Jump to content

Photo

Morozik75 Arsenal


  • Please log in to reply
231 replies to this topic

#71
Matt1713

Matt1713

    Fan

  • Members
  • PipPipPip
  • 255 posts
@shinobi

I took the file in the alternate arsenal file and had it replace the arsenal file in the test folder and that folder alone is what I now have in my override, did I do anything wrong? Because no shop in the game sells the items.

#72
greysavant

greysavant

    Newbie

  • Members
  • Pip
  • 11 posts
I would prefer a version where these items cost 40+ gold each. Even if I don't put runes in them, they seem awfully strong. On the other hand,I could simply set X gold aside and pretend that's how much the item cost.


#73
shinobi2204

shinobi2204

    Enthusiast

  • Members
  • PipPip
  • 135 posts
@Matt1713

Thats what i did, i found the weapons on the dwarf blade merchant in hightown...you do need to start a new act though.

But if you do find them you may have issues like me and wont be able to buy stuff

#74
doro666

doro666

    Regular

  • Members
  • PipPip
  • 71 posts
This mod is awesome. The weapons looks fantastic with sharp textures and not overpowered. Thank you!

#75
shinobi2204

shinobi2204

    Enthusiast

  • Members
  • PipPip
  • 135 posts
come on author...you cant just release a bugged mod and not respond to comments

I dont want to delete 30 items each time i start a new char and the shop option is bugged to heck

whats going on here? I will leave a negative response if i have to

Edited by shinobi2204, 01 June 2011 - 09:05 PM.


#76
whallaah

whallaah

    Journeyman

  • Members
  • Pip
  • 45 posts
The mod seems to be unbalanced. Because all items level up with the player, you will end up with a whole arsenal of powerful weapons.

The idea of weapons with limited statistics, is to balance the game and to encourage people to look for new kit. This makes the game more boring.

I like the aditions, but the weapons should be balanced and should come for a quest or a large sum of gold.

#77
juancok

juancok

    Journeyman

  • Members
  • Pip
  • 25 posts
well,it seems he/she is still working on it (read the description). good work :)

#78
Matt1713

Matt1713

    Fan

  • Members
  • PipPipPip
  • 255 posts

The mod seems to be unbalanced. Because all items level up with the player, you will end up with a whole arsenal of powerful weapons.

The idea of weapons with limited statistics, is to balance the game and to encourage people to look for new kit. This makes the game more boring.

I like the aditions, but the weapons should be balanced and should come for a quest or a large sum of gold.


I would disagree on that with the argument that each person has their own personal preference. Depending on other things (besides just preferences) like your class/character/etc.; you may want to have certain items. This is why they should all level up since you can access them throughout the game and have them be useful no matter what period of the game they are in. Also, depending on how you build your character, some weapons that did not suit them earlier may suit them later on which is why it should be considered a good thing to have the option to be able to use them efficiently then.

I'm not trying to strait up 8-ball your opinion, just trying to have you see the other side of the debate.

#79
spameroo

spameroo

    Journeyman

  • Premium Member
  • 38 posts
@shinobi:
From the description - "I�m working at the mod. The final version of it adds more than 50 items to the game, mostly weapon and probably armor. All the items will be available at merchant stores or gained as the rewards. Now I release a test version, it includes 41 items; all will be added to the inventory"

Even under the (dubious) premise that releasing a mod as a finished work obligates the author to maintain community contact and work to fix bugs, this mod was very clearly presented as an unfinished WIP. If you didn't read the info, that's your own fault. To leave negative feedback because the author of a stated WIP mod isn't responding to your complaints would be incredibly childish...

#80
boonsketti

boonsketti

    Stranger

  • Members
  • Pip
  • 1 posts
Great mod, Nothing I can report that hasn't been stated. Bugged icons, blah blah blah. My question is where can I get the armor? I found about every weapon that was added from the blade merchant in Hightown but I can't seem to find any armor pieces or ranged weapons for that matter, which is mildly inconvenient considering I started a ranger based rogue. any help would be appreciated.




Page loaded in: 1.413 seconds