I didn't want to do this because one of you may be the future player of my mod and that would spoil all the feature...
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I'd say that most of the people here that read these threads in detail probably spend more time modding and testing than actually playing the game.
My poor character has been living a ground-hog day for the last few months.
By the time I get to play again I'll probably have forgotten how to shoot a weapon, let alone the details of all the mods I have installed waiting to be explored
So I placed the both objects (switch+waterfall) to my cell and set the following options:
For the waterfall I gave it a unique reference ID (pump) and checked the "Persistent Reference".
For the switch I checked "Open By Deafault", attached the script and connected it with the waterfall by the "Enable Parent" option.
Yep as Stevie states, the enable parent is the only thing you did wrong. Remove that and choose your waterfall object in the 'Linked Ref' tab and all should be well.



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