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GDA, Why do you hate?


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#1
zk101

zk101

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Hey guys, this is zk101, I finally started working on modding, but my experience is lacking, so I was just curious if you could help me with something.

I've been trying to mod the casual difficulty, so I could add friendly fire to it, but when I save the difficulty.gda then put it in my override, nothing changes in game. I've tried changing the name of the new gda, tried packing as an erf, but I feel as if it is a common thing I am missing, that is preventing this to work. Any suggestions would be greatly appreciated.

Thanks,
zk101

#2
Tair

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As far as I know, the actual friendly fire toggle switch is hard coded, meaning you can't introduce damage or status effects from friendly fire in Casual/Normal/Hard by editing difficulty.gda. At this point in time, the .gda files primarily just supply parameters to the script files, which limits our ability to make meaningful changes to the game.

You can, however, edit Nightmare in difficulty.gda and adjust the referenced attributes to match Casual. Just keep column 5 at 1.0 (100%) in Nightmare, as that controls the damage multiplier.

Edited by Tair, 16 May 2011 - 08:11 AM.


#3
zk101

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As far as I know, the actual friendly fire toggle switch is hard coded, meaning you can't introduce damage or status effects from friendly fire in Casual/Normal/Hard by editing difficulty.gda. At this point in time, the .gda files primarily just supply parameters to the script files, which limits our ability to make meaningful changes to the game.

You can, however, edit Nightmare in difficulty.gda and adjust the referenced attributes to match Casual. Just keep column 5 at 1.0 (100%) in Nightmare, as that controls the damage multiplier.


Thanks, again Tair. I will do that.




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