

Missing: 0

Conflicts: 0

 

== Configured Files

CM Partners Extra NPCs.esp

CM Partners NPC.esp

CM Partners Special NPCs.esp

CM Partners.esm

CM Partners.esp

Docs\CM Partners Basic 2.0 Readme.doc

Docs\CM Partners Creating Custom Partners.doc

Docs\CM Partners FAQ.doc

Docs\CM Partners Mod Features List.doc

Docs\CM Partners Revision History.doc

Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_000047B2_1.lip

Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_000047B2_1.mp3

Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_00004C99_1.lip

Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_00004C99_1.mp3

Sound\Voice\CM Partners.esp\Argonian\F\cmPartnersQuest_GREETING_00004C9A_1.lip

etc.

 

0502 Gimli_ver_1-12184.7z

 

0503 Summon_Doppleganger-7294.zip

Choose only ONE esp NOT BOTH.

 

0504 Akatosh Mount By Saiden Storm Release 1.9.7z

Download the "Akatosh_Mount_By_Saiden_Storm_R19-10819.7z" and extract the "Akatosh Mount By Saiden Storm Release 1.9.7z" archive inside it to "Bash Installers" folder.

 

0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar

 

0504b Akatosh_Mount_Retexture-14216.rar

Has 5 conflicts - it is supposed to (because it is a retexture).

 

0505 City_Life_2.2-11351.7z (non-"Beautiful People" version)

Has one conflict = Lower ==24== 0809 Cobl_Cosmetics_Res_01-a4BAIN.7z == meshes\characters\hair\nordfemalebunches.nif

 

0506 Dungeon_Actors_Have_Torches_1.6-11169.zip

Choose only ONE esp NOT BOTH. DT=Default Torch, CT=Copied Torch (dropable). I chose CT.

 

0507 Exterior_Actors_Have_Torches_1.3-11478.zip

Choose only ONE esp NOT BOTH. DT=Default Torch, CT=Copied Torch (dropable). I chose DT.

 

0508 a4sFlamingNightmare3-35219-1.7z

 

=========================================================

==06 NEW LANDS & BUILDINGS==

 

0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (Patches are for compatability with "Unique Landscapes" mod)

Unpacked the English Translation into the unpacked Full German version, deleted the DV patch folders. Can be used without, but HGEC body mod is recommended.

 

0602 ElsweyrAnequinaV3 Dec2010.rar

Didn't install "ElsweyrAnequina.esp", using the one from Optional Files.

 

0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z

The "Elsweyr Optional Files & Patches @ Megaupload" archive "ElsweyrAnequina Optional Files Dec 2010.rar" is not BAIN-compatible and requires unpacking, the contents all moved up one level, then repacking.

Installed "ElsweyrAnequina.esp" & "ElsweyrValinwoodImprovedPatch.esp" from "Elsweyr Patch Valenwood Improved" folder (to avoid LOD errors at borders).

 

0602b Reaper'sAnequina'sManorV3-a4BAIN.7z

"Reapers_Anequina_Manor_V_2-29808.zip" & "Reapers_Anequina_Manor_V_3-29808.zip" combined into a BAIN package.

 

0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931-1.rar

 

=========================================================

 

=====================

MESHES & LODS:

=====================

 

Ran a few tests in windowed mode:

At this point I was getting a constant 28-30 FPS (the default FPS cap for 0002 Oblivion Stutter Remover) with Oblivion.exe using up to 950,000K of RAM.

Backed up my DistantLOD folder into "DistantLOD_pre-RAEVWD.7z"

 

Ran TES4LODGen (v3.0.25 Experimental) to see if the results affected performance.

Result: Still getting 24-30 FPS. No increase in memory usage. It's great being able to see Frostcrag spire plus all the towns, cities, and forts from miles away.

Backed up this DistantLOD folder into "DistantLOD-Gen_pre-RAEVWD.7z"

 

=========================================================

==07 RAEVWD==

Note: RAEVWD was updated just 2 months ago in March 2011 and, as it uses UOP corrected resource meshes and contains replacement default meshes that are also used by other mods (i.e. Valenwood_Improved), I placed it at this position in my install order.

 

0701 RAEVWD-20053-1-9-1.7z

Y = 00 Core

N = 01 City Plugins (incompatible with BBC)

N = 02 City Architecture (FPS hit)

N = 03 Imperial City Architecture (FPS hit)

Y = 04 Wilderness Architecture

Y = 05 Ayleid Ruins

Y = 06 Imperial Forts

N = 07 Large Rocks (FPS hit)

y = 08 Ships

Y = 09 Statues

Y = 10 Higher Detail Castles

Y = 11 Higher Detail IC Bridges

0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z

0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z

0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z

0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z

 

0702 RAEVWD_SI_Edition-20053-1-7.7z

Y = 00 Core

N = 01 City Plugin

N = 02 New Sheoth Architecture

Y = 03 Wilderness Architecture

Y = 04 Dungeons

N = 05 Rocks

Y = 06 Mushroom Trees

Y = 07 Higher Detail New Sheoth Palace

Y = 08 Higher Detail New Sheoth City Walls

0702a RAEVWD_SI_Bomret_Textures-20053.7z

 

Ran the same tests again:

Installed the RAEVWD group (without the PiFFY meshes). Rebuilt bashed patch. Ran TES4LODGen.

Result: 15-30 FPS, up to 1,200,000K RAM. More detailed visible distant objects.

 

Installed the two RAEVWD group PiFFY mesh archives. Rebuilt bashed patch. Ran TES4LODGen.

Result: 16-30 FPS, up to 1,115,000K RAM.

 

Note: Once RAEVWD is installed, run TES4LODGen every time after rebuilding the Bashed Patch!

 

=========================================================

 

=========================

A FEW MORE MODS:

=========================

 

=========================================================

==08 QUESTS==

 

0801 RTT_3_0-3027.7z + RTT_3_0_1-3027.7z = RTTv3_0_1FULL-3027-a4BAIN_CL.7z (Cleaned: 32 ITM, 3 UDR)

Note: Needs "Dialogue Subtitles" turned on in Gameplay options.

Note: Use console command: "StartQuest BCRTTReset" if you want to remove Better Cities Cheydinhal (or a full version) and continue to use RTT normally or (if installing Banansplit Better Cities) install BBC "Open Cities" option and set Cheydinhal to be "Open".

 

0802 TOTF_1_2_2-11598_CL.7z (Cleaned: 76 ITM, 2 UDR) Be wary when you sleep!

 

0803 TheLostSpiresv14_CL.7z (Cleaned: 165 ITM, 433 UDR)

 

0804 SentientWeaponV3.rar + SentientWeaponPatchV31.rar = SentientWeaponV31Patched-a4BAIN_CL.7z (Cleaned: 47 ITM, 0 UDR)

 

=========================================================

==0900 OVERHAULS - Late==

 

0901 TamrielTravellers139cSI-a4BAIN.7z

Y = "00 Core Files" [TamrielTravellers.esm (SI version), meshes, Textures]

Y = 01 SI Basic [shiveringIsleTravellers.esp (Cleaned: 7 ITM, 0 UDR)]

N = "02 TT esps" [shiveringIsleTravellersFriendlyFactions.esp, TamrielTravellers.esp]

N = "02 TT+MMM esps" [shiveringIsleTravellersFriendlyFactions4MMM.esp, TamrielTravellers4MMM.esp]

Y = "02 TT+OOO esps (MMMforOOO FCOM)" [shiveringIsleTravellersFriendlyFactions4MMM.esp, TamrielTravellers4OOO.esp (Cleaned: 78 ITM, 0 UDR)]

N = "03 Items Level = Fran OOO" [TamrielTravellersItemsNPC.esp]

N = "03 Items Level = Town vendors" [TamrielTravellersItemsVendor.esp]

N = "03 Items Level = Unscaled (NOT Fran OOO)" [TamrielTravellersItemsUnscaled.esp]

Y = "04 COBL (Salmo's Beers)" [TamrielTravellersItemsCobl.esp]

Y = "05 Optional Flaming Death" [TamrielTravellerAdvScript.esp]

N = "06 Not Recommended (break mods factions)" [TamrielTravellersFactionAll.esp, Travellers4MMMHostileFactions.esp]

07 Docs

 

Note: If you want the Travellers to sell SI items, don't activate/install any "03 Items Level = x" esp

0901a TravellersBelt-4387.7z

 

0902 LessAnnoyingMagicExperienceEV 1,7.7z

Y = "00 Main Files" [bgMagicEV.bsa, bgMagicEV.esp, ReadMe Less Annoying Magic Experience (EV).txt]

 

S = "01 Modules - recommended"

- [Y = bgMagicEVPaperChase.esp, bgMagicEVStartspells.esp, bgMagicShaderLifeDetect.esp, bgMagicSpellTomes_for_WryeBash.esp]

- [N = bgMagicAlchemy.esp, bgMagicBonus.esp, bgMagicEVAddEnVar.esp, bgMagicEVShader.esp, bgMagicItemSigil.esp, bgMagicLightningbolt.esp, bgMagicPotionNumberSoulGemValue.esp]

 

Y = "02 Alternative Script Effect Icon" [Textures]

 

N = "03 Menus - not for DarN UI"

 

N = "04 Modules - not recommended"

 

N = "05 Supreme Magicka Conjuration Overwrite EV"

Tip: If you don't want "bgMagicEV.esp" to rename all your spells, don't select it "Import Names" section of Bashed Patch selections.

 

=========================================================

 

==10 CITY & WORLD AESTHETICS==

1001 Natural_Environments_213-a4BAIN.7z

Habitat, Vegetation, but NOT Water or Weather (& NONE of the "Natural Environments Unsupported Extras").

 

1002 Enhanced_Water_v2-a4BAIN.7z

 

1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z

 

1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (a combination of both downloads, with "ClocksOfCyrodiilNoArcane.esp" renamed to"ClocksOfCyrodiil.esp")

Note: If installing BBC, use the esp from that and don't install this one.

 

1005a Better_Cities_4-9-7-16513-4-9-7.7z

Right-click the installer > Wizard

Note: If you intend to install "Sensual Walks for Female NPCs" and want compatibility with this mod, you need to choose "Merged" not "Separate Cities".

Separate Cities

Yes = Merged

Yes = FPS Patches

No = Flood Removal

No = LOD (Unless you want a FPS hit)

Yes = Open Cities

Y = Replacer Plugins [Clocks of Cyrodiil]

 

Note: The wizard detected Cobl, RTT, ToTF, The Lost Spires.

Select "Apply these selections" > Finish

Right-click the installer > Install

 

1005b Better_Cities_Permanent_Resources-16513.7z

Right-click the installer > Wizard

No = Grumblepunk's Shipyard Mod

Select "Apply these selections" > Finish

Right-click the installer > Install

 

1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z

Right-click the installer > Wizard

Select "Apply these selections" > Finish

Right-click the installer > Install

 

Note: Uninstall/Anneal out "Mart's Monster Mod - City Defences.esp" !

 

1006 Animated_Window_Lighting_System_v5-5-4-19628.7z > Wizard

 

1007 All_Natural-18305.7z > Wizard

All Natural - Real Lights.esp increases the light sources in cells such as shops, so I reduce my brightness settings to compensate in Oblivion.ini

[Display]

fGamma=1.2000

 

=========================================================

Edited by a4nic8er
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=========================================================

==11 SOUNDS & AUDIO ENHANCEMENTS==

 

1101 OblivionStereoSoundOverhaul_a4BAIN.7z (Data folder needs to be moved up one level in the archive)

 

1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z The two main files and all DLC support packs (with the SI esp) in one archive.

 

1103 Symphony_of_Violence_0_5-13987.rar

 

1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (OBSE SI esp Cleaned: 45 ITM, 0 UDR).

Files: 159

Configured: 149 (75,420 KB)

Matched: 149

Missing: 0

Conflicts: 0

 

== Configured Files

Storms & Sound - Better Cities.esp

Storms & Sound - The Lost Spires.esp

Storms & Sound.esp

Docs\Storms & Sound Patches_readme.rtf

Docs\Storms & Sound.txt

meshes\InvisibleMesh\null.nif

meshes\magiceffects\fireball2.nif

meshes\magiceffects\shockbolt.nif

sound\fx\ambient\amb_rain_lp.wav

sound\fx\ambient\amb_rainstorm_lp.wav

etc.

 

=========================================================

==12 USER INTERFACE==

 

1201 Color_Map_Mod_zipversion-1951.zip

 

1202 Elsweyr_Color_Map_v1x0-28432.zip

 

1203 DarNified_UI_132_OMOD-10763.zip OMOD. Use OBMM to install, less daunting than the BAIN version. *2

Extract the omod file from the zip into OBMM's omod directory (I moved mine to \STEAM\steamapps\common\Oblivion Mods\OMODs - beside my "Bash Installers" folder).

Start OBMM and make sure "Allow additional script types" is selected in settings.

Double-click on the "DarNified UI 1.3.2" omod and make your choices. Tip: READ THE README!

My choices are...

- Select Components

Ctrl+LMB Select: "Barter Pack", "Level Up Menu". Then click on "Invert" (meaning those items are now the only ones unselected). I will be installing Enhanced Economy & Realistic Leveling mods.

Click "OK" button.

Ctrl+LMB Select: "Custom Font 1", "Documentation", "Colored local Map" (leaving "Classic Inventory" & "No Quest Added popup" deselected).

Click "OK" button.

Choose: "Ringbearer_22"

Click "OK" button.

Choose: "Large"

Click "OK" button.

Click "Yes" button for each "Oblivion.ini" edit pop-up (or hold Ctrl key while clicking "Yes" to accept all of them).

Exit OBMM

- OR -

1203 DarNified_UI_132-BAIN-22170.7z Very complex, with Oblivion.ini edits included.

Extract "Package.txt" from the archive and read it!

 

I selected:

00 Core

01 Font 1 variants

 

Then went to Wrye Bash "INI Edits" Tab and right-clicked > "Apply" on "Fonts 1, Ringbearer 22.ini" (which turned "Fonts, ~Default [Oblivion].ini" yellow.

 

I did not apply either of the "Fonts 234, DarN x.ini" files as these are for books (I use a Bashed Patch "Tweak Assorted" setting to DarNify those).

 

I have, several times, and I still can't get this installed and set up without causing the game to crash. Which is why I gave up on it and went back to using the omod installer. It gives me the options to not install any levelup menu or barter changes, and it works straight out of the box.

1203a a4sDarNified_menu.7z ("\menus\prefabs\darn\hudmainmenu_config.xml" with my preferred settings for DarN UI)

 

1204 Map_Marker_Overhaul_3_9-26389.rar BAIN

If using BAIN, "Has extra folders" must be enabled, and check that the ini file is installed to the data\ini folder.

Y = "00 Core"

Y = "01 Adny's Icons"

Y = "02 SI additions"

1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z My default and character-specific ini files.

 

=========================================================

==13 EXTENDED & UI-MODIFYING GAME TWEAKS==

 

1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar

 

1302 RealisticLeveling-1_13-13879.7z OMOD. It is just so much easier this way.

Place the 7z archive into OBMM's omod directory.

Start OBMM > [Create] > [Add archive] > navigate to OBMM's omod directory & select the 7z archive > [Create omod].

Double-click on the "RealisticLeveling 1.13" omod and make your choices. Tip: READ THE README!

Tip: Each choice window has a clickable "Description" button that shows what the currently highlighted option does.

My choices were...

Click "Yes" button for "Install levelup menu?" popup window (because we didn't install the one from DarN UI).

- Verbose Leveling (recommended)

- Medium (65)

- Unlimited (100)

Note: This mod lowers every new character's base Attribute points by 60 to 260 (instead of 320) by removing 5 points each from Strength & Intelligence and 10 points from all other attributes (except Luck, which it doesn't touch). This can make the game significantly more difficult at lower levels, especially when combined with overhaul mods.

 

1303 Enhanced_Economy_5_2_2-25078-5-2-2.rar OMOD. Again, easiest way to install a very complex mod.

Create the omod, READ THE README, and make your choices.

I chose...

Detailed with description.

 

+ YES:

- Detailed dynamic barter gold settings (2.0, 800, 1.5, 500 (Bashed Patch - Tweak Settings can also adjust this), Sell any item, 0.3, 0.2, 0.8, 1.5, 12, 10-95 (Cuth. Merch.), 300-150 (Cuth. Merch.))

- Automatic haggling

- Value-based mercantile leveling (Mode 1 (rounding up), 1.5, 1.5)

- Merchant quests (Item popup + 1st time, 1.5, 1.3, Quest items, 10% reward, 400 gold)

- Less barter chatter (4 (half), 20)

- Local economy (75% effect, 75% effect)

- Oblivion crisis global economy effect (No, -5, -5, -0.2, 0.5, 10)

- Repricing of services and more (Don't set, All except potions =0.9)

 

+ NO:

- No 100% transactions

- Real values

- House prices (has no vanilla prices - will use OOO patch mod instead)

- House taxes (no thanks)

- Illegal looting (OOO covers this well enough)

- Gold Adjustment (too tempting)

- Item removal (less loot?)

- Repricing of magical equipment (Bashed Patch - Tweak Settings)

- Repricing of crime bounties (Bashed Patch - Tweak Settings)

- Mod patches

 

Note: Access menu/reset with R key while in inventory menu. Edit configuration in "\oblivion\Data\ini\Enhanced Economy.ini"

 

1304 Display Stats 1.3.1.omod OMOD

I am using version 1.3.1 because version 2.0.1 can still cause CTD in some circumstances.

I chose the "Darnified UI" option, and yes to Overwrite Files "menus\main\magic_popup_menu.xml - 1203 darnified ui 1.3.2.omod"

 

*2 By using OBMM to install all the mods in this group that have conflicts with each other (and DarNified UI OMOD install), I avoid having untrackable conflicts in Wrye Bash that would be present if some were OMODs and others were BAIN. If that were the case and (for example, if I had installed DarNified UI BAIN) I was to "Anneal" the DarNUI install because it was red and had mismatched file(s), it would break one or more of the OMOD installations in this group.

 

1305 Soulgem_Magic_1_0-35393.rar

The archive Can be used to create an omod, but the default ini settings are fine for me so I use it as a BAIN installer.

 

1306a Companion_Horse_Support_V_2-28742.rar

1306b FIX_for_CM-Partners_Mod-28742.rar

 

1307a MD_Saddlebags_3_RC1-2008.7z (Cleaned: 0 ITM, 0 UDR)

1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip

 

=========================================================

==14 TEXTURE & SHADER REPLACERS==

 

1401 Heavens-a4BAIN.7z

My prefered night skies/nebula/moons from Real Night Sky, Night Sky Fire & Ice 3, & Better Night Sky.

 

1402 BeamingSunglare-a4BAIN.7z Created a BAIN package from the Beaming_Sunglare_v12.zip" file (TESNexus only has v1.1)

Can use both Normal & NatEnv versions together (Original or Sharp). Run TES4LODGen to see changes.

N = 01 Original Glare (v1.1)

N = 01 Original Glare (v1.1) NatEnv

Y = 01 Sharp Glare (v1.2)

Y = 01 Sharp Glare (v1.2) NatEnv

 

Renamed Readme.txt to BeamingSunglare_Readme.txt

 

1403 LODnoiseReplacerFINAL-a4BAIN.7z

N= 01 Light

Y = 01 Medium

N = 01 Strongest

 

1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z

 

1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z

Grimbots_Spell_Tomes-16247.7z & Shivering_Book_Jackets-16247 resources combined and the two esp files merged (with TES4Gecko) into "GrimbotsSpellTomes+SIBookJackets.esp"

BOSS "userlist.txt"

 

ADD: GrimbotsSpellTomes+SIBookJackets.esp

AFTER: DLCSpellTomes.esp

APPEND: % {{BASH:Graphics}}

 

1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN With my "Book Jackets Alternates" preferences.

Chose non-BP esp (Cleaned: 8 ITM, 234 UDR)

 

1414 Improved+Weathered_Signs-a4BAIN.7z ImprovedSignsComplete-9498.7z & LBM_Weathered_Direction_Signs_1.3.7z-4165.7z combined (with weathered Signs resources over Improved Signs). Three conflicts, will need to check them out (may need to move this up the install order)...

= Lower ========================================

==11== 0103 QTP3Redimized+Patch-a4BAIN.7z

textures\architecture\bravil\woodplanks02.dds

textures\architecture\bravil\woodplanks02_n.dds

 

==12== 0103a QTP3R-Reduced_Lite-26038.7z

textures\architecture\bravil\woodplanks02.dds

 

==14== 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z

Textures\Clutter\FightersGuild\FightersGuildSignEdge01_n.dds

 

1451 Initial_Glow-5138.rar

Choose "[GFX]_Initial_Glow-all.esp" OR "[GFX]_Initial_Glow-self.esp" (can also choose optional "[GFX]_Initial_Glow-creatures.esp")

Note: Esp(s) MUST remain activated for shader effects to work.

 

1452 a4sEWVE_BAIN-35140.7z

Choose "a4sEWVE_Full.esp" for all, OR whichever of the individual esps you want.

Note: Esp(s) MUST remain activated for shader effects to work.

 

=========================================================

==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==

 

I don't have any, but if I did I would install them here.

 

=========================================================

==16 COSMETIC, RACE, & BODY MODS==

 

1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z

1601a 1st-person_fixes-14982.7z

 

1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z

 

1603 Robert_Muscular_Fran_Armor-15097.7z

 

1604 Robert_Male_Muscular_OOO_Armor-14984.7z

-edit- This mod contains a bad mesh! The "meshes\armor\TheSilverDragonOrder\m\cuirass.nif" causes a CTD when entering Ri'Zakar's room during "The Hist" Fighters Guild quest. It can also crash CS and NifSkope. Delete it from the archive before installing.

-endedit-

 

1605 Robert_Muscular_MMM_Armor-15096.7z

 

1606 Artifacts_Roberts_Male-25309.7z

 

1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z

 

1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (Elsweyr Anequina - Races patch for HGEC and RobertM bodies)

 

1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z

Don't install the esp file.

 

1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z

Choose ONLY ONE StockEquipmentReplacer.esp (Vanilla OR MMM OR OOO OR 4FCOM).

Files: 2,710

Configured: 1,989 (1,074,545 KB)

Matched: 656

Missing: 1,086

Conflicts: 247

 

== Configured Files

a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp

Armamentium female.esp

ArtifactsFemaleArmor.esp

EVE_KnightsoftheNine.esp

EVE_ShiveringIslesEasterEggs.esp

EVE_StockEquipmentReplacer4FCOM.esp

Fransfemale.esp

Docs\BBB_HGEC+EVE+Rbrts+Stock-BAIN_readme.rtf

Meshes\armor\amber\f\boots.nif

Meshes\armor\amber\f\cuirass.nif

etc.

Note: If you PyFFI the meshes in this Body Replacer mod, delete the "Characters" folder from every "Meshes" folder (in & "00 CORE FILES" "00Mxx xxxx" folders) in the PyFFIed results before creating an archive (to avoid black body textures on corpses).

 

1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z

Requires: 'FCOM_SlofsRobeTrader.esp'- go back and Anneal that in.

 

1622 Raewyn_updated_v1_2_CM_Partner-12134.7z

 

1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z "Main files" & both "Updates"

Made a custom BAIN package using the non-tattooed textures (edited "MoonshadowFace_(NoTattoo)" texture with GIMP to remove forehead tattoo).

Edited "Moonshadow Elves - NoSc.esp" with CS to make males heavier, and remove both "Reflect" abilities" (bumped "Absorb Spells" to 10%).

Tip: Don't use "Moonshadow Elves - Sc.esp" (the scripted .esp file) unless you want massive save-game bloating.

 

If you now find that the game is crashing after a few minutes of run time, you should have PyFFI optimised your meshes!

 

=========================================================

==17 ANIMATION REPLACERS & POSERS==

 

1701 Sensual_Walks_Animations_Installer-28223.7z (the two "Optional files").

Extract "Sensual Walks Animations Installer 7.1.omod" to OBMM OMODs folder and install it with OBMM.

I chose:

"All BBB female walk animations"

"Use displayed mapping"

1701a Sensual_Walks_BAIN-28223.7z

Right-click the installer > Wizard

Select "Apply these selections" > Finish

Check "112 Banansplit Better Cities v4.9.7 - Full" is selected (Wizard might not detect it)

Check "114 Banansplit Better Cities v4.9.7 - Imperial City" is selected (Wizard might not detect it)

Check "274 Tamriel Travellers - OOO" is selected (Wizard might not detect it)

Right-click the installer > Install

 

1702 Seductive_Idles_1.1.zip-11105.7z (Cleaned 3 ITM, 0 UDR)

 

Wrye Bash Mods Tab > Ctrl+A > Right-click > Mark Mergable

Activate, BOSS, Rebuild Bashed Patch

 

1751 CTAddpose_v_1-13220.7z

 

1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z

 

1753 OSR Poses + OSR Poses - Translated = CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z

 

1754 ActorsInEmotions-15124.zip

 

Note: I Bash Tag all these poser mods with 'NoMerge. 'After testing that they are installed and working correctly, I only activate the poser mods when I want to use them.

 

=========================================================

==18 BBB ARMOUR & CLOTHES==

 

1801a FB_DC_Mega_Pack_OMOD 1.8.omod OMOD

1801b Saayas BBB Compilation "Dark Crusader" = BBB_for_DarkCrusader-a4BAIN.7z

Where: Chest out front of The Best Defense, IC Market.

 

1802 BBB_HomuraBlack-Fixed-38838-1.7z

Where: Chest in Anvil Castle Courtyard

 

1803 Buiess Armors for HGEC + Saayas BBB Compilation "Buies Mengmo and Rachel" = BuiessArmors1_HGEC_EcBBB-a4BAIN.7z E-cup

Where: Chest in A Fighting Chance, IC Market.

 

1804 HGEC_Companionmail + Saayas BBB Compilation "Companionmail" = HGEC_Companionmail_EcBBB-a4BAIN.7z E-cup

Where: An old chest on the porch at Benirus Manor in Anvil.

 

1805 HGEC Agea Karan Armor + Saayas BBB Compilation "Agea Karan" = AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z D-cup

Where: Relinquery in boss chamber of Vilverin.

 

1806 SG Button Armors + SG Slit Armors + SG Demon Huntress + Saayas BBB Compilation "Neovinci Pack" = NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z E/H-cup (plus my optional edited .esps with chests repositioned for BBC).

http://a4nic8er.com/images/TES4/NeovinciPack-2+3+5_BBB+BBC-a4BAIN.png

(I only install the Demon Huntress, and only the full suits have BBB)

Where: IC Market, south wall, west of south gate.

 

1807 NexonsArmoryENGv101 + Saayas BBB Compilation "Nexon Sorceress" = NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z C-cup

Where: Ayleid Chest behind the big statue in front of A Fighting Chance, IC Market (under the stairs if BBC).

 

1808 R18PN Armor and Dress + Saayas BBB Compilation "R18PN Dancer Dress" = R18PN_Armor+Dress_DcBBB-a4BAIN.7z D-cup

(I sometimes use the armor, but only the dress has BBB).

Where: Chests on wall in front of Arena entrance (to right as you come through gate).

 

1809 HGEC Dark Illusion Armor (& Patch) + Saayas BBB Compilation "Dark Illusion" = HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z D-cup

Where: In Piukanda and you have to kill some baddies who are wearing it.

 

1810 R18PN 06 - Schatten lauf Armor for HGEC + Saayas BBB Compilation "Schatten Lauf" = SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z E-cup

Where: Chest on wall in front of Arena entrance (to right as you come through gate).

 

1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z D-cup

Where: IC Palace District, Coffin SW wall behind graves (mid-way between S & W gates).

 

1812 HGEC_KunaiGarter

 

=========================================================

 

============

All DONE:

============

 

My completed Installers Packages List

Bain Packages:
000 - ==00 UTILITIES==
++ 001 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
++ 002 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
++ 003 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
++ 004 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
++ 005 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Installed)
++ 006 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
007 - ==01 LARGE MESH REPLACERS==
++ 008 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
++ 009 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
++ 010 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Installed)
++ 011 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
++ 012 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Installed)
++ 013 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
++ 014 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
++ 015 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
++ 016 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
017 - ==02 UNOFFICIAL PATCHES==
++ 018 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
++ 019 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
++ 020 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
++ 021 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
++ 022 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
++ 023 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
++ 024 - 0204 Unofficial_Patch_Supplementals-27710-3-3-5.7z (576BF6E0) (Installed)
++ 025 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-5.7z (0FCCB4FE) (Installed)
026 - ==03 uFCOM INSTALLATION==
++ 027 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (2E41E28B) (Installed)
++ 028 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Installed)
++ 029 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Installed)
++ 030 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Installed)
++ 031 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Installed)
++ 032 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Installed)
++ 033 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Installed)
++ 034 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Installed)
++ 035 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Installed)
++ 036 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Installed)
++ 037 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Installed)
++ 038 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Installed)
++ 039 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Installed)
++ 040 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Installed)
++ 041 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Installed)
++ 042 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Installed)
++ 043 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Installed)
++ 044 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Installed)
++ 045 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Installed)
++ 046 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Installed)
++ 047 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Installed)
++ 048 - 0310 Cobl_172-21104.7z (BFECAEE3) (Installed)
++ 049 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Installed)
++ 050 - 0310a Loot-Drop-Merchant_changes_Proposal-21104.7z (A95C9B6F) (Installed)
++ 051 - 0310b MMM-Cobl.7z (9478B271) (Installed)
++ 052 - 0310c Salmo_test_fix-21104.7z (7361256E) (Installed)
++ 053 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Installed)
++ 054 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Installed)
++ 055 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Installed)
++ 056 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Installed)
057 - ==FRAN PATCHES== ==
++ 058 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Installed)
++ 059 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Installed)
++ 060 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Installed)
++ 061 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Installed)
++ 062 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Installed)
063 - ==OOO PATCHES==
++ 064 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Installed)
++ 065 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Installed)
++ 066 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Installed)
067 - ==FCOM PATCHES== ==
++ 068 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Installed)
++ 069 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Installed)
070 - ==04 GAMEPLAY TWEAKS==
++ 071 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Installed)
++ 072 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Installed)
++ 073 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Installed)
++ 074 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z (A05B042D) (Installed)
++ 075 - 0404 Days_And_Months-3504.rar (149D8E9F) (Installed)
++ 076 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Installed)
++ 077 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Installed)
++ 078 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Installed)
++ 079 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Installed)
080 - ==05 COMPANIONS, MOUNTS & NPCS==
++ 081 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Installed)
++ 082 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Installed)
++ 083 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Installed)
++ 084 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Installed)
++ 085 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Installed)
++ 086 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Installed)
++ 087 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Installed)
++ 088 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Installed)
++ 089 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Installed)
++ 090 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Installed)
++ 091 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Installed)
++ 092 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Installed)
093 - ==06 NEW LANDS & BUILDINGS== ==
++ 094 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN_CL.7z (E6D363AD) (Installed)
++ 095 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Installed)
++ 096 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Installed)
++ 097 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Installed)
++ 098 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (99F8AC7D) (Installed)
++ 099 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Installed)
++ 100 - 0602b  Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Installed)
++ 101 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Installed)
++ 102 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Installed)
103 - ==07 RAEVWD==
++ 104 - 0701 RAEVWD-20053-1-9-1.7z (DE3AA518) (Installed)
++ 105 - 0701+ PyFFI_RAEVWD-20053-1-9-1.7z (08B2CBD6) (Installed)
++ 106 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Installed)
++ 107 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053.7z (911475E6) (Installed)
++ 108 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Installed)
++ 109 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Installed)
++ 110 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Installed)
++ 111 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Installed)
++ 112 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Installed)
++ 113 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Installed)
114 - ==08 QUESTS==
++ 115 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Installed)
++ 116 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Installed)
++ 117 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Installed)
++ 118 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Installed)
++ 119 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Installed)
++ 120 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Installed)
++ 121 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (0B4F65ED) (Installed)
++ 122 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Installed)
123 - ==09 OVERHAULS - Late==
++ 124 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Installed)
++ 125 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Installed)
-- 126 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
++ 127 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Installed)
++ 128 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed)
++ 129 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Installed)
130 - ==10 CITY & WORLD AESTHETICS==
++ 131 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Installed)
++ 132 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Installed)
++ 133 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Installed)
++ 134 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Installed)
++ 135 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Installed)
++ 136 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Installed)
++ 137 - 1005a Better_Cities_4-9-7-16513-4-9-7.7z (C229EC7B) (Installed)
++ 138 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Installed)
++ 139 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Installed)
++ 140 - 1005c Better_Cities_Resources_4-9-6-16513-4-9-6.7z (AABF6A9F) (Installed)
++ 141 - 1005c+ PyFFI_Better_Cities_Resources_4-9-6-16513-BSAs.7z (B2009BA5) (Installed)
++ 142 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Installed)
++ 143 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Installed)
++ 144 - 1007 All_Natural-18305.7z (525AF603) (Installed)
++ 145 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Installed)
146 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
++ 147 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Installed)
++ 148 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Installed)
++ 149 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Installed)
++ 150 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Installed)
++ 151 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Installed)
152 - ==12 USER INTERFACE==
++ 153 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Installed)
++ 154 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Installed)
-- 155 - 1203 DarNified_UI_132-BAIN-22170.7z (FEA185A1) (Not Installed)
++ 156 - 1203a a4sDarNified_menu.7z (B2A4C365) (Installed)
++ 157 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Installed)
++ 158 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (EBFBD54F) (Installed)
159 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
++ 160 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Installed)
++ 161 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Installed)
++ 162 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Installed)
++ 163 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Installed)
++ 164 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Installed)
++ 165 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Installed)
++ 166 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Installed)
167 - ==14 TEXTURE & SHADER REPLACERS==
++ 168 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Installed)
++ 169 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Installed)
++ 170 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Installed)
++ 171 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Installed)
++ 172 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Installed)
++ 173 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Installed)
++ 174 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Installed)
++ 175 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Installed)
++ 176 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Installed)
++ 177 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Installed)
++ 178 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Installed)
++ 179 - 1451 Initial_Glow-5138.rar (E03EBA12) (Installed)
++ 180 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Installed)
181 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
182 - ==16 COSMETIC, RACE, & BODY MODS==
++ 183 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Installed)
++ 184 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Installed)
-- 185 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Not Installed)
++ 186 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Installed)
++ 187 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Installed)
++ 188 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Installed)
++ 189 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Installed)
++ 190 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Installed)
++ 191 - 1604 Robert_Male_Muscular_OOO_Armor-14984.7z (254AA989) (Installed)
++ 192 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Installed)
++ 193 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Installed)
++ 194 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Installed)
++ 195 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Installed)
++ 196 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Installed)
++ 197 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Installed)
++ 198 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Installed)
++ 199 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Installed)
++ 200 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Installed)
++ 201 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Installed)
++ 202 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Installed)
++ 203 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Installed)
++ 204 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (E890C31B) (Installed)
++ 205 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Installed)
++ 206 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Installed)
++ 207 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Installed)
++ 208 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (E1E9BFA7) (Installed)
++ 209 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Installed)
210 - ==17 ANIMATION REPLACERS & POSERS==
++ 211 - 1701a Sensual_Walks_BAIN-28223.7z (4DFE7CB6) (Installed)
++ 212 - 1702 Seductive_Idles_1.1.zip_CL-11105.7z (B4642AA7) (Installed)
++ 213 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Installed)
++ 214 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Installed)
++ 215 - 1752+ PyFFI_CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (C6F50152) (Installed)
++ 216 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Installed)
++ 217 - 1753+ PyFFI_CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (4BA86C92) (Installed)
++ 218 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Installed)
219 - ==18 BBB ARMOUR & CLOTHES==
++ 220 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Installed)
-- 221 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Not Installed)
++ 222 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Installed)
++ 223 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Installed)
++ 224 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Installed)
++ 225 - 1803 BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (5868EED5) (Installed)
++ 226 - 1803+ PyFFI_BuiessArmors1_HGEC_EcBBB-a4BAIN.7z (7717D098) (Installed)
++ 227 - 1804  HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Installed)
++ 228 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Installed)
++ 229 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Installed)
++ 230 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Installed)
++ 231 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Installed)
++ 232 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Installed)
++ 233 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Installed)
++ 234 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Installed)
++ 235 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Installed)
++ 236 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Installed)
++ 237 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Installed)
++ 238 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Installed)
++ 239 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Installed)
++ 240 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Installed)
++ 241 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Installed)
++ 242 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Installed)
243 - ==Last==
-- 244 - 1812 HGEC_KunaiGarter (411AEC18) (Not Installed)

 

Plus these OMODs:

1203 DarNified UI 1.3.2.omod

1302 RealisticLeveling 1.13.omod

1303 Enhanced Economy 5.3.omod

1304 Display Stats 1.3.1.omod

1701 Sensual Walks Animations Installer 7.1.omod

1801a FB_DC_Mega_Pack_OMOD 1.8.omod

 

 

My final Active Mods List

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  TamrielTravellers.esm  [Version 1.39c]
08  FCOM_Convergence.esm  [Version 0.9.9MB3]
09  Armamentarium.esm  [Version 1.35]
0A  MD_Saddle_Master.esm
0B  Artifacts.esm  [Version 1.1]
0C  Better Cities Resources.esm  [Version 4.9.5]
0D  CM Partners.esm
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
0E  Unofficial Oblivion Patch.esp  [Version 3.3.5]
0F  Oblivion Citadel Door Fix.esp
10  DLCShiveringIsles.esp
11  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]
12  Better Cities .esp  [Version 4.7.0]
13  Francesco's Optional Chance of Stronger Bosses.esp
14  Francesco's Optional Chance of Stronger Enemies.esp
15  Francesco's Optional Chance of More Enemies.esp
16  Francesco's Optional Leveled Quests-SI only.esp
17  Francesco's Optional Leveled Guards.esp
++  FranDarkSeducerWeapFix.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
18  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
19  Fran_Lv30Item_Maltz.esp
1A  FranOBSEConfig.esp  [Version 0.5]
1B  Natural_Habitat_by_Max_Tael.esp
1C  All Natural.esp  [Version 1.3]
1D  All Natural - SI.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
1E  Enhanced Water v2.0 HD.esp
++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]
++  Symphony of Violence.esp
++  Diverse Voices.esp  [Version 0.1a]
1F  Storms & Sound.esp
20  All Natural - Real Lights.esp  [Version 1.3]
21  WindowLightingSystem.esp
22  Akatosh Mount By Saiden Storm.esp
23  Akatosh Mount Earn The Wyrm.esp
24  Book Jackets Oblivion.esp
25  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
26  Days&Months.esp
27  ImprovedSigns.esp
++  Item interchange - Extraction.esp  [Version 0.76]
28  ReneersNotesMod.esp
29  Enhanced Economy.esp  [Version 5.2.2]
2A  moDem's City Life.esp
**  moDem's City Life Vwalk.esp
2B  Display Stats.esp  [Version 1.3.1]
2C  Get Wet - just droplets.esp
2D  Map Marker Overhaul.esp  [Version 3.9]
2E  Map Marker Overhaul - SI additions.esp  [Version 3.5]
2F  sr_super_hotkeys.esp  [Version 0.54]
30  DLCHorseArmor.esp
31  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
32  DLCOrrery.esp
33  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
**  DLCOrrery Vwalk.esp
34  DLCVileLair.esp
35  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
36  DLCMehrunesRazor.esp
37  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
**  DLCMehrunesRazor Vwalk.esp
38  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  GrimbotsSpellTomes+SIBookJackets.esp
39  AAbuiesdaqun.esp
**  Darkgreen Glass Armour.esp
3A  DarkIllusionArmor.esp
3B  homura outfit HGEC-fixed.esp
3C  LadyDeath.esp
3D  NexonsArmoryENG.esp
3E  SentientWeapon.esp  [Version 3]
3F  SG005_DHuntress.esp
**  Armamentium female.esp
40  FB_DC_Mega_Pack_OMOD_BC1.esp
41  HGEC_Companionmail.esp
42  R18PN - Leere Armor.esp
43  R18PN - Schatten lauf Amr.esp
44  a4sFlamingNightmare3.esp  [Version 3]
45  Dude Wheres My Horse.esp
46  MD Saddlebags v3.0.esp
47  MD Saddlebags v3.0 Alternative Trader Script.esp
48  DLCThievesDen.esp
49  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
**  DLCThievesDen Vwalk.esp
4A  ExnemRuneskulls.esp
++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
4B  Slof's Oblivion Robe Trader.esp
4C  Cobl Glue.esp  [Version 1.73]
4D  Cobl Si.esp  [Version 1.63]
4E  Bob's Armory Oblivion.esp
4F  FCOM_BobsArmory.esp  [Version 0.9.9]
50  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
51  Oblivion WarCry EV.esp  [Version 1.09]
52  FCOM_WarCry.esp  [Version 0.9.9MB3]
53  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
54  Vanilla House Prices for OOO.esp
**  Oscuro's_Oblivion_Overhaul Vwalk.esp
**  OMOBS_SI.esp  [Version 2.0]
++  OOO-Better_Priced_Clutter.esp
++  ArmamentariumLLVendors.esp  [Version 1.35]
55  ArmamentariumArtifacts.esp  [Version 1.35]
56  OOO 1.32-Cobl.esp  [Version 1.72]
57  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
58  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
59  FCOM_RealSwords.esp  [Version 0.9.9]
5A  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
5B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
5C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
5D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
5E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
5F  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
60  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvScript.esp  [Version 1.39c]
61  TamrielTravellers4OOO.esp  [Version 1.39c]
**  TamrielTravellers4OOO Vwalk.esp
62  TamrielTravellersItemsCobl.esp  [Version 1.39c]
63  ShiveringIsleTravellers.esp  [Version 1.39c]
**  ShiveringIsleTravellers Vwalk.esp
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
64  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
65  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
**  Fransfemale.esp
66  Geomancy & Gem Dust OOO (No Spell Change).esp
67  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.73]
**  EVE_StockEquipmentReplacer4FCOM.esp
68  Artifacts.esp  [Version 1.1]
**  ArtifactsFemaleArmor.esp
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
69  Valenwood Improved.esp  [Version 1.02.0]
6A  DLCBattlehornCastle.esp
6B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
6C  DLCFrostcrag.esp
6D  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
**  DLCFrostcrag Vwalk.esp
6E  Knights.esp
6F  Knights - Unofficial Patch.esp  [Version 1.1]
**  Knights Vwalk.esp
**  EVE_KnightsoftheNine.esp
70  TOTF.esp
**  TOTF Vwalk.esp
71  RTT.esp
**  RTT Vwalk.esp
72  The Lost Spires.esp
**  The Lost Spires Vwalk.esp
73  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
74  ElsweyrAnequina.esp
++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
**  ElsweyrAnequina Vwalk.esp
75  Reaper's Esmeralda's Desert Manor.esp
76  Elsweyr plantations & co..esp
77  ElsweyrValenwoodImprovedPatch.esp
78  Salmo the Baker, Cobl.esp  [Version 3.09]
79  Natural_Vegetation_by_Max_Tael.esp
7A  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
7B  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
7C  Pitcher Plant and Lily Ingredients.esp
7D  Cliff_BetterLetters.esp  [Version 1.2]
7E  CompanionHorseSupport.esp
7F  CompanionHorseSupportFIX forCMPartners.esp
80  DecoratorAssistant with OBSE v1.1.esp
81  EVE_ShiveringIslesEasterEggs.esp
82  Dungeon Actors Have Torches 1.6 CT.esp
83  Exterior Actors Have Torches 1.3 DT.esp
84  Kosai's Welkynd Armor.esp
85  Reset Your Status Page.esp  [Version 0.0.8]
86  Soulgem Magic.esp  [Version 1.0]
87  Storms & Sound - The Lost Spires.esp
88  Storms & Sound - Better Cities.esp
89  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
8A  JIM_Summon_Doppleganger.esp
8B  RealisticLeveling.esp
8C  SeductiveIdles.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
8D  CM Partners.esp
8E  Moonshadow Elves - NoSc.esp
**  CM Partners Vwalk.esp
8F  CM Partners Special NPCs.esp
**  CM Partners Special NPCs Vwalk.esp
90  CM Partners NPC.esp
**  CM Partners NPC Vwalk.esp
91  CM Partners Extra NPCs.esp
**  CM Partners Extra NPCs Vwalk.esp
92  DAGimli.esp
93  DARaewyn.esp
94  Cobl Races.esp  [Version 1.52]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
95  bgMagicEV.esp  [Version 1.7EV]
**  bgMagicEV Vwalk.esp
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
96  bgMagicEVPaperChase.esp  [Version 1.68EV]
97  Better Cities Full.esp  [Version 4.9.5]
98  Better Imperial City.esp  [Version 4.9.5]
99  Better Cities Full FPS Patch.esp  [Version 4.9.5]
**  Better Cities Full Vwalk.esp
9A  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
9B  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]
**  Better Imperial City Vwalk.esp
9C  Better Imperial City FPS Patch.esp  [Version 4.9.1]
9D  Better Cities - The Lost Spires.esp  [Version 4.9.5]
9E  Better Cities - COBL.esp  [Version 2.1]
++  Better Cities - Open Better Cities.esp  [Version 4.9.5]
9F  [GFX]_Initial_Glow-self.esp
A0  [GFX]_Initial_Glow-creatures.esp
A1  a4sEWVE_Full.esp
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
A2  a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp
++  Sensual Walks.esp
++  Sensual Walks SI.esp
++  Sensual Walks SI DS + GS.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
**  a4Override-GRAPHICS.esp
**  a4Override-SCRIPTS.esp
A3  Bashed Patch, 0.esp
A4  Elsweyr Color Map.esp

 

My final Bashed Patch rebuild output

 

=========================================================

 

 

Now to go endorse the mods I am using, then play.

Edited by a4nic8er
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==================================================================

Patches & Making Them Do What You Want Them To:

==================================================================

 

Warning:

Not for the faint-hearted or uninitiated, attempting the following procedures can totally screw up your game installation if you get them wrong!

 

I sometimes find little discrepancies that annoy me, and I seek out ways to rectify them.

For example, take the Dark Green Glass Armor mod used to change the color of glass armour, weapons, & ammunition from bright snot green...

http://a4nic8er.com/images/TES4/TES4_GrnArm01.jpg

...to a dark green. It has some issues.

To use it with Frans (and FCOM) it needs to be patched. This is quite simple, I extract it to a folder and overwrirte the esp with the one from Dark_Green_Glass_Comp-17621 then rename the folder "Dark_Green_Glass_Armor4FRAN-2996+17621" and 7-Zip the contents to create "Dark_Green_Glass_Armor4FRAN-2996+17621.7z"

 

After installing that With Wry Bash, I go to the Mods tab, activate "Darkgreen Glass Armor.esp", run BOSS, check that the file now has "Graphics" tag and manually tag it with "NoMerge" (because I don't ever want to merge it and overwrite any OOO/FCOM stats, I only want the graphics imported). Then I rebuild Bashed Patch (selecting the mod in "Import Graphics" section).

 

http://a4nic8er.com/images/TES4/TES4_GrnArm02.jpg

 

Oh bugger, the helmet fails to get the effect and is still bright snot green. In Wrye Bash I right-click over any mod > File > "New Mod..." which creates a "New Mod.esp", and activate it (or you can copy "Blank.esp" from \oblivion\Mopy\Extras\ folder to \oblivion\Data\ folder). I then open the oblivion/Data/ folder, find "New Mod.esp" (or "Blank.esp") and rename it "a4Override-GRAPHICS.esp". Next, in \oblivion\Data\BOSS\ folder I create "userlist.txt" and add this to it...

ADD: a4Override-GRAPHICS.esp

BEFORE: Bashed Patch, 0.esp

APPEND: % {{BASH:Graphics,NoMerge}}

(which tells BOSS to recognise my esp and always place it before my Bashed patch and also to add Bash Tags to the esp in Wrye Bash and a message to the log file).

 

Now I exit Wrye Bash and run TES4Edit (which will, as default, have the current load order you last used in Wrye Bash and/or the game) and also select "Darkgreen Glass Armor.esp" & the "Override-GRAPHICS.esp" (making them active in TES4Edit, but not affecting the Wrye Bash or game load order). Don't select any Mod Groups in the second pop-up window. Once TES4Edit has taken it's time to load, I click on the + to left of "Darkgreen Glass Armor.esp" and the + to left of "Armor". The culprit is at the top of that list - FormID 0003633F. Click on that FormID # to change the right panel view to If you look in the right hand window you will see that "Oblivion WarCry EV.esp" wins the "MODL - Model Filename conflict" and is imported into the Bashed patch.

 

I click on that FormID number in the left panel and then right-click > "Copy as override into..." (have to say yes to the pop-up) and select "a4Override-GRAPHICS.esp" then exit TES4Edit, answering yes to save the "Override-GRAPHICS.esp". This should also add Darkgreen Glass Armor.esp" as a master for "Override-GRAPHICS.esp".

 

Tip: Each time you edit a mod with TES4Edit it creates a backup with the format "modname.esp.backup.year_month_day_hour-minutes_seconds" (i.e."a4Override-GRAPHICS.esp.backup.2011_05_21_14_59_31"). To restore that earlier version simply go to your ]oblivion\Data\ folder, delete the current mod file and rename the backup by removing everything after ".esp" from the name. You will have to rebuild your Bashed Patch if you change mod files, or the game will not recognise the changes and will try to load the data in the older Bashed Patch. If you do a lot of editing, it pays to clean up frequently and delete the backups you no longer need.

 

Next, I start Wrye Bash and tag "a4Override-GRAPHICS.esp" with "NoMerge" & "Graphics" tags. I don't want to inadvertantly merge any stats or prices into the bashed patch, I only want to import the graphics from this esp file.

 

Run BOSS.

Rebuild Bashed Patch (be sure to select the "Override-GRAPHICS.esp" in the "Import Graphics" section).

Exit Wrye Bash.

Check it out with TES4Edit. (the "Override-GRAPHICS.esp" wins the "MODL - Model Filename" conflict & "Oscuro's_Oblivion_Overhaul.esp" wins the "Data - value" conflict).

Play.

http://a4nic8er.com/images/TES4/TES4_GrnArm03.jpg

 

I use this method to correct other small errors when I discover them. I will add some more here as I deal with them.

---------------

Here is another one

 

I use Harvest_Flora_v3_0_1-2037.zip and Pitcher_Plant_and_Lily_Ingredients_v1_0-15609.7z.

Harvest Flora uses a script to handle an error with the original oblivion Pitcher Plant having no ingredient. Unfortunately, this and a script in the UOP which also fixes this error do so by making Pitcher Plants unharvestable. Here's how I make them harvestable again.

 

I create a new esp, rename it "a4Override-SCRIPTS.esp", activate it and start TES4Edit.

 

In left panel find and expand + "Harvest [Flora].esp" + Flora and scroll down to FormID 00189D78 Pitcher Plant (the only red one). We see, in the right panel, that "HarvestFloraOff [sCPT:46006A8A]" wins the conflict and is imported into Bashed patch, (directly above "Pitcher Plant Nectar" [iNGR:4A000CE6]) but we don't want that script to win (nor "UOPPitcherPlantFixScript [sCPT:090498B7]" from the UOP).

 

In the left panel, right-click on the 00189D78 Pitcher Plant FormID # > "Copy as override into..." the "Override-SCRIPTS.esp" (answering yes to add "Harvest [Flora].esp" as a master).

In the left panel, left-click on the FormID # above or below the Pitcher Plant (Morning Glory or Primrose). In right panel, right click "HarvestFloraAnim [sCPT:61000CE6]" (in the SCRI - Script row, "Harvest [Flora].esp" column) and select edit. Answer yes, then right-click > "copy" the value from the pop-up and then click the cancel button to close the pop-up.

 

In the left panel scroll down and find the Override-SCRIPTS.esp, expand Flora, and left-click the Pitcher Plant. In the right panel, right-click "HarvestFloraOff [sCPT:61006A8A]" (in the SCRI - Script row, "Override-SCRIPTS.esp" column) and select edit, then right-click > "paste" the value into the pop-up and click the OK button to close the pop-up.

 

Now left-click and drag-and-drop "Pitcher Plant Nectar" [iNGR:4A000CE6] from "Pitcher Plant and Lilly Ingredients.esp" column, (PFIG - Ingredient row) to "a4Override-SCRIPTS.esp", (PFIG - Ingredient row) (answering yes to add "Pitcher Plant and Lilly Ingredients.esp" to masters).

 

Close TES4Edit, saving your "Override-SCRIPTS.esp" (should be the only file on the list to save - or we did something wrong).

 

I add this to "userlist.txt" ...

ADD: a4Override-SCRIPTS.esp

BEFORE: Bashed Patch, 0.esp

APPEND: % {{BASH:NoMerge,ScriptContents,Scripts}}

Run BOSS

 

Rebuild Bashed Patch, selecting the "Override-SCRIPTS.esp" in the "Import Script Contents" & "Import Scripts" sections (I also select "Harvest Chance [100%]" in "Tweak Assorted").

 

Check it out with TES4Edit (the "Override-SCRIPTS.esp" wins the "SRI - Script" conflict & "PFIG - Ingredient" conflict). The "PFIG - Ingredient" would be blank if we didn't do the "Script Contents" section of this adjustment, making the Pitcher Plants harvestable but they would give no ingredients.

---------------

 

=========================================================

 

==============

TWEAKING:

==============

 

=========================================================

 

After reading the following sources

http://www.tweakguides.com/Oblivion_8.html

http://tesivpositive.animolious.com/?page=oblivion_ini_tweaks

http://www.oblivionmodwiki.com/index.php/Tweak_Oblivion

http://www.atomicmpc.com.au/Tools/Print.aspx?CIID=36546

http://www.oldblivion.com/?page=docs&title=oblivion.ini

here are the tweaks I sometimes use (some improve performance, while others alter graphics settings to my personal preferences and have a negative impact on performance):

 

--------------------------

ATI-specific tweaks:

Download and install ATI Tray Tools, then adjust 'Flip queue size' from '3' to '2' to reduce the number of frames rendered ahead (setting to '1' causes lag with "Storms & Sounds" lightning).

 

nVidea-specific tweaks:

Download and install Coolbits. Then, in your driver properties, navigate to Performance & Quality Settings > Additional Direct3D Settings, then set Frames to render ahead from '3' to '1' (untested, included for nVidea card users).

 

--------------------------

sr_Oblivion_Stutter_Remover.ini

 

Master = {

  • bReplaceHeap = 1

FPS_Management = {

  • bAllowSlowMotion = 1
    MaximumFPS = 30
    MinimumFPS = 10

Heap = {

  • iHeapSize = 512
    (tried setting this at 1024 but would sometimes CTD on fast travel)

Disable VSync and let OSR manage the framerate, since it is more efficient at doing it through the CPU cycles?

 

--------------------------

Oblivion.ini

 

Graphics tweaks (some need TES4LODGen to be run before the changes can be seen in game):

 

  • [General]
    • uGridDistantTreeRange=20
      Default=15. Sets the visibility of distant trees. High values will reduce performance and increase area loading times.
       
    • uGridDistantCount=22
      Default=25. Lower = higher fps, but less than 22 cuts off parts of IC when viewed from Frostcrag.
       
    • uGridsToLoad=5
      Default=5. Controls the distance at which LOD objects and textures are scaled to their full quality. If increased, upping iPreloadSizeLimit is required to prevent crashing due to the extra grids in memory. Grids, being a multiple of cells, take a chunk of memory each.
       
      Note: If set above 5, [Water] uNumDepthGrids may need to be decreased to =1 (making water less transparent).
       
      The results of this are also affected by the size of the textures you have installed:

      • Default Oblivion + uGridsToLoad=7: ~230M
      • 2048x2048 textures + uGridsToLoad=7: ~303M
      • 4096x4096 textures + uGridsToLoad=7: ~430M

  • [Display]
    • bAllow30Shaders=1
      Allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it. *3
       
    • bDoCanopyShadowPass=1
      =0 turns off tree shadows.
       
    • bUseRefractionShader=1
      =0 disables most particle effects for Oblivion Gates and summoned creatures.
       
    • bShadowsOnGrass=0
      Disables shadows on grass.
       
    • fGrassStartFadeDistance=7000.0000
      Default=2000.0000. Sets the distance at which grass starts to fade.
    • fGrassEndDistance=8000.0000
      Default=3000.0000. Sets the distance at which grass ends.
      Note: These settings appear to be overruled by the ones in the [Grass] section, below.

  • [Water]
    • uNumDepthGrids=2
      Default=3. Sets depth of water visibility. Lower = less transparent, better FPS.
      Note: If [General] uGridsToLoad is set above =5, this may have to be set to =1.

  • [interface]
    • fDlgFocus=6.3000
      Default=2.1000. Sets distance when in conversations with NPCs

  • [speedTree]
    • iTreeClonesAllowed=2
      Default=1. Sets the number of possible tree clones (copies of the same basic tree type) which are generated. The higher the value, the greater the potential to improve FPS and stuttering by reducing texture types and processing time.
       
    • iCanopyShadowScale=1024
      Default=512. Determines the appearance of tree shadow textures. Lower = finer but more tiling, higher can = less FPS.
       
    • bForceFullLOD=1
      Default=0. Forces higher level of detail on trees, may have a small performance impact.

 

  • [Grass]
    • iMinGrassSize=120
      Default=80. Controls the density of grass clumps. Higher the value, the less tightly packed grassy areas will be, resulting in more empty spaces in grassland less FPS decrease in heavily grassed areas.
      Note: This setting is overwritten if Wrye Bash INI Edits "Grass, Fade 4k-5k [Oblivion].ini" or "Grass, ~Fade 2k-3k [Oblivion].ini" are used later.
       
    • fGrassEndDistance=5000.0000
    • fGrassStartFadeDistance=4000.0000
      Note: You can lower either or both of these values to increase performance, and also by reducing the difference between the FadeDistance and EndDistance.
      Note: These settings are overwritten if Wrye Bash INI Edits "Grass, Fade 4k-5k [Oblivion].ini" or "Grass, ~Fade 2k-3k [Oblivion].ini" are used later.
       
    • iGrassDensityEvalSize=4
      Default=2. Affects density via clump size/spacing. It seems that the higher the number, the less grass tufts per clump and more distance between clumps.
       
    • iMaxGrassTypesPerTexure=2
      Default=2. Sets the number of unique grass types per terrain texture (1 to 4). 4 should let you see all types. Affects performance: Higher number = lowerFPS.

  • [blurShaderHDRInterior]
    • fBrightScale=1.7500
      Default 2.2500. Sets the brightness of HDR lighting effects in interior cells.
       
    • fBlurRadius=6.0000
      Default=7.0000. Sets the radius of HDR lighting effects in interior cells.

 

Audio tweaks:

 

  • [Audio]
    • bDSoundHWAcceleration=1
      Setting to 0 disables hardware sound acceleration. Reduces audio quality, may prevent some crashes.
       
    • iMaxImpactSoundCount=64
      Sets the maximum number of channels used for sound effects. Can crash your system if set too low, particularly with hardware acceleration enabled.

 

Memory tweaks:

 

  • [General]
    • iPreloadSizeLimit=262144000 (250MB).
      Default=26214400 (25MB). 104857600=(100MB). Sets the maximum amount of data (in bytes) that can be loaded into memory whenever the game loads an area. Make sure to raise your Cell Buffer values accordingly.
       
    • uInterior Cell Buffer=12
      Default=3. Controls the maximum amount of interior cells that can be stored in RAM/Video RAM at one time.
       
    • uExterior Cell Buffer=144
      Default=36. Controls the maximum amount of exterior cells that can be stored in RAM/Video RAM at one time.
       
    • bPreemptivelyUnloadCells=0
      Set to 0 to take advantage of additional memory allocation, or if set to 1 it will actively work against the benefits of the other memory tweaks.

 

Multi-core CPU Multithreading tweaks:

 

  • [General]
    • bUseThreadedBlood=1
      Default=0
    • bUseThreadedMorpher=1
      Default=0
    • bUseThreadedTempEffects=1
      Default=0
    • bUseThreadedParticleSystem=1
      Default=0

  • [HAVOK]
    • iNumHavokThreads=10
      Default=1. (tweak guides suggest 3 or 5) *4
       

  • [OPENMP]
    • iThreads=9
      Default=3. (tweak guides suggest 9 or 10) *4
      Sets a limit to the maximum number of threads in the pool, not the number of threads that will run continuously. You don't suddenly get Uber Performance by setting a high value here, you only allow Oblivion to use more threads if they will be of benefit.
       
    • iOpenMPLevel=30
      Default=10. Presumably sets the priority of the threads, for which 10 is 'Above normal' in Windows. Best not to touch this, too low and you'll hinder the performance of the threads, too high and you'll hinder the performance of everything else.

  • [Pathfinding]
    • bUseBackgroundPathing=1
      Default=1.

 

Loading tweaks:

 

  • [backgroundLoad]
    • bBackgroundLoadLipFiles=1
      Default=0
    • bLoadBackgroundFaceGen=1
      Default=0
    • bSelectivePurgeUnusedOnFastTravel=1
      Default=0
    • bUseBackgroundFileLoader=1
      Default=0. Setting to =1 increases loading times!

 

*3 Check the "RendererInfo.txt" file in your \My Games\Oblivion directory to see if your card supports 3.0 Shaders.

To force the game to use 3.0 Shaders after making the above "Oblivion.ini" change, you will also need to look at your RenderInfo.txt file again, and on the last line of the file check which shader package it uses (e.g. Shader Package : 17). Then go to the \Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage017.sdp to shaderpackage017._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses (e.g. rename it to shaderpackage017.sdp in this example). This will force Oblivion to use the Shader Model 3.0 shaders in the game, which may increase (or reduce) performance.

 

*4

As the defaullt settings for iThreads is 3x iNumHavokThreads I decided to make any adjustments accordingly; =3 & =9, or =4 & =12, or =5 & =15.

I am now using =10 & =30, as I have increased [General] iPreloadSizeLimit 10x and applied the 4GB_patch.

Note: (Windows 32 bit) Each thread's stack occupies 64KB of address space even if only 4KB of it is used.

http://blogs.technet.com/b/markrussinovich/archive/2009/07/08/3261309.aspx

 

--------------------------

Console tip:

If performance is sluggish use console command "setdebugtext 5" to check the CPU time allocated to the processing of scripts (is around 0.2% in unmodded game). If you’re quick with the console key to pause the display you’ll see the total number of scripts being executed.

 

=========================================================

 

=====================

MEMORY USAGE:

=====================

 

WARNING:

This section is only relevant for 64-bit operating systems. Do not attempt this f you have a 32-bit version of Windows. Furthermore, I take no responsibility for any game or program not working or if your computer blows up (neither should happen but if it does, you can't blame me).

 

After installing the meshes and textures in the ==COSMETIC, RACE, & BODY MODS== section, I was reaching the 32-bit 1.8GB memory ceiling and experiencing CTDs. I decided to apply the 4GB_Patch.

 

I am very grateful to kynalvarus for doing all the hard work (and posting his results on Bethsoft & Steam forums) thereby making this so easy.

 

1 - Applied the patch to "Oblivion.exe"

2 - Applied the patch to "GameOverlayRenderer.dll" (NOT "GameOverlayRenderer64.dll" which will already have LAA tag). This step is vital for the Steam version, not required for non-Steam version.

3 - Rebooted.

4 - Started Oblivion, which started Steam

5 - Steam began to "Update Steam installation" and took a minute to do so.

6 - Oblivion started.

7 - Loaded a saved game, which was created shortly before a prior CTD.

8 - Continued playing and got to 2.1GB memory usage without crashing.

The game has not yet exceeded that 2.1GB, as cell purging frequently drops it back below 1.5GB.

 

Update: I discovered that, in order to make this patch "stick", I have to always put Steam into Offline Mode before I launch Oblivion, as "GameOverlayRenderer.dll" now gets replaced with a non-patched version the next time Steam connects and updates. I created a copy of the patched version and renamed it "GameOverlayRenderer.dll.4GB" for when I have to replace the .dll after I play any Steam games in Online Mode. I find it is quite easy to notice the performance drop in Oblivion when an unpatched version of the .dll is operating.

 

=========================================================

 

=====================

FINAL WORDS:

=====================

 

After a month spent playing Steam version modded as described above, experiencing occaisional stutter/lag (caused by script processing) and fairly regular crash-to-desktop (usually when riding a mount fast in the wilderness), I decided to conduct two further experiments.

 

First up, I changed the install order to comply stictly with the TESIV:POSItive template (as shown at TESCCosi, Oblivion:A General Order for Installing Mods). This resulted in very frequent crashes when entering interior cells (buildings, caves, forts, etc.) and no reduction in the script processing stutters/lag.

 

Second, I backed up my Wrye Bash settings, archived the Steam Oblivion files (ESM, BSAs, the DLCs, DLC resources & DLCList.txt, etc.) and completely uninstalled the Steam version of Oblivion. I then installed Oblivion 5th Anniversary Edition and reinstalled the tools and mods as described in the above posts (using the original files from the Steam version). The results were quite astounding. I have been unable to cause the game to crash through normal play, there is no stuttering/lag at all!

 

I have deduced that the method that Valve implemented OBSE scripting by ensuring that it is only run via their Steam Game Overlay severely compromises the performance (even if the GameOverlayRenderer.dll is 4_GB patched) and a heavily moded Steam version of Oblivion will never run as well as a Bethesda version. Who is to blame, Valve for screwing up OBSE, or Bethesda for allowing them to?

 

My conclusion (and experience) is that the Steam GOTY is fine to play if you only intend to use a few mods for cosmetics, etc. but not for a highly modded game with a lot of OBSE scripting. The truth is that using a Bethesda Softworks disk install is far superior to the Steam version if you install a lot of mods. In the six months since I installed the 5th Anniversary version (and permanently mounted the DVD with VirtualCloneDrive) I have not experienced any stuttering nor had a single crash.

 

BAIN Packages

Bain Packages:
++ 000 - 000A DFLT-OblivionGOTY_ESPs+BSAs.7z (D34795BA) (Installed)
++ 001 - 000B PyFFIed_Obliv+DLC-mesh-BSAs.7z (B47FCD18) (Installed)
++ 002 - 000C CLEANED DLC ESPS.7z (B4B2839D) (Installed)
++ 003 - 000D Oblivion_INI-Edits-BAIN.7z (34B9C47D) (Installed)
++ 004 - 000E Oblivion_INI-Edits_GAMMA-BAIN.7z (0B5E942D) (Installed)
005 - ==00 UTILITIES==
++ 006 - 0001 FastExit_2-22410.zip (33FF14FA) (Installed)
++ 007 - 0002 OSR_4-1-24_RC-23208-1.zip (668BC37A) (Installed)
++ 008 - 0002a a4_OSR-ini.7z (1CFEC18E) (Installed)
++ 009 - 0003 MenuQue_v9a-32200-1.zip (E17E8B93) (Installed)
++ 010 - 0004 Super_Hotkeys_054-22326.zip (5B0F0E24) (Installed)
-- 011 - 0005 Reset_Your_Status_Page.zip (B7B66407) (Not Installed)
++ 012 - 0006 OBSE_-Elys-_USV_v93-a4BAIN-16622.7z (4249925D) (Installed)
-- 013 - 0007 Formid_Finder_451-16704.7z (1E1A14D3) (Not Installed)
-- 014 - 0008 Actor_details_1p3-29127.7z (A33EDA29) (Not Installed)
015 - ==0009 OMOD = ConScribe 8_0==
016 - ==01 LARGE MESH REPLACERS==
++ 017 - 0100 Bomret's Texture Pack SI 1_0-a4BAIN.7z (41F597A1) (Installed)
++ 018 - 0100+ PyFFI_Bomret's Texture Pack SI 1_0-a4BAIN.7z (1B66A493) (Installed)
++ 019 - 0101 Operation_Optimization_1_1_1-BAIN-22170.7z (4C11179E) (Installed)
++ 020 - 0101+ PyFFI_Operation_Optimization_1_1_1-BAIN-22170.7z (365608C6) (Installed)
++ 021 - 0102 Optimised_Distant_Land_MAX_1_1-15278.rar (59C4AF31) (Installed)
++ 022 - 0102+ PyFFI_Optimised_Distant_Land_MAX_1_1-15278.7z (7220CED0) (Installed)
++ 023 - 0103 QTP3Redimized+Patch-a4BAIN.7z (0DB6A01A) (Installed)
++ 024 - 0103+ PyFFI_QTP3Redimized+Patch-a4BAIN.7z (7C42429F) (Installed)
++ 025 - 0103a QTP3R-Reduced_Lite-26038.7z (F0107C5F) (Installed)
026 - ==02 UNOFFICIAL PATCHES==
++ 027 - 0201 Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (BCBA7B56) (Installed)
++ 028 - 0201+ PyFFI_Unofficial_Oblivion_Patch_v3_2_0_Manual_Version-5296.7z (2A8D69CD) (Installed)
++ 029 - 0202 ISIPv1_4_0_Manual_install_7Z_version-10739.7z (79CE866D) (Installed)
++ 030 - 0202+ PyFFI_ISIPv1_4_0_Manual_install_7Z_version-10739.7z (980A93BB) (Installed)
++ 031 - 0203 Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (59895567) (Installed)
++ 032 - 0203+ PyFFI_Unofficial_Official_Mods_Patch_v15_Manual_Version-9969.7z (EECE28AA) (Installed)
++ 033 - 0204 Unofficial_Patch_Supplementals-27710-3-3-6_CL.7z (B13614CC) (Installed)
++ 034 - 0204+ PyFFI_Unofficial_Patch_Supplementals-27710-3-3-6.7z (4E6A4E8E) (Installed)
++ 035 - 0205 DLC_MOBS-19203-1-02.zip (198186EC) (Installed)
036 - ==03 uFCOM INSTALLATION==
++ 037 - 0301 Fran-4_5b-for_uFCOM-a4BAIN_CL.7z (E9DDE495) (Installed)
++ 038 - 0301+ PyFFI_FCOM_Convergence_FraNewItems-bsa.7z (F3A75D95) (Installed)
++ 039 - 0301a Fran_Lv30Items_Maltz-a4BAIN.7z (AB797B16) (Installed)
++ 040 - 0302 OOO_133_Complete-a4BAIN.7z (A88056A2) (Installed)
++ 041 - 0302+ PyFFI_OOO_133_Complete-a4BAIN.7z (B5549DF3) (Installed)
++ 042 - 0302a OOO_134_Beta_5_Patch-15256.7z (316172B2) (Installed)
++ 043 - 0302a+ PyFFI_OOO_134_Beta_5_Patch-15256.7z (EE2423B3) (Installed)
++ 044 - 0303 Oblivion_WarCry-1_09-a4BAIN.7z (04D0772B) (Installed)
++ 045 - 0303+ PyFFI_Oblivion_WarCry-1_09-a4BAIN.7z (7A081814) (Installed)
++ 046 - 0304 Bobs_Armory_Oblivion1_1_CL.7z (1354D3E9) (Installed)
++ 047 - 0304+ PyFFI_Bobs_Armory_Oblivion1_1_CL.7z (981645B4) (Installed)
++ 048 - 0305 Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906) (Installed)
++ 049 - 0305+ PyFFI_Loth_Blunt_Weapons_ver_3-0-1-12939.7z (07B5D8A5) (Installed)
++ 050 - 0306 Artifacts1_1-a4BAIN-25309_CL.7z (2713F659) (Installed)
++ 051 - 0306+ PyFFI_Artifacts-bsa.7z (C5F13A07) (Installed)
++ 052 - 0307 ArmaComplete1_35+Resources-a4BAIN-18417.7z (6DAED7F3) (Installed)
++ 053 - 0307+ PyFFI_ArmaComplete1_35+Resources-a4BAIN-18417.7z (F6B69FEB) (Installed)
++ 054 - 0308 MMM37b3PR+pF-for_uFCOM-a4BAIN.7z (93C3117C) (Installed)
++ 055 - 0308+ PyFFI_FCOM_Convergence_Mart'sMonsterMod-bsa.7z (F60BD0A2) (Installed)
++ 056 - 0309 Cobl_Cosmetics_Res_01-a4BAIN.7z (C1254BEC) (Installed)
++ 057 - 0309+ PyFFI_Cobl_Cosmetics_Res_01-a4BAIN.7z (BB77E819) (Installed)
++ 058 - 0310 Cobl_172-21104.7z (BFECAEE3) (Installed)
++ 059 - 0310+ PyFFI_Cobl_172-21104.7z (01AFC544) (Installed)
++ 060 - 0310a Loot-Drop-Merchant_changes_Proposal_CL-21104.7z (3C733749) (Installed)
++ 061 - 0310b MMM-Cobl.7z (9478B271) (Installed)
-- 062 - 0310c Salmo_test_fix-21104.7z (7361256E) (Not Installed)
++ 063 - 0311 FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (06D94AFD) (Installed)
++ 064 - 0311+ PyFFI_FCOM_ConvergenceB99+uFCOM-a4BAIN.7z (594B1554) (Installed)
++ 065 - 0311a FCOM_EntropicOrderRebalance.7z (7EB6028A) (Installed)
++ 066 - 0312 OMOBS_Shivering_Isles-28537.7z (77C8070E) (Installed)
067 - ==FRAN PATCHES== ==
++ 068 - 0321 Dark_Green_Glass_Armor4FRAN-2996+17621.7z (948E8EBB) (Installed)
++ 069 - 0321+ PyFFI_Dark_Green_Glass_Armor4FRAN-2996+17621.7z (07CD59CA) (Installed)
++ 070 - 0322 Frans_Optional_Leveled_Quests-SI_Only-17621.rar (44B46A86) (Installed)
++ 071 - 0323 10FRANs_OBSE_menu_plug-17621.zip (6DDDDBB1) (Installed)
++ 072 - 0324 Dark_Seducer_Weapon_Fix-17621.rar (97FA1AAF) (Installed)
073 - ==OOO PATCHES==
++ 074 - 0331 Vanilla_House_Prices_for_OOO-33649.7z (86CF800B) (Installed)
++ 075 - 0332 OOO-Better_Priced_Clutter-29633.7z (103F98E7) (Installed)
++ 076 - 0333 Geomancy_Gem_Dust_1_1-21102.zip (BC3F755E) (Installed)
077 - ==FCOM PATCHES== ==
++ 078 - 0341 RuneSkulls-9412.zip (4D3A03F3) (Installed)
++ 079 - 0341+ PyFFI_RuneSkulls-9412.7z (AF4529D2) (Installed)
++ 080 - 0342 Lich Textures.7z (771B3B06) (Installed)
081 - ==04 GAMEPLAY TWEAKS==
++ 082 - 0401_Barons_Dugeon_Begone_Quick_Start-18229.7z (668B1E71) (Installed)
++ 083 - 0402 Harvest_Flora_v3_0_1-2037_CL.7z (6E270EE7) (Installed)
++ 084 - 0402+ PyFFI_Harvest_Flora_v3_0_1-2037_CL.7z (AED41657) (Installed)
++ 085 - 0403 Pitcher_Plant_and_Lily_Ingredients_v1_CL-15609.7z (47E988FF) (Installed)
++ 086 - 0404 Days_And_Months-3504.rar (149D8E9F) (Installed)
++ 087 - 0405 Dude_Wheres_My_Horse_100-3861.zip (33F64B70) (Installed)
++ 088 - 0406 Decorator_Assistant-6021.zip (1DD0C35D) (Installed)
++ 089 - 0407 BetterLetters+ReneersNotes-a4BAIN_CL.7z (97402876) (Installed)
++ 090 - 0408 Get_Wet_1_1-10803.zip (5187E9F7) (Installed)
++ 091 - 0409 Regrowing_Nirnroot_1dot01-3585.zip (BE8CF8F3) (Installed)
092 - ==05 COMPANIONS, MOUNTS & NPCS==
++ 093 - 0501 CMPartnersMod2_SI-NoInvis-a4BAIN_CL.7z (374EA397) (Installed)
++ 094 - 0502 Gimli_ver_1-12184_CL.7z (669EC91F) (Installed)
++ 095 - 0503 Summon_Doppleganger-7294.zip (36FB5351) (Installed)
++ 096 - 0504 Akatosh Mount By Saiden Storm Release 1.9.7z (9B25C020) (Installed)
++ 097 - 0504+ PyFFI_Akatosh Mount By Saiden Storm Release 1_9.7z (7C8E55B0) (Installed)
++ 098 - 0504a Akatosh_Mount_Earn_The_Wyrm_v1dot0-25394.rar (5ABB54B9) (Installed)
++ 099 - 0504b Akatosh_Mount_Retexture-14216.rar (71A92808) (Installed)
++ 100 - 0505 City_Life_2.2-11351_CL.7z (B5CAC6C5) (Installed)
++ 101 - 0506 Dungeon_Actors_Have_Torches_1.6-11169.zip (CCB3822A) (Installed)
++ 102 - 0507 Exterior_Actors_Have_Torches_1.3-11478.zip (FAE3FD19) (Installed)
++ 103 - 0508 a4sFlamingNightmare3-35219-1.7z (74002416) (Installed)
++ 104 - 0508+ PyFFI_a4sFlamingNightmare3-35219-1.7z (B15DF19A) (Installed)
105 - ==06 NEW LANDS & BUILDINGS== ==
++ 106 - 0601 Valenwood_Improved_1020_Full_EV-22555-a4BAIN_CL.7z (E6D363AD) (Installed)
++ 107 - 0601+ PyFFI_Valenwood_Improved_1020_Full_EV-22555-a4BAIN.7z (E1978060) (Installed)
++ 108 - 0602 ElsweyrAnequinaV3 Dec2010.rar (92C8F872) (Installed)
++ 109 - 0602+ PyFFI_ElsweyrAnequinaV3 Dec2010.7z (FD47FB9A) (Installed)
++ 110 - 0602a ElsweyrAnequina Optional Files Dec 2010-a4BAIN_CL.7z (77BA441E) (Installed)
++ 111 - 0602a+ PyFFI_ElsweyrAnequina Optional Files Dec 2010-a4BAIN.7z (F69EEE03) (Installed)
++ 112 - 0602b  Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (C88C4ACD) (Installed)
++ 113 - 0602b+ PyFFI_Reaper'sAnequina'sManorV3-a4BAIN_CL.7z (4C22A40D) (Installed)
++ 114 - 0602c Elsweyr_Plantations_and_Co-Southland_Plantation_V1_11-34931_CL.7z (60E1C20F) (Installed)
115 - ==07 RAEVWD==
++ 116 - 0701 RAEVWD-20053-1-9-2.7z (73FB4AA0) (Installed)
++ 117 - 0701+ PyFFI_RAEVWD-20053-1-9-2.7z (E8C16AE2) (Installed)
++ 118 - 0701a RAEVWD_QTP3_Texture_Pack_by_Brumbek-20053-1-5.7z (3D064337) (Installed)
++ 119 - 0701b RAEVWD_Darker_Regal_IC_Texture_Pack-20053-1.7z (51740C0F) (Installed)
++ 120 - 0701c RAEVWD_Koldorn_Ayleid_Ruins-20053.7z (68860D68) (Installed)
++ 121 - 0701d RAEVWD_Elsweyr_Anequina_V2-20053.7z (C24FEB03) (Installed)
++ 122 - 0701d+ PyFFI_RAEVWD_Elsweyr_Anequina_V2-20053.7z (F1CD22E2) (Installed)
++ 123 - 0702 RAEVWD_SI_Edition-20053-1-7.7z (437C0655) (Installed)
++ 124 - 0702+ PyFFI_RAEVWD_SI_Edition-20053-1-7.7z (9DE1EE0D) (Installed)
++ 125 - 0702a RAEVWD_SI_Bomret_Textures-20053.7z (ABBE189F) (Installed)
126 - ==08 QUESTS==
++ 127 - 0801 RTTv3_0_1FULL-3027-a4BAIN_CL.7z (15933B77) (Installed)
++ 128 - 0801+ PyFFI_RTTv3_0_1FULL-3027-a4BAIN_CL.7z (4001676E) (Installed)
++ 129 - 0802 TOTF_1_2_2-11598_CL.7z (A0A76CF3) (Installed)
++ 130 - 0802+ PyFFI_TOTF_1_2_2-11598_CL.7z (A2899C9C) (Installed)
++ 131 - 0803 TheLostSpiresv14_CL.7z (75F15A95) (Installed)
++ 132 - 0803+ PyFFI_The Lost Spires-bsa.7z (BD5913B4) (Installed)
++ 133 - 0804 SentientWeaponV31Patched-a4BAIN_CL.7z (AB5BA4AA) (Installed)
++ 134 - 0804+ PyFFI_SentientWeaponV31Patched-a4BAIN_CL.7z (82EF6411) (Installed)
++ 135 - 0805 Kvatch_Rebuilt_20-15412.7z (348B744D) (Installed)
++ 136 - 0805+ PyFFI_Kvatch_Rebuilt_20-BSA.7z (8E65545B) (Installed)
++ 137 - 0805a Kvatch_Rebuilt_20_esp-CLEANED.7z (D127764D) (Installed)
138 - ==09 OVERHAULS - Late==
++ 139 - 0901 TamrielTravellers139cSI-a4BAIN_CL.7z (FC60E685) (Installed)
++ 140 - 0901+ PyFFI_TamrielTravellers139cSI-a4BAIN_CL.7z (B1C00BB6) (Installed)
-- 141 - 0901a TravellersBelt-4387.7z (E81BDBD9) (Not Installed)
-- 142 - 0901a+ PyFFI_TravellersBelt-4387.7z (6D634C5A) (Not Installed)
++ 143 - 0902 LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed)
++ 144 - 0902+ PyFFI_bgMagicEV-bsa.7z (23CA6E4D) (Installed)
145 - ==10 CITY & WORLD AESTHETICS==
++ 146 - 1001 Natural_Environments_213-a4BAIN.7z (C4CB375F) (Installed)
++ 147 - 1001+ PyFFI_Natural_Environments_213-a4BAIN.7z (907F918B) (Installed)
++ 148 - 1002 Enhanced_Water_v2-a4BAIN.7z (33D2B4AE) (Installed)
++ 149 - 1003 Enhanced_Water_v2_HD_SI-a4BAIN.7z (D0DD093F) (Installed)
++ 150 - 1004 Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (6D31D546) (Installed)
++ 151 - 1004+ PyFFI_Clocks_of_Cyrodiil-NoArcaneU-a4BAIN.7z (EFA93099) (Installed)
++ 152 - 1005a Better_Cities_5-0-7-16513-5-0-7.7z (D988CD10) (Installed)
++ 153 - 1005aa BetterCities_5-0-7-BetterImperialCity_esp-CLEANED.7z (CA4A0499) (Installed)
++ 154 - 1005b Better_Cities_Permanent_Resources-16513.7z (E40E8173) (Installed)
++ 155 - 1005b+ PyFFI_Better_Cities_Permanent_Resources-16513.7z (9BBBF990) (Installed)
++ 156 - 1005c Better_Cities_Resources_5-0-0-16513-5-0-0.7z (C0C30211) (Installed)
++ 157 - 1005c+ PyFFI_Better_Cities_Resources_5-0-0-16513-BSA+.7z (894376A0) (Installed)
++ 158 - 1006 Animated_Window_Lighting_System_v5-5-4-19628.7z (C81E2E3B) (Installed)
++ 159 - 1006+ PyFFI_Animated_Window_Lighting_System_v5-5-4-19628.7z (E7A8DBD5) (Installed)
++ 160 - 1007 All_Natural-18305.7z (525AF603) (Installed)
++ 161 - 1007+ PyFFI_All_Natural-bsa.7z (702A9E79) (Installed)
162 - ==11 SOUNDS & AUDIO ENHANCEMENTS==
++ 163 - 1101 OblivionStereoSoundOverhaul_a4BAIN.7z (F9CD7730) (Installed)
++ 164 - 1102 DiverseVoicesSI+GoTY-Complete-a4BAIN.7z (4C2042F4) (Installed)
++ 165 - 1103 Symphony_of_Violence_0_5-13987.rar (78B5C41F) (Installed)
++ 166 - 1104 Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (FA4475CF) (Installed)
++ 167 - 1104+ PyFFI_Storms+Sound-v3Full+Patches-a4BAIN_CL.7z (0B37E7B3) (Installed)
168 - ==12 USER INTERFACE==
++ 169 - 1201 Color_Map_Mod_zipversion-1951.zip (D22B39A9) (Installed)
++ 170 - 1202 Elsweyr_Color_Map_v1x0-28432.zip (59F268E2) (Installed)
171 - ==1203 OMOD = DarNified UI 1_3_2==
++ 172 - 1203a a4sDarNified_menu.7z (B2A4C365) (Installed)
++ 173 - 1204 Map_Marker_Overhaul_3_9-26389.rar (383BEA7A) (Installed)
++ 174 - 1204a MapMarkerOverhaul_a4s-INIs-BAIN.7z (EBFBD54F) (Installed)
175 - ==13 EXTENDED & UI-MODIFYING GAME TWEAKS==
++ 176 - 1301 Quest_Award_Leveler_-_Now_supports_Battlehorn_Castle-13536.rar (9ED3C3EC) (Installed)
177 - ==1302 OMOD = RealisticLeveling 1_13==
178 - ==1303 OMOD = Enhanced Economy 5_4_2==
179 - ==1304 OMOD =  Display Stats 2_0_1==
++ 180 - 1305 Soulgem_Magic_1_0-35393.rar (1B1B256D) (Installed)
++ 181 - 1306a Companion_Horse_Support_V_2-28742.rar (AC7EB937) (Installed)
++ 182 - 1306b FIX_for_CM-Partners_Mod-28742.rar (E81F18A7) (Installed)
++ 183 - 1307a MD_Saddlebags_3_RC1-2008.7z (B04EA9BB) (Installed)
-- 184 - 1307a+ PyFFI_MD_Saddlebags_3_RC1-2008.7z (7E0729BB) (Not Installed)
++ 185 - 1307b MD_Saddlebags_v3_Alternative_Trader_Script_0p92-22084.zip (F8097740) (Installed)
186 - ==14 TEXTURE & SHADER REPLACERS==
++ 187 - 1401 Heavens-a4BAIN.7z (A4B4E617) (Installed)
++ 188 - 1402 BeamingSunglare-a4BAIN.7z (AFBC2738) (Installed)
++ 189 - 1403 LODnoiseReplacerFINAL-a4BAIN.7z (F15C44C4) (Installed)
++ 190 - 1411 Better_Potion_Bottles_Reduced_1dot2-14347.7z (93FC23BE) (Installed)
++ 191 - 1411+ PyFFI_Better_Potion_Bottles_Reduced_1dot2-14347.7z (42B34571) (Installed)
++ 192 - 1412 GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (C6DA003A) (Installed)
++ 193 - 1412+ PyFFI_GrimbotsSpellTomes+SIBookJackets-16247-a4BAIN.7z (452256D4) (Installed)
++ 194 - 1413 Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (B2830EFE) (Installed)
++ 195 - 1413+ PyFFI_Book_Jackets_Oblivion_High_Res-5570-a4BAIN_CL.7z (1BEBC6C7) (Installed)
++ 196 - 1414 Improved+Weathered_Signs-a4BAIN.7z (C46FFA5A) (Installed)
++ 197 - 1414+ PyFFI_Improved+Weathered_Signs-a4BAIN.7z (8B0A747C) (Installed)
++ 198 - 1451 Initial_Glow-5138.rar (E03EBA12) (Installed)
++ 199 - 1452 a4sEWVE_BAIN.7z (65BB2CF7) (Installed)
200 - ==15 MERGED LEVELS LISTS & COMPATIBILITY PATCHES==
++ 201 - 1501 MMM_Pelt_Extension_v12-15537.rar (AF7AAFB3) (Installed)
202 - ==16 COSMETIC, RACE, & BODY MODS==
++ 203 - 1601 Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (15B676E9) (Installed)
++ 204 - 1601+ PyFFI_Robert_Muscular_Stock_Clothing_and_Armor-14982.7z (4E612488) (Installed)
++ 205 - 1601a 1st-person_fixes-14982.7z (177CF3A3) (Installed)
++ 206 - 1601a+ PyFFI_1st-person_fixes-14982.7z (89B32A7A) (Installed)
++ 207 - 1602 Robert_Muscular_SI_Clothing_and_Armor-14983.7z (9C50A6DC) (Installed)
++ 208 - 1602+ PyFFI_Robert_Muscular_SI_Clothing_and_Armor-14983.7z (79F4A9D6) (Installed)
++ 209 - 1603 Robert_Muscular_Fran_Armor-15097.7z (36F2A402) (Installed)
++ 210 - 1603+ PyFFI_Robert_Muscular_Fran_Armor-15097.7z (D4183F04) (Installed)
++ 211 - 1604 Robert_Male_Muscular_OOO_Armor_CL-14984.7z (9595CB06) (Installed)
++ 212 - 1604+ PyFFI_Robert_Male_Muscular_OOO_Armor-14984.7z (F2B1D895) (Installed)
++ 213 - 1605 Robert_Muscular_MMM_Armor-15096.7z (7770DF7B) (Installed)
++ 214 - 1605+ PyFFI_Robert_Muscular_MMM_Armor-15096.7z (3A272721) (Installed)
++ 215 - 1606 Artifacts_Roberts_Male-25309.7z (2C84F5D0) (Installed)
++ 216 - 1606+ PyFFI_Artifacts_Roberts_Male-25309.7z (CC3DE04C) (Installed)
++ 217 - 1607 ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (B04D6DC6) (Installed)
++ 218 - 1607+ PyFFI_ArmamentariumComplete_ROBERT_Musc-18417-a4BAIN.7z (C18E5DBC) (Installed)
++ 219 - 1608 HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (6EFED155) (Installed)
++ 220 - 1608+ PyFFI_HGEC_and_Robert_Male_patch-30901-1-2-a4BAIN.7z (FF28430F) (Installed)
++ 221 - 1609 EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (1FEE0F34) (Installed)
++ 222 - 1609+ PyFFI_EVE_for_Oscuro_Oblivion_Overhaul_1_3_BAIN-24078.7z (18271DA4) (Installed)
++ 223 - 1611 BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (FFF63B85) (Installed)
++ 224 - 1611+ PyFFI_BBB_HGEC_EVE_RbrtsM_Stock_BAIN-35906-1-0.7z (E890C31B) (Installed)
++ 225 - 1621 SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (65C1A980) (Installed)
++ 226 - 1621+ PyFFI_SlofsOblivionRobeTrader1_4-24320-a4BAIN.7z (E9F91387) (Installed)
++ 227 - 1622 Raewyn_updated_v1_2_CM_Partner-12134.7z (2BC7FDD9) (Installed)
++ 228 - 1651 Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (2363F12A) (Installed)
-- 229 - 1651+ PyFFI_Moonshadow_Elves_v1_1-30707-fixed-a4BAIN.7z (8318EC8B) (Not Installed)
230 - ==17 ANIMATION REPLACERS & POSERS==
231 - ==1701 OMOD = Sensual Walks Animations Installer 7_1==
++ 232 - 1701a Sensual_Walks_7_8_1-BAIN-28223-1.7z (E276ED73) (Installed)
++ 233 - 1702 Seductive_Idles_1.1.zip_CL-11105.7z (B4642AA7) (Installed)
-- 234 - 1751 CTAddpose_v_1-13220.7z (C2BF8645) (Not Installed)
-- 235 - 1752 CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (E297EC7E) (Not Installed)
-- 236 - 1752+ PyFFI_CTAddPose_OTPair2_patched1_01-33100-a4BAIN.7z (C6F50152) (Not Installed)
-- 237 - 1753 CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (69D82115) (Not Installed)
-- 238 - 1753+ PyFFI_CTAddPose-OSR_0_5_1+Translated-a4BAIN.7z (4BA86C92) (Not Installed)
-- 239 - 1754 ActorsInEmotions-15124.zip (86EEE616) (Not Installed)
240 - ==18 BBB ARMOUR & CLOTHES==
241 - ==1801a OMOD = FB_DC_Mega_Pack_OMOD 1_8==
++ 242 - 1801a+ PyFFI_FB_DC_Mega_Pack_OMOD1_8-omod.7z (20F05066) (Installed)
++ 243 - 1801b BBB_for_DarkCrusader-a4BAIN.7z (40C9CC56) (Installed)
++ 244 - 1801b+ PyFFI_BBB_for_DarkCrusader-a4BAIN.7z (7B7B7225) (Installed)
++ 245 - 1802 BBB_HomuraBlack-Fixed-38838-1.7z (0DD6E4AA) (Installed)
++ 246 - 1802+ PyFFI_BBB_HomuraBlack-Fixed-38838-1.7z (068A866A) (Installed)
++ 247 - 1804  HGEC_Companionmail_EcBBB-a4BAIN.7z (7E026A31) (Installed)
++ 248 - 1804+ PyFFI_ HGEC_Companionmail_EcBBB-a4BAIN.7z (372FA6FC) (Installed)
++ 249 - 1805 AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (4B8116F9) (Installed)
++ 250 - 1805+ PyFFI_AgeaKaran-H+L_HGEC_Dcup_BBB-a4BAIN.7z (6EB13344) (Installed)
++ 251 - 1806 NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (1E4AAFEC) (Installed)
++ 252 - 1806+ PyFFI_NeovinciPack-2+3+5_BBB+BBC-a4BAIN.7z (66F081E6) (Installed)
++ 253 - 1807 NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (413EE81F) (Installed)
++ 254 - 1807+ PyFFI_NexonsArmory101_RM+HGEC_CcBBB-a4BAIN.7z (76D76CB4) (Installed)
++ 255 - 1808 R18PN_Armor+Dress_DcBBB-a4BAIN.7z (51EE1E78) (Installed)
++ 256 - 1808+ PyFFI_R18PN_Armor+Dress_DcBBB-a4BAIN.7z (7B6F91E8) (Installed)
++ 257 - 1809 HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (D298CFFC) (Installed)
++ 258 - 1809+ PyFFI_HGEC_DarkIllusion-1_2-BBB-a4BAIN.7z (9AF75181) (Installed)
++ 259 - 1810 SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (7DC16094) (Installed)
++ 260 - 1810+ PyFFI_SchattenLaufArmor1_2_HGEC_EcBBB-a4BAIN.7z (E3E6A6C6) (Installed)
++ 261 - 1811 HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (10D74C32) (Installed)
++ 262 - 1811+ PyFFI_HGEC_Lady_Death_v0.9_DHcBBB-a4BAIN.7z (0E12FB24) (Installed)
++ 263 - 1812 HGEC_KunaiGarter.7z (3D87E190) (Installed)
264 - ==1900 a4's Patches + Hacks==
++ 265 - 1901 a4-OVERRIDES.7z (8C01FBAB) (Installed)
266 - ==Last==
-- 267 - _9_dodgy-anims.7z (209CA9EA) (Not Installed)
-- 268 - _133_DODGY-ANIMS_male.7z (C54A0836) (Not Installed)
-- 269 - _131_VANILLA-ANIMS_male.7z (C98D9D1B) (Not Installed)

Active Mod Files

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.3]
02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
04  Cobl Main.esm  [Version 1.73]
05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
06  Mart's Monster Mod.esm  [Version 3.7b3p3]
07  TamrielTravellers.esm  [Version 1.39c]
08  FCOM_Convergence.esm  [Version 0.9.9MB3]
09  Armamentarium.esm  [Version 1.35]
0A  MD_Saddle_Master.esm
0B  Artifacts.esm  [Version 1.1]
0C  Kvatch Rebuilt.esm
0D  Better Cities Resources.esm  [Version 5.0.7]
0E  CM Partners.esm
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
0F  Unofficial Oblivion Patch.esp  [Version 3.3.6]
10  Oblivion Citadel Door Fix.esp
11  DLCShiveringIsles.esp
12  Unofficial Shivering Isles Patch.esp  [Version 1.4.3]
13  Better Cities .esp  [Version 4.7.0]
14  Francesco's Optional Chance of Stronger Bosses.esp
15  Francesco's Optional Chance of Stronger Enemies.esp
16  Francesco's Optional Chance of More Enemies.esp
17  Francesco's Optional Leveled Quests-SI only.esp
18  Francesco's Optional Leveled Guards.esp
++  FranDarkSeducerWeapFix.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
1A  Fran_Lv30Item_Maltz.esp
1B  FranOBSEConfig.esp  [Version 0.5]
1C  Natural_Habitat_by_Max_Tael.esp
1D  All Natural.esp  [Version 1.3]
1E  All Natural - SI.esp  [Version 1.3]
++  All Natural - MMM Patch.esp  [Version 1.3]
1F  Enhanced Water v2.0 HD.esp
++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]
++  Symphony of Violence.esp
++  Diverse Voices.esp  [Version 0.1a]
20  Storms & Sound.esp
21  All Natural - Real Lights.esp  [Version 1.3]
22  WindowLightingSystem.esp
23  Akatosh Mount By Saiden Storm.esp
24  Akatosh Mount Earn The Wyrm.esp
25  Book Jackets Oblivion.esp
26  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
27  Days&Months.esp
28  ImprovedSigns.esp
++  Item interchange - Extraction.esp  [Version 0.76]
++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]
29  ReneersNotesMod.esp
2A  Enhanced Economy.esp  [Version 5.4.2]
2B  moDem's City Life.esp
**  moDem's City Life Vwalk.esp
2C  Display Stats.esp  [Version 2.0.1]
2D  Get Wet - just droplets.esp
2E  Map Marker Overhaul.esp  [Version 3.9]
2F  Map Marker Overhaul - SI additions.esp  [Version 3.5]
30  sr_super_hotkeys.esp  [Version 0.54]
31  DLCHorseArmor.esp
32  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
33  DLCOrrery.esp
34  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
**  DLCOrrery Vwalk.esp
35  DLCVileLair.esp
36  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
37  DLCMehrunesRazor.esp
38  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
**  DLCMehrunesRazor Vwalk.esp
39  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  GrimbotsSpellTomes+SIBookJackets.esp
**  Darkgreen Glass Armour.esp
3A  DarkIllusionArmor.esp
3B  homura outfit HGEC-fixed.esp
3C  LadyDeath.esp
3D  NexonsArmoryENG.esp
3E  SentientWeapon.esp  [Version 3]
3F  SG005_DHuntress.esp
**  Armamentium female.esp
40  FB_DC_Mega_Pack_OMOD_BC1.esp
41  HGEC_Companionmail.esp
42  HGEC_KunaiGarter.esp  [Version 1.0]
43  R18PN - Leere Armor.esp
44  R18PN - Schatten lauf Amr.esp
45  a4sFlamingNightmare3.esp  [Version 3]
46  Dude Wheres My Horse.esp
47  MD Saddlebags v3.0.esp
48  MD Saddlebags v3.0 Alternative Trader Script.esp
49  DLCThievesDen.esp
4A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
**  DLCThievesDen Vwalk.esp
4B  ExnemRuneskulls.esp
++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]
4C  Slof's Oblivion Robe Trader.esp
4D  Cobl Glue.esp  [Version 1.73]
4E  Cobl Si.esp  [Version 1.63]
4F  Bob's Armory Oblivion.esp
50  FCOM_BobsArmory.esp  [Version 0.9.9]
51  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
52  Oblivion WarCry EV.esp  [Version 1.09]
53  FCOM_WarCry.esp  [Version 0.9.9MB3]
54  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
55  Vanilla House Prices for OOO.esp
**  Oscuro's_Oblivion_Overhaul Vwalk.esp
**  OMOBS_SI.esp  [Version 2.0]
++  OOO-Better_Priced_Clutter.esp
++  ArmamentariumLLVendors.esp  [Version 1.35]
56  ArmamentariumArtifacts.esp  [Version 1.35]
57  OOO 1.32-Cobl.esp  [Version 1.72]
58  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
59  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
5A  FCOM_RealSwords.esp  [Version 0.9.9]
5B  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  FCOM_NoReaversInGates.esp  [Version 0.9.9]
++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]
5C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]
5D  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
5E  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
5F  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
60  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
61  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
62  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvScript.esp  [Version 1.39c]
63  TamrielTravellers4OOO.esp  [Version 1.39c]
**  TamrielTravellers4OOO Vwalk.esp
64  TamrielTravellersItemsCobl.esp  [Version 1.39c]
65  ShiveringIsleTravellers.esp  [Version 1.39c]
**  ShiveringIsleTravellers Vwalk.esp
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
**  FCOM_FriendlierFactions.esp  [Version 0.9.9]
66  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
67  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
**  Fransfemale.esp
++  MMM Pelt Extension.esp
68  Geomancy & Gem Dust OOO (No Spell Change).esp
69  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.73]
**  EVE_StockEquipmentReplacer4FCOM.esp
6A  Artifacts.esp  [Version 1.1]
**  ArtifactsFemaleArmor.esp
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
6B  Kvatch Rebuilt.esp
**  Kvatch Rebuilt Vwalk.esp
6C  Valenwood Improved.esp  [Version 1.02.0]
6D  DLCBattlehornCastle.esp
6E  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
6F  DLCFrostcrag.esp
70  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
**  DLCFrostcrag Vwalk.esp
71  Knights.esp
72  Knights - Unofficial Patch.esp  [Version 1.1.1]
**  Knights Vwalk.esp
**  EVE_KnightsoftheNine.esp
**  DLC_MOBS.esp
73  TOTF.esp
**  TOTF Vwalk.esp
74  RTT.esp
**  RTT Vwalk.esp
75  The Lost Spires.esp
**  The Lost Spires Vwalk.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
76  ElsweyrAnequina.esp
++  ElsweyrAnequina - Races HGEC-Robert.esp  [Version 1.2]
**  ElsweyrAnequina Vwalk.esp
77  Reaper's Esmeralda's Desert Manor.esp
78  Elsweyr plantations & co..esp
79  ElsweyrValenwoodImprovedPatch.esp
7A  Natural_Vegetation_by_Max_Tael.esp
7B  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
7C  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
7D  Pitcher Plant and Lily Ingredients.esp
7E  Cliff_BetterLetters.esp  [Version 1.2]
7F  CompanionHorseSupport.esp
80  CompanionHorseSupportFIX forCMPartners.esp
81  DecoratorAssistant with OBSE v1.1.esp
82  EVE_ShiveringIslesEasterEggs.esp
83  Dungeon Actors Have Torches 1.6 CT.esp
84  Exterior Actors Have Torches 1.3 DT.esp
85  Kosai's Welkynd Armor.esp
86  Soulgem Magic.esp  [Version 1.0]
87  Storms & Sound - The Lost Spires.esp
88  Storms & Sound - Better Cities.esp
89  Quest Award Leveller.esp
++  Quest Award Leveller - Battlehorn Castle.esp
++  Quest Award Leveller - Vile Lair.esp
++  Quest Award Leveller - Mehrunes Razor.esp
++  Quest Award Leveller - Knights of the Nine.esp
8A  JIM_Summon_Doppleganger.esp
8B  RealisticLeveling.esp
8C  SeductiveIdles.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]
++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]
8D  CM Partners.esp
8E  a4s Moonshadow Elves - NoSc.esp
**  CM Partners Vwalk.esp
8F  CM Partners Special NPCs.esp
**  CM Partners Special NPCs Vwalk.esp
90  CM Partners NPC.esp
**  CM Partners NPC Vwalk.esp
91  CM Partners Extra NPCs.esp
**  CM Partners Extra NPCs Vwalk.esp
92  DAGimli.esp
93  DARaewyn.esp
94  Cobl Races.esp  [Version 1.52]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
95  bgMagicEV.esp  [Version 1.7EV]
**  bgMagicEV Vwalk.esp
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
96  bgMagicEVPaperChase.esp  [Version 1.68EV]
97  Better Cities Full.esp  [Version 5.0.7]
98  Better Imperial City.esp  [Version 5.0.0]
99  Better Cities Full FPS Patch.esp  [Version 5.0.7]
++  Better Cities Resources Vwalk.esp
9A  Better Cities - All Natural.esp  [Version 4.9.5]
9B  Better Cities - Ruined Tail's Tale.esp  [Version 5.0.0]
9C  Better Cities - Knights of the Nine.esp  [Version 4.9.8]
9D  Better Cities - Tears of the Fiend.esp  [Version 4.7.0]
9E  Better Imperial City FPS Patch.esp  [Version 5.0.0]
9F  Better Cities - The Lost Spires.esp  [Version 5.0.0]
A0  Better Cities - COBL.esp  [Version 2.1]
++  Better Cities - Open Better Cities.esp  [Version 4.9.5]
A1  [GFX]_Initial_Glow-all.esp
A2  [GFX]_Initial_Glow-creatures.esp
++  a4sTorchLight.esp
A3  a4sEWVE_Full.esp
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
A4  a4VnlObSI_HiResHGEC-BBB-Fems+RmMales.esp
++  Sensual Walks.esp
++  Sensual Walks SI.esp
++  Sensual Walks SI DS + GS.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]
A5  a4-QuestAwardsChest.esp
**  a4Override-GRAPHICS.esp
A6  a4Override-POSITION.esp
**  a4Override-SCRIPTS.esp
A7  a4Override-SETTINGS.esp
++  a4Override-SHADOWMERE.esp
A8  Bashed Patch, 0.esp
A9  Elsweyr Color Map.esp

 

=========================================================

Edited by a4nic8er
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Good luck with the reinstall! :D Did that a few months ago when I finally wanted to install FCOM. Just don't be like me and bash the patch incorrectly - My game kept crashing at startup and I was like "WHAT? WHYYYYY?" Then I realized I forgot to check off the level lists in the patch. xP Learn from my mistakes and save your sanity, lol!

 

P.S - A lot of people complain that Streamline 3.1 slows their games down with the constant saving. It may be one of the things giving you CTDs. Try leaving it out in the reinstall and see if that's where your CTD problems arise from.

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This thread is mainly to document my progress so that others may (hopefully) benefit from the information friendly people provide or which I discover.

 

00 Unofficial Patches

0001 UOPv320 : BAIN

- Install Core files and "Oblivion Citadel Door Fix.esp"

- Don't install "Unoficial Oblivion Patch.esp" (0001a UOP_328_for_Frans_nonMOBS-30142 will overwrite it) or "UOP Vampire Aging Face Fix.esp" (Bashed Patch obsoletes).

0001a UOP_328_for_Frans_nonMOBS-30142 : BAIN

- Unofficial Oblivion Patch 3.2.8 hotfix for frans (I am doing a non-MOBS install).

0002 USIPv140 : BAIN

- Install Core files

- Don't install "Unoficial Shivering Isles Patch.esp" (0002a USIP_MOBS_1-4-17621 will overwrite it).

0002a USIP_MOBS_1-4-17621 : BAIN

- If I understand correctly, even though I am doing a non-MOBS install, this (MOBS) version is the correct version to use with FRAN+FCOM and, combined with "Frans_Optional_Leveled_Quests-SI_Only", will add Fran's Amber and Madness ore overhauls. (see http://www.uesp.net/wiki/Tes4Mod:FCOM#R-S_--_Race_Balancing_Project.2C_Slof.27s_Horses.2C_Spells_No_Lighting.2C_Stock_Clothing_Replacer)

0003 UOMPv15 : BAIN

- Install Core files and all 10 esp files (for the DLCs that came with Steam version of Oblivion).

 

I'm not installing Arthmoor's "Unofficial Oblivion Patch Supplementals" as it may cause problems with FCOM (see http://www.thenexusforums.com/index.php?/topic/158016-unofficial-oblivion-patch-hotfix-v321-endorsements/page__view__findpost__p__1393071 )

 

01 The complicated conflicting mods first

0101 OOO 1.33 OMOD-ready Complete : OMOD

0101a OOO 134 Beta 5 Patch : BAIN

You really should install all your mods with either BAIN or OBMM, not both at the same time. You can convert packages to simple or complex BAIN packages very easily, although it can be time consuming with some of the larger mods.

 

You should install the newest UOP Supplementals and forget about the Fran hotfix and USIP MOBS versions. The newest standalone version of OMOBS (2.0a) should take care of the problems Fran's used to have with the unofficial patches. The reason why you want to skip them is because you're replacing the newest plugins, and the USIP MOBS and Fran hotfix versions are both based on old versions which don't include all the recent fixes.

 

As far as the CTDs go, you should use Oblivion Stutter Remover and replace the vanilla heap with the Windows algorithm. This should postpone the CTDs for a lot longer than it would otherwise. CTDs are simply unavoidable in a heavily modded installation of Oblivion, but you should be able to go at least three hours before having one. Enabling the /LARGEADDRESSAWARE flag on Oblivion.exe should also help, although I don't know if it will stick on the Steam version. Use OSR's FPS management and disable Streamsaving and Streamsmoothing in Streamline. Streamline is still useful for its Streamsight and Streampurge features.

Edited by ArmeniusLOD
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@ luxwing0go

Thanks for the kind thoughts.

I run the game at 1440x900 with all settings on high and I enjoy the eye candy and distant stuff (lands, trees, etc). My CTDs weren't terribly frequent and were probably the game just running out of memory resources or overrunning buffers over time, as it does when heavily modded. Well, apart from the IC waterfront CTDs. I will leave Apachii Goddess Store out this time, initially at least.

 

I tried disabling the Streamline esp (and others) but the only effect was a decrease in performance and FPS (plus it is my main game save method, apart from manual saves, as I have all autosaves disabled in oblivion.ini). I will record my Streamline settings as I progress through this excercise.

 

@ ArmeniusLOD

Oh dear. Was it really necessary to quote my entire first post? That quote is going to become obsolete, will be missing (and may contain misleading or incorrect) information, as I will be editing the original several more times. Never mind. On to the points you raised.

 

Wrye Bash BAIN is my preferred mod installation method, but some mods are only available in OMOD format so OBMM is also required. This install is far too complex to be done with OBMM alone, Bashed Patch is a must. Some of the mods I installed using BAIN last time, will be replaced by OMOD versions this time due to the release of more recent OMOD scripts.

 

I am still wrestling with the details of the OOO+MMM+ObWarCry+Fran+TT+COBL+FCOM, et al, install. It is very frustrating and difficult to find accurate and up to date information, as all later sources of information refer to older sources that contain some outdated aspects which are not dealt with in a structured way by the newer sources. So there is a lot of going round in circles and rereading, trying to determine the correct relationships between the many available parts, and figure out what is obsolete.

 

I wanted to refrain from using MOBS or OMOBS but, it seems, that OMOBS is virtually compulsory if installing both OOO and FCOM.

I still think it would be unwise to install UOP Supplimentals. As an explanation why, in my frst post I linked to Arthmoor's statement in the Unofficial Oblivion Patch Supplementals Official thread...

I'm leaving the MOBS version up to someone else to deal with as I don't use FCOM and am not familiar enough with the way its changes affect things to go messing with previous MOBS versions.
Which made me think that UOP Supplimentals was non-compliant with MOBS/OMOBS and FCOM.

I will read your middle paragraph again and try to figure out what to do. Damn all these intricate relationships between mods, sometimes they make my brain hurt.

*edit*

\FACEPALM

It says right there on the Unofficial Oblivion Patch Supplementals description page at TESNexus "MOBS users - download this as well."

 

Most CTDs were as you described, but there were some individual repeatable ones and other little glitches that made the game less than perfect. I want perfect, or as close as I can get. ;)

I have been using OSR in my previous builds and found it gave a noticeable improvement to performance. This improvement can be increased when it is used in tandem with Streamline, as long as both are initiated with the correct parameters.

 

I thank you both for your input.

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First of all, sorry for quoting your entire first post. I trimmed it down to only the details I reference in my post. Now onto your other concerns.

 

Some of the information in the RELz thread on BethSoft forums is outdated because CorePC and devakm have been busy with other things or absent from the modding scene for awhile. While there is no mention of the UOP Supplementals, it is assumed that you would want the most up-to-date experience possible, and Arthmoor is no slouch when it comes to modding and mod compatibility. There are a lot of things fixed and updated in the Supplementals that you'll want to be using. Even though that thread only mentions OMOBS 1.0, it has since been updated which I mention in my post. And as I say it further increases compatibility with the latest release of the UOP Supplementals.

 

FCOM Install Order:

•UOP, USIP, DLCs & UOMP (done)

 

•OOO 1.33 and OOO 1.34 beta5 (patch requires OOO 1.33 Full. Full version only ATM). The UESP FCOM wiki FAQ Contradicts this and says you can use OOO Lite with FCOM *

 

•Martigen's Monster Mod 3.7b3 (required?), Diverse WaterLife Update 3.7b3pF (optional, if applicable)

 

•OMOBS1_0

 

* Perhaps CorePC is referring to scripted OMOD installer for the OOO 1.34 beta5 patch. I am fairly sure it is possible to create a BAIN installer with both Full and Light versions patched to 1.34b5, as that is how I did my last install. Perhaps I erred there and that is where my problems started.

\commences hoping for enlightenment

 

===================

01 FCOM

0101 OOO 1.33 OMOD-ready Complete : OMOD

0101a OOO 134 Beta 5 Patch : BAIN

The UESP page should not be followed because the last meaningful edit of pertinent information came in August of 2009, more than a year before the latest update to FCOM and the creation of UFCOM. Actually the last official FCOM release dropped support for the LITE version of OOO, so this is reason enough not to entirely trust this information. The most up-to-date information will always be the thread on the BethSoft forums, and if you have any questions there are people who are more than happy to answer them in that thread. It's the same situation with the TESIV:POSitive page. The information there is only pertinent to the time the author of the website installed FCOM for himself.

 

MMM is required because it is the 'M' in FCOM (Fran's+WarCry+OOO+MMM).

 

As to your point about the OOO package, I converted both of them to BAIN complex packages, but I kept the 1.34b5 patch separate from 1.33 complete. It works fine for me this way.

 

And take it from me: I run FCOM with all the latest versions of the mods mentioned in the BethSoft thread and it runs better than it ever has.

 

If you're interested, here is my BAIN package list. I'm not running FCOM right now because I want to experiment with some configuration stuff for other mods. It's difficult to do so the way FCOM drastically changes the game. I used TESIV:POSitive as a template and rearranged things according to updated documentation and my own experience/needs.

 

 

Bain Packages:
000 - ==Last==
001 - ==UTILITIES==
-- 002 - Formid Finder 4.51-16704.7z (1E1A14D3) (Not Installed)
++ 003 - OBGEv2 Core-30054-4.7z (A5B83E57) (Installed)
++ 004 - OBGEv2 Shaders-30054.7z (D4A9AF8D) (Installed)
++ 005 - OBGEv2 Godrays Sunglare Fix-30054.7z (A483C933) (Installed)
-- 006 - RefScope 2.1.2-21862.7z (F531DCBC) (Not Installed)
++ 007 - Streamline 3.1-22170.7z (E6E804BA) (Installed)
++ 008 - Streamline 3.1 Patch-22170.7z (66E3A767) (Installed)
009 - ==GAMEPLAY CHANGES & TWEAKS==
++ 010 - Armorers Advantage-26288.7z (F8305FD8) (Installed)
++ 011 - Deadlier Sneaking-1866.7z (119FAC94) (Installed)
++ 012 - Dude Where's My Horse 1.00-3861.7z (33F64B70) (Installed)
++ 013 - Enchantment Restore Over Time-9544.7z (85AB7925) (Installed)
++ 014 - Grandmaster of Alchemy v3-16441.7z (72EDE6C1) (Installed)
++ 015 - Legendary Abilities-19245.7z (7208EA8B) (Installed)
++ 016 - PiiiP - Enhanced Grabbing-19847.7z (3837B5D7) (Installed)
++ 017 - Progress-14304.7z (57DEFF12) (Installed)
++ 018 - Quest Award Leveller-13536.7z (9ED3C3EC) (Installed)
-- 019 - Real Sleep Extended 2.5-24649.7z (6F48D45B) (Not Installed)
++ 020 - Regrowing Nirnroot 1.01-3585.7z (BE8CF8F3) (Installed)
-- 021 - SM Encumberance & Fatigue-12074.7z (9A113B2A) (Not Installed)
-- 022 - SM Hand Combat-18834.7z (D2892FE3) (Not Installed)
-- 023 - SM Rest-20351.7z (6ADAA51D) (Not Installed)
++ 024 - Willful Resistance v4-11237.7z (59F0B5CF) (Installed)
025 - ==NEW BUILDINGS & LANDS==
026 - ==OFFICIAL CONTENT==
027 - ==QUESTS==
-- 028 - Blood & Mud Dirt Deluxe Anglais-12016.7z (C5916128) (Not Installed)
-- 029 - The Elder Council v2.5.7z (4AB1EAFF) (Not Installed)
-- 030 - Enhanced Daedric Invasion v1.3-9858.7z (621CE430) (Not Installed)
-- 031 - Fighter's Guild Contracts v1.2.7z (5EE054DD) (Not Installed)
-- 032 - Gates to Aesgaard - Episode One-13814.7z (C9253BE7) (Not Installed)
-- 033 - Gates to Aesgaard - Episode Two-21693.7z (A7270985) (Not Installed)
-- 034 - Gates to Aesgaard Episode 2 Delayer-21693.7z (D47AE12E) (Not Installed)
-- 035 - Lost Paladins of the Divines v2-35222.7z (3E133A51) (Not Installed)
-- 036 - Mighty Umbra v1.1-13398.7z (D0ADE027) (Not Installed)
-- 037 - The Mysteries of the Dulan Cult v1.3-7663.7z (630B4DB0) (Not Installed)
-- 038 - Origin of the Mages Guild v7.3.7z (41AB9B38) (Not Installed)
-- 039 - Ruined Tail's Tale-3027.7z (AB072B6F) (Not Installed)
-- 040 - RTT Weye Relocation Patch-34010.7z (DE3C6558) (Not Installed)
-- 041 - Underdark-23153.7z (4E2C723D) (Not Installed)
-- 042 - Ungarion's Memoirs 1 - The Welkynd Sword v1.5-4969.7z (FDA02E83) (Not Installed)
043 - ==QUESTS - PyFFI==
044 - ==COMPANIONS & NPCS==
-- 045 - Better Inns New Home Owners-29333.7z (F8C6F005) (Not Installed)
-- 046 - Companion Vilja v3.01-28977.7z (E10DBE54) (Not Installed)
-- 047 - Companion Vilja Customization Pack 3.0.1-28977.7z (97C5E0CF) (Not Installed)
-- 048 - Mannimarco Revisited-14200.7z (A4650D2D) (Not Installed)
-- 049 - Populated Prisons 1.1-25232.7z (8223E996) (Not Installed)
++ 050 - Tamriel NPCs Revamped-35265.7z (6EB2A8AE) (Installed)
-- 051 - Tamriel Travellers 1.39c-4387.7z (5D638B4A) (Not Installed)
-- 052 - PyFFI-Optimized Tamriel Travellers Meshes.7z (8ABA7F6F) (Not Installed)
-- 053 - Tamriel Travellers Advscript 1.40 Alpha.7z (7D25458A) (Not Installed)
-- 054 - Tamriel Travellers Cosmetic Cobl or RBP.7z (75E51E5E) (Not Installed)
-- 055 - Tamriel Travellers Horse Textures-16407.7z (7A376E4E) (Not Installed)
-- 056 - Viconia - The Underdark Saga v1.2-15200.7z (8113E1C2) (Not Installed)
057 - ==LARGE MESH REPLACERS==
058 - ==Qarl's Texture Pack==
++ 059 - Qarl's Texture Pack 3 Redimized.7z (37657997) (Installed)
++ 060 - QTP3R-Patch.7z (7779A018) (Installed)
++ 061 - Optimized QTP3 Meshes - Fixed-26756.7z (8A16159E) (Installed)
-- 062 - Qarl's Textures for Blood&Mud-12029.7z (432758E9) (Not Installed)
++ 063 - Unofficial Oblivion Patch v3.2.0-5296.7z (BCBA7B56) (Installed)
++ 064 - QTP3 UOP32 Compatibility Patch-11261.7z (0BF0ACD5) (Installed)
++ 065 - Unofficial Shivering Isles Patch v1.4.0-10739.7z (79CE866D) (Installed)
++ 066 - Unofficial Official Mods Patch v15-9969.7z (59895567) (Installed)
++ 067 - Bomret's Texture Pack - Shivering Isles.7z (D801B651) (Installed)
-- 068 - Optimised Distant Land MAX 1.1-15278.7z (59C4AF31) (Not Installed)
-- 069 - SM Plugin Refurbish-11474.7z (BE4BCCA8) (Not Installed)
070 - ==Better Cities==
++ 071 - Better Cities 4.9.7-16513.7z (C229EC7B) (Installed)
++ 072 - Better Cities Permanent Resources-16513.7z (E40E8173) (Installed)
++ 073 - Better Cities Resources 4.9.6-16513.7z (AABF6A9F) (Installed)
074 - ==REALLY AEVWD==
-- 075 - RAEVWD 1.9.1-20053.7z (DE3AA518) (Not Installed)
-- 076 - RAEVWD SI Edition 1.7-20053.7z (437C0655) (Not Installed)
077 - ==AWLS==
++ 078 - Animated Window Lighting System v5.5.3-19628.7z (D33C0877) (Installed)
++ 079 - Unofficial Patch Supplementals v3.3.5-27710.7z (576BF6E0) (Installed)
080 - ==OVERHAULS & CREATURE DIVERSITY==
-- 081 - Francesco's Leveled Creatures-Items Mod 4.5b.7z (817FBC9E) (Not Installed)
-- 082 - Francesco's Optional New Items Add-On Optimized BSA-34830.7z (B7F03D4C) (Not Installed)
-- 083 - Fran's Armor Addon v2-11483.7z (02E5FE6D) (Not Installed)
-- 084 - Fran's Lv. 30 Items Addon Maltz v1.0-15411.7z (38C9F425) (Not Installed)
-- 085 - Cyrodiil Upgrade Resource Pack v1.4.9.7z (ECA1A162) (Not Installed)
-- 086 - CURP Patch All to v2.5.7z (C3DA8B43) (Not Installed)
-- 087 - Oscuro's Oblivion Overhaul 1.33 Complete.7z (07EABAA7) (Not Installed)
-- 088 - Optimized OOO 1.33 Meshes-23202.7z (B61582B5) (Not Installed)
-- 089 - Oscuro's Oblivion Overhaul 1.34 Beta Patch 5-15256.7z (316172B2) (Not Installed)
-- 090 - Optimized OOO 1.34b5 Meshes-24511.7z (FE2EEE99) (Not Installed)
-- 091 - Oblivion WarCry EV 1.09 (no resources).7z (11F97E0A) (Not Installed)
-- 092 - Oblivion WarCry EV BSA.7z (75CA13AD) (Not Installed)
-- 093 - Bob's Armory 1.1 (no resources).7z (371868EF) (Not Installed)
-- 094 - Bob's Armory Oblivion Optimized BSA.7z (43BDD000) (Not Installed)
-- 095 - Loth's Blunt Weapons v3.0.1-12939.7z (E14D8906) (Not Installed)
-- 096 - Armamentarium Complete v1.35-18417.7z (003AAA54) (Not Installed)
-- 097 - Armamentarium Complete Resources-18417.7z (0C563558) (Not Installed)
-- 098 - Armamentarium for Fran's-17619.7z (67B111A8) (Not Installed)
-- 099 - Artifacts-25309.7z (77BB9A6F) (Not Installed)
100 - ==Creature Diversity==
-- 101 - Mart's Monster Mod 3.7 beta3-17784.7z (FDB3E6E1) (Not Installed)
-- 102 - MMM 3.7 beta3 BSA.7z (61965A13) (Not Installed)
-- 103 - MMM - DLCHorseArmor Slof's Complete patch-22771.7z (A8106048) (Not Installed)
-- 104 - MMM Diverse Water Life Update.7z (5FDE93E5) (Not Installed)
105 - ==OVERHAULS - Late==
-- 106 - Common Oblivion v1.72-21104.7z (BFECAEE3) (Not Installed)
-- 107 - COBL - Loot-Drop-Merchant changes Proposal-21104.7z (A95C9B6F) (Not Installed)
-- 108 - MMM-Cobl.7z (9478B271) (Not Installed)
-- 109 - MMM Runeskull Rebalance Beta 2.7z (6632EF91) (Not Installed)
-- 110 - PyFFI-Optimized COBL Meshes.7z (6BC5568E) (Not Installed)
-- 111 - Race Balancing Project.7z (022A98D4) (Not Installed)
-- 112 - Race Balancing Project - Installation Files.7z (BE912B9F) (Not Installed)
-- 113 - FCOM Convergence v0.9.9 (no resources)-12249.7z (FFBE59DA) (Not Installed)
-- 114 - Unofficial FCOM Convergence BSA.7z (AFA04003) (Not Installed)
-- 115 - FCOM - Entropic Order Rebalance.7z (7EB6028A) (Not Installed)
-- 116 - Unofficial FCOM Convergence Patch.7z (62B956CB) (Not Installed)
-- 117 - FCOM WarCry 1.09.7z (4B541396) (Not Installed)
-- 118 - OMOBS Shivering Isles-28537.7z (77C8070E) (Not Installed)
-- 119 - Updated Official DLC MOBS-19203.7z (198186EC) (Not Installed)
120 - ==OVERHAULS & CREATURE DIVERSITY - PyFFI==
121 - ==NEW ITEMS==
122 - ==NEW ITEMS - Robert Conversion Requirements==
123 - ==NEW ITEMS - General==
-- 124 - KD Circlets OOO 1.32 Optimized - Version 1.2-10670.7z (4F953134) (Not Installed)
-- 125 - Xiamara's New Amulets v1-13360.7z (1702AD0C) (Not Installed)
-- 126 - Xiamara's New Amulets - OOO, FCOM-24432.7z (2F8C2632) (Not Installed)
127 - ==NEW ITEMS - AlienSlof==
-- 128 - Slof's Oblivion Goth Shop I-24564.7z (712C687C) (Not Installed)
-- 129 - Slof's Oblivion Robe Trader-24320.7z (9EA0681C) (Not Installed)
130 - ==NEW ITEMS - PyFFI==
-- 131 - PyFFI-Optimized KD Circlets Meshes.7z (914650AD) (Not Installed)
-- 132 - PyFFI-Optimized Slof's Goth Shop I Meshes.7z (DC4D33C9) (Not Installed)
-- 133 - PyFFI-Optimized Slof's Oblivion Robe Trader Meshes.7z (D947FEAA) (Not Installed)
134 - ==UNIQUE LANDSCAPES==
++ 135 - Unique Landscapes Compilation 1.65-19370.7z (89DE1D36) (Installed)
-- 136 - Unique Landscapes - Blood&Mud patches v1.1-13834.7z (743CB158) (Not Installed)
-- 137 - UL MMM More Wilderness Life - Rolling Hills patch v1.0-13834.7z (E7ABBB61) (Not Installed)
-- 138 - UL MMM More Wilderness Life - The Heath patch v3.0-13834.7z (E5B24988) (Not Installed)
-- 139 - Unique Landscapes OOO - Cliffs of Anvil patch v1.1-13834.7z (CD3CB768) (Not Installed)
-- 140 - Unique Landscapes OOO - Snowdale patch v1.0-13834.7z (A0664E0A) (Not Installed)
141 - ==CITY & WORLD AESTHETICS==
142 - ==CITY & WORLD AESTHETICS - Early==
++ 143 - All Natural-18305.7z (525AF603) (Installed)
++ 144 - Cities Alive at Night-11434.7z (5DAB7953) (Installed)
++ 145 - Clocks of Cyrodiil-11778.7z (D179B0E8) (Installed)
++ 146 - PyFFI-Optimized Clocks of Cyrodiil Meshes.7z (76917C3E) (Installed)
++ 147 - Clocks of Cyrodiil Texture Replacer by SNG-20530.7z (3E7ABDD8) (Installed)
++ 148 - Distant Chapel Bells v1.0-12993.7z (6E8D2ABC) (Installed)
++ 149 - Enhanced Vegetation - Plugins v1.1-23783.7z (D1FDD199) (Installed)
++ 150 - Enhanced Vegetation - High Res Textures v1.1-23783.7z (68E73E25) (Installed)
-- 151 - Enhanced Water v2.0-8011.7z (33D2B4AE) (Not Installed)
-- 152 - Enhanced Water v2.0 HD - SI-17345.7z (42985862) (Not Installed)
++ 153 - Kvatch Reclaimed-30511.7z (187BF26F) (Installed)
-- 154 - Let There Be More Darkness v1.02-29692.7z (A71C66EC) (Not Installed)
++ 155 - More Immersive Sound Edited-19038.7z (ECEEFF64) (Installed)
156 - ==USER INTERFACE==
157 - ==DarkUI==
++ 158 - DarkUI'd DarN 1.6 Manual Version-11280.7z (1ED2D2BA) (Installed)
++ 159 - DarkUI Persuasion Gizmo-9886.7z (BA51C2B5) (Installed)
++ 160 - Dark UI Supplemental Pack-6795.7z (DAA49EA1) (Installed)
-- 161 - Atmospheric Loading Screens 3.65-8958.7z (DE8982A3) (Not Installed)
++ 162 - Elven Map Redux-3002.7z (9895E18B) (Installed)
++ 163 - Elven Map for Shivering Isles v1.1b-35608.7z (7095D7A5) (Installed)
++ 164 - Dialog Buttons-9149.7z (26EC7EF9) (Installed)
++ 165 - Super Hotkeys-22326.7z (88D642E8) (Installed)
++ 166 - Toggleable Quantity Prompt v3.2.0-12859.7z (FFF82844) (Installed)
167 - ==UI-Modifying Game Tweaks==
-- 168 - Enhanced Economy-25078.7z (581E306F) (Not Installed)
-- 169 - Less Annoying Magic Experience EV 1.7.7z (5F151FEF) (Not Installed)
++ 170 - nGCD-14065.7z (BE7A953E) (Installed)
-- 171 - Supreme Magicka v0.90b-12466.7z (37055425) (Not Installed)
172 - ==TEXTURE REPLACERS==
++ 173 - Bomret's Detailed Normal Maps for Vanilla Version 1.1-18430.7z (93950EE6) (Installed)
++ 174 - Better Tiling Textures for Qarl's Texture Pack.7z (4721AEEE) (Installed)
++ 175 - Reduced LOD Qarl's Normal Maps 2048-11441.7z (E97EA021) (Installed)
-- 176 - Blade9722 2048x2048 LOD Replacement-5146.zip (E474C7B1) (Not Installed)
++ 177 - Blade9722 2048x2048 LOD Border Regions-5147.7z (7F676EAA) (Installed)
++ 178 - Koldorn's LOD Noise Replacer-9952.7z (F15C44C4) (Installed)
++ 179 - Detailed Terrain - Beta II Textures-15245.7z (5FC1433B) (Installed)
++ 180 - Detailed Terrain Texture Pack - Shivering Isles-15245.7z (A5DEE278) (Installed)
++ 181 - Detailed Terrain Texture Pack - Unique Landscapes-15245.7z (729F2669) (Installed)
++ 182 - MEAT 0.1-14660.7z (F919BA95) (Installed)
++ 183 - Alluring Potion Bottles v3-33531.7z (26961738) (Installed)
++ 184 - Alluring Wine Bottles-34111.7z (40FE56AE) (Installed)
-- 185 - Alluring Potion and Wine Bottles v3 for OOO-34219.7z (9C876849) (Not Installed)
++ 186 - Armor and Clothing Redone-27414.7z (563BE7CE) (Installed)
++ 187 - Better Letters v1.2-5392.7z (B0F1DE28) (Installed)
++ 188 - Better Looking Tools v1.2.7z (13B10721) (Installed)
++ 189 - Better Night Sky v1.2-2234.7z (602B7A77) (Installed)
++ 190 - Better Staff Textures-3646.7z (E1AE6FAE) (Installed)
++ 191 - Cali Female Finery Textures-26850.7z (029589D6) (Installed)
++ 192 - Coloured Enemy Health-3774.7z (FEC093E2) (Installed)
++ 193 - Cropped Hair REDONE v1.1-27814.7z (8D3F42F2) (Installed)
++ 194 - Enhanced Daedric Artifacts Normal Maps-263.7z (55C493F2) (Installed)
++ 195 - Enhanced Daedric Normal Maps-242.7z (728257A3) (Installed)
++ 196 - Enhanced Dwarven Normal Maps-246.7z (72C569B1) (Installed)
++ 197 - Enhanced Ebony Normal Maps-249.7z (5BB4B46F) (Installed)
++ 198 - Enhanced Glass & Elven Normal Maps-251.7z (EEA8734E) (Installed)
++ 199 - Enhanced Madness Normal Maps-273.7z (A0C8E409) (Installed)
++ 200 - Enhanced Spellbreaker Normal Map-255.7z (F831D910) (Installed)
++ 201 - Fearabbit's Better Goldware-27825.7z (47D53437) (Installed)
++ 202 - Fearabbit's Better Silverware-27825.7z (98A77F98) (Installed)
++ 203 - Fine Weapons-7317.7z (07CD4CE6) (Installed)
++ 204 - Forge New Textures 1.1-30555.7z (C48360E1) (Installed)
++ 205 - Forge New Textures - All Natural Fixed-30555.7z (64132330) (Installed)
++ 206 - Glass Armor & Weapon Retex.7z (A495023F) (Installed)
++ 207 - Grimbots Spell Tomes-16247.7z (3212FDB5) (Installed)
++ 208 - High Resolution Hay Bail Textures-27138.7z (CBB14A27) (Installed)
++ 209 - HiRes Iron Armor-30386.7z (3102BA49) (Installed)
++ 210 - HiRes Oblivion Textures v1.1-27887.7z (172E521B) (Installed)
++ 211 - HiRes Staves 1.1-29412.7z (5901232A) (Installed)
++ 212 - Improved Doors and Flora-8298.7z (89C5A121) (Installed)
++ 213 - Improved Doors and Flora - PyFFI-Optimized Meshes.7z (E9AFADA6) (Installed)
++ 214 - Improved Fires and Flames 1.0-38061.7z (6435ED81) (Installed)
++ 215 - Improved Fires and Flames Optional Torch 1.1-38061.7z (96005984) (Installed)
++ 216 - Improved Fruits,Vegetables and Meats-10487.7z (9FA8942E) (Installed)
++ 217 - Improved Fruits, Vegetables and Meats - PyFFI-Optimized Meshes.7z (45B677C9) (Installed)
++ 218 - Improved Signs Complete-9498.7z (7B1F6919) (Installed)
++ 219 - Improved Signs - PyFFI-Optimized Meshes.7z (0A5803B1) (Installed)
++ 220 - Improved Soulgems-4611.7z (A66FE30A) (Installed)
++ 221 - Improved Trees and Flora-8500.7z (13A4054B) (Installed)
++ 222 - Improved Trees and Flora 2-11891.7z (F595B7CF) (Installed)
++ 223 - Improved Trees and Flora 2 - PyFFI-Optimized Meshes.7z (1D1AF375) (Installed)
++ 224 - Kafei's Better Amulet Replacer v1.0-4126.7z (4F9E1B7A) (Installed)
++ 225 - Kafei's Better Ring Replacer-4107.7z (4CBE7B70) (Installed)
++ 226 - Koldorn's Alternate Auroran Texture (greenish)-9583.7z (BEDB1A6B) (Installed)
-- 227 - Koldorns Ayleid Ruins Textures-8277.7z (EA8F010A) (Not Installed)
++ 228 - Mythic Animals High Res-29638.7z (AA74E6EF) (Installed)
++ 229 - Mythic Creatures-29569.7z (09DD4847) (Installed)
++ 230 - MZ Shields-10376.7z (73611438) (Installed)
++ 231 - Phoenix Amon's Book Jackets Oblivion High Res.7z (A94A066D) (Installed)
-- 232 - PK - LandscapeLOD Normals-27046.7z (DCAE4A52) (Not Installed)
-- 233 - RAEVWD Koldorn Ayleid Ruins-20053.7z (68860D68) (Not Installed)
-- 234 - RAEVWD QTP3 Texture Pack by Brumbek 1.5-20053.7z (3D064337) (Not Installed)
-- 235 - RAEVWD SI Bomret Textures-20053.7z (ABBE189F) (Not Installed)
++ 236 - Real Lava 1.3-6854.7z (A6E09306) (Installed)
++ 237 - Real Night Sky 2-16617.7z (0281F4A9) (Installed)
-- 238 - Rusty Items-7190.7z (057208F2) (Not Installed)
-- 239 - Shaja - Landscape LOD Texture Replacement (Border Regions)-2210.7z (8E19C19B) (Not Installed)
-- 240 - Shaja - Landscape LOD Texture Replacement-2182.7z (D0A94F6B) (Not Installed)
++ 241 - Shivering Book Jackets-16247.7z (ABF9FA04) (Installed)
++ 242 - Sigil Stone Icon Fix-32724.7z (393AC2AA) (Installed)
++ 243 - UC Furniture Retexture-6066.7z (F96CEF44) (Installed)
++ 244 - Unique Signs-25314.7z (FC0A6D23) (Installed)
++ 245 - Vanilla Hair Replacer-11954.7z (F0F70596) (Installed)
++ 246 - Visually Enchanted Customizer Fixed-8490.7z (8DDEAC77) (Installed)
247 - ==MISCELLANEOUS REPLACERS==
-- 248 - Fran's Patches-17621.7z (43307CFF) (Not Installed)
++ 249 - Harvest Containers-3979.7z (60E9CF7F) (Installed)
++ 250 - Harvest Containers SI-3979.7z (3C603101) (Installed)
++ 251 - Harvest Containers Filter patch for mods-35155.7z (23425799) (Installed)
++ 252 - Harvest Flora v3.0.1-2037.7z (38D1E8B0) (Installed)
-- 253 - Initial Glow-5138.7z (E03EBA12) (Not Installed)
++ 254 - Non-plastic Clouded Crystal Balls-20019.7z (9634558E) (Installed)
++ 255 - OBGE - Liquid Water 1.2.0-37825.7z (019724F3) (Installed)
++ 256 - OBGE Liquid Water - Shoreline Movement-37825.7z (84029463) (Installed)
-- 257 - RPG-BlackDragon's LowPolyTrees-33414.7z (DDBC0FEC) (Not Installed)
-- 258 - RPG-BlackDragon's LowTriPolyGrass-33403.7z (E157FCBF) (Not Installed)
-- 259 - PyFFI-Optimized RPG-BD's LowTriPoly Grass Meshes.7z (6B760E1A) (Not Installed)
260 - ==MISCELLANEOUS REPLACERS - PyFFI==
261 - ==ANIMATION REPLACERS & IDLE ANIMATIONS==
262 - ==RACES & COSMETICS==
++ 263 - Ren's Beauty Pack-4431.7z (21195DF3) (Installed)
264 - ==HGEC==
++ 265 - HGEC Body v1.21-15802.7z (FC6F0D45) (Installed)
-- 266 - EVE for Francesco BAIN Installer update-24078.7z (736691AE) (Not Installed)
-- 267 - EVE for Oscuro Oblivion Overhaul 1.33 BAIN-24078.7z (1FEE0F34) (Not Installed)
-- 268 - EVE for Martigen Monster Mod BAIN-24078.7z (C5BFDAE2) (Not Installed)
-- 269 - EVE for Armamentarium BAIN Installer update-24078.7z (2EC6ADAA) (Not Installed)
-- 270 - EVE for Artifacts Beta 0.55-24078.7z (B925A6FE) (Not Installed)
++ 271 - EVE HGEC BodyStock and Clothing Wrye Bash BAIN-24078.7z (4C684974) (Installed)
-- 272 - EVE Stock Equipment Replacer for FCOM 1.4-24078.7z (761D67A5) (Not Installed)
273 - ==Robert's Mods==
-- 274 - Robert's Female Body Replacer v1.2 Fixed and PyFFI-28975.7z (91732540) (Not Installed)
-- 275 - Robert F - ANB Cup Sizes-18764.7z (49C892E9) (Not Installed)
-- 276 - Robert F - Fran Armor-26551.7z (0FBF6631) (Not Installed)
-- 277 - Robert F - OOO Armor-26551.7z (662FC673) (Not Installed)
-- 278 - Robert F - MMM Armor-26551.7z (9E1E60F0) (Not Installed)
-- 279 - Robert F - Blue Green Outfit Fixed-33308.7z (4C66C06A) (Not Installed)
++ 280 - Robert's Male Body v5-25365.7z (1B0FADA1) (Installed)
-- 281 - Robert M - Armamentarium Armor-18943.7z (45AF012A) (Not Installed)
-- 282 - Robert M - Artifacts Armor-25309.7z (2C84F5D0) (Not Installed)
-- 283 - Robert M - Fran Armor (Muscular)-15097.7z (3444DC75) (Not Installed)
-- 284 - Robert M - OOO Armor (Muscular)-14984.7z (533DB61E) (Not Installed)
-- 285 - Robert M - MMM Armor (Muscular)-15096.7z (1E8FED6D) (Not Installed)
++ 286 - Robert v5 Muscular Clothing and Armor Replacer Fix v1.1-33779.7z (12F6B035) (Installed)
287 - ==Skeletal Replacements==
++ 288 - Coronerra's Maximum Compatibility Skeletons-27945.7z (866BFD88) (Installed)
289 - ==RACES & COSMETICS - PyFFI==
290 - ==BODY & FACE TEXTURES==
-- 291 - COBL Xivilai HGEC HighRes Textures-33377.7z (2F827E34) (Not Installed)
++ 292 - Enayla's New Face Textures-14805.7z (ABDD1165) (Installed)
-- 293 - High Res Skin Textures for HGEC (2048x2048)-20022.7z (4456CEA0) (Not Installed)
++ 294 - Improved Argonian Facial Textures-6611.7z (2396DCF1) (Installed)
++ 295 - Improved Facial Textures-5643.7z (7E98DEC4) (Installed)
++ 296 - Kendo2 Orc Textures-30425.7z (B576C9C5) (Installed)
++ 297 - Smooth Egt by CapsAdmin-21608.7z (90F8CB1C) (Installed)
++ 298 - Slof's Seamless Dremora Textures-26810.7z (95D6BD6B) (Installed)
299 - ==ORIGINAL FILES==
300 - ==MY PACKAGES==

 

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Cheers ArmeniusLOD, your replies are a great help.

 

You are indeed correct that I desire the most up-to-date experience possible. I am in the habit of reading everything I can find on a mod while noting discrepancies and contradictions. As you can see this often adds to my confusion when I stumble accross statements such as Arthmoor made early in his UOP-S mod's official thread. Your previous reply has already helped convinced me to use Arthmoor's Supplimentals.

 

The UESP page should not be followed because the last meaningful edit of pertinent information came in August of 2009, more than a year before the latest update to FCOM and the creation of UFCOM. Actually the last official FCOM release dropped support for the LITE version of OOO, so this is reason enough not to entirely trust this information. The most up-to-date information will always be the thread on the BethSoft forums, and if you have any questions there are people who are more than happy to answer them in that thread. It's the same situation with the TESIV:POSitive page. The information there is only pertinent to the time the author of the website installed FCOM for himself.

 

MMM is required because it is the 'M' in FCOM (Fran's+WarCry+OOO+MMM).

 

As to your point about the OOO package, I converted both of them to BAIN complex packages, but I kept the 1.34b5 patch separate from 1.33 complete. It works fine for me this way.

 

And take it from me: I run FCOM with all the latest versions of the mods mentioned in the BethSoft thread and it runs better than it ever has.

 

If you're interested, here is my BAIN package list. I'm not running FCOM right now because I want to experiment with some configuration stuff for other mods. It's difficult to do so the way FCOM drastically changes the game. I used TESIV:POSitive as a template and rearranged things according to updated documentation and my own experience/needs.

 

 

Bain Packages:

I am glad now that I placed all those sources temporarily on post #2.

 

OK, Full version of OOO is compulsory. In a way, now that I know that and the choice is removed, it makes things a bit easier. One less confusion is a good thing.

I had assumed (incorrectly, I now realise) that the information in the UESP FCOM Wiki & FAQ was still as pertinent as that in the FCOM: Convergence site at devnull.sweetdanger.net, linked to by CorePC in his [RELz] FCOM Convergence and UFCOM threads at the Bethsoft forums. I appears that the "DO DO THIS", "DON'T DO THAT", & "DO THESE IN THIS ORDER" details have changed quite a bit from FCOM to uFCOM.

 

I do know MMM is required. I noted the "(required)" was removed from the install list in CorePC's latest info and highlighted it to remind myself to include that detail in the final information I publish here.

(see Comparison Table of FCOM install order changes (2009-2011) which I have moved to the top of 2nd post). Yea, I am bit of a pedant, heh.

 

I am intending to go with the OOO 1.33 OMOD and 1.34b5 BAIN patch but will use OBMM to install MMM and FCOM purely because CorePC recommends TheNiceOne's MMM OMOD Installer 1.6.1 and FCOM OMOD Installer 1.1 to "make things easier". I tried a pure BAIN install of FCOM and all components/related mods last time and, judging by the results, was obviously not quite up to the task. Close. It all worked, but not perfectly. I lack in-depth understanding of all the intricacies, so I will rely on the expertise of others who invested time and effort creating OMOD scripts.

 

Looking at your BAIN Package list, a new doubt created. It is very similar in structure to my last install with regard to the mod group order. I also used TESIVPOSItive as a template. Now the latest recommendation seems to be that a clean install with just DLCs & UOPs is the best basis for a uFCOM install. Does the old understanding of install order no longer hold true? That Overhauls should always install AFTER certain other mods such as Utilites, Gameplay Tweaks, Companions & NPCs, New Buildings & Locations, Large Mesh Replacers (especially), and Quest mods? Or have I misunderstood again and should I therefore go and install those groups BEFORE I start the actual uFCOM install?

 

Thanks very much for your time. While I don't believe I am stupid, I do tend towards a slow-but-sure approach, so it can take a while to get the correct information in to my head. We could be here for weeks. Hah.

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