Clocks of Cyrodiil
Started by
Site Bot
, Jun 27 2007 11:45 PM
292 replies to this topic
#21
Posted 29 June 2007 - 12:05 AM
YES! Someone FINALLY did this. I'm not generally prone to exclamations or sudden excitement, but I've been waiting for something just like this for so long. I always thought clocks would be such a great addition to the game, and here we are. 10/10
#22
Posted 29 June 2007 - 01:26 AM
They look beautiful.
Even if they're not especially medieval looking,I just don't care hehe...
Outstanding work!
Even if they're not especially medieval looking,I just don't care hehe...
Outstanding work!
#23
Posted 29 June 2007 - 01:31 PM
I agree, Skingrad should have a tower. A very nice tower. With side buildings perhaps, even a quest, or better yet, a shop that you can purchase clocks for the 'homes' you have bought.
I will be on vacation until July 10th, and may not have access to a computer during this time.
I will probably look into the 'clockworks store' to be located in Skingrad. The clockworks in Leyawiin is the manufacturing site. Cheap land, cheap educated labor. The storefront would need classier suroundings.
There was a huge demand for this mod on the Bethesda forum, so I had to release it as is. I wanted to add purchasing clocks for your homes, but that would have delayed the release another month or so. V2.0 will have clocks for your homes, and probably the castles.
I will be on vacation until July 10th, and may not have access to a computer during this time.
I will probably look into the 'clockworks store' to be located in Skingrad. The clockworks in Leyawiin is the manufacturing site. Cheap land, cheap educated labor. The storefront would need classier suroundings.
There was a huge demand for this mod on the Bethesda forum, so I had to release it as is. I wanted to add purchasing clocks for your homes, but that would have delayed the release another month or so. V2.0 will have clocks for your homes, and probably the castles.
#24
Posted 29 June 2007 - 06:58 PM
wow, i cant believe noone thought of this before. fantastic mod. i give it an 11 out of 10
#25
Posted 29 June 2007 - 08:39 PM
Oh my god those are beautiful!
#26
Posted 30 June 2007 - 01:12 PM
Wow. Just...wow. Excellent mod and implementation. Gotta love a modder who can manage to keep this kind of development under wraps until release time. makes a much more hard impact upon release. Excellent work and craftmanship. Some of the clocks are just a bit too "modern" looking for me, but I will use nonetheless. Wicked, wicked work. 10 out of 10 guaranteed!
#27
Posted 01 July 2007 - 02:44 PM
A few of this clocks are beautiful but others are really horrible. I like the "inside" clocks, but the "outside" seem parquimeters. Have you see this kind of clocks anytime before?
I think this mod isn't inmersive.
I think this mod isn't inmersive.
#28
Posted 01 July 2007 - 04:45 PM
Rating Post
i have given this mod a rating of 10
Comment
Im love it
i have given this mod a rating of 10
Comment
Im love it
#29
Posted 01 July 2007 - 09:19 PM
excellent, thank you
#30
Posted 02 July 2007 - 05:46 PM
I've installed this mod correctly, yet the only thing I see new are big warning signs instead of clocks...



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