also (srry for double post) but could u include an update that allows this to be compatible with the gem mod? u know, the one that allows the player to use up gems to cast spells. (geomantic something, i forget) maybe its in your updated versions, i dunno, but its just a suggestion.
Supreme Magicka Update
Started by
Site Bot
, Aug 02 2007 07:37 PM
822 replies to this topic
#11
Posted 21 September 2007 - 12:16 AM
#12
Posted 22 September 2007 - 01:11 AM
EDIT (dang couldnt find the edit button srry lol
):
looks like this is compatible with the geomancy mod, i just forgot to activiate it
also, im glad u uploaded 0.71, even better than fixing the 0.7 link
keep up the great work
looks like this is compatible with the geomancy mod, i just forgot to activiate it
also, im glad u uploaded 0.71, even better than fixing the 0.7 link
keep up the great work
#13
Posted 22 September 2007 - 03:36 PM
This looks like a really great mod that isnt unbalancing. Is this mod compatible with Midas Magic and the latest 3.2 version of MMM?
Thanks for all of your work on this. Mages everywhere thank you
Thanks for all of your work on this. Mages everywhere thank you
#14
Posted 22 September 2007 - 05:45 PM
Fully compatabile with Midas magic, and a provided compatability patch makes it work fully with MMM 3.2
#15
Posted 22 September 2007 - 07:24 PM
I miss the spell sorter feature!
Is there a way to give an option to have the spell prefixes back on? (D1, C3, etc. etc.)
Why were they removed?
Why were they removed?
#16
Posted 23 September 2007 - 03:25 AM
u agree with zzingbite below, the spell sorter feature sounded really good.
also, there is a slight problem with OOO when u run this mod. i've noticed that since OOO changes the money value of most items (especially enchanted ones, so that they are worth more), when i run supreme magicka, the values go back to what they were in the original vanilla oblivion.
maybe look into it and fix in next update? everything else is really perfect
also, there is a slight problem with OOO when u run this mod. i've noticed that since OOO changes the money value of most items (especially enchanted ones, so that they are worth more), when i run supreme magicka, the values go back to what they were in the original vanilla oblivion.
maybe look into it and fix in next update? everything else is really perfect
#17
Posted 24 September 2007 - 06:16 PM
Thanks for the update. Thanks for balancing the frost spells a bit. I thought they were a bit overpowering the way they were before
Great mod!!!
Great mod!!!
#18
Posted 28 September 2007 - 11:01 AM
@TzadRa:
could you try in game typing into the in game console
"set ResetIni to 1"
without the speechmarks. Tell me if that fixes it when the magicka based progression is disabled in the ini.
I'm guessing the values in ini are not being set on game load in certain cases for some unknown reason.
could you try in game typing into the in game console
"set ResetIni to 1"
without the speechmarks. Tell me if that fixes it when the magicka based progression is disabled in the ini.
I'm guessing the values in ini are not being set on game load in certain cases for some unknown reason.
#19
Posted 28 September 2007 - 06:22 PM
@Strategy Master:
Tried to no avail. Skill progression is still screwed. It does not matter how much magicka the spell is worth, it always gives me the same amount. Just a note, this has affected a character who has had Supreme Magicka from the very beginning. However, for no reason, after finishing a Mage's Guild quest, every Destruction spell cast gave me a level up, with the experience bar always next to full for the next level. This has not affected my other skills, only destruction. Could this perhaps be caused by a skill level bug? My skill rose to about 67ish during the quest, and it was after the quest when this bug occurred. In the mean time, I will play a different character.
Tried to no avail. Skill progression is still screwed. It does not matter how much magicka the spell is worth, it always gives me the same amount. Just a note, this has affected a character who has had Supreme Magicka from the very beginning. However, for no reason, after finishing a Mage's Guild quest, every Destruction spell cast gave me a level up, with the experience bar always next to full for the next level. This has not affected my other skills, only destruction. Could this perhaps be caused by a skill level bug? My skill rose to about 67ish during the quest, and it was after the quest when this bug occurred. In the mean time, I will play a different character.
#20
Posted 28 September 2007 - 06:33 PM
@TzadRa: Are you using any certain levelling mods like kobu, or ngcd or other. Its just odd that it only affects destruction. I wonder if a combination of a levelling mod plus magicka progression causing weird side effects or its a bug in the levelling mod or just a random skill level bug.
Note i have been using supreme magicka from 0.67 in my own game and have had no skill levelling issues ever occur and i've completed nearly all available quests.
Note i have been using supreme magicka from 0.67 in my own game and have had no skill levelling issues ever occur and i've completed nearly all available quests.



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