Hey guys. I was looking for info on how to get the models from the game into some 3D software like Blender or 3DSMax. I'd also like to make an arachnophobia mod that replaces the endregas and such (since i've heard people having trouble with that).
So far i've only managed to edit the textures with the help of this page: http://www.gog.com/e...zip_for_modders
Any ideas?
Thank you people.
Editing the models
Started by
zky
, May 26 2011 05:58 PM
10 replies to this topic
#1
Posted 26 May 2011 - 05:58 PM
#3
Posted 26 May 2011 - 08:16 PM
Alright, then how about just swapping two models?
Thank you.
Thank you.
#4
Posted 27 May 2011 - 09:54 AM
Problem is, we still don't know what's stored where, so even assuming a simple swap would do (and I'm not sure all models are rigged the same way), you'd still need to do in blind.
#5
Posted 27 May 2011 - 03:58 PM
Oh well, it's just a matter of waiting then.
One more: what about changing what spawns and where?
One more: what about changing what spawns and where?
#6
Posted 27 May 2011 - 08:43 PM
Again, 2w strings as far as I know.
#7
Posted 01 June 2011 - 04:54 AM
Heyo everyone,
Check out the link here if you want a plugin for blender for importing/exporting w2ent files:
http://forum.xentax....php?f=16&t=6660
In order to get the file you have to register on those boards, well enjoy and happy modding
Check out the link here if you want a plugin for blender for importing/exporting w2ent files:
http://forum.xentax....php?f=16&t=6660
In order to get the file you have to register on those boards, well enjoy and happy modding
#8
Posted 02 June 2011 - 01:00 AM
Sweet! Thanks.
#9
Posted 02 June 2011 - 06:07 AM
Heyo,
Well some bad news on the plugin, turns out it doesn't export. Though I'm sure the author will figure out how to do this, seeing as he was able to construct an importer. So i'm guessing that perhaps we will need another conversion tool if the author isn't able to construct an exporter.
Well some bad news on the plugin, turns out it doesn't export. Though I'm sure the author will figure out how to do this, seeing as he was able to construct an importer. So i'm guessing that perhaps we will need another conversion tool if the author isn't able to construct an exporter.
#10
Posted 02 June 2011 - 07:27 PM
:-(



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