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Dog City Denver - Endorsements


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#11
Talon111

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I have given this file my endorsement.

Nice little quest mod. Thanks.

#12
josephtdavey

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I have given this file my endorsement.

Sweet Mod! I'm pretty much stuck though. I don't have any rad-aways so I can't get rid of the low END so I can't swim to the next location.

#13
NGF

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I have given this file my endorsement.

A little rough around the edges, though it runs fairly smoothly and was interesting to play through. Has potential to become a lot more too, I think. No doubt you've put a lot of work into this, so thanks. :)

#14
killmexp5

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I have given this file my endorsement.

very nice!

#15
kurvakristakokot

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I have given this file my endorsement.

well done mod i enjoyed the atmosphere. thank you

#16
LithianLord

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I have given this file my endorsement.

Should be an official DLC.

#17
Chronostrider

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I have given this file my endorsement.

Really excellent work, didn't find a single bug, brilliant work with in-game history, good as any official dlc

#18
Fieryone233

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I have given this file my endorsement.

It may be a little linear but the mod is defiantly fun to play and the story is fun. Defiantly a good experience.

#19
SurgicalScar

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I have given this file my endorsement.

I'm endorsing this file, but that doesn't mean that I exactly enjoyed playing it. Please don't discount what I have to say, I review games semi-professionally and this isn't anything personal.

Although you kick off with a solid arena and an idea, DCD rapidly loses sight of any kind of coherent storyline - we get a basic idea that X wants Y dead, neither one seems like a decent guy, dogs, virus, etc, but nothing is properly realised. What is this virus? Why did the salvagers really split up? Why the hell is -everyone- trying to kill me?

I understand that this is an action-oriented experience, but a little more exposition wouldn't have gone amiss. As it was, I marched from A to B, murdering everything in sight before it murdered me, often with the 'kill all' command, for reasons I'll get to later.

In regards to making the mod playable to Hardcore players, you've made a pretty balanced experience, with one exception. No. Bloody. Hydra. A crippled limb is a death sentence as far as this mod goes, especially in the later sections where you're trying to wipe out droves of enemies at a time. With no traders, doctors or mechanics, it's hard for unprepared players to make it through late sections alive.

The biggest gripe, it has to be said, is the combat - there just isn't any sense of fairness to it whatsoever. The dogs are just about manageable, but a swarm of near-invulnerable robots? I only got past them after they apparently glitched outside, allowing me to slip around them and deactivate their shields. Worse still were the named 'Boss' encounters. There's nothing quite like being shot in the face with a Gauss rifle for the tenth time in a row because my VATS chance wasn't high enough to deal the first blow.

Even when safely dealt with, the hordes of bad guys toting pre-set artillery wear thin alarmingly fast. Equipping them with weapons from the levelled lists would have kept the experience challenging without degenerating into a total crap shoot.

Why am I endorsing this, then? Because you managed to create something huge, something with a lot of potential, and you came close to pulling it off. The problem is, you didn't, and not by a long shot.

#20
W4st3l4nd3r

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I have given this file my endorsement.

A good mod. It has a good mixture of combat to speech I like. It adds a nicly rendered city which i've missed from Fallout 3, as well as some things that make Denver its own little area in the world. Well Done.

If any complaints. It has to be the voice acting. It sounds like the same person for every character. Might wanna bring in some friends and not speak it such a fake accent.




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