@shinobi
I took the file in the alternate arsenal file and had it replace the arsenal file in the test folder and that folder alone is what I now have in my override, did I do anything wrong? Because no shop in the game sells the items.
Morozik75 Arsenal
Started by
Site Bot
, May 21 2011 03:07 PM
231 replies to this topic
#71
Posted 31 May 2011 - 10:40 PM
#72
Posted 01 June 2011 - 02:14 AM
I would prefer a version where these items cost 40+ gold each. Even if I don't put runes in them, they seem awfully strong. On the other hand,I could simply set X gold aside and pretend that's how much the item cost.
#73
Posted 01 June 2011 - 09:01 AM
@Matt1713
Thats what i did, i found the weapons on the dwarf blade merchant in hightown...you do need to start a new act though.
But if you do find them you may have issues like me and wont be able to buy stuff
Thats what i did, i found the weapons on the dwarf blade merchant in hightown...you do need to start a new act though.
But if you do find them you may have issues like me and wont be able to buy stuff
#74
Posted 01 June 2011 - 03:24 PM
This mod is awesome. The weapons looks fantastic with sharp textures and not overpowered. Thank you!
#75
Posted 01 June 2011 - 09:04 PM
come on author...you cant just release a bugged mod and not respond to comments
I dont want to delete 30 items each time i start a new char and the shop option is bugged to heck
whats going on here? I will leave a negative response if i have to
I dont want to delete 30 items each time i start a new char and the shop option is bugged to heck
whats going on here? I will leave a negative response if i have to
Edited by shinobi2204, 01 June 2011 - 09:05 PM.
#76
Posted 01 June 2011 - 09:50 PM
The mod seems to be unbalanced. Because all items level up with the player, you will end up with a whole arsenal of powerful weapons.
The idea of weapons with limited statistics, is to balance the game and to encourage people to look for new kit. This makes the game more boring.
I like the aditions, but the weapons should be balanced and should come for a quest or a large sum of gold.
The idea of weapons with limited statistics, is to balance the game and to encourage people to look for new kit. This makes the game more boring.
I like the aditions, but the weapons should be balanced and should come for a quest or a large sum of gold.
#77
Posted 02 June 2011 - 12:12 AM
well,it seems he/she is still working on it (read the description). good work
#78
Posted 02 June 2011 - 12:20 AM
The mod seems to be unbalanced. Because all items level up with the player, you will end up with a whole arsenal of powerful weapons.
The idea of weapons with limited statistics, is to balance the game and to encourage people to look for new kit. This makes the game more boring.
I like the aditions, but the weapons should be balanced and should come for a quest or a large sum of gold.
I would disagree on that with the argument that each person has their own personal preference. Depending on other things (besides just preferences) like your class/character/etc.; you may want to have certain items. This is why they should all level up since you can access them throughout the game and have them be useful no matter what period of the game they are in. Also, depending on how you build your character, some weapons that did not suit them earlier may suit them later on which is why it should be considered a good thing to have the option to be able to use them efficiently then.
I'm not trying to strait up 8-ball your opinion, just trying to have you see the other side of the debate.
#79
Posted 02 June 2011 - 07:12 AM
@shinobi:
From the description - "I�m working at the mod. The final version of it adds more than 50 items to the game, mostly weapon and probably armor. All the items will be available at merchant stores or gained as the rewards. Now I release a test version, it includes 41 items; all will be added to the inventory"
Even under the (dubious) premise that releasing a mod as a finished work obligates the author to maintain community contact and work to fix bugs, this mod was very clearly presented as an unfinished WIP. If you didn't read the info, that's your own fault. To leave negative feedback because the author of a stated WIP mod isn't responding to your complaints would be incredibly childish...
From the description - "I�m working at the mod. The final version of it adds more than 50 items to the game, mostly weapon and probably armor. All the items will be available at merchant stores or gained as the rewards. Now I release a test version, it includes 41 items; all will be added to the inventory"
Even under the (dubious) premise that releasing a mod as a finished work obligates the author to maintain community contact and work to fix bugs, this mod was very clearly presented as an unfinished WIP. If you didn't read the info, that's your own fault. To leave negative feedback because the author of a stated WIP mod isn't responding to your complaints would be incredibly childish...
#80
Posted 02 June 2011 - 07:59 AM
Great mod, Nothing I can report that hasn't been stated. Bugged icons, blah blah blah. My question is where can I get the armor? I found about every weapon that was added from the blade merchant in Hightown but I can't seem to find any armor pieces or ranged weapons for that matter, which is mildly inconvenient considering I started a ranger based rogue. any help would be appreciated.



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