I have just recently started to make custom items for Dragon Age 2, I can change the stats,name, and description. However the textures and model are always that of the weapon I started with. I am not very good at modeling, so I am content to leave that as is, however I would love the ability to make the weapons use custom textures of my own creation. Any ideas on how to do this?
How Do You Use Unique Meshes For Custom Items?
Started by
LordTabookie
, May 30 2011 11:49 PM
2 replies to this topic
#1
Posted 30 May 2011 - 11:49 PM
#2
Posted 31 May 2011 - 12:28 AM
You'd need to add a new entry in item_variations.gda with your custom model and then change the item's modelvariation to reference that new entry.
#3
Posted 31 May 2011 - 12:39 AM
How do I add a new model to the game, I have edited the item_variations.gda and edited the items uti to correspond to the new entry. However when I equip the item in game it is invisible. I am pretty sure it is because I am referencing a model that does not exist, that is what 1005 g2da_column_1 represents correct?
So I guess my question is what file do I need to edit to get new models?
and thank you so much for your help.
So I guess my question is what file do I need to edit to get new models?
and thank you so much for your help.
Edited by LordTabookie, 31 May 2011 - 01:45 AM.



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